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  1. Given that FFG are introducing new keywords or mechanics with almost every new unit, I doubt that the core rules will ever 'stabilize'. I think Legion suffers from being the only game that has an 'all-in-one' rulebook (i.e., where practically all of the rules for the game and most unit abilities are described in the rule book, unlike e.g. X-Wing where pilot abilities are described on cards), and which is continuously updated (and so if you want a paper version you have to print it out constantly). X-Wing is a huge game that has years of supported content, yet the rule book is around 1/3 the size of Legion's. Legion is less than a year old and the rule book has already grown by 13 pages - around 25%. If you want a paper version with the updates then you do have to print out the whole thing every time. The updated parts take up extra space which pushes everything else around.
  2. Hi all, Is there any chance we'll ever get a more plainly formatted rules document? The current rules reference PDF is difficult to view on mobile devices and difficult to print because of the use of background images. Since the document is a PDF, it's also hard to convert to other forms since decent PDF editors are somewhat rare and usually expensive. A decently searchable and indexed rules web site would also be good: there are fan efforts like the wikia, but they're filled with ads, not well formatted for mobile, and frequently out of date. We already have plain format tournament regulations, why not also rules?
  3. Hi all, I'm wondering about the timing of using Improvised Orders. Do you declare that you're using Improvised Orders, then draw two tokens, etc. etc., or do you draw one token, declare improvised orders, and then draw another? Thanks!
  4. Hi all, I've noticed a venue in my area running organised play events at 1000 points. I thought that the maximum army size for OP was supposed to be 800 points? Has anyone got any experience with games larger than 800 points?
  5. Running the app on a Macbook Air with El Capitan, the app just launches to a pink screen. Also, running the app in Wine on Fedora 28 is just giving me a black screen after the Star Wars and FFG logos, but I guess this is unsupported anyway. A Linux version would be nice!
  6. I was thinking more like a decent speeder pilot or a good sniper deployment. Even Luke and Vader are not too difficult to take down if you charge them in without thinking.
  7. Sure, but if he's your only commander then he's also going to be a pretty big target, since he's pretty squishy. If he goes down it's going to be super easy to start panicking your trooper spam, especially if you're playing against someone who can hand out extra suppression. Also, even a pretty maxed out group of 6 corps units is only around 600 points at the moment. There's still interesting decisions to be made on the rest of your force, and maybe you'd rather spend those 40 points on a commander that has some staying power and some extra abilities.
  8. We're already limited to taking two commanders anyway. As I see it, taking cheap commanders just frees you up to spend more points on more interesting units elsewhere, or to get a bit more flexibility in terms of giving orders and viable deployments.
  9. I'd be surprised if they do separate army boxes since the core set is pretty good value and I imagine they'd rather give you two armies to potentially build rather than just one. If you look at x-wing, it's also possible that they don't do any kind of starter for the new factions and they just expect you to buy units piecemeal.
  10. I really like the Scum units in imperial assault so I hope we at least see them make their way into Legion, even if they end up as Imperial operatives or whatever. I'd be up for a Scum faction too though.
  11. It might end up as a new Clones vs CIS starter box.
  12. I think something to remember about the game is that it's always been marketed as a game of infantry combat. I'd be surprised if we ever see competitive lists that don't include a decent number of trooper activations.
  13. So in what contexts should it be treated as a move action? And in what contexts is it a card action? [EDIT] OK, I've checked the official rulings and they state that card actions which are 'treated as' other types of action should be treated as both card actions and the other type of action (since this lets jump proc charge or other move-action abilities).
  14. I think even this is a bit contentious since the Jump text says to treat it as a move action.
  15. Does he really need env gear? He has jump which allows him to zoom around pretty effectively. [edit] Wait nevermind, I just read the actual RRG entry for jump and wow that is some misleading card text.
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