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lbwoodard

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  1. lbwoodard

    Oddball Gear and Weapons Ideas

    Showed up late to this party looks like, but may I suggest that a character affected by caltrops suffers the Hamstrung Critical Injury (The target loses their free maneuver until this Critical Injury is healed.) until the end of the encounter or until the Crit is healed (whichever comes first)?
  2. lbwoodard

    Genesys Talents Expanded

    Alternate name for talent: Bom-chica-bow-wow. ?
  3. lbwoodard

    Pathfinder feat into Genesys talent: Point-Blank Shot

    The amount of feedback I've gotten on this has been amazing! I love this community. ? Thank you, everybody! @Klort thanks for bringing Dynamic Fire to my attention! I'll have to mull that over. As @GM Hooly alluded to, there are some potential power/balance issues with what I have right now. I like the idea of adding a strain cost to the talent. It makes so much narrative sense (a ranged fighter in melee is likely to feel a bit stressed)! I may wind up making what I have an NPC ability and use Dynamic Fire and Point Blank from Talents Expanded as @Cantriped suggests. Again, thank you, everyone. It feels so great to be given world-class help from people who are polite, respectful, and earnestly want to make sure players and GMs alike are able to enjoy the heck out of their games. Y'all are the best!
  4. lbwoodard

    Pathfinder feat into Genesys talent: Point-Blank Shot

    Thank you guys for your input! I really appreciate the help. @GM Hooly, I like the EotE talent as well, but I'm working on converting an adventure path (Wrath of the Righteous) for Pathfinder, where Point-Blank gives +1 to hit and to damage. I prefer the boost over the added damage since it helps increase the likelihood of success while potentially increasing damage, and I think that maintains the spirit of Pathfinder without sacrificing Genesys mechanics. @Richardbuxton, I think I'm going to keep it at Tier 2 for now, if only to make sure I don't have somebody scrounging for 5 boost dice! I might even just forgo the ranks and create an improved version. 2 boost anytime you fire at short is nothing to sneeze at, especially if your character is already focused on Ranged combat and buying skill ranks.
  5. lbwoodard

    Pathfinder feat into Genesys talent: Point-Blank Shot

    @kaosoe thanks for the feedback! I agree about the boost die being more appropriate for something like this. I was on the fence because hypothetically it's a situation that a ranged character will be trying hard to avoid. I hadn't thought of making it ranked talent, though. That makes it potentially better than an upgrade, but only if the player is willing to invest the XP. I think you have solved my problem! ?
  6. I'm looking, but having a hard time finding a talent to mimic Point-Blank Shot from Pathfinder. Any suggestions? Right now I'm thinking about modifying Precise Archery unless someone has a better idea. The feat from Pathfinder says, "You are especially accurate when making ranged attacks against close targets. Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet." Purchasing ranks in Ranged already lets you get better at any ranged check so a talent that makes you better at firing at short range seems silly, so instead what I want to do is mitigate the difficulty increase of shooting at an engaged opponent. This is what I'm thinking: I say "upgrade the ability" instead of "downgrade the difficulty" because firing at engaged targets doesn't upgrade but increases the difficulty (GCRB, pgs. 107-108). This way, the character has a higher chance of success, but the difficulty of their circumstances doesn't magically change. Thoughts?
  7. lbwoodard

    Genesys Talents Expanded

    Apologies if this doesn't belong here, but I'm working on a talent and don't want to reinvent the wheel if something already exists. I'm looking, but having a hard time finding a talent to mimic Point-Blank Shot from Pathfinder. Any suggestions? Right now I'm thinking about modifying Precise Archery, unless someone has a better idea. The feat from Pathfinder says, "You are especially accurate when making ranged attacks against close targets. Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet." Purchasing ranks in Ranged already lets you get better at any ranged check so a talent that makes you better at firing at short range seems silly, so instead what I want to do is mitigate the difficulty increase of shooting at an engaged opponent. This is what I'm thinking: I say "upgrade the ability" instead of "downgrade the difficulty" because firing at engaged targets doesn't upgrade, but increases difficulty. This way, the character has a higher chance of success, but the difficulty of their circumstances doesn't magically change. Thoughts?
  8. lbwoodard

    Pathfinder to Genesys Conversion Formulas and Setting

    I've been looking at trying to run an Adventure Path in Genesys, and this is going to be of invaluable help. Thanks for all your hard work!
  9. lbwoodard

