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asgardianphil

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  1. The vibe I'm getting with Hunting Party is not to set it up early. Use unique allies. The warrior part is easy enough. Also this deck wasn't a good questing deck. If the Troll hadn't turned up it might of worked. However the Troll was going to turn up anyway in turn 1 stageing. So: definitely need spirit Definitely need dwarves (for the pipe) it's a shame there'll be no Dwarven equivalent of Elf-Friend now. Definitely need leadership resource, unique warrior and unique Scout for hunting Party or their attachment skills. Back to the drawing board. Dain Leadership is a must. Thorin and perhaps Leadership Gl贸in and splash spirit with songs or belt. I've been toying with the idea of tactics Dori to boost def from turn 1. He's in sphere for Dwarven attachments and buffs.
  2. Game 20 New line up 50 card deck Heroes Gimli, Legolas and Radagast (leadership, spirit, lore) TD 31 Draw: The Elvenking, Word of Command, Longbeard Elder, Ioreth, Hunting Party and Narvi's Belt. No mulligan. Setup Discards 4 cards: Reforged, Longbeard Elder, Narvi's Belt and Heed The Dream. Put Torech Gorgor Patrol in staging. Put The Tunnels of Torech Gorgor in staging. Search for the One Ring and put it on Radagast. Search for Inner Strength and add to hand. Turn 1 Draws Galadhrim Weaver. Planning: play Ioreth. Play Galadhrim Weaver. Shuffles Heed The Dream back. Quest: commit, Gimli, Legolas and Galadhrim Weaver. 4 WP. Play Hunting Party on Torech Gorgor Patrol. Reveals Mordor Cave Troll. Stages Firey Chasm. 6 threat vs 4 WP. TD 33 Travel: forced to travel to Firey Chasm. Engagement: Mordor Cave Troll engages. Combat: Radagast defends the troll with 3 def. Shadow is Crumbling Passage. No effect. 3 damage on Radagast. Ioreth heals Radagast. Refresh:TD 34 Discards 3 cards: Galadriel, Ranger Spikes and Reforged. Think the game is now over. Turn 2 Draws Galadriel So yeah, Hunting Party isn't really a first turn card. Youbuabe to set up first to be able to take what's comming. So in light of that I don't really need the scout to be a hero I could use scout allies or Fearless Scout attachment. Planning: play Word of Command to find Steward of Gondor and add to hand. Play Inner Strength on Radagast. Quest: commit Gimli, Legolas and Galadhrim Weaver. Legolas discards The Elvenking to ready Radagast. 4WP. stages Ash Mountain Werewolf. 2 threat vs 4 WP. 2 progress made on Fiery Chasm. Engagement: Ash Mountain Werewolf engages. Combat: Radagast defends the troll with 4 def. Shadow is A Haunt for Beasts. No effect. 2 damage. Ash Mountain Werewolf attacks undefended. Shadow is Fiery Chasm. No effect. 4 damage on Gimli. Werewolf discards Longbeard Elder. Refresh:TD 35 Discards 3 cards: Bofur, Ered Luin Miner (puts into play) and Hunting Party. Turn 3 Draws Dwarf Pipe. Planning: play Dwarf Pipe on Gimli. Play Steward of Gondor on Gimli and exhaust it. Quest: commit Gimli, Legolas and Galadhrim Weaver. 4 WP. Stages Writhing Shadows. Assigns 3 damage to 2 to Legolas, and 1 to Ered Luin Miner. 0 threat vs 4 WP. 4 progress made. 3 on Fiery Chasm explores it. 1 progress on stage 1. Discards 3 cards: Bilbo, Ered Luin Miner (put into play) and Steward of Gondor. Put 1 resource on TToTG. Ioreth heals Radagast. Combat: Radagast defends the Troll with 4 def. Shadow is Ash Mountain Werewolf. No effect. 