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WickedWicks

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  1. Like
    WickedWicks got a reaction from DaverWattra in Some doubts on Lightsaber Mods   
    The idea of discarding a crystal to min-max another is just wrong to me. I want to be attached to the saber, not force myself to discard one because I got unlucky in the dice roll.
     
    I would like it more if I had to wait a long period before attempting to install a failed mod again (on the crystal). If the saber had more parts to balance its power and left the crystal as a "super special, can't break" it would be nice. Heck, I would trade all this dice rolling into expending XP on the crystal in order to attune with it.
  2. Like
    WickedWicks got a reaction from StriderZessei in Some doubts on Lightsaber Mods   
    I'm at 300xp now, we have quite a few sessions in.
     
    And don't get me wrong, I love that  I have to "attune" with the crystal to make it stronger (now that I understand how it works). But I hate that a failure in this test means that I've lost the crystal's full potential. It is a dangerous gamble that is permanent, not quite my cup of tea. 
  3. Like
    WickedWicks got a reaction from StriderZessei in Some doubts on Lightsaber Mods   
    That seems more fair! I will have a word with my DM, we really thought the Lightsabers would cause more damage. (We were actually adding Brawl to the damage total and it was "ok damage" to us)
     
    Breach is indeed strong, but right now Auto Firing sevral groups of minions at once is crazy effective, and can be done from Long Range (scope). I will bet in the nasty Crits, but raw damage is not there yet.
     
    Yes, I agree. My main grip with it is that my weapon will never be "whole", since I can't possibly use all my mods and such, other weapon choices can hope to see their full potential. I can't even lend my weapon to the team mechanic like the BHunter did.
    And my group isn't really concerned with subtlety at the moment, we even considered using the flashy lightsabers as more risky than the rifles.
     
    Thanks for your inputs! 
  4. Like
    WickedWicks got a reaction from GroggyGolem in Regarding Defense stacking (From the FAQ)   
    The errata specifically said that atributes that say "increase defense" do stack.
     
    And from the book, Defensive reads as: "A character wielding a weapon with the Defensive quality increases his melee defense by the weapon’s Defensive rating."
  5. Like
    WickedWicks got a reaction from Richardbuxton in Regarding Defense stacking (From the FAQ)   
    Thank you for the errata guys, my group completely missed it.
     
    Watch out, by the new rules my example is 3/3, not 2/2. The shield DOES stack with the Armor. 
  6. Like
    WickedWicks got a reaction from GroggyGolem in Regarding Defense stacking (From the FAQ)   
    The errata specifically said that atributes that say "increase defense" do stack.
     
    And from the book, Defensive reads as: "A character wielding a weapon with the Defensive quality increases his melee defense by the weapon’s Defensive rating."
  7. Thanks
    WickedWicks reacted to Dafydd in Regarding Defense stacking (From the FAQ)   
    That's not correct. The latest errata clarifies this. Sources of Defense break down into two categories, those that stack and those that don't. Sources that provide a static Defense value, such as armour, cover etc, don't stack. Sources that increase Defense, such as equipment with Defensive, do stack. So, in the example case, Armored Robes and a Cortosis Shield would provide 3 Melee and 3 Ranged Defense, not 2 of each.
  8. Thanks
    WickedWicks reacted to Swordbreaker in Regarding Defense stacking (From the FAQ)   
    https://images-cdn.fantasyflightgames.com/filer_public/f4/f8/f4f8ca5f-12c8-4960-84ca-dccde66fa743/eote_errata_v20.pdf
  9. Like
    WickedWicks got a reaction from DaverWattra in Some doubts on Lightsaber Mods   
    The idea of discarding a crystal to min-max another is just wrong to me. I want to be attached to the saber, not force myself to discard one because I got unlucky in the dice roll.
     
    I would like it more if I had to wait a long period before attempting to install a failed mod again (on the crystal). If the saber had more parts to balance its power and left the crystal as a "super special, can't break" it would be nice. Heck, I would trade all this dice rolling into expending XP on the crystal in order to attune with it.
  10. Like
    WickedWicks reacted to Donovan Morningfire in Sarlac Sweep vs Minion Groups.   
    Since minion groups are treated as a single target for purposes of combat checks, then using Sarlacc Sweep you'd only get one hit per minion group, since per the talent's full wording in the Talents chapter you can only score a single hit per target when using Sarlacc Sweep.
    Per RAW, even if that single minion group is spaced out so that they're not engaged with their fellow members, said minion group still counts as a single target.
    As for scoring increased damage, you're probably better off using two lightsabers, or delving into Ataru Striker for the Saber Swarm talent to add the Linked quality to your Lightsaber (Agility) combat checks.
    I've played a Shii-Cho Knight in a friend's game, and I was able to make use of Sarlacc Sweep fairly often simply through a combination of creative positioning and GM's permission to use my free maneuver each round to simply engage with another enemy target that's within short range while still remaining engaged with a current target.  Or simply just asking if by engaging with one minion group that's within short range of a second minion group can I engage with both in the same maneuver, something that my friend has been quite willing to allow.
  11. Like
    WickedWicks reacted to SEApocalypse in Some doubts on Lightsaber Mods   
    If that is how you want it then make it. It's an RPG everything can and should be adjusted on your table. At first I had the same thought as you, that replacing a crystal with another one feels wrong and that crystals should be able to modified as often as the player chooses, but than I realized that getting new crystals was not THAT unusual even for the jedi who had a sentimental attachment to their crystals AND that you can split mechanics and narrative just fine as well. You can just spend 10,000 credits and narrate this as extensive work and restoration on your crystal to cleanse it of past modifications and start with a "fresh" crystal. For the mechanics it is rather irrelevant how you narrate this really. 

    So, if your GM agrees, you can keep your previous crystalline friend while still trying to mod it again. 
     
    And as mentioned, the chances to fail your checks are rather low if you just wait long enough for your force rating to rise to 2 or 3. 
  12. Like
    WickedWicks reacted to awayputurwpn in Some doubts on Lightsaber Mods   
    Also, the Difficulty & price increases are per mod, not per attachment.
  13. Like
    WickedWicks reacted to Daeglan in Some doubts on Lightsaber Mods   
    Don't forget you can add your force rating on your own saber. So as you go up in force rating you can continue to add mods. even though the difficulty goes up.
  14. Like
    WickedWicks reacted to Absol197 in Some doubts on Lightsaber Mods   
    You have the mechanics of modifications correct.  However, fret not!  I come bearing a house rule that may save you! 
    Instead of INCREASING the difficulty for each mod, I UPGRADE the difficulty, and make it so that you require a Despair to eliminate a mod from your attachment  (crystal or otherwise).
    I like this better, as it still makes it hard to get all your modifications, but it's not Impossible (literally; using the normal rules, even on your own personal saber, those last two mods would have an Impossible difficulty to install).
  15. Like
    WickedWicks reacted to Daeglan in Some doubts on Lightsaber Mods   
    force and destiny 196. side bar.
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