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Karanthir

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  1. Karanthir

    Character Creation: Basic Q's

    To elaborate even further. If the Opposing (i.e. Target of the action's) characteristic is: Less than half of the acting characteristic: add 0 Challenge dice Less than the acting characteristic: +1 Challenge die Equal to the acting characteristic: +2 Challenge dice Greater than the acting characteristic: +3 Challenge dice Twice as great as the acting characteristic: +4 Challenge dice In addition, the Target's skills and specialisations may add misfortune dice.
  2. Karanthir

    Character Creation: Basic Q's

    Ah, completely missed that. Thanks!
  3. Karanthir

    Character Creation: Basic Q's

    1. I can't find an answer to this anywhere, but I assume the talent would continue to recharge even when it's not "active". That's what I'd rule as a GM anyway, but I suppose you could argue it either way. 2. As per page 2 of the Errata and FAQ, "Unless indicated otherwise, the default challenge level for Melee Attack and Ranged Attack actions is Easy (1d). Unless indicated otherwise, the default difficulty for other actions, such as casting a spell or invoking a blessing, is Simple (0d)." So your example actions would have no challenge dice (unless the GM decides to add some). Hope that helps! (Btw, things are a bit dead around here these days, as you may have noticed. The Strike to Stun forums are the go-to place for WFRP now. There still aren't many of us discussing 3e, but probably more than here.)
  4. Karanthir

    Character Creation: Basic Q's

    Yes, again that's correct (more or less). Just to break it down a bit more: In addition to the 10 advances on the front of the career sheet, you could also choose to spend open advances on improving your career primary characteristics. So for your Barber-Surgeon you could improve Int or Fel. However, as with character creation, this costs a number of XP equal to what the characteristic is being increased to, e.g. raising from 3 to 4 costs 4 XP, and it also counts as that many open advances. So it can be a bit expensive, and you'll miss out on other advances, but it does still count to completing your career (as long as it's one of those primary characteristics). Non-career advances cost additional XP, and do not counting towards career completion. So that third Talent in your example would cost 2XP and wouldn't be an open career advance. Now, technically you can stay in a career until you have completed it, or you can leave it at any time even if you have taken fewer than 10 advances. Obviously if you do the latter you don't get the dedication bonus. But the former means that you could get that extra Talent and still work towards getting your dedication bonus. This is why the character sheet has separate sections for career advances and non-career advances. Basically, the advance system is a bit odd compared to other RPGs. Rank is tied directly to how much XP you've spent, but careers are independent of that. So you reach Rank 2 when you've spend 10XP, but you could enter a second career before that if you want. Bear in mind too, that it costs XP to enter a new career anyway, so even if you complete your first career you wouldn't be entering the second one until you've spent 10-14XP anyway (depending on career and race). Advancing is one of the more complicated parts of the system, but it makes sense once you get the hang of it.
  5. Karanthir

    Character Creation: Basic Q's

    Correct, nothing you purchase at character creation counts towards fulfilling your career path. So say if you purchased 3 Actions at creation and your career allows for 2 actions to be bought as career advances, you could then buy those on top of the original 3. It's also worth pointing out (because it took my group a while to figure it out) that you spend 10 advances for a career, but only 6 of those will be from the Career sheet choices - the other 4 are the fixed advances Action, Talent, Skill and Wound that you have to take. So in the above example you could actually purchase 3 actions as career advances - 1 as a fixed advance and up to 2 more from the Career sheet.
  6. Karanthir

    Character Creation: Basic Q's

    Welcome to the wonderful world of WFRP 3e! Some things about this system do seem odd at first, but hopefully it will all start to make sense once you've played a few sessions. To answer your questions: 1. Yes, you can take any selection of Talents you want, not just the types that appear on your Career sheet. Taking one that everyone can benefit from and slotting it to the Party sheet may well make you very popular with the rest of the group! 2. Apart from exceptions like the ones you mentioned, and Blessings and Spells (which can only be purchased by Priests and Wizards respectively) there are no restrictions on what Action cards you can purchase and use. So a character can purchase any combination of Melee, Ranged and Support Actions. Although of course some characters will benefit more from certain Actions than others.
  7. Since PadreBoniface has already given the in-character justification, I'll focus on the rules. Necromancy talent card: I think the assumption is you acquire it when you enter the Necromancer career. It would take a pretty harsh GM not to allow this! It might be at the expense of your old order card though. From Apprentice Wizard: the Necromancer career has a built-in stance meter, so I'd say that becomes the character's new default stance meter (as per rules for entering a new career). From Witch: a generous GM might let you learn lvl 2+ Necromancy spells since you're a Necromancer now rather than a Witch - the trade off being that you can't learn spells from other orders (or new Hedge Magic spells) anymore. I'm not sure, but based on the wording of the rules Warlocks might not have the restriction on only learning lvl 1 spells. If so, you could go Witch -> Warlock -> Necromancer. Hope that helps.
  8. Karanthir

    Completing my WFRP 3e collection

    Thank you! I actually managed to find a copy of the Game Master's Guide in the US that works out slightly cheaper than that even with shipping (which surprised me!). But I appreciate you checking for me.
  9. Hi everyone. I know this is probably a bit of a long shot but I am trying to fill in the few remaining gaps in my WFRP collection. I'm willing to pay reasonable prices (happy to negotiate what that means) for any of the following: Game Master's Guide Hero's Call (thanks dertarr!) All of the PODs except Dreadfleet Captains and Faith of Sigmar (thanks again dertarr!) These are all very difficult to find now, so I'm reaching out to the community to see if anyone can help an obsessive completionist. Should also mention for shipping purposes that I'm in the UK.
  10. We're all fairly new too. I've run Eye for an Eye and Gathering Storm for a different group a couple of years ago, and I've just starting running The Enemy Within for this group. The other guy who shares GMing responsibilities has run Edge of Night and Witches Song for this group. We have one completely new player who has joined us for TEW, and it's currently five players including me. TEW will probably keep us busy for a while as we're only playing once a month. A new face would certainly be welcome, especially if you're interested in GMing!
  11. It might be a bit far for you to travel, but we have an active group in Leeds. We meet on Thursday evenings at the Headingley Games Club.
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