2 damage on Radagast. Wounded Ered Luin Miner defends the Werewolf with 1 def. Shadow is Spawn of Shelob. Exhaust Ered Luin Miner 2. Defeats Ered Luin Miner 1. Werewolf discards 2 cards: Word of Command and Gloin (Pipe saves) Refresh:TD 36 Discards 3 cards Hidden Cache. (Adds 2 resources to Gimli.), Hidden Cache (adds 2 more resources to Gimli) and The Elvenking (pipe saves) Turn 4 Draws Galadriel. Planning: exhausts Steward of Gondor. Play Longbeard Elder. Play Galadriel. Puts Radagast's Staff on Radagast. Reorders: Ioreth, Reforged, Hunting Party and Ranger Spikes. Play Narvi's Belt on Gimli. Quest: commit Gimli Legolas, Galadriel, Longbeard Elder and Galadhrim Weaver. Longbeard Elder peeks at Writhing Shadows. Total WP 8 Stages Writhing Shadows. Deals 3 damage. 2 on Galadriel and 1 on Legolas. 0 threat vs 8 WP. 8 progress made on stage 1. Combat: Radagast uses his staff to send the Werewolf to Staging. Ioreth heals Radagast. Radagast defends the Troll with 4 def. Shadow is Spawn of Shelob. Exhausts Ered Luin Miner. 2 damage on Radagast. Refresh:TD 37 Discards 3 cards: Ioreth, Reforged and The Hunting Party (pipe saves) Galadriel leaves play. Turn 5 Draws Ranger Spikes. Planning: exhaust Steward of Gondor. Exhaust Narvi's Belt to give Gimli Lore. Play Ranger Spikes in staging. Quest: commit Gimli, Legolas, Longbeard Elder and Galadhrim Weaver. 6 WP. (Not using Longbeard's response.) Stages Nameless Beast. Ranger Spikes catches it. 3 threat vs 6 WP. 3 progress made on stage 1. Engagement: Ash Mountain Werewolf engages. Combat: Radagast uses his staff to send the Werewolf back to staging. Ioreth heals Radagast. Radagast defends the Troll with 4 def. Shadow is Crumbling Passage. No effect. 2 damage on Radagast. Refresh:TD 38 Discards 3 cards: Hidden Cache (adds 2 resources to Gimli), The Elvenking and Dwarf Pipe (pipe saves) Turn 6 Draws Heed the Dream. Planning: exhaust Steward of Gondor. Exhaust Narvi's Belt to give Dain lore. Play Heed the Dream. Puts Galadhrim Weaver into hand. Plays Galadriel. She puts Dwarf Pipe on Longbeard Elder. Reorders Ered Luin Miner, Narvi's Belt, Gloin and Galadhrim Weaver. Quest: commit, Gimli, Longbeard Elder, Galadhrim Weaver and Galadriel. 8WP. Stages Torech Gorgor Patrol. 6 Threat vs 8WP. 2 progress made on stage 1 Engagement: Ash Mountain Werewolf engages. Combat: Radagast uses his staff to send the Werewolf to staging. Ioreth heals Radagast. Radagast defends the Troll with 4 def. Shadow is Spawn of Shelob. Exhaust a character. Uses Inner Strength to cancel. TD39. 2 damage on Radagast. Legolas and Ered Luin Miner attack Cave Troll with 4 att. Deals 1 damage. Refresh:TD 40 Discards 3 cards: Ered Luin Miner (put into play), Narvi's Belt (piped) and Gl贸in (piped) Galadriel leaves play. Turn 7 Draws Galadhrim Weaver. Planning: exhaust Steward of Gondor. Play both Galadhrim Weavers. Shuffles back in Galadriel and Heed The Dream. Quest: commit Longbeard Elder, and 3 Galadhrim Weavers. 5 WP. Stages Lost in the Dark. Puts top 10 cards under the threat dial. Only leaves 2 cards so... Game over.
  3. No, it's spirit Dain. I wanted leadership Dain but I needed more spirit resource for the questing and Reforged. I'd have to put in songs or Narvi's Belt otherwise to resource smooth.
