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lbwoodard

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  1. Like
    lbwoodard got a reaction from MisterCram in Difficulty of the Heal Spell   
    To quote the next sentence: "When making the check, the character selects one target they are engaged with who is not incapacitated. The default difficulty of the check is Easy (D)." - GCRB pg. 217.
    My reading has always been that the Heal spell action defines the difficulty to heal Wounds. The additional effect "Heal Critical" allows you to heal a Critical Injury with a +2 increase in difficulty. So a Heal spell with no additional effects is an Easy (D) check, and Heal spell made to heal a crit is Hard (DDD).
  2. Like
    lbwoodard got a reaction from DarthDude in Difficulty of the Heal Spell   
    To quote the next sentence: "When making the check, the character selects one target they are engaged with who is not incapacitated. The default difficulty of the check is Easy (D)." - GCRB pg. 217.
    My reading has always been that the Heal spell action defines the difficulty to heal Wounds. The additional effect "Heal Critical" allows you to heal a Critical Injury with a +2 increase in difficulty. So a Heal spell with no additional effects is an Easy (D) check, and Heal spell made to heal a crit is Hard (DDD).
  3. Like
    lbwoodard got a reaction from c__beck in Difficulty of the Heal Spell   
    To quote the next sentence: "When making the check, the character selects one target they are engaged with who is not incapacitated. The default difficulty of the check is Easy (D)." - GCRB pg. 217.
    My reading has always been that the Heal spell action defines the difficulty to heal Wounds. The additional effect "Heal Critical" allows you to heal a Critical Injury with a +2 increase in difficulty. So a Heal spell with no additional effects is an Easy (D) check, and Heal spell made to heal a crit is Hard (DDD).
  4. Like
    lbwoodard got a reaction from Xcapobl in Difficulty of the Heal Spell   
    To quote the next sentence: "When making the check, the character selects one target they are engaged with who is not incapacitated. The default difficulty of the check is Easy (D)." - GCRB pg. 217.
    My reading has always been that the Heal spell action defines the difficulty to heal Wounds. The additional effect "Heal Critical" allows you to heal a Critical Injury with a +2 increase in difficulty. So a Heal spell with no additional effects is an Easy (D) check, and Heal spell made to heal a crit is Hard (DDD).
  5. Like
    lbwoodard got a reaction from Jareddw in Difficulty of the Heal Spell   
    To quote the next sentence: "When making the check, the character selects one target they are engaged with who is not incapacitated. The default difficulty of the check is Easy (D)." - GCRB pg. 217.
    My reading has always been that the Heal spell action defines the difficulty to heal Wounds. The additional effect "Heal Critical" allows you to heal a Critical Injury with a +2 increase in difficulty. So a Heal spell with no additional effects is an Easy (D) check, and Heal spell made to heal a crit is Hard (DDD).
  6. Haha
    lbwoodard reacted to Alderaan Crumbs in Do you know the Muffin Men?   
    A culinary scientist recently attempted to craft “mood muffins” (fluffy treats allowing emotions to be tasted) using newly discovered microscopic fungi that respond to and affect psychic wavelengths. While splicing the fungal colonies with various yeasts they gained sentience, formed blob-like organisms and escaped. The psychic “muffin men” were born!
    Are they good or evil? Did the scientist become their psychic slave or their caring parental figure? What are their goals? 

    Oh, give them stats, too. 😄
  7. Like
    lbwoodard reacted to Alderaan Crumbs in How powerful are the Archons?   
    Yes, I believe you read the same one. Based on what I know you make a good counter to the complaints therein. There are plenty of games where one plays demigods and as I learn more about the Archons the less playing one in an RPG appeals to me. Correct me if I’m wrong but they seem difficult to relate to on a personal level, being almost like forces of nature than people, at least narratively. Or, they’re just uber-powerful dudes who gather more and more power to fight over Vaults. I dunno. It’s telling that even knowing little about them I find it difficult to think of stories concerning the Archons, whereas my sparse knowledge of SotC as a whole allows me to dream up a few scenarios about “normal” characters.
  8. Like
    lbwoodard reacted to dipicacyx in Genesys Master Resource List (revamped)   
    Just posted my first version of the Genesys Adversaries site. I think that would be nice to put here.
     
