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KuniMasori

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  1. Server is almost done. Interface to update card database and create card pools is done, 75% done on the running of a draft. I'm making Windows and Android clients at the same time, I guess I'm half way through. I'll post the link on the forum when it will be done.
  2. Yep. I'm working on something to alleviate that. An app to let player draft on their tablet/laptop, so that nothing has to be shuffled and player just gather their drafted cards from a well classified collection to build their deck. I hope the current state of apocalypse give me enough time to complete it.
  3. I love the L5R draft format, but there is always the issue that drafting that many cards and building decks takes a lot of time, so our group can hardly play a complete "local draft tournament" in one siitting. I was wondering, is it in the plans for the design team to provide alternate draft pools, to support drafting for multiplayer (with the cards from clan wars) and drafting for Skirmish (as a 10-30 minutes format is absolutely ideal to draft then roundrobin/swiss in a single night). If not I guess I'll have to put some time into that...
  4. Absolutely. Anyway, it's not like preventing cheating in a coop game should be a priority (the players are doing this to themselves anyway), there are already plenty of ways to cheat anyway, and errors are possible when entering success and in a lot of other places. I'm not sure if it is at all a good idea however, there seem to be an internal save file or something that can get lost. So our issue with the map was in the final adventure (semi-spoilers, but not that much, you should know the name of the final boss from adventure 2 or 3). So what happened in when we triggered the apparition of Atarin for the final fight, he did not spawn. What we learned is that there is a maximum number of enemy group on the map and when the limit is reached, no more monster can spawn. There is not an exception for an enemy that is the victory condition of the scenario (I reported that issue). Since we did not have any idea of what we were doing we played a few round after that, so we could not just replay the round and killing some group to make space. We looked into the save files to try to rewind the game (something that SHOULD be doable by an undo feature) or to restart the adventure (something that also should be possible). We realised that there seem to be a save file that logs the state of the game between scenarios and an internal save file that stores the game state between turns. We achieved a restart of the senario by copying the save file to another "fake" save game. However any modifications to the state of the game inside the scenario was never taken into account (thus the theory of an internal save file for scenario state). When we replayed the scenario of the first time, we messed up a check (the player that managed the app played too fast, entered not enough success and clicked ok) and the token was removed. It was at the start of a turn, so we elected to reload the game to redo the action and enter the good number of success (which should be done with a *** undo button). However it seems like the copied save file we were playing did not save the game state between turn (I surmise the internal save we think exist was just never created). So we played the scenario a third time
  5. Ok so I guess since we continued to play for a round or two after (thinking we may have missed something) I guess we broke our save game and lost 20 **** hours in a campaign we won't know if we won... yay... I contacted software support, at least the bug will have been reported. Thank you for your answers!
  6. Spoilers ahead!!! In the final mission, Atarin never spawned. I don't know if we missed something. After we broke through the barrier, there was a threat token seemingly representing Atarin on a pile of skulls or something. We interacted with that. The mission objective switched to "Defeat Atarin" but he never spawned on the map. Did we miss something? Or was there some kind of bug? We killed the app before saving in our loss (just before we ran out of time) but we want to find out if it's worth it to play the map again or if we'll lose another 2 hours. So anybody that fought Atarin in the finale mission can explain how he spawned so I know if we just failed or if I need to contact app support.
  7. For the card I bought a 360 mini cards folio from ultra-pro. (Marketed for X_Wings). Displays character skills, role skills, items and trinkets for easy search. I bagged Damage, Fear Terrain/Boons, Basic skills and Weaknesses because I guess there's no need to search through those. I'm still considering sleeving the card. I'm not a sleever, but I guess at least the skills cards will get shuffled a lot.
  8. Having developped apps on every-damned-platform (tm) this is fascinating to me that any reviewing process can take longer than the iOS one... I guess they stretched the deadline for the PC version a bit too thin...
  9. My issue with that is that it mostly eliminates negociation from the game. Why would I help anybody unless there is a leader to fight? There is nothing to deal.
  10. Save table space is a good argument I think. I like larger cards, event more as I grow older (that's sad to say...) but I understand. I prefer to have a large map on the board, even at the price of player specific space. Also I play on a regular IA campaign table, and replacing small cards by poker size would completely clutter the table, more so for the imperial player that already find that table end is not large enough as this campaign draws to a close.
  11. Still hoping for some update. I guess either the idea is dead, or the official thing is near completion (as per standard FFG procedure (tm)). I hope the final version will solve the "farming on the weak" issue... hopefully with roles à la GoT...
  12. I got the question so I'll answer it for everybody: I did not provide any game data with the application because I don't want to distribute FFG property without their consent. You have to enter new data as you go (It's faster than I thought, really). OggDude seemed to not have problems with his app that shared mostly powers by name without the actual effect text (so it could not be used to play without access to the actual source books), so I may go this way and provide files without gameplay information that can be imported in your tool (If anybody want to share their database information that don't contain anything that could lead FFG to hate me, I'll gladly add it to the download folder.
  13. I haven't seen popping anywhere a tool for Five Rings like OggDude's GM Tools and character generator for the Star Wars RPGs. So because I needed a way to give me a few more weeks to thing about my campaign and excuse that time before the campaigned start, I made one. It's not as in-depth as OggDude's tools, but it can make NPCs relatively fast and apply templates on existing character without effort. Link to the github: https://github.com/polepage/L5R_NPCTool the readme hold information both for people that only want to use it (including a link to download the application) and for people that may wish to contribute and enhance the application. It currently only runs on Windows.
  14. I hope deluxe (if there is any) will be more a "small core box" than clan things. Some box that give to every clan, making the story advance a lot, or creating a new storyline to follow, with the cards to back this new story.
  15. I understand that playing the Interrupt on Yogo Kiyuko is free as it has been said in this topic and in the news post. However, I don't understand why. Can anybody point me to the rule/explain to my why? I guess it is because by rule only events have a cost when played from out of hand? On release schedule: This may be only in my head, but from the news post I guess the feeling clan pack is what replaces deluxe expansion. The "other LCG" part lead me to believe that deluxe expansions won't be a thing, or will be a lot more different than other LCG. That said, I think that means clan packs will be release close to one another like the imperial cycle.
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