  4. Game 19 All I've tweaked at the moment is to remove 2 Unlikely Friendship and put in 2 Steward of Gondor to put on Legolas. Heroes are Spirit Dain and Legolas and Tactics Gimli. Threat Dial 31 50 cards Draw: Elven-light, Galadriel's Handmaiden, Hidden Cache, Reforged, Reforged and Steward of Gondor. Mulligan: Galadhrim Weaver, Dwarven Tomb, Ered Luin Miner, Reforged, Unexpected Courage and Curious Brandybuck. Possibly a worse hand. I should have stuck with Steward and Elven-light. Setup Discards 4 cards: Galadriel's Handmaiden, Curious Brandybuck, Unlikely Friendship and Galadhrim Weaver. Put Torech Gorgor Patrol in staging Put A Haunt for Beasts in stageing. Search for the one ring and put it on Dain. Search for Inner Strength and add to hand. Turn 1 Draws The Elvenking. Planning: play The Elvenking on Legolas. Play Galadhrim Weaver shuffle a Galadhrim Weaver back into deck. Play Inner Strength on Dain. Quest: commit Legolas, Gimli and Galadhrim Weaver. 4 WP Stages Fearful Shadows. Doomed 1 TD 32. All text boxes are blank. 3 threat vs 4 WP. 1 progress made on stage 1. The Elvenking returns Galadhrim Weaver to hand to ready Legolas. Refresh:TD 33 Discards 3 cards: Mirkwood Long-Knife, The Elvenking and Dwarven Tomb. Turn 2 Draws Dwarven Tomb. Planning: play Galadhrim Weaver to shuffle back Dwarven Tomb. Quest: commit Legolas, Gimli and Galadhrim Weaver. 4 WP. Stages Twisted Tunnel. Adds Mordor Cave Troll to staging. 8 threat vs 4 WP. TD 37 The Elvenking returns Galadhrim Weaver to hand to ready Legolas. Play Dwarven Tomb to put Curious Brandybuck in hand. Travel: travel to Twisted Tunnel. Play 2 copies of Curious Brandybuck for free. Engagement: Cave Troll engages. Combat: Dain defends the troll with 4 def. Shadow is Hideous Deeps. No effect and 2 damage on Dain. Going to scoop this game as hopeless cause. Really bad Mulligan and start. I have another deck I'm working on designed to get Hunting Party to hand asap using Heed the Dream and Word of Command.
  5. 'Frodo Baggins: Well, if he was one of the enemy, he would look fairer and...well, feel fouler, if you see what I mean. Aragorn: (laughing) While I look foul and feel fair, is that it?' Only we're not laughing! All that is gold does not glitter. And 'Travelgorn' certainly has no glitter. 馃ぃ
  6. Sorry, just re checked... it's listed as preorder. Sorry. Got really excited. I've still paid for it so fingers crossed.
  7. Heads up. I've just ordered Land of Sorrow from Boargameextras Webstore. They are showing as in stock.
  8. Cheers, it was a few seconds of terror when playing Hunting Party and then relief once it was gone and nothing worse came out. https://ringsdb.com/decklist/view/16226/smokingpipesafterhuntingorcs-1.0 That was my deck. First draft.