  9. Like
    lbwoodard reacted to HaphazardNinja in Original Locations   
    Post what you've added to the Local Group or anywhere else! Here's one of mine.
    Sector Name: Silvergrain Fields Sector Information Gravity: Standard Sky: Pale Blue Sun: Soft Green Moon: Twin Silver Moons Notable Feature Fields of Silvergrain Wheat: A desired component of æmbread  Once per day may perform Survival check to Harvest 1 bundle (2 Encumbrance) Worth 50 bits in trade, or 80 with any Advantage Primary Settlement: Hilltop Small village based around silvergrain farming Culture Anyone visiting the village must present their all their weapons to the gate guards as a show of honesty and respect. Not doing so will add 2 Setback dice to social interactions until the heroes have proven themselves trustworthy. Silvergrain must not be burned or allowed to burn. Lettuce Inn: Local Tavern and Inn Lettuce: Pyll owner. No-nonsense with a soft spot for new adventurers. Tomato: Lettuce’s youthful offspring. Eager to hear heroic stories. Bacon: Silicate security and Lettuce’s partner. Communicates only in grunts. Sα-M “Sammy”: Armorsmith Æmbercrafter Formerly LOGOS Robot Shop has a poorly covered vault-like door that the townsfolk have long-since stopped asking about.  Revered Piledriver Elderly Giant and sole clergy in one of the last few temples to an ancient religion. The focus of worship is eerily similar to an NPC the heroes encountered not too long ago. Flat Jasper Mayor of Hilltop Goblin with a massive nose long since flattened by a giant’s fist Strength: Skilled Diplomat, Flaw: Defends his town’s honor with a boxing match Adventure Hooks Reverend Piledriver tasks the heroes with a carrying a sacred æmber relic to some sacred ruins atop a small mountain nearby. The heroes find that the ruins have become the campsite of a Martian scout outpost.  Sammy has been acting odd since some shadowy strangers arrived a few days ago. The heroes notice that one of the robot's memory drives is missing. An elderly and somewhat naïve farmer asks the heroes to help with some chores and repairs to her ranch. In addition to warm meals and bag of æmbits, she gifts the heroes a strange puzzlebox she received long ago from what was clearly a Dis demon.
  10. Like
    lbwoodard reacted to Joress in RPG Sessions App   
    Latest Update v0.12.19.0 - Heroes of Eternity
    (Highlights from the past 6 updates)
    Feature: Auto add skill name to description when adding dice through skill selection on Game Table Added Messages tab to the Game Table Ability to leave games Improved Light Mode colors Limited internationalization support (Spanish and French) Various bug fixes Added support for Genesys Keyforge character sheets Also For Patreon Supporters...
    Choose preferred story point styles Can upload images directly to the Messages tab on the Game Table Toggle "Honorary Titles" on/off
  11. Thanks
    lbwoodard reacted to drainsmith in Secrets of the Crucible Spoiler Thread   
    BTW, Talent Tome and Species Study in my dropbox have been updated with Keyforge stuff.
  12. Like
    lbwoodard reacted to Swordbreaker in Secrets of the Crucible Spoiler Thread   
    Tier 3
    Æmber Affinity: Cancel a despair the first time using a specific Æmber item. Æmber Dowser: Find sources of Æmber. Anthem (Improved): Enemies add setback when you use Anthem. Bad Breath (Improved): Your breath weapon gains a second weapon quality. Bloodhound: Gain additional success when tracking a target. Born in the Saddle: Gain success on checks when mounted. Breaking Bread: Share a meal to make social encounters easier. Bullseye: Inflict strain on other characters after inflicting a critical injury. Contingency Plan: Once per session salvage a story point from a failed check. Daredevil: Similar to Potent Concoctions without the negative side of the effects. EDIT: If you roll a despair, you add a proficiency die to the check. Not sure if this a misprint or not. Dramatic Entrance: Jump into an encounter. Electrified: Gain Disorient 2 and Stun 3 on unarmed attacks. Add threats to incoming Brawl attacks. Has an Æmber cost, and can deplete. Elusive: The opposite of Bloodhound. Eureka: Potent Concoctions, but for Æmbercraft checks. Hard Headed (Improved): The same as from Star Wars. Recover from being incapacitated due to exceeding strain. Inspiring Cry: Allow allies to reroll boost dice. Power Chord: Make a Charm check to allow allies to recover strain equal to success. Shameless: You don't suffer strain when you fail a social check. Sweeping Blow: Punt a second target, as long as both are kindergartners (or just smaller than you, I guess). Tag and Release: Deal additional strain damage based on Knowledge (Science). Tier 4
    Dramatic Entrance (Improved): Allies recover strain or enemies suffer strain when you use Dramatic Entrance. Dramatic Escape: Get out of a situation. Foresight: Gain a temporary story point. Has an Æmber cost. Hard Headed (Supreme): Recover from being incapacitated due to exceeding wounds. Ingenious Solution: Swap in Knowledge when making a skill check. Pain Don't Hurt: Consume Æmber to reduce incoming damage based on Resilience+1. Stunned Silence: Spend advantage/triumph to stagger the target of a social check. Tier 5
    Æmber Enhancement: Boost your characteristics by spending Æmber. Has an Æmber cost. Beastmaster: Based off of Animal Companion. Gain an animal pack. Dramatic Entrance (Supreme): Perform an action when using Dramatic Entrance. Sharp Tongue (Improved): During a social encounter, when inflicting a critical remark, you may force the target to capitulate.
