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impspy

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About impspy

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  • Birthday 12/17/1992

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  1. This all fits too: Unnamed Squadron (200) “Whisper” — TIE/ph Phantom 57 Juke 7 Ship Total: 64 Half Points: 32 Threshold: 3 Nu Squadron Pilot — Alpha-class Star Wing 32 Xg-1 Assault Configuration 0 Autoblasters 2 Ship Total: 34 Half Points: 17 Threshold: 4 Nu Squadron Pilot — Alpha-class Star Wing 32 Xg-1 Assault Configuration 0 Autoblasters 2 Ship Total: 34 Half Points: 17 Threshold: 4 Nu Squadron Pilot — Alpha-class Star Wing 32 Xg-1 Assault Configuration 0 Autoblasters 2 Ship Total: 34 Half Points: 17 Threshold: 4 Nu Squadron Pilot — Alpha-class Star Wing 32 Xg-1 Assault Configuration 0 Autoblasters 2 Ship Total: 34 Half Points: 17 Threshold: 4
  2. "What if I moved last/2nd to last and had 3 force tokens to mod my attack with?"
  3. Your examples only reinforce my core complaint with lowering the price of ordnance: we already have a way to spam effective torp shots. Making it cheaper not only means that those lists can become more point efficient, but also that if you just wanna put 1-2 PS torp carriers to round out a list that you can do it for less than the cost of a PT now.
  4. N1, Starwing, Punisher, Hyena, B-wing, E-wing (technically), VCX. 12-14 points based on proposed initiative pricing.
  5. So, 12 point Passive PT's? I'm super out.
  6. HAVE: NiB copies of the Imperial and F/O Conversion kits (English) 2 copies of Afterburners Misc. Ships, promos, range rulers and templates. WANT: German language copies of the Imperial and F/O Conversion kits German Language copy of Afterburners German Language Damage Deck Please let me know; I'm willing to work out shipping, etc.
  7. impspy

    Autoblaster Scyks

    TV w/AB + Marks. = 35 points Rho w/AB + Marks. = 38 points
  8. Wait, is this a communal activity that Americans are beating Europeans at?
  9. I feel like everyone is sleeping on that **** bomber. Glad none of my local Resistance players are picking it up.
  10. In regards to the existence of Hyperspace format, given the over abundance of broken card combos that were ported over in some fashion from 1.0 (to say nothing of the broken ones created by 2.0) I would push for a limited format regardless of what ships were in it.
  11. The Force will always be good because ffs people we're playing a game made with the Star Wars IP.
  12. She's the Brilliant Evasion of pilots.
  13. Vader/Stele/Palp (190) Darth Vader — TIE Advanced x1 67 Hate 3 Fire-Control System 2 Afterburners 6 Ship Total: 78 Half Points: 39 Threshold: 3 Maarek Stele — TIE Advanced x1 46 Crack Shot 1 Fire-Control System 2 Ship Total: 49 Half Points: 25 Threshold: 3 Colonel Jendon — Lambda-class T-4a Shuttle 46 Collision Detector 6 Jamming Beam 0 Emperor Palpatine 11 Ship Total: 63 Half Points: 32 Threshold: 5 This is my standard Vader, Stele and Palp/Jendon build. You have 10 points to do whatever you want, since having Jendon + Palp mitigates the biggest problem with Stele (choosing between a token and a lock). You can swap out upgrades as you see fit as there's 30 points you can play with if you run them all naked w/Palp. If you're running up against a lot of ordnance or locking ships you can swap Jendon for Kagi to strip locks from the x1's and mess up target priority.
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