  9. Game #18 50 cards Heroes: Dain Ironfoot, Legolas (both spirit) and Gimli (leadership) Threat 31 Draws: Dwarf Pipe, Reforged, Thr贸r's Key, Dwarven Tomb, Bilbo and Galadhrim Weaver. Ok so this is a great starting hand. I would like to mulligan to try and get Hunting Party into hand first turn. However, Hunting Party can bring in another enemy or even worse another Patrol. I really need pipes out turn 1 and I have 2 here ( Bilbo counts as a pipe) So.. no mulligan. Setup Discards 4 cards Arwen Und贸miel, The Elvenking, Curious Brandybuck and Unexpected Courage. Stages Torech Gorgor Patrol. Stages Lost In The Dark. Places 10 cards under the threat dial. Search for the One Ring and put it on Dain. Search for Inner Strength and add to hand. (Cannot believe they were both in there. Good job the deck is not built around them) Turn 1 Draws Galadriel's Handmaiden. Planning: play Bilbo Baggins. He searches and pulls a Dwarf Pipe to hand. I could could do with 9 spirit resources to play everything. Quest: choose Lost in the Dark as the current quest. commit Gimli, Legolas and Bilbo. 5 WP (pretty thin) Stages Ransacked Supplies. Discards Hidden Cache. +0 threat to staging. Adds 2 resources to Legolas. 3 threat vs 8 WP. 5 progress made on Lost in the Dark. Refresh:TD 32 and discards Galadhrim Weaver from under it. Discards 3 cards Bofur, Arwen Und贸miel and Dwarven Tomb. Turn 2 Draws Unlikely Friendship. Planning: play Dwar Pipe on Dain and Gimli. Play Unlikely Friendship. Add resource to Legolas and draws Ered Luin Miner. Play Galadriel's Handmaiden. TD 31 Play Thr贸r's Key on Dain. Quest: choose Lost in the Dark as the current quest. Commit Gimli, Legolas, Bilbo and Galadriel's Handmaiden. 7 WP. Stages Spawn of Shelob. Surges into Writhing Shadows. Assigns 3 damage ( Bilbo 1 and Legolas 2. 4 threat vs 7 WP. 3 progress made on LitD. Clears it to Victory Display. Shuffles 9 cards back into the deck. Engagement: Spawn of Shelob engages. (With Dain defending I'm going to have to discard a card to buff him). Choose to discard a card to not add 2 to spiders defense. Discards Galadriel's Handmaiden. Dain smokes his Pipe to save. Dain defends the spider with 3 def. Shadow is Writhing Shadows. Makes another attack. Spider attacks undefended. Shadow is Fiery Chasm. No effect. 2 damage on Gimli. Refresh:TD 32 Discards 2 cards: Ered Luin Miner (puts into play) and Elven-light. (Now we can get Legolas Readying) Turn 3 Draws Mirkwood Long-Knife Planning: play Elven-light from discard pile. Draws Unexpected Courage. Play Inner Strength on Dain. Quest: (realising that questing with Legolas and using Elven-light isn't going to work without buffing up Gimli's defense. I need to use Elvenking) Commit Gimli, Legolas, Bilbo and Galadriel's Handmaiden. Discard Elven-light to ready Gimli. 8 WP Stages Ash Mountain Werewolf. 4 threat vs 8 WP. 4 progress made on stage 1. Engagement: Ash Mountain Werewolf engages. Gimli defends the spider with 2 def. Spend 1 resource to ready Legolas. Shadow is Fiery Chasm. No effect. No damage. Dain defends the Werewolf with 4 def. Shadow is Spawn of Shelob. Exhaust Ered Luin Miner. Werewolf discards Curious Brandybuck. Dain smokes and saves it. Legolas attacks the spider with 4 att and defeats it. Refresh:TD 32 Discards 2 cards: Thr贸r's Key (piped) and Reforged (piped). Turn 4 Draws Dwarf Pipe. Planning: play Dwarf Pipe on Ered Luin Miner. Play Galadhrim Weaver. Shuffle Elven-light back into deck. Quest: commit Bilbo, Galadriel's Handmaiden and Galadhrim Weaver. 5 WP Stages Ash Mountain Werewolf. 4 Threat vs 5 WP. 1 progress made on stage 1 Engagement: Ash Mountain Werewolf engages. Dain defends the Werewolf with 4 def. Shadow is Fearful Shadows. Cannot ready. Uses Inner Strength to cancel. TD 33. No damage. Werewolf discards Thr贸r's Key. Gimli Defends the other Werewolf with 2 def. He spends a resource to buff Legolas +1 att (he was already ready) Shadow is Crumbling Passage. No effect. 