  13. Like
    lbwoodard reacted to Swordbreaker in Secrets of the Crucible Spoiler Thread   
    Talent summaries.
    Tier 1
    Bad Breath: Ranked. Gain a breath weapon. You select one quality, with a rating equal to ranks in Bad Breath. Damage also increases with additional ranks. This talent has an Æmber cost, and can become depleted on despair until you spend Æmber. Close Combatant: Gain Brawl or Melee as a career skill. May also remove 1 setback from melee combat checks once per session. Devourer: Ranked. You may eat an incapacitated target to heal wounds. Faerie Finesse: Add success to checks interacting with fairies/pixies. Gain an additional boost die when assisted by fairies/pixies. Fearsome: Same as from Star Wars. Force adversaries to make a fear check. Ranked. Hard Headed: Same as from Star Wars. Make a Resilience check to recover being staggered. (Although I think Star Wars used Discipline? EDIT: The original did use Discipline, so this talent is slightly different.) Mutation: Ranked. Has an Æmber cost. You gain a mutation from the species generation rules. Need for Speed: Heal additional strain based on how fast your vehicle/mount is going. One of Us: Ranked. Gain advantage when interacting with a chosen organization. This can turn into threat if your character doesn't jive with the organization. Silent Communication: Ranked. Gain a form of short-ranged telepathy, which increases in range based on ranks. Can be other forms of non-verbal communication, and two characters with this talent can talk back and forth. Spire Sense: Always know where you are related to the Spire. Lore-related talent. Street Habits: Gain Stealth or Streetwise as a career skill. Can also "find" a small, cheap item similar to Deep Pockets once per session if in an urban setting. Talk Shop: Treat your ranks in Charm as your ranks in Knowledge (Science) or Mechanics when interacting with engineers, scientists, etc. Torment: Add boost die to social and combat checks against disoriented/staggered/prone targets. Well Organized: Ranked. +2 encumbrance per rank. Tier 2
    Æmber Aptitude: Gain Æmbercraft and Knowledge (Æmber) as career skills. Anthem: If you have a musical instrument, use a maneuver to add one boost to do checks allies within short range make. The effect persists if you spend a maneuver every round, but you cannot use the talent again if you stop until the encounter is over. Bowl Over: Gain Knockdown quality on weapon if you engage them before making the attack. If your weapon has Knockdown already, you may trigger the effect without spending advantage. Distraction: Make a Coordination, Deception, or Skulduggery check. Disorient targets equal to success, inflict strain on affected targets with advantage, and stagger a rival or minion with triumph. This one doesn't clarify how long the effects last however. Flavor Sensation: Cook food to heal strain and upgrade other characters' next check. Goes to Eleven: Ranked. Increase the range of any music-based talents. Implacable: Ranked. Reduce strain from social checks. Caps out at your Presence. Know-It-All: Gain boost dice up to your Intellect on Knowledge checks, but your allies suffer that much strain. One with the Crucible: When recovering strain, spend advantage/triumph to move a story point to the player pool. Patch Up: If you fail a check to heal wounds, you can heal wounds anyway equal to Intellect, but if the targeted character generates a despair they suffer wounds instead. Pyromania: Increase your weapon's damage based on it's Burn quality. Sharp Tongue: Ranked. Inflict critical remarks in social encounters easier. Sucker Punch: Spend triumph on an initiative check to make a Brawl combat check. Can trigger Disorient without spending advantage on this attack. Tanks A Lot: Vehicle weapon targets are treated as larger. Can also attack with Gunnery weapons at engaged range like a Ranged (Heavy) weapon. Telekinesis: Ranked. Gain telekinesis. Actually a clever talent, and has various uses. Tickets to the Gun Show: Use Brawn instead of Willpower for Coercion checks. Wallcrawler: Can move across vertical surfaces. Reduce difficulty to recover from falls.
  14. Like
    lbwoodard got a reaction from DarthDude in The future of Genesys Emporium   
    Excellent! The work you guys and @SkyJedi do is top-notch. I can't wait to see what you do with what he's put together!
  15. Thanks
    lbwoodard got a reaction from Joress in The future of Genesys Emporium   
    Excellent! The work you guys and @SkyJedi do is top-notch. I can't wait to see what you do with what he's put together!
  16. Like
    lbwoodard reacted to DarthDude in Keyforge   
    To spill some info, I start with Species Creation, I absolutely love that part of the book which is subjected in 20 pages.
    I try to be somewhat vague to prevent the post being removed. You start with 110 XP and go through a couple of tables with choices about the appearance and racial benefits/disadvantages. You can either customize your species or generate it randomly, which sounds like fun as well. On each table depending on your choice you add or subtract XP from your starting 110 XP (in case you customize, doesn't apply to random generation). You are allowed to go as low as 65 XP in this process.
     
