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Mefyrx

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  1. Security Sweeper, Industrial Automaton “Accu-Strike” Integrated Targeting Computer, Athakam Medtech SmartMed 2000 Integrated Med-Systems have been fixed
  2. That's great news.... they are a year and an half late since I've started to make those cards....but if they can do that, would be much better.... 1) Book with NPCs 2) Book with vehicles and planets 3) Book with gear, armors and weapons (including the mods for them) would of saved me lots of time and trouble... Anyway, this book is for people new to the game (me) and to compete with DnD strategy which is way better... I like better the concept of "range" rather than "tiles and figurines" but how the book were design, DnD have the upper hand ...having a GM handbook, a Player handbook and a Monster manual ... about 30$ each..... you don't end up buying 3 core rulebook for twice the price and having 3 time the same information....and then stuff scattered across all the books... So I understand for people who played the game since the beginning, it isn't as anticipated as other book, but I think it is a step in the right direction.....that is if they can add a lot more generic adversaries.... ....the DnD Monster manual is about 400 entries after all.... I don't like the cover that we can see as preview...I would rather have a close range fight between characters (aggressive theme) or a list of characters standing next to each other (casual theme) (like the MTG planewalkers (all of them) artwork).... but the cover as is really doesn't feel like it is about "adversaries" (witch can range from rebels to empire to gangster to senator to just about anything) Can be something as simple as that: https://www.google.com/imgres?imgurl=https://vignette.wikia.nocookie.net/starwars/images/9/97/Rodian_War.jpg/revision/latest%3Fcb%3D20080926153317&imgrefurl=http://starwars.wikia.com/wiki/Rodia/Legends&h=612&w=858&tbnid=LbLucmFOebnaNM&tbnh=190&tbnw=266&usg=K_MLgj4R9uRp_YK4t0s0o0uJfxbb4=&hl=en-CA&docid=sZpZ1ZwjqIPd7M
  3. Corellian Mining Corporation Digger Crawler -> HP 5 Arrow-23 Landspeeder -> Speed 2 AV-21 Landspeeder -> HP 3 Oduran Luxury Landspeeder -> HP 0 SoroSuub Seraph “Flash Speeder” -> HP 2 Rarity 4 Ubrikkian Industries Luxury – Class Sail Barge -> Handling -2 Incom T-16 Skyhopper -> Rarity 2 Nebulon-Q Racing Swoop -> 350 meters and landspeeders Aggressor Assault Fighter -> HP 3 Delta-6 System Defense Starfighter -> Speed 4 Delta-12 Skysprite -> AFT 1 JM-5000 JumpMaster Long Range Scout -> Rarity 5 Tallanx – Class Stealth Fighter -> HP 2 SoroSuub Luxury 3000 Space Yacht -> 120,000 Armos Modular Transport -> Wrong profile L-2783 -> Wrong profile C-ROC Gozanti – Class Light Cruiser -> Handling -3 MC40a Light Cruiser -> HP 4 Quasar Fire – Class Escort Carrier -> Handling -2 AFT 1 Imperial I – Class Star Destroyer -> Rarity 7 MC80 Liberty – Type Star Cruiser -> AFT 3 Consular – Class Light Assault Cruiser -> Silhouette 5 All the vehicles errata's I could find have been fixed, uploading now
  4. corrections have all been applied to gear, weapons, weapon mods, armors, armor mods. Uploading, 30min. So these should be good now, hopefully without anymore erratas I might move the gear arround to fit better their category....later this week
