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Mightybeard13

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About Mightybeard13

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  1. My go to for 4 ships with Han is this: New Squadron (80) Han Solo [Modified YT-1300 Light Freighter] (8) Perceptive Copilot (7) Engine Upgrade Points: 95 (29) Phoenix Squadron Pilot [RZ-1 A-wing] (3) Intimidation Points: 32 (29) Phoenix Squadron Pilot [RZ-1 A-wing] (3) Intimidation Points: 32 (29) Phoenix Squadron Pilot [RZ-1 A-wing] (3) Intimidation Points: 32 Total points: 191 Pretty simple, a good bid or points to play with as you choose but I think its good as is with three blockers that can make a huge impact
  2. I've had a lot of fun fly this against lots of different stuff and won most of the games Ive used it in. It hits hard and is incredibly nimble especially with Luke being able to barrell roll, maneuver into afterburners with an action to get his target lock (66) Corran Horn [E-wing] (3) R3 Astromech (6) Afterburners (2) Fire-Control System (5) Lone Wolf (6) Adv. Proton Torpedoes Points: 88 (62) Luke Skywalker [T-65 X-wing] (7) R2 Astromech (0) Servomotor S-foils (24) Supernatural Reflexes (6) Afterburners (13) Proton Torpedoes Points: 112 Total points: 200
  3. I've been having the most fun with Luke/Corran. It's always a challenge which makes it so much fun and I think in 5 matches I havnt lost. Flown against scum and cis so far. Before the points I had crack shot and proton tops on corran bit switched it to lone wolf and adv proton tops since the old list wouldnt fit any more. New Squadron (66) Corran Horn [E-wing] (3) R3 Astromech (6) Afterburners (2) Fire-Control System (5) Lone Wolf (6) Adv. Proton Torpedoes Points: 88 (62) Luke Skywalker [T-65 X-wing] (7) R2 Astromech (0) Servomotor S-foils (24) Supernatural Reflexes (6) Afterburners (13) Proton Torpedoes Points: 112 Total points: 200
  4. Oops, yes, same upgrades named pilots Kind of fixed it
  5. he chose to set up at I6 so I had to deploy everyone except wedge before him. I set up Dutch and Norra side by side close to the left edge with Sabine about Range 2 from them with Wedge bringing up the right flank. He set up to Joust for the token stacked alpha stirke. He decided to focus on Dutch with his two forward ships, (edit: Dormitz was out of range for the first round of combat) Dutch survived with one hit left I think I stripped the shields off one his ships with all four of my ships firing. Sabine and Wedge were out of arc of his ships. I lost Dutch on the next round but he got some hits in first. After that I think my opponent got one or two more shots off at Sabine who survived and then he had no shots for the next 4/5 rounds and I was able to pick away at his ships freely. Wedge and Norra finished the match untouched. Sabine got the final hit point off his last ship with about 10 seconds left on the clock
  6. I ran Nora — BTL-A4 Y-Wing 31 Dorsal Turret 2 Veteran Turret Gunner 6 Ship Total: 39 Half Points: 20 Dutch — BTL-A4 Y-Wing 31 Dorsal Turret 2 Veteran Turret Gunner 6 Ship Total: 39 Half Points: 20 Threshold: 4 Wedge — T-65 X-Wing 41 R4 Astromech 2 Servomotor S-foils 0 Ship Total: 43 Half Points: 22 Threshold: 3 Sabine Wren — Attack Shuttle 42 Debris Gambit 3 Leia Organa 2 Dorsal Turret 2 Ship Total: 49 Half Points: 25 Threshold: 2 I'm not sure I have all the upgrades on the right ships but it's all the right stuff. Starkiller Base Pilot — Upsilon-Class Command Shuttle 56 Hyperspace Tracking Data 2 Jamming Beam 0 Collision Detector 6 Ship Total: 64 Half Points: 32 Threshold: 6 Lieutenant Dormitz — Upsilon-Class Command Shuttle 60 Hyperspace Tracking Data 2 Advanced Optics 4 Jamming Beam 0 Fire-Control System 2 Ship Total: 68 Half Points: 34 Threshold: 6 Petty Officer Thanisson — Upsilon-Class Command Shuttle 60 Hyperspace Tracking Data 2 Jamming Beam 0 Collision Detector 6 Ship Total: 68 Half Points: 34 Threshold: 6 This was the final table in a 14 person tournament. I went 4-0 the guy that ran the Upsilons went 3-1
