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About lbwoodard

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  1. lbwoodard

    DrainSmith's GM Screens

    Is it possible it's just the resolution of the screen you're using? Or eye strain? I'm not wearing my glasses right now, but I have no trouble seeing the space between setback symbols.
  2. lbwoodard

    mystery/horror one-shot: Mummy's Boy

    This is excellent! Thank you for sharing. I look forward to using this closer to Halloween!
  3. lbwoodard

    DrainSmith's Dispensary of Everything You Need

    This is really wonderful. Thanks for sharing so much of your hard work everyone! ❤️
  4. Thanks for sharing! Your minis look great. Can't wait to see more! 😍
  5. lbwoodard

    Genesys Talents Expanded

    They both seem fine, to me. The nice thing about the ranked version is it makes it possible to get to 3 divine spells per encounter, but only if the player is willing to spend a tier 5 talent on it. As a fan of having more options to play with and agonize over as a player, I'd enjoy that one more. As a fan of making my life less complicated as a GM, I'd probably prefer the tier 3.
  6. lbwoodard

    Genesys: Alagaesia (World of Eragon)

    This sounds more like lightsaber crafting in SW, I think. The weapon is crazy good no matter who holds it. Their skill with it is going to be the determining factor for the effectiveness of the weapon. I don't have Keeping the Peace either, but the GCRB already has a spell with mechanics for additional effects: Barrier. If you want to rename it Ward, that's basically it. You may want to add an effect for permanence so the caster doesn't have to keep concentrating, or just increase the base difficulty by one or two depending on what you feel is appropriate.
  7. lbwoodard

    Pricing New Armor

    I really like your Fortify quality! I may have to steal that. Thanks for sharing.😃
  8. lbwoodard

    A Web-Based Character Generator - The Genesys Emporium

    I'm still seeing the setting builder, strict seems to still be working, and there's no vehicle tab in custom data.
  9. lbwoodard

    Terrinoth Bestiary

    There are a couple of community-created resources already:
  10. lbwoodard

    Magic item question

    I'd say it depends on what the benefits of the magic items are. If they're primarily useful in combat, then it won't be a problem since that's not a focus for the campaign. If they have a big impact on social checks (helping with strain recovery or decreasing difficulty to cast Augment, for example) I'd stick with just 1 item. Another option is to just create your own items that do exactly what you want them to, no more no less.
  11. lbwoodard

    Advice for new talent- Hold My Beer

    What if the talent let you upgrade the check once, but on both sides of the dice? One green becomes yellow, and one purple becomes red? Make the results a little swingy-er that way to represent the potential tragedy or awesomeness of what is about to happen. You could add an advantage or a threat depending on the result.
  12. lbwoodard

    A Web-Based Character Generator - The Genesys Emporium

    @Nirobu , there is! Go to Archetype Talents under the Custom Data tab. When creating the talent, select Yes for Modifier, and then select Career Skills. The free skill ranks are added on the Custom Archetype tab under Free Skill Ranks.
  13. lbwoodard

    Genesys: Alagaesia (World of Eragon)

    I have used this before. I like the physical dice better, but it is nice having a combat tracker. In case you don't know about it, @SkyJedi has also created a character and setting creator that is very robust. Currently no magical item/implement tools, but there's enough functionality to provide a decent workaround for almost anything. https://genesysemporium.com/ Here's my character's sheet: Samor Helleslicht.pdf Also, here's the forum thread about it:
  14. lbwoodard

    Genesys: Alagaesia (World of Eragon)

    I like the flavor of Wards, but I'm always looking for ways to make the existing rules work for me instead of having to build new rules. What about a tiered talent (Ward) that lets a character add 1 Defense (Melee and Ranged) per rank? For example: Ward Tier:3 Activation: Active (Maneuver) Ranked: Yes Your character must have at least 1 rank in Magic to take this talent. Once per encounter, the character may suffer 2 strain as a maneuver to activate a Ward for a target within engaged range, gaining 1 rank of Defense for a number of rounds equal to their ranks in Knowledge (Ancient Language). They may add additional ranks of Defense by spending 1 strain up to their number of ranks in Ward. A character's total ranks in M/R Defense may not exceed 4 (GCRB, pg 104.) Or, instead of a ranked talent, you could make Improved and Supreme versions. Either way, doing it this way makes sure there is a cost and a limit to how much it can be used, and you don't have to keep track of any additional numbers. The setback dice let you know whether the attack was powerful enough to get through the wards, and it can only last for as many rounds as their ranks in Knowledge, so a longer encounter will wear down that extra defense. As for the magic system being too weak, I'd have to disagree. I'm playing through a Pathfinder Adventure Path that I'm converting to Genesys for me and a friend, and my GM PC has a pretty easy time succeeding on magic checks. His casting trait is a 4, and he has 1 rank. Most magic checks base cost is just one difficulty. With implements to allow adding certain spell modifiers at a reduced cost, he can be very effective. Damage from attack spells is equal to their ability score plus 1 damage per uncancelled success. Plus, any advantage a PC rolls on their next check can be used to recover strain from their previous turn, so it's not quite as limiting as you might think.
  15. lbwoodard

    Genesys: Alagaesia (World of Eragon)

    I like it! My only critiques would be make the Adult Dragon upgrade cost 2 ability points to balance the power of it's ability scores, and to leave story points out of Dragon Sight . I think treating it kind of like Darkvision (remove on perception checks) and granting a rank in Perception would be more appropriate. Any player can spend 1 story point at any time to upgrade their dice pool. Making them spend 2 story points to do the same thing effectively penalizes the player for spending the ability point.