  5. I've went through FFG index Armor list, Weapons and gears Here is the list of errata I'll most likely fix next weekend.... I've also email them a bunch of errata for themselves as I had some right too! ^^ Creshaldyne Survivalist Armor -> Rarity 6 Kamperdine Custom Tailored Armored Jackets -> Encumbrance 1 Karflo Thinsuit -> HP 0 Tracker Utility Vest -> HP 0 TX-3 Combat Flight Suit -> Rarity 6, Encumbrance 4 Koromondain SVT-300 Stun Cloak -> Brawl Weapons 'aKraB Clip-point Vibrodagger -> 550 credits, Pierce 3, Vicious 1 Combat Knife -> Crit 3 Rarity 1, Enc 1, 25 credits Czerka "Czerhander" VX Vibro-Greatsword -> Pierce 2 Gaffi Stick -> 100 credits Vibro-Ax -> Enc 4 J-10 Dual Blaster Cannon -> Rarity 8, Enc 7, Crit 2 VX Sidewinder ->Rarity 8, Enc7 Disruptor Rifle -> Cumbersome 2, Vicious 5 Heavy Blaster Rifle -> Dam 10 Weequay Blaster Lance -> Dam 8 ACP Array Gun -> Stun Damage DL-7H -> Dam 8 Variable Holdout -> Crit 4 Brennkeyes Syndicate Knockout Mine -> Stun Damage, Limited Ammo 1 Malaxan Z50 Grenade Launcher -> Full name Merr-Sonn G2 -> Concussive 2 Wipe3 -> DAM 0 Explosives/missile - to 0 Imperial Heavy Repeater -> Innacurate to Cumbersome 4 Salus DF-D1 Duo-Flechette Rifle -> Encumbrance 3 DH77 Headcomm -> reverse Enc and Rarity Cybernetic Limb -> 4,000 rarity 7 1.4 FD P-Tower Light Anti-Vehicle Battery -> - to 0 Golan-> same Bpea cascader Field equipment, encum to N/A Corchemco Beasmaster change picture Sleight Box -> Rarity 6 Fabritech CX-2000 -> Title dash sign and Rarity 8 Fasclean, dimish size of Enc Saladar -> dash to 0 Survival Equipment add space between the two Synthetic Anesthetic -> remove rarity (R) Bag and Tag -> lowercase and Electrobinoculars -> Enc (recorder) 1 Macrobinoculars -> Enc 1 Specimen container Medium -> Credit 50 Specimen container Large -> Credit 150 Enc 5 Rarity 3
  6. I'm probably gonna take a moment to compare with ffg index see if there are other errata like this... so far i was living on the hope that people would let me know trying to limit those mistakes...but the sheer quantities increase the possibilities of those mistakes...
  7. Yes, I've fixed it (was off on my datasheet itself...when I wrote it....probably copy past the previous entry and forgot to update that line) and apparently, thanks, my computer went to sleep right when I was uploading....uploading the rest
  8. Thanks, i'm reuploading the entire list of cards as i've made a few corrections, picture changes and somewhere arround 100-150 new cards should be completed within the next hour I'll try to work on adding pictures to card that don't have any....i've done alot this weekend but i feel that i can do a little more...NPC's and a couple of gear for instances...got some pictures that should fit right in...
  9. Mefyrx

    Pommel Cap

    Attaches to: Lightsabers and Melee weapon with a hilt Base Modifiers: When attached to a lightsaber hilt, the weapon gains the Stun 2 item quality. In addition, a single small item with an encumbrance value of zero may be stored in the pommel cap, with GM approval. Potential Upgrades: OO Item Quality (Stun +1)
  10. DOH 51 Says it can be attached to " Lightsabers and Melee weapon with a hilt " Although the base modifier bonus is specified that it applies to lightsaber beside the option to hide an item... I guess it means that the Stun quality also applies to Melee item as well?!!
  11. SoF 100 During the description, it states " Small, portable hypertransceivers are also available, with ranges up to about 25 light years." What would be the stats for that Does 500 credits, rarity 3, encumbrance 1 be reasonable for a "Cirenian Communications Pioneer Portable Short-Range Transceiver"?
  12. great work there....especially finding the proper picture and proper stats well the people who intend to print them would want the sheet, while the ones browsing them on their computer would most likely prefer individual page....but it works also as a sheet...
  13. Happy new year eveyone, i've uploaded a couple of new NPCs couple of hours ago
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