  7. Faced off against a list close to this today with 4 rebels and took it out 200- 72. Get behind it!
  8. Thanks, I figured as much but I wanted to make sure before I tried it at a tournament and got told I couldn't.
  9. Can leia crew (rebel) use her ability to allow a stressed ship to k-turn or do the rules of dialing in a red maneuver while stressed still apply?
  10. Considering this for a tournament coming up, do you think the pilots as they are are a better option than using some generics with more upgrades? Xxyy (39) "Dutch" Vander (2) Dorsal Turret (6) Veteran Turret Gunner Points 47 (41) Norra Wexley (2) Dorsal Turret (6) Veteran Turret Gunner Points 49 (52) Wedge Antilles (0) Servomotor S-foils (2) R4 Astromech Points 54 (47) Garven Dreis (0) Servomotor S-foils (2) R4 Astromech Points 49 Total points: 199
  11. This is the 5 ship I've been using lately, tons of fun to fly and a fair amount of offense. If all works out you can have 4 ships shooting with 4 dice in a turn. I had also been considering composure on Sabine. You could force a missed barrel roll or boost for a free focus and save your action for an evade. (28) Sabine Wren (1) Trick Shot Points 29 (30) Lieutenant Blount (2) Predator Points 32 (52) Wedge Antilles (6) R2 Astromech (0) Servomotor S-foils (6) Outmaneuver Points 64 (47) Garven Dreis (2) R4 Astromech (0) Servomotor S-foils Points 49 (23) Bandit Squadron Pilot Points 23 Total points: 197
  12. I've been playing around with this on the fly casual simulator, I havn't actually gotten it onto a table against a real person yet but I'm looking forward to trying it out when I'm done putting Han through his paces and a 5 ship list I've been playing. Wedge Antilles — X-Wing 52 Swarm Tactics 3 Proton Torpedoes 9 R2 Astromech 6 Shield Upgrade 6 Servomotor S-foils 0 Ship Total: 76 Red Squadron Veteran — X-Wing 43 Swarm Tactics 3 Proton Torpedoes 9 R2 Astromech 6 Shield Upgrade 6 Servomotor S-foils 0 Ship Total: 67 Blue Squadron Escort — X-Wing 41 Proton Torpedoes 9 R2 Astromech 6 Servomotor S-foils 0 Ship Total: 56
  13. I've been running this : Focus up (92) Han Solo (10) Perceptive Copilot (2) Jyn Erso (14) Bistan (3) Swarm Tactics (6) Millennium Falcon Points 127 (47) Benthic Two Tubes (0) Pivot Wing (10) Perceptive Copilot (4) Hera Syndulla (8) Advanced Sensors Points 69 Total points: 196 it's been pretty effective. And it was nice token stacking with Han who usually has two focus and an evade each turn thanks to benthic. That gives him rerolls and mods and double shots.
  14. My favorite Bossk: Expertise, Cluster Missiles, Dengar, Tactician, Boba Fett, Engine Upgrade, Burnout SLAM. I had Mangler Cannon for a while but found t wasn't getting as much use as I wanted. I ran that with Mercenary Copilot too, he was pretty scary at range three. I've run him in tournaments with Thweek and with VI Ketsu. Bossk is a beast at dealing damage. I came up with him when Kanaan/Fenn was hot in my local meta. He doesn't need mods so he's boosting all over the place, the cluster missiles are nasty with Dengar and Expertise for rerolls and mods. I flew him a few times with scum Fenn casual which was fun too but Ketsu is a really good wingman for him.
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