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WickedWicks

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  1. Hello there! I've just acquired a Barab crystal in my last session and was a bit confused on one aspect of the item's Burn quality. What exactly is the "base damage" of the weapon? A) 8 damage, no other way to interact with it. B) The crystal's base damage, giving it synergy with the Great Lightsaber hilt. C) It's total raw damage, before dice comes in, making the Extended Hilt mod another way of increasing its burn damage. Or the usual D) Something that I didn't notice. Thanks for your help!
  2. The errata specifically said that atributes that say "increase defense" do stack. And from the book, Defensive reads as: "A character wielding a weapon with the Defensive quality increases his melee defense by the weapon’s Defensive rating."
  3. It's a melee weapon with Defensive 2 and Deflect 2.
  4. Thank you for the errata guys, my group completely missed it. Watch out, by the new rules my example is 3/3, not 2/2. The shield DOES stack with the Armor.
  5. Could you provide me a link for the correction? This is a game changer!
  6. "Answered by Sam Stewart: We are currently re-evaluating how personal scale defense works in the game, and may have a more comprehensive answer in the future. So at this point, we cannot answer your question." Has this been settled? Hypothetical case: Armored Robes (Defense 1) Cortosis Shield (Defensive 2, Deflection 2) Currently RAW the character would end with 2 Ranged and 2 Melee Defense, right? In the same FAQ they were not stacking Defensive properties with the Armored Robe's base Defense. Link to the FAQ (Under "General Combat Questions"): https://community.fantasyflightgames.com/topic/108101-ffg-developer-answered-questions/ Thanks for your time.
  7. WickedWicks

    Some doubts on Lightsaber Mods

    Even if it was purely metagame, am I wrong to feel that this "character progression" doesn't feel like true progress? I red somewhere that the saber would get stronger as my character grows stronger, that would be amazing and a fair way to handle such a legendary weapon in the early levels, but I am definitely not sold on rolling dice to decide that. It feels bad in a gaming way and it doesn't feel like I'm truly customizing my saber (the difference between sabers is which tests each person has failed?). But I also don't think it is that much metagame to feel frustrated by a failure. Yes, that's the max of my crystal, but my character knows what he attempted to do and knows that he has failed. Besides the great opportunity to show his arrogance and blame the crystal itself on that failure, how would he not be pissed? But that's that, I will give the system a fair shot. I just have this feeling that the mod system wasn't the best choice to scale the saber's power, and that more parts could have been used to increase its customizability and lateralise its "raw" power.
  8. WickedWicks

    Sarlac Sweep vs Minion Groups.

    Using it as regular autofire would definitely be bad design, it would mostly be used as a single target damage multiplier. I was thinking something like 1 advantage to hit additoional targets or not increasing the attack difficulty. As it is, it is a worse and limited version of a game mechanic, not that exciting if you have seen Autofire in action.
  9. WickedWicks

    Sarlac Sweep vs Minion Groups.

    I like your friend's interpretation, but that really is the only way I can see this talent shine. Honestly I am a bit disappointed that such a specific talent has this troublesome activation, maybe they were afraid of mixing pseudo autofire with lightsabers? Anyway, thanks for your insight!
  10. Hello there. I've got another question to my fellow Jedi: How does Sarlacc Sweep interact with Minion Groups? Can I target minions separately to get increased hits in? From what I've understood, that would be a no, minion groups are targeted as a single entity. If that's right, is it better for me to get 2 Lightsabers instead of getting the talent? The situation where SS is better (3+ engaged enemies) seems so rare from my play experience, and being able to get double damage on single target seems amazing.
  11. WickedWicks

    Some doubts on Lightsaber Mods

    The idea of discarding a crystal to min-max another is just wrong to me. I want to be attached to the saber, not force myself to discard one because I got unlucky in the dice roll. I would like it more if I had to wait a long period before attempting to install a failed mod again (on the crystal). If the saber had more parts to balance its power and left the crystal as a "super special, can't break" it would be nice. Heck, I would trade all this dice rolling into expending XP on the crystal in order to attune with it.
  12. WickedWicks

    Some doubts on Lightsaber Mods

    I'm at 300xp now, we have quite a few sessions in. And don't get me wrong, I love that I have to "attune" with the crystal to make it stronger (now that I understand how it works). But I hate that a failure in this test means that I've lost the crystal's full potential. It is a dangerous gamble that is permanent, not quite my cup of tea.
  13. WickedWicks

    Some doubts on Lightsaber Mods

    So it wasn't just me getting jealous after all! Haha Thanks for your tips guys, you helped me and my group a lot! And I will check out that Phase Knife
  14. WickedWicks

    Some doubts on Lightsaber Mods

    This one was known, I've thrown away a feel attachments to get the mod I wanted, can't do this with the crystal though haha
  15. WickedWicks

    Some doubts on Lightsaber Mods

    NOW WE ARE TALKING BOYS! I will re-read the whole chapter to see if I missed any other box, but goddam, couldn't they just say this upfront? Thank you so much!
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