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AphraFanBoy

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  1. Like
    AphraFanBoy got a reaction from dwaynedauzat in New map announced.. Ewoks?!   
    There'll be an Endor and a Yoda.¬†ūüėČ
  2. Like
    AphraFanBoy got a reaction from subtrendy2 in New map announced.. Ewoks?!   
    There'll be an Endor and a Yoda.¬†ūüėČ
  3. Like
    AphraFanBoy reacted to Brigadierblu in New map announced.. Ewoks?!   
    Hey guys, a new skirmish map was announced
    https://www.fantasyflightgames.com/en/news/2019/3/18/prepare-your-strike-team/
    There is an Ewok in the corner!  Thoughts?  New expansion coming??
     
    edit:  It’s called Endor Defense Station!
  4. Haha
    AphraFanBoy reacted to Fourtytwo in How balanced is the core set for casual skirmish play?   
    It depends on how evenly you manage to distribute the contents inside of the box, but I guess it's not particularly well balanced. But the boxes are all stackable and mine have never fallen over, so I urge you to buy some expansions.
  5. Like
    AphraFanBoy got a reaction from a1bert in Question Jin Odan - Quick Draw   
    That's correct. 
     
    Every unit activates. If you don't want to move / attack etc they still activate. 
     
    Plus, as Jyn's ability happens at the start of a figure's activation, she can quick draw before the imperial player decides what action(s) that figure will do. 
  6. Like
    AphraFanBoy reacted to a1bert in Timing question - hidden vs Jyn's Peacemaker   
    Page 2 of the RRG. If there are abilities with the same trigger, mission/core rules/abilities first, attacker abilities, then defender abilities.
    1. Mission/core rules: Hidden is discarded first
    2. If the attack has Hide and the target suffered damage, the attacker gains a new Hidden, and other after-attack-resolves abilities from the attacker
    3. after-attack-resolves abilities from the defender, i.e. Peacemaker
    The full story: https://www.boardgamegeek.com/thread/1631857/ability-resolution-order-during-attacks
  7. Like
    AphraFanBoy got a reaction from subtrendy2 in It's FRIDAY!!!!! Who will we see spoiled today??   
    There's a fair bit of material they could explore from the comics of they wanted. 
    Would be interesting to see some missions set on Mon Calamar(?) haha. 
  8. Like
    AphraFanBoy reacted to Bitterman in Imperial Assault Tools - List Builder, Card Editor, more... - now works on Windows 7!   
    At risk of whistling in the wind...
    Imperial Assault Card Editor now supports custom Command Cards!
    Probably the most-frequently requested feature I've ever had, it's now working. Have fun with it!
    (Known issue: Command Cards aren't supported by Print Multiple. I'll sort that out when I get around to it). Fixed!
    I had to make some quite extensive changes to make this work, so please let me know if you encounter any problems.
      
  9. Thanks
    AphraFanBoy reacted to Sarge144 in Line of Sight Calculator thread   
    I have created a line of sight calculator and posted it to GitHub. I've started out with the current tournament maps but definitely plan to add campaign maps and skirmish maps outside current rotation.
    https://nick-hansen.github.io/ia-los/
    To use the tool, select a map, place your attacker (blaster), place a defender (target), and possibly some blocking models (shield). The map will default to the first line of sight it can display, or none if line of sight is not possible. If more than one line of sight is available, you can change the Lines of Sight dropdown to view them.
    The lines drawn on the map are not pixel perfect. The grid is there to help players select spaces, and view results. The actual calculations are performed in code, not the displayed image.
    I hope this project helps Imperial Assault players, speeds up situations where its tough to tell how close a shot is, and enhances the game.
    I want to thank Nick (nickv2002) for granting permission to use the map images from the Imperial-Assault-Skirmish-Map-Project GitHub project.
    Added Features
    Attacker View - highlight all tiles to which Attacker has line of sight Defender View - highlight all tiles which have line of sight to Defender Comprehensive View - which tiles can this tile see? Which tiles can see this tile? Which tiles have mutual line of sight? Clear button to remove Attacker, Defender, and all Blocking models Rules have been updated to prevent shooting around edges Rules have been updated for which edges block LOS fixed bug caused by this update Rotating the map Current Requests:
    Displaying deployment zones Ability to show/remove doors Odds for making range from square with a given dice pool Add Campaign Maps Add Non-rotation Skirmish Maps Please report any bugs found with maps, and requests for enhancements in this thread! ūüôā
     