2 damage on Gimli. Werewolf discards Galadhrim Weaver (miner pipe saves) Legolas and miner attack Werewolf with 5 att. Deals 4 damage. Refresh:TD 34 Discards 2 cards: Dwarven Tomb (piped) and Hunting Party (piped) Turn 5 Draws Curious Brandybuck. Planning: play Unexpected Courage on Dain. Quest: commit Bilbo, Galadriel's Handmaiden and Galadhrim Weaver. 5 WP Stages Hideous Deeps. Puts top 3 player cards under it. (Going to save Thr贸r's Key for a worse location). 5 threat vs 5 WP. 0 progress made. Travel: to Hideous Deeps. Play Curious Brandybuck for free. Combat: Dain defends a Werewolf with 4 def. Shadow is Namless Beast. (Top card is Thr贸r's Key) +1 att. 1 damage to Dain. Werewolf discards Arwen( pipe saves). Dain readies with Unexpected Courage. Dain defends the other Werewolf with 4 def. Shadow is Hideous Deeps. No effect. No damage. Werewolf discards Reforged. Legolas, Gimli and Miner attacks the undamaged Werewolf with 6 att. Defeats it. Refresh:TD 35 Discards 2 cards: Bilbo (piped) and Curious Brandybuck (piped) Turn 6 Draws Unexpected Courage. Planning: play Reforged to put The Elvenking on Legolas. Play Dwarven Tomb to return Arwen Und贸miel to hand. Quest: commit Bilbo, Galadriel's Handmaiden, Galadhrim Weaver and Curious Brandybuck. 7 WP. Stages Firey Chasm. Attaches Thr贸r's Key to it. 2 threat vs 7 WP. 5 progress made on Hideous Deeps. Combat: Dain defends the Werewolf with 4 def. Shadow is Ransacked Supplies. Discard an attachment. Uses Inner Strength to cancel. TD 36. No damage. Werewolf discards Galadriel's Handmaiden (piped) Legolas attacks the wounded Werewolf with 3 att. Defeats it. Refresh:TD 37 Discards 2 cards Unlikely Friendship (piped) and The Elvenking (piped). Turn 7 Draws Elven-light. Planning: play Arwen Und贸miel. Quest: commit Bilbo, Galadriel's Handmaiden, Galadhrim Weaver, Curious Brandybuck and Arwen Und贸miel (buffs Dain) 9 WP. Stages A Haunt for Beasts. 3 threat vs 9 WP. 6 progress made. 1 on Hideous Deeps returning 3 cards and 5 on stage 1. Put Curious Brandybuck on bottom of deck. Refresh:TD 38 Discards 3 cards (pipes will save each one): The Elvenking, Curious Brandybuck and The Elvenking. Turn 8 Draws Hunting Party (yay!) Planning: play Mirkwood Long-Knife on Legolas. Quest: Commit Gimli, Legolas, Bilbo, Galadriel's Handmaiden, Galadhrim Weaver and Arwen Und贸miel. Discard Elven-light to ready Gimli. Arwen buffs Dain's defense. 12 WP. Play Hunting Party. Discards the Patrol. Draws Fearful Shadows. Doomed 1. TD 39. Printed text boxes are blank. (Presumably this doesnt affect Legolas as he already gave a +1 WP bonus until the end of the round) Stages Narrow Opening. 3 threat vs 12 WP. 9 progress made on stage 1. (Total 19) Travel: to Narrow Opening. Return Galadhrim Weaver to hand to ready Legolas. Refresh:TD 40 Discards 3 cards. Pipes will save them all. Galadriel's Handmaiden x2 and Unlikely Friendship. Turn 9 Draws Ered Luin Miner. Planning: can only play 1 card. Play Galadhrim Weaver and shuffle Hunting Party back into deck. Quest: choose A Haunt for Beasts as the current quest. Commit Gimli, Legolas, Bilbo, Galadriel's Handmaiden and Arwen Und贸miel. Discard Ered Luin Miner to ready Gimli. Arwen buffs Dain's def. 12 WP. Stages Crumbling Passage. Becomes the active location. (Oh crap!) 3 threat vs 12 WP. 9 progress made. 3 on Crumbling Passage. Damages Legolas and Arwen. Defeats Bilbo, Galadriel's Handmaiden and Galadhrim Weaver. (In Hindsight I should have readied Legolas before staging. 