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Darth Wrath

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  1. I'm 5-0 with this list. Obi keeps them with Focuses. Lumi+Focus+Arc Dodging makes them hard to take out. I get CLT off a lot and with good flying. I know R5 isn't the most popular astromech, but it's like having 2 extra hull without having to worry about weapons disabled plus it helps with the face-up cards that can't be normally repaired. When I get in trouble I just disengage, clear the damage with them and come back. In 5 games I've lost one ship and rarely even have ships at half thanks to R5's. Anakin Skywalker (60) R5 Astromech (4) Calibrated Laser Targeting (10) Ship total: 74 Half Points: 37 Threshold: 2 Luminara Unduli (44) R5 Astromech (4) Calibrated Laser Targeting (6) Ship total: 54 Half Points: 27 Threshold: 2 Obi-Wan Kenobi (53) R5 Astromech (4) Calibrated Laser Targeting (8) Ship total: 65 Half Points: 33 Threshold: 2 Total: 193 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v6!s=200!273:,6,200,:;274:,6,200,:;278:,6,200,:&sn=Anakin%2C Lumi%2C Obi&obs=
  2. This. Also, there are only so many discussions you can have about flying. The concepts don't change except how you fly specific new ships because they introduce new dials. List building is an ever changing ever growing activity. It's what gives the game variability. I see a lot of discussion about how to fly the new ships, but everything that can be said about the older ships has probably been said.
  3. I have a three Infiltrator list I want to try. 😁
  4. You guys have convinced me. What you’re saying makes perfect sense.
  5. It isn’t clear to me. Not saying you’re wrong, but FfG needs to clarify. The note in the rules reference says an ability that tells a player to Reload is different than taking the Reload action and the Disarm is only mentioned under the Reload action. Hopefully they clarify soon.
  6. The rules are pretty clear. It’s the Reload action that causes the disarm. Can you show where in the rules it says the act of reloading causes it?
  7. The energy shell card doesn’t say preform a Reload Action, it says reload this card. It’s the Reload action that causes the Disarm token. The card doesn’t grant the Reload action (cards that do have the symbol). I don’t see how it can cause a Disarm token.
  8. I really like Cluster Missiles. They are real swarm killers and not too shabby against non-swarms. I ran them against a droid swarm last night and I just devastated them on the initial joust. 3 GSP's equaled 6, 3 dice attacks on their swarm. I left the entire swarm limping and turn 3 was just clean up. I did use the Ashoka trick to have them all with Target Locks and Focuses.
  9. Just a reminder that Crackshot only works with the primary attack, not with missiles.
  10. Toying with lists to take on the inevitable droid swarm lists that are coming. My thoughts on this are to use Lumi to help out the Torrents on the initial joust and have her as an endgame piece. The first Torrent locks and the rest Focus. Nobody uses their locks, they just pass them down so the next person can have focused Cluster missile shots. Hopefully, punch a bunch of initial damage in, subtract some ships then have Lumi and the surviving Torrents play a game of X Wing. Thoughts? Blue Squadron Protector (29) Cluster Missiles (5) Synchronized Console (2) Ship total: 36 Half Points: 18 Threshold: 3 Blue Squadron Protector (29) Cluster Missiles (5) Synchronized Console (2) Ship total: 36 Half Points: 18 Threshold: 3 Blue Squadron Protector (29) Cluster Missiles (5) Synchronized Console (2) Ship total: 36 Half Points: 18 Threshold: 3 Blue Squadron Protector (29) Cluster Missiles (5) Synchronized Console (2) Ship total: 36 Half Points: 18 Threshold: 3 Luminara Unduli (44) Brilliant Evasion (6) R3 Astromech (3) Synchronized Console (2) Ship total: 55 Half Points: 28 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v6!s=200!320:,98,211:;320:,98,211:;320:,98,211:;320:,98,211:;274:199,4,,211:&sn=Unnamed Squadron&obs=
  11. Played one with this today against a Rebel squad (2 x wings, Uwing with Liea and Y Wing, don't remember all the pilots). It wasn't close. Pattern Analyzer on BD allowed me to get in great positions on two occasions I otherwise wouldn't have been able to do. PA and Collision Detector combined to leave me with only one round Tavson didn't have a shot. All and all very pleased.
  12. That's exactly my thought process. I've been running something close to this but without PA on Backdraft. I've had multiple games where I was thinking about how vicious BD would be if I had PA on him. It will open his dial tremendously since he can shoot rear just as well as he does forward. He'll be hard as heck to pin down.
  13. So I'm wondering what people think of this HS list for FO. It's nothing earthshattering but I think all three of these ships like to get actions after red moves. It shuts down Tavson's ability but for any Ups being able to stop and get an action is like giving them an extra round or two of having their guns on target. Thoughts? “Quickdraw” (45) Fanatical (2) Pattern Analyzer (5) Special Forces Gunner (10) Fire-Control System (2) “Backdraft” (41) Pattern Analyzer (5) Special Forces Gunner (10) Fire-Control System (2) Lieutenant Tavson (62) Pattern Analyzer (5) Captain Phasma (5) Collision Detector (6) Total: 200 View in Yet Another Squad Builder 2.0
  14. I ran almost exactly this for a bit. The issue is with no other targets Oicunn goes down fast. I have a lot of fun with the lost, though.
  15. I really like running QD with Juke. I'm usually shooting first which gives me the Juke and a guaranteed evade to help my burn of shields slowly. Juke and a Shield Upgrade and taking evade actions usually give me 1-2 more shot backs than running him with any other talent.
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