Justindoodler

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About Justindoodler

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  • Birthday 10/12/1971

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    justindoodler.com

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    Hertfordshire
  1. Lone Wolf

    Here is my latest version on GM Binder: https://www.gmbinder.com/share/-L4GOvrZoP8SjOQ6Zo0s
  2. Genesys Spycraft

    I find its much better to listen to your players. If someone comes up with a brilliant reason why Lord Montague stole the diamond, why not make them right, rather than have them meet a brick wall.
  3. Warhammer 3rd Ed Conversion

    Ok so here is the current version, using warhammer fonts etc, just covering Archetypes and Species: https://www.gmbinder.com/share/-L4Fa1MHUNakEO-oqle7 Incidentally, the file above works fie on safari, but there are issues with google chrome, regarding some ability scores.
  4. Warhammer 3rd Ed Conversion

    Thanks! Real life stuff at the moment, as I am getting married in May, but I am currently applying the warhammer theme and font to my work so far. Any help on talents would be good though!
  5. Fantasy Knowledge Skils?

    Well taking a leaf from warhammer 3rd ed: Education covers book learning, history, science etc Folklore covers common sense, superstitions and knowledge of the world.
  6. Generic Fantasy Archetypes

    Some musing on those Jungian Archetypes, sans special abilities: Architect – The need to build and create is at the core of the architect’s heart. Whether he’s painting a mural or building a new future for their home, he has a burning desire to create more than destroy. When it comes time to bring war, the architect is the one who devises the siege weapons and the tools with which an army can defend itself. To him, failure after creating his magnum opus is not failure at all – his failure comes only if he failed to build anything which would last beyond him. So long as he can create a legacy, he has accomplished his life’s goal. Brawn 2, Agility 2, Intellect 3, Cunning 1, Willpower 2, Presence 2 Starting Wound Threshold: 10 Starting Strain Threshold: 10 Starting Experience: 100 Special Skills: An Architect starts with one rank in Mechanics during character creation. They obtain this rank before spending experience points, and may not increase Mechanics above rank 2 during character creation. Brute – The brute’s motivation is personal benefit. In her mind, if you can’t claim the prize for yourself and guard it by yourself, you didn’t deserve it in the first place. Note that the brute isn’t called such in reference to physical strength – the agile cat burglar and the charismatic con artist, or the brilliant hoaxer are all variants of the brute. In the end, she’s all about self-sufficiency and personal responsibility over the reliance upon others. Her greatest fear of all is to have to be rescued or to be unable to carry her own weight. Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 1 Starting Wound Threshold: 12 Starting Strain Threshold: 8 Starting Experience: 100 Special Skills: A Brute starts with one rank in Resilience during character creation. They obtain this rank before spending experience points, and may not increase Resilience above rank 2 during character creation. Caregiver – The caregiver thrives upon helping those around her, from being there for them emotionally, to solving their problems. In times of need, she’s the first one to be turned to, yet in times of joy she often feels left out or useless. What scares her more than anything is to be not needed, even if that is her end goal. Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3 Starting Wound Threshold: 10 Starting Strain Threshold: 10 Starting Experience: 100 Special Skills: A Caregiver starts with one rank in Vigilance during character creation. They obtain this rank before spending experience points, and may not increase Vigilance above rank 2 during character creation.
  7. Generic Fantasy Archetypes

    Actually thats very interesting. It may have some legs...
  8. Generic Fantasy Archetypes

    Yes that would be my personal preference. I intend, once terrinoth comes out, to reskin any appropriate human cultures to something more general archetypes, so Free Cities Human, could be Civilised Human or whatever.
  9. Generic Fantasy Archetypes

    I can see some settings can use Archetypes for specific cultures, such as Rohirrim or Men of Gondor for Lord of the Rings, or Cimmerian for Conan, but has anyone created any generic archetypes suitable for a fantasy game? Some possible routes to go on this: Class Archetypes Archetypes could represent a certain general class of character, such as Warrior or Rogue, and then careers would broaden that out. For example a Warrior Archetype could then be could with a Soldier, Marine or Beserker career. Cultural Archetypes Taking a leaf from other games such as Runequest or HARP, archetype could represent a general cultural upbringing, so as some examples: Seafarer: The character comes from a culture that is used to a life at sea. The could hail from a community of pirates or island dwellers who grow up learning the skills of seamanship Primitive: The character comes from a culture that is seen as primitive by other cultures. This could represent a jungle tribesman or poor culture reduced to poverty, forced into being resourceful. Civilised: the character comes from a culture that is civilised and used to open ideas regarding other cultures or races. Typically a character would likely come from a larger settlement with a higher level of education. Rustic: the character comes from a rural culture and has learnt the ways of the land. Perhaps they come from a farming community or live in remote parts of the world. Nomad: the character is used to moving across the landscape in tight communities. Barbarian: the character comes from a tribe, typically in the more savage parts of the world where survival is paramount. Role based Archetypes Archetypes could be based on roles within the roleplaying party, so possibly Bruiser, Face, Sneak, Healer, Striker, Mage etc.
  10. Genesys Dice and Random Encounter Tables

    Genesys does use d100s so wouldnt it be easier to use those? This seems a little fiddy and not very intuitive. I would treat it like a Critical Injury and arrange the encounters in order of threat severity or something, applying bonuses for different areas and general level of threat. Rolling 151+ might indicate a greater demon, but you would need to have added a few bonuses to get it.
  11. Warhammer 3rd Ed Conversion

    Cheers! Well its going pretty well. I am about to tackle the talents, which are the talents and actions from warhammer 3rd ed.
  12. Lone Wolf

    So here are the conversion notes so far, starting with character creation: http://homebrewery.naturalcrit.com/share/BkpJ_k0VG
  13. The Expanse

    I understand that there is an rpg coming out in the future, using the AGE system. I imagine it will provide great reference material.
  14. Warhammer 3rd Ed Conversion

    Are you using Safari? Apparently there are some issues with that. It works best on google chrome.
  15. Warhammer 3rd Ed Conversion

    Sorry, the link was incorrect. Sorted now!