6 progress on A Haunt for Beasts clearing it to the Victory Display. Travel: to Narrow Opening. Refresh:TD 41 Discard 2 cards (pipes will save them both.) Hunting Party and Bilbo Turn 10 Draws Hidden Cache. Planning: play Ered Luin Miner (paid by Gimli) Quest: commit Gimli, Arwen and both Ered Luin Miners. Arwen buffs Dain's defense. 6 WP. Stages Mordor Cave Troll. 3 Threat vs 6 WP. 3 progress made on Narrow Opening explores it. Gimli pays to play Hidden Cache. Draws Curious Brandybuck. Engagement: Mordor Cave Troll engages. Combat: Dain defends the Troll with 5 def. Shadow is Burning Reek. Return to staging. 1 damage to Dain. Refresh:TD 42 Discards 2 cards (pipes will save them) Curious Brandybuck and The Elvenking. Turn 11 Draws The Elvenking. Planning: play Curious Brandybuck. Play Unexpected Courage on Legolas. Play Elven-light from discard to draw Reforged. Quest: commit Legolas, Gimli, Arwen and Curious Brandybuck. Discards Elven-light to ready Gimli. Arwen buffs Dain's defense. Unexpected Courage readies Legolas. 9 WP Stages Nameless Beast. 6 threat vs 9 WP. 3 progress made on stage 1. Engagement: both the Troll and beast engages. Combat: Dain defends the Beast with 5 def. Discards Galadriel's Handmaiden (piped) +2 att. Shadow is Orc Passage. No effect. No damage. Dain readies with Unexpected Courage. Dain defends the Troll with 5 def. Shadow is Mordor Cave Troll. No effect. 1 damage on Dain. Legolas, Gimli and both miners attack the Nameless Beast with 8 att. Deals 5 damage. Refresh:TD 43 Discard 2 cards (pipes will save) Galadhrim Weaver and Galadriel's Handmaiden. Turn 12 Draws Hunting Party. Planning: play Reforged to play Thr贸r's Key from discard pile on Dain. Play Elven-light from discard pile to draw Unlikely Friendship. Play Unlikely Friendship to put 1 resource on Legolas and draw Hunting Party. Quest: commit Gimli, Legolas, Arwen and Curious Brandybuck. Discard Elven-light to ready Gimli. Arwen buffs Dain's defense. Legolas readies with Unexpected Courage. 9 WP Stages The Tunnels of Torech Gorgor. 0 Threat vs 9 WP. Advances to stage 2. Put Overwhelming Darkness into staging. Put Spawn of Shelob into staging. Engagement: Spawn of Shelob engages. Choose to discard 2 cards. Thr贸r's Key and Arwen. Combat: Dain defends the Nameless Beast with 5 def. Dicards Dwarven Tomb. +1 att. (Pipe saves). Shadow is Ash Mountain Werewolf. No effect. No damage. Dain readies with Unexpected Courage. Dain defends the Troll with 5 def. Shadow is Hideous Deeps. No effect. 1 damage on Dain. Gimli defends the spider with 2 def. Spends 1 resource to ready Dain. Shadow is Ransacked Supplies. Discard the Elvenking. No damage. Legolas attacks the beast with 4 att. Defeats it. Dain and both miners attack the spider with 4 att defeating it. Refresh:TD 44 Discards 4 cards Mirkwood Long-Knife (piped), Unlikely Friendship (piped), Hidden Cache (adds 2 resources to Legolas) (piped) and Hunting Party. Turn 13 Draws Bilbo Baggins. Planning: play Bilbo Baggins (discard Curious Brandybuck) Play Elven-light from discard pile to draw The Elvenking. Discard Galadriel's Handmaiden. Quest: commit Gimli, Legolas, Bilbo, Arwen, Curious Brandybuck and both miners. Discard Elven-light to ready Gimli. Arwen buffs Dain's defense. Legolas readies with Unexpected Courage. 13 WP. Stages Twisted Tunnel. Attaches Thr贸r's Key (not really sure about the timing of Thr贸r's Key. I presume it stops Twisted Tunnels when reveal text. It attaches before it completes? Or are you supposed to do the when reveal effects before you place th location in staging?) Anyway this is game over as threat is going to be 45 and I have the One Ring. It all went wrong because I didn't ready Legolas and I Lost the Weaver. I'll tweak and try again. I'm glad I used the Hunting Party but it is useless against enemies that are staged that round. So with this high starting threat lineup it's only going to be useful against the Patrol.