    Tactical Combat in the Narrative System

    @Silidus and @Archellus , I agree with both of you. Usually I love the RAW for combat, but every once in a while I get the itch for tactical and it seems like it would be helpful to have the option to switch to a grid or hex map on the fly to help ground the action a little more concretely.
  10. That is SO helpful. Thank you! The whole project is wonderful, but that increases the ease of use tremendously. Thanks again!
  11. lbwoodard

    Magic system

    My friends and had the same reservations initially. I highly recommend listening to episodes 12 and 13 of the Dice Pool Podcast. They discuss all the ins and outs of the magic system, including difficulties in adapting as a GM and as a player to this system of spell casting that is so radically different from traditional RPG mechanics. They are both great episodes. In my own personal experience, there are some highly relevant talents that make spellcasting more interesting included in RoT, but the most basic talent to consider is Grit. Every time you cast a spell it costs 2 strain whether you succeed or fail, so each rank of Grit is essentially another spell slot. Finding ways to increase your Strain Threshold is hugely important for a spellcaster. Being able to cast several spells each day and still suffer strain from Threat and attacks will chew through your Strain pretty quickly, so the higher the ST the more powerful the mage. Magic Implements also matter a whole lot. They can decrease the difficulty for certain kinds of additional effects. The GM can even design new and more powerful, possible "Legendary" magical implements to help increase a spellcaster's potency beyond what's available in the CRB and RoT if the player feels like their character just doesn't have enough oomph. Lastly, don't discount the importance of skill ranks! To get to 5 ranks costs 70 XP in a career skill. That's going to take a while, and each rank has a big impact on how likely the caster is to succeed, especially if you want to cast bigger and badder spells with multiple effects.
  12. Great episode! I love these discussions on mechanics and theory. You guys are brilliant. Where can we find those talents GM Chris came up with?
  13. lbwoodard

    A Web-Based Character Generator - The Genesys Emporium

    I have a request: Would it be possible for the Talent List to have a colored background to indicate whether the talent is Active or Passive? I think it would really help with the legibility of the sheet. Obviously, I'm nit-picking, so please don't take this as a complaint. Your generator is awesome and I love it.
  14. lbwoodard

    Jumping to Genesys!

    What I love about the Narrative Dice System is how easy it is to keep things moving. It's much easier to plan for sessions. Once you have your NPCs statted, you're pretty much done. The dice help you tell the story by telling you why someone succeeded or failed. Situational dice are awesome for this. Instead of a straight stat vs. stat explanation, you can succeed or fail because of the environment, emotional strain, deep conviction, great equipment, or just plain old luck. If you're learning how to GM this system, I recommend two podcasts in particular. The Dice Pool Podcast https://www.thedicepoolpodcast.com/ - These guys are active on the forums here and have a ton of experience and advice as GMs. They do actual-play and informative episodes. Both are amazing. Silhouette Zero https://www.silzeropodcast.com/ - Two brothers host an actual-play podcast of a single-PC campaign with support NPCs in FFG's Star Wars setting. There a few rule differences between systems, but those are easily overlooked. Their use of the narrative dice has been highly instructive for me. Plus, they're really fun to listen to.
  15. lbwoodard

    Help translating Profit Power from Rogue Trader

    Okay, I've had more coffee and gotten a look at the ruleset from RT. Last post is in fact useless! ? In an attempt to be more than useless: I think the easiest thing would be to have the GM decide the group's starting PF. I'm not sure how you'd want to assign difficulty, but I'd use the table on pg 272 of the RT CRB to assign difficulties. My thought is that the base difficulty is Hard (DDD), which then gets upgraded or downgraded the further up or down the table you go, so the +70 would translate to 4 red Challenge dice being rolled. If the total modifiers wind up downgrading the check to simple, then they auto-succeed. If the total modifiers wind up upgrading the checks to more than 5 red, they auto-fail. If you feel like that's too much despair to be playable, you could condense the table a bit and just increase the difficulty for each step instead of upgrading. Then the GM could upgrade it for "reasons" or by flipping a story point. Now, for the pool the player rolls, I'm thinking that this should be a combined check. They use their skill rank and the groups profit factor to determine the pool. This means the that the PF needs to be set between 1 and 5, which can either be an adjustment you make in your conversion, or they can divide their PF as set by the RT CRB by 25 and round to the nearest whole number. So, if the group's PF is 2, and their rank in negotiation is 3, they would roll (YYG) against the difficulty, plus any Setback/Boost due to situational factors, assistance, or talents. Plus, there are always Story Points for them to spend if it's a really important acquisition. I hope that any of this is helpful, even if it only makes you laugh at my ignorance. I still have no idea what I'm talking about, but I'm having doing it! ?
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