  10. Like
    AphraFanBoy got a reaction from angelman2 in It's FRIDAY!!!!! Who will we see spoiled today??   
    There's a fair bit of material they could explore from the comics of they wanted. 
    Would be interesting to see some missions set on Mon Calamar(?) haha. 
  11. Like
    AphraFanBoy reacted to NeverBetTheFett in Thrawn and Strategize   
    Thrawn's ability will definitely annoy opponents, but the craziest part is that he can do all of his tricks and still have 2 actions! LOVE IT! He can also hit like a truck or snipe from a distance with a good roll. 
    However, I have to agree that maybe people need to build with less reliance on their command decks. To me the command cards are just a bonus. But that's mainly because of my play style. I want to run and gun and have no care for the long game. 
     
  12. Like
    AphraFanBoy got a reaction from angelman2 in Are we being played? A Jabba Realm balance thought   
    I imagine when they're testing the new expansions they just stick to that particular expansion and the core. So, if you're playing with the heros/class deck from the expansion in question then I guess the missions are as balanced as can be?
    Otherwise, as has already be stated, there are too many variables going on which is great. ?
  13. Like
    AphraFanBoy got a reaction from angelman2 in How does Return to Hoth hold up now?   
    Thanks guys! I appreciate the feedback. Guess I'll just have to get it then it seems.  ? Fears alleviated!
  14. Like
    AphraFanBoy got a reaction from IanSolo_FFG in Are we being played? A Jabba Realm balance thought   
    I imagine when they're testing the new expansions they just stick to that particular expansion and the core. So, if you're playing with the heros/class deck from the expansion in question then I guess the missions are as balanced as can be?
    Otherwise, as has already be stated, there are too many variables going on which is great. ?
  15. Like
    AphraFanBoy reacted to coogee78 in How does Return to Hoth hold up now?   
    I really enjoyed parts of the Return to Hoth campaign, it has some really good missions. But it is uneven, the lack of a timer really hurts some of the others and subtrendy is right about the threat missions in my opinion. The heroes are not a bad bunch, Verna is quite powerful when built well combined with a hero or two that don't need too much gear and  MHD-19 can be quite a useful support in the right circumstances. Loku has not been played so far, so I can't comment on him.
    The imperial units are not the greatest. Snowtroopers are not bad, but eSnowtroopers are generally spoilers with the Focus, Weaken surge being the go to option and I'm not that fond of weaken. They are also the empires only troopers without a damage surge. I'd take them over Wing Guards for thematic reasons and arguably Heavy Troopers numbers and speed makes them worse, but they don't really make it to the table unless they are required. HK Assassin droids can be effective against white die heroes, but they are very expensive compared to the imperial units in the other expansions and hard to keep alive. No one seems to like the tank. For us it has only been deployed when it is listed, The AT-ST is more fun if not really cost effective and the AT-DP is cheaper and much better. For me Wampas are really awsome when they are thematically credible, but really annoying when they aren't. If that does not bother you then they are an unqualified plus. as for the villains Sorin is last on my list of campaign antagonists, is not a good option as a villain but has been useful for us as a unique imperial officer proxy. Dengar has never really appealed to me. I skipped getting him and use IG-88 or Bossk on the board while using his card. That worked fine for us.  
    Equipment wise Return to Hoth has one really good card, some situational ones and some pretty bad ones. I'd say the Valken-38 Carbine is the best gun for the majority of ranged heroes (Jyn and Verna need pistols and Mak may be better served by the sniper rifle). Concussion Grenades are ok, but it would need to be a pretty bad draw for you to get them over other tier three gear. Vibro Generator might be useful on the Force Pike, the Ancient Light Sabre with the right hero or Ryyk Blades with the right hero. Enviromental Hazard Suit was useful on Dalia in Flight of the Freedom fighter, Stun Baton you might get if none of the better tier two melee weapons are drawn. Cybernetic Arm can be useful on a support Dalia, in the app campaigns in particular, where the imperials don't target her as much.  The DDC Defender is not the worst tier one gun, it is a bit like the stun baton: it can be picked up if nothing better is available. The Under-Barrel HH-4 is very powerful on Fenn, but I wouldn't bother with it for the other heroes. The Vibroknife is pretty much a dead draw.
    All the crate cards are good in my opinion. Artificial Stimulants is four strain for free. As it is a medical card with MHD-19 you can find it and hand it out to the most strain intensive hero in the group. Weapons Cache is +1 damage for four attacks by that hero or one standing adjucent to them which is really good. Grappling hook is free movement, it has always been used when drawn by us. Power Generator is situational and costs you 50 credits to use it, but there are missions where +2 damage and +2 pierce can be a big deal. I'd get Jabba's realm and Heart of the Empire before it (have not played Tyrants of Lothal yet), but if you will get through another campaign on top of those I would say it was still on balance worth getting.
  16. Like
    AphraFanBoy reacted to totalnoob in How does Return to Hoth hold up now?   
    Just want to chime in that the Hoth interlude mission (Return to Echo Base) was one of our most exciting, tense mission we have played. It came down to the last activation, last roll to fire the canon - it was great.
    I love the Hoth tiles, and some of the new mechanics of things being hidden offered a neat change. It’s probably not as good as Jabba, but as a poster said earlier - if you are really playing all that much campaign, then I think you would still enjoy it. 
  17. Like
    AphraFanBoy reacted to subtrendy2 in How does Return to Hoth hold up now?   
    I'd love to see a battle of Mimban mission sometime.  I feel like that would be a good fit.
  18. Like
    AphraFanBoy reacted to Tvboy in How does Return to Hoth hold up now?   
    Yeah I actually do miss having the introduction missions being tied to movie scenes. It makes those missions a lot more immersive, especially for players new to the game. 
  19. Like
    AphraFanBoy reacted to IanSolo_FFG in How does Return to Hoth hold up now?   
    I actually thought it was pretty cool that we get a mission linked to ESB movie.   Thematically it's the closest we've been from canon point of view without messing with it and I personally think it was a great move.  