  10. New challenge. Win the game using Hunting Party. I've built a deck however it's proved quite difficult. There are only 8 scout heroes in the game and only 1 in Leadership which is in sphere for Hunting Party. Obviously the scout trait doesn't need to be in leadership but it's still slim pickings throughout the spheres. Fearless scout attachment could be used or any number of allys but I really want to be able to use the hunting party turn 1 if I can and I don't want to rely on other set up cards that could end up being discarded. Fearless scout is Spirit sphere and so are the Dwarf pipes and recurring cards so Spirit is needed and Leadership for the hunting party. Dwarves are needed from turn 1 and I need two spirit heroes to be able to play unexpected Courages and Handmaidens etc without needing any resource smoothing or acceleration. So I came up with Gimli and Legolas duo and ended up with Dain spirit over 脫in or Dwalin in spirit. Dain leadership was a good choice but I need 2 spirit heroes otherwise I need other cards to grant spirit. Gimli is needed to defend to ready Legolas and he's not going to be good enough as he has a poor defense and has to spend a resource. However he can pay for Elvenking to go on Legolas and the Galadhrim Weaver will be the target of that combo to readyblegolas and recur a card. There's still too much to pack into this deck and so it's lacking any healing or threat reduction at the moment but that may come when I tweak it.
  11. I don't have the next two quest packs yet so I might just build a Hunting Party deck and give it a try. See if I can beat my win with more player cards left than 1. Now, where did I put my pipe?
  12. Great write up mate. It always feels great to win. And writing it out helps you hone and focus. The community course correct you for errors or strategies. Ah, Will of The West. How I've missed you my old friend.
  13. Hi, alas no. I kept considering the card but I didn't like the trade off of drawing something else such as a side quest or Cave Troll. (Come to think of it no card was nice in that encounter deck, even the Spawn of Shelobs were nasty due to their surge.) I think I would have tried Hunting Party but by game 16 I realised that removing it with Great Hunt hadn't worked for me, trying to engage and Forrest Snare (without a fighting deck) hadn't really worked either. Attacking it with direct damage also hadn't worked. All mainly because of the set up required to get those cards in play from a fast shrinking player deck. Also they discard the target and it will be shuffled back into the encounter deck when stage 1 advances leaving 2 patrols to still be drawn. I came to the conclusion that the best way to deal with the starting Patrol is with a deck that can engage the Patrol very early and clobber it or just keep it engaged with defending or Reforged Forrest Snare (reforged is better as you can place it before it attacks) so basically Beregond with Inner Strength can defend from turn 1. It's just the immediate attack for engaging you need to handle so Cram, Unexpected Courage, Armoured Destrier and Lembas Bread or any chump. However there are some nasty chumping countermeasures in the encounter deck. The trouble I had with Beregond was his 0 will power. He needed to double as a quester. I think this is why Dain and Aragorn did what Beregond couldn't. Dain boosted all the dwarves and defended too. Aragorn was able to ready from turn 1. I also needed dwarves out from turn 1 for the pipes incase I drew one, so that's the only reason why I used 2 dwarf heroes.
  14. It feels more like abandonment than swan song. I think 'hiatus' is a loaded keyword. Hiatus: don't reveal our true intentions to Kill off the game quickly and move on to other card games then in a years time release 2nd edition with more streamlined rules and better release model.
  15. Not a fan of Aragorn's art at all. No disrespect meant to the artist. It's a very good picture just not the one I'd have used to depict Aragorn. He looks like a hipster version of Rowan Atkinson. Aragorn is in fact Lord Blackadder II I called spirit Aragorn ages ago for being the last hero. I'm sure I read or heard one of the designers say there would only ever be one hero from all the spheres. I like his ability but not his art. He also reminds me of the Minas Tirith Lampright.
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