    1. You start with the form, which is rather cosmetic, like Bodiless, Humanoid, amorphous, etc. You do not spend/receive XP on this.
    2. Next you choose the physiology, with choices like Floral, Gaseous, Insectoid, etc, they all come with mechanical impact on the species. For instance, incorporeal increases the difficulty od Brawn and Agility checks by 2, but also grants Willwpoer in addition to Brawn to Soak. And you can pass through solid material as long as your move does not end inside them. This may cost XP.
    3. Silhoutte with ranges from 0 to 3 with an impact on woulnd threshholds and encumberance. This may cost XP.
    4. Locomotion method, Ambulation, Flight, Rolling etc. Rolling for instance grants a free second maneuver without strain cost, as long as this maneuver is a move. This may cost XP.
    5. Manipulation method, like Mental, Hands, Tentacles, etc.  Tentacles, for instance, grant the ensnare 1 item quality on brawl/melee attacks. This may cost XP.
    6. Dominant sense, like Thelepathy, Thermal, Visual, etc. For instance, themal deducts one black die due to darkness, smoke, etc. but adds one if the surrounding temperature is exceptionally high or low. This may cost XP.
    7. Species features, well this is the longest table in the creation process (up to two features). It goes from Amphibuous, Digger to Luminescent, fast metabolism, fiery aura and the likes. It's a kind of general store of abilities which doesn't fit into the previous tables. Fiery aura grants a fire source rating 3 as in p. 111 of the CRB. This may cost XP.
    8. Culture, like Spiritual, Competetive, Warlike, etc. For instance, competetive grants +1 to Cunning. This may cost XP.
    9. Tech level, like Sophisticarted, Advanced, etc. which does not cost XP but basically grants you a rank in one skill (you can choose from 2). For instance, advance grants 1 rank in either charm or streetwise.
    10. Starting experience, ranged from 70 to 100 XP, which is though only valid if you generated the species randomly.
    11. The final table lists the Aspect of the creature, like Elegant, Begnin, Friendly, Nightmarish. This does not cost XP and is rather descriptive for narrative purposes.
     