  20. Like
    AphraFanBoy reacted to pheylorn in How does Return to Hoth hold up now?   
    RtH is still my favourite campaign to date. I know some people have issues with it but I love it.
  21. Like
    AphraFanBoy reacted to Bitterman in How does Return to Hoth hold up now?   
    I don't think RtH was bad by any means, it just lacked a lot of the intensity of some of the other campaigns; because so many of the missions don't have time limits, which means the heroes don't often have many difficult decisions to make. It's also a bit weird narratively (being written around the Hoth scenes from the movies) but not much more so than the other campaigns, IMO.
    Well worth playing IMO. I mean, it's more IA. What's not to like?
  22. Like
    AphraFanBoy reacted to angelman2 in How does Return to Hoth hold up now?   
    I ran (as Imperial player) Return to Hoth this winter-spring, and I was pleasantly surprised by it. I had heard a lot of negativity about the campaign beforehand, but it turned out really cool in the end. To be fair, we did play it pretty narratively/RPG-ish/free-flow, and I made sure the Rebel players had a strong grasp on the story and characters in it. I studied the missions beforehand and built my narrative around it, and it all progressed and climaxed pretty well. I should also mention that I "ran" two missions using @IanSolo_FFG's story mods, which worked great! There are several threads on here discussing how to run RtH (and @IanSolo_FFG's mods), and I highly recommend it.
     
    All in all, we had a great time with RtH. I think Jabba's Realm is the only campaign that has worked better for us (although we haven't played Bespin Gambit or Tyrants of Lothal yet), and the figures, heroes, and cards that comes with it are all good, IMHO.
  23. Like
    AphraFanBoy reacted to subtrendy2 in How does Return to Hoth hold up now?   
    Looking back, I'd say that Return to Hoth was a mixed bag, missions wise. Some of my favorite missions are in it, but there are also some that feel ripped straight from the Core set.
     
    Campaign structure is probably where Return to Hoth really hurts. The Threat missions are cool for a play through or two, but as a gimmick they eventually work against replayability rather than enhance (like in Jabba's Realm, HOTE, and arguably ToL).
  24. Like
    AphraFanBoy reacted to Isnigu in How does Return to Hoth hold up now?   
    Depends, will you play enough campaign to finish all the other stuff? If so, more content is definatly worth it. It's not AS good as the new stuff, but its still good.
  25. Haha
    AphraFanBoy got a reaction from NeverBetTheFett in Next expansion?   
    Come on guys you can't even buy IA on their own website.... IT'S OVER?
     
    ? I jest. But it all seriousness there's probably some poor designer who's been tasked with designing Yoda and who knows that ****'s gotta be good so is taking their time and doing it properly.
     
    Also some of us need to catch up with some past waves... ?
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