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bumbleb1492

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  1. So I normally play list that joust with high hull and low ps ships and I've been running into trouble against aces specifically 3 high ps aces. Does anyone have some tips to deal with these kinds of lists?
  2. I've been having trouble against aces with fin and friends. Any tips to help deal with aces?
  3. Ended up playing fin with the perceptive copilot and optics. Played 2 solid games and ended up winning both. Alot of people are taken off guard by fins durability/firepower. So far having a blast with the list.
  4. They left tie swarm alone with the only change to my list being swarm tactics on howlrunner going up 1 point. Overall happy with changes.
  5. So I have been trying to figure out what the best loadouts for 3 torpedo carriers in rebels are and dutch luke and wedge seem pretty good however the upgrades differ from build to build. Right now this is what I have been flying. R3 guarantees luke a shot at someone else if the original target gets shot down before he gets a chance to shoot. Any ideas on better loadouts for these 3? "Dutch" Vander (39) Proton Torpedoes (12) Ship total: 51 Half Points: 26 Threshold: 4 Wedge Antilles (52) Swarm Tactics (3) Proton Torpedoes (12) Servomotor S-Foils (0) Ship total: 67 Half Points: 34 Threshold: 3 Luke Skywalker (62) Proton Torpedoes (12) R3 Astromech (3) Servomotor S-Foils (0) Ship total: 77 Half Points: 39 Threshold: 3 Total: 195
  6. I do like the idea of keeping biggs or wedge up longer and jek wasnt really doing it for me when testing so I'll try this out instead.
  7. What would you suggest over swarm tactics?
  8. Trying to decide on a list for a big hyperspace tournement coming up. I like both but need to pick one. The swarm tactics list lets me shoot at i6 or i5 and has protection from Biggs while the other list has some xwings with pilot abilities and potential double mods for wedge. List 1 T-65 X-wing - •Wedge Antilles - 55 •Wedge Antilles - Red Two (52) Swarm Tactics (3) Servomotor S-foils (Open) (0) T-65 X-wing - •Thane Kyrell - 51 •Thane Kyrell - Corona Four (48) Swarm Tactics (3) Servomotor S-foils (Open) (0) T-65 X-wing - •Biggs Darklighter - 48 •Biggs Darklighter - Red Three (48) Servomotor S-foils (Open) (0) T-65 X-wing - Red Squadron Veteran - 46 Red Squadron Veteran - (43) Swarm Tactics (3) Total: 200/200 List 2 T-65 X-wing - •Jek Porkins - 47 •Jek Porkins - Red Six (46) Crack Shot (1) T-65 X-wing - •Garven Dreis - 48 •Garven Dreis - Red Leader (47) Crack Shot (1) T-65 X-wing - •Thane Kyrell - 49 •Thane Kyrell - Corona Four (48) Crack Shot (1) T-65 X-wing - •Wedge Antilles - 55 •Wedge Antilles - Red Two (52) Swarm Tactics (3) Total: 199/200
  9. My version of this list would probably look like this. Still has the u-wing and y-wing core but magva makes it harder to get reliable mods against your y's. Magva Yarro + Tactical Officer + Leia Organa + Pivot Wing + Crack Shot Gold Squadron Veteran + Veteran Turret Gunner + R4 Astromech + Expert Handling + Ion Cannon Turret Gold Squadron Veteran + Veteran Turret Gunner + R4 Astromech + Expert Handling + Ion Cannon Turret Gold Squadron Veteran + Veteran Turret Gunner + R4 Astromech + Expert Handling + Ion Cannon Turret
  10. How is garven in the list? Does he usually pass a focus to Biggs or does he want to get shot and pass it elsewhere?
  11. So recently I have found that I really enjoy flying 4 ships in a tight formation using either box formation or offset formation. I was running Wedge, Jan, Thane, and AP-5 for extended and did very well with it but my gaming store is planning on moving towards hyperspace format for leagues and tournaments and I'm trying to figure out a list that is hyperspace legal and still has the same formation feel. Has anyone else had some success with a list that fly in formation?
  12. This is the list someone at my local gaming store plays and has great success with. Boba Fett (80) Swarm Tactics (3) 0-0-0 (3) Marauder (3) BT-1 (2) Krassis Trelix (70) Slave I (5) Proton Torpedoes (9) L3-37 (22) Tactical Officer (2) Total: 199 View in Yet Another Squad Builder 2.0
  13. Looks really solid and I might try it out myself. How did you set up han? Just regularly or did you use his pilot ability and try and outflank?
  14. I just wanted to try out somthing a little different. I've havent had too many chances to put it on the table so we'll see how it goes. Also no trick shot and qi'ra dont work together but it allows lando to get close to a rock and shoot through it and then coordinate a lock before he moves through it ignoring the damage/stress or just have some unpredictability when moving. What were you flying with ketsu upgrade wise and wing mates?
  15. So I've been playing around with the scum falcon and lancer again and came up with this little list. The gimmick with this list is asajj uses sense to look at a dial and can change her dial to try and arc dodge. Lando can capitalize on the stress from debris or asajj and wont get in her way too much as they both move at I4 and L3-37 is my coordinate/blocker. Any ideas to improve the list? Customized YT-1300 Light Freighter - •Lando Calrissian - 67 •Lando Calrissian - Smooth-talking Gambler (49) Trick Shot (1) •0-0-0 (3) •Qi’ra (2) Rigged Cargo Chute (4) •Lando’s Millennium Falcon (6) •BT-1 (2) Lancer-class Pursuit Craft - •Asajj Ventress - 105 •Asajj Ventress - Force of Her Own (84) Seasoned Navigator (5) Rigged Cargo Chute (4) •Shadow Caster (6) Sense (6) Escape Craft - •L3-37 - 27 •L3-37 - Droid Revolutionary (22) Intimidation (3) Tactical Officer (2) Total: 199/200
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