    Overall, this species creation method covers a lot aspects, I love it.
    I gave the random generation a shot and this is what I came up with:
    1. Humanoid
    2. Mineral (+1 Brawn, -1 Agility)
    3. Silhouette 1
    4. Locomotion method: Ambulation (walking)
    5. Manipulation Method: Pincers (1 setback die when fine manipulation is required but item quality vicious 1 on unarmed attacks)
    6. Dominant sense: Auditory (hearing or echolocation, no setback die in darkness, etc but 1 setback die if in environment hampering soundwaves)
    7. Species feature (I chose to roll 2): tireless (does not need to rest and does not get setback dice from exhaustion); desert dwelle (adapted to arid/hot environments, removes 1 setback die in such environments)
    8. Culture: Scholary (+1 to intellect)
    9. Tech level: advanced 1 rank in charm or streetwise
    10. Starting XP: 90
    11. Aspect: Monstrous
     
    Meet the new species Crystal Cleaver:
    Species Abilities:
    Brawn Agility Intellect Cunning Willpower Presence
        3           1            3              2               2                2
    Starting wound Threshhold: 10 + Brawn
    Starting strain Threshold: 10 + Willpower
    Starting Experience: 90 XP
    Starting Sklill: 1 rank in Charm
    Tireless:  does not need to rest and does not get setback dice from exhaustion
    Desert Dweller: adapted to arid/hot environments, removes 1 setback die in such environments
    Auditory: hearing or echolation, no setback die in darkness, etc but 1 setback die if in environment hampering soundwaves
    Pincers (1 setback die when fine manipulation is required but item quality vicious 1 on unarmed attacks)
    Vaguely looking like unshaply eyeless humanoids, composed of minerals in colors repulsive to most other species sights, these scholarly and resilient creatures radiate a serene charm nonetheless. Blind by nature, they perceive their surroundings by echolocation, emitting sound produced by vibrations not audible by most other creatures. Usually peaceful, these highly intelligent creatures can deal a nasty sting with its pincers if cornered. Living in an advanced society on the desert planet of Tootaine, this species of academics strives to gather new knowledge.
      
     
     
  17. Like
    lbwoodard reacted to Joress in The future of Genesys Emporium   
    Hey everyone!
    Some exciting news to share! We at RPG Sessions have approached @SkyJedi and offered to take over development of the Genesys Emporium project, to which he has graciously accepted. We want to cover a bit of what this means both for RPG Sessions and the Emporium moving forward. Before we get to that, we want to extend a huge amount of thanks to SkyJedi for all the work he has done in building such an amazing tool for the community. This is no small project and he's invested so many hours into building it for everyone to use. From all of us, Thanks!
    Now, into the finer details. The Genesys Emporium was and will remain an open source project, we have no plans to change that. We hope to use our resources, together with community support, to continue development of the Emporium and keep it up to date with future releases of Genesys source book material. The repository itself has moved here https://github.com/Unbound-Legends/RPG-Web-Character-Creator and we want to encourage anyone who would like to contribute to that project to do so! Over the next weeks and months, we'll be taking a look at some of the needs of the platform and creating a roadmap for the project, including support for the upcoming Keyforge book and some design improvements.
    As always, we appreciate your continued support and kind words, and we will continue to provide the best possible tools for your online RPG experience.  Happy gaming!
  18. Like
    lbwoodard reacted to sevick in Pathfinder to Genesys Conversion Formulas and Setting   
    So I am back and deiced to stick with 1st edition for now, since it has the most content. There are some things in the works just thought I would share them.
    1st: I am giving the class their own talents. I new I wanted to do this but, the Gamemasters Eclectic toolbox, on the foundry, idea was just what I need. Each class will have a set of talents that belong to 1 of 3 categories. These categories will be themed much like trees in Edge had different themes you could choose. Each category will have at least 1 of each tier for each category. These talents will be converted abilities of the class found in pathfinder.
    2nd: That being said There is some things that needs to be play tested.
    Quivering Palm
    Tier: 4
    Activation: Active (Action)
    Ranked: No
    Once per Session you may make unarmed attack and if successful the target must make a Hard ([D][D][D]) Resilience Check. If the target fails the next unarmed crit scored on the target made by the monk is with the Vicious 4 quality.
    New Magic Weapon Mechanic
    Instead of using the Force die for this I thought I would try a method without it.
    Weapons with a +X bonus is given the "Magic" weapon quality. Which does the following:
    With this weapon you may add Success or Advantage on your attack roll or you may add Failure or Threat to an attackers roll if it is an armor. You may add a number of these symbols equal to the rating each encounter. You may use them all in one attack or spread them out.
    3rd: I am going to store everything to my Fantasy Grounds Module for easy play and testing. Later I will put it into a PDF Format. For those of you who have fantasy grounds I could still do some uploads every so often, but I want a more clear picture of how I am going to accomplish certain areas of the setting.
     
  19. Like
    lbwoodard reacted to drainsmith in The Sol System 2088: A hard sci-fi setting   
    I anxiously submit this to the community for feedback. Please point out everything that is wrong with it. I don't know any of you personally, so please do not try to spare my feelings.
    https://www.dropbox.com/sh/3p5gv9ipm2cnnbu/AADOgeRKHpahRk6ryCQducmva?dl=0
  20. Like
    lbwoodard reacted to Watercolour Dragon in On the role we play in the real world   
    Just been inspired by my beloved Descent to share this:
     
    https://community.fantasyflightgames.com/topic/307159-heroes-in-the-real-world/
     
  21. Like
    lbwoodard reacted to Watercolour Dragon in Heroes in the real world   
    These are challenging times for us all as we fight a very real threat of a pandemic that is sweeping the globe- many of us cut off from friends including in the gaming community, although co op games like Descent through the app could be played through the social distancing medium that we call the web, something I may look into, but not the main reason for this post. My country as with many other places is in what many are describing as a sort of lockdown with many non-essential activities on pause and a fear of what current events will mean for the future as things progress.
     
    I'm posting this as I've just re-watched the short video trailer for Descent which ends with some apt words for these times which I felt were worth sharing and which inspired this post:
     
    YOUR LEGEND LIES WITHIN
     
    Even within the bounds of staying safe ourselves most of us will be able to do something, however small, to help someone or some aspect of the current situation.
     
    Our communities need that more than ever now, so whatever it is, within those confines of keeping yourself and your loved ones and wider communities safe, if you can, do that little something to help as collectively all those small actions and kindnesses will make a huge difference. And if you're in an area asked to exercise social distancing please follow the advice given- it will slow the onslaught and could buy vital time that will at least limit the risk of systems becoming overwhelmed or reduce that to the least serious it can be. Every break in the chain of potential for infection is a firebreak that will save lives. It also further protects, and reduces the risks for, those like myself who still need to be able to go to work to provide key services, universe willing.
     
    Thinking of you all and wishing you the best, real heroes are sometimes ordinary folk who face that which seems impossible and any arising fears together as friends.
  22. Like
    lbwoodard reacted to c__beck in Geneys moving to Edge   
    The English website is now up for Edge Studios.
    They talk about continuing all the FFG RPGs, so this is indeed good new. But why the frick couldn't they have said anything earlier? I mean, c'mon, I know they suck at communication but this is next-level keep-em-in-the-dark BS.
  23. Thanks
    lbwoodard reacted to dipicacyx in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  24. Like
    lbwoodard reacted to c__beck in Vehicle Price Calculator   
    Anyone out there just staring at the tables in the EPG and wish it were easier to price out your vehicle?
    Look no further than my vehicle price calculator! While it's still in early stages, it is usable as-is.
  25. Like
    lbwoodard reacted to drainsmith in New Community Font   
    I've added in the new Power Level symbols and fixed some other minor issues such as the vertical alignment.
    https://github.com/themensch/FFG-Genesys-Glyphs-and-Dice
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