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King_Balrog

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  1. I genuinely love that this post chain is all about roasting other products from FFG cause we're bored. Release our game updates or get punished ya goons!
  2. King_Balrog

    Hero Backstories

    Good work all around but this one really caught my eye. Good stuff!
  3. Regardless of your thoughts on a higher power- can I get a collective thank god? This wait has been pretty tedious and the info already given has been exciting but sparse.
  4. King_Balrog

    Imperial Assault has amazing characters

    I completely agree. I doubt this game would be as fun if we didn't have access to these newer characters. FFG really has truly made some interesting and diverse (at least in appearance) heroes to play with. By comparison many of the newer film characters look rather tame. Creating backstories for each of them is actually a real pleasure of mine as you can see here: Check em out if you have time. They may inspire you to create your own backstories or appreciate one of the characters in a new way you never thought of.
  5. King_Balrog

    Spoilers: What Can Solo Bring to IA?

    Scum Characters.
  6. King_Balrog

    -Non Canon- Campaign Hero Backstories

    placed a poll here so you can vote on your favorite hero(s): Im just trying to get a feel for whom is the most popular Hero Character lore wise. https://boardgamegeek.com/thread/1994312/non-canon-hero-backstories
  7. King_Balrog

    -Non Canon- Campaign Hero Backstories

    Posted a few updates for appearances and a few edits to the stories based upon spelling errors/ issues with pacing. for anybody who has yet to read, let me know what you think. Ill have the new heroes up quickly after Tyrants drops.
  8. Neutral Army House Tully Lord Hoster Tully<4> If a support order token was used against you in combat: gain +1 Combat Strength, +1 Sword Icon, and Immunity to rout if you lose the battle. (You must still retreat) Brynden Tully "The Blackfish"<3> Sword Icon, Units of House Tully participating in this battle may support or retreat along and across nearby rivers adjacent to the embattled territory. Ser Robin Ryger <2> If the currently embattled territory is adjacent to a River or Sea tile gain +1 Combat Strength and +2 fortress Icons. Lord Walder Frey<2> If the opposing team is currently winning on the Victory Track: Lose -1 Combat Strength. If your team is currently winning on the Victory Track: +1 Combat Strength. Ser Edmure Tully<1> If a support order aided your army in combat: Gain +1 Combat Strength and +1 Sword Icon. Lord Tytos Blackwood<1> Fortress Icon. Sword Icon. Ser Desmond Grell<0> If you Control Riverrun: You may either muster one footman unit on the Riverrun tile (Supplies permitting) or replace the garrison token should it be removed due to prior combat. House Greyjoy Lord Reaper Quellen Greyjoy <4> Fortress Icon. If the battle occurs on a tile that is not adjacent to a river or ocean tile: lose -1 Combat Strength; otherwise gain +1 Combat Strength for the battle. Lord Balon Greyjoy <3> If you win this battle: immediately place and resolve a standard Raid Order token in the conquered territory. (You may only resolve this new order against the enemy you originally battled.) Euron Greyjoy "Crow's Eye" <2> Sword Icon. If you win the battle: Gain as many power tokens as the listed Combat Strength on your opponent's defeated house card. (to a minimum of 1 Power Token) Victarion Greyjoy "The Iron Captain" <2> Greyjoy Ships (Including supporting Greyjoy ships) gain +1 Combat Strength for the battle. Rodrick Greyjoy <1> Sword Icon. If Maron Greyjoy is in Hand: Gain +1 Fortress Icon. Maron Greyjoy <1> Fortress Icon. If Rodrick Greyjoy is in Hand: Gain +1 Sword Icon. Aeron Greyjoy "The Damphair" <0> For each Greyjoy ship entering this combat: You may choose to discard a power token to gain an equal amount of combat strength in the embattled area. House Lannister Lord Tywin Lannister<4> You may choose to discard 2 power tokens to gain +1 Combat Strength and +1 Fortress Icon for the battle. (You may only use this ability once per activation) Ser Jamie Lannister<3> Sword Icon. Cancel all combat effects of your opponents chosen House Card. (Sword/Skull/Fortress) All Text effects listed on your opponent’s House Card remain unaffected by this ability. Ser Gregor Clegane "The Mountain" <2> 3 Sword Icons. Gain a power token for each enemy unit slain by combat in the embattled area. Ser Kevan Lannister <2> All Lannister footman (including supporting Lannister footmen) participating in this battle gain an additional +1 Combat Strength. Ser Amory Lorch "The Manticore" <1> 2 Sword Icons. Gain a power token for each enemy unit slain by combat in the embattled area. Ser Ilyn Payne <1> Immediately destroy one attacking or defending enemy footman. If an enemy unit was defeated in this way: discard 1 power token. Grand Maester Pycelle <0> Fortress Icon. Any adjacent opponent’s army (excluding the currently embattled opponent) who may choose to support another battle via support order must instead choose to support you in combat. Loyalist Army House Tyrell Lord Randyll Tarly <4> Immediately remove one of your opponent's Support Order tokens from an adjacent territory. If no Support Orders can be removed: Gain +1 Sword Icon and +1 Combat Strength. Lord Mathis Rowan <3> Sword Icon. If you should win this battle, you may choose which territory your opponents retreats to. (Must be a legal territory where the opponent loses the fewest casualties from supply) Lord Admiral Paxter Redwyne <2> Fortress Icon. If defeated in naval combat: your units do not rout this turn. (Your army retreats as normal) Ser Quentin Tyrell <2> 2 Fortress Icons. Lord Mace Tyrell <1> Tyrell Siege Engines (Including supporting Tyrell Siege engines) gain +1 Combat Strength during this Round. If your opponent was defending a stronghold or castle during the battle this card was activated: they lose -1 Combat Strength during the combat resolution. Lord Alester Florent <1> Sword Icon. Lady Olenna Tyrell "The Queen of Thorns" <0> Immediately remove one of your opponents Order Tokens in any one area adjacent to the embattled area. (You may not remove the march orders used to start this combat) House Martell Prince Oberyn Martell "The Red Viper" <4> 2 Sword Icons. If the opponent's House Card has a higher Combat Strength: you may lose -2 combat Strength to convert the Sword Icons to a Skull Icons. Ser Arthur Dayne "The Sword of the Morning" <3> Gain +1 Sword Icon for every Martell knight unit embattled in, or supporting, the disputed territory. (To a maximum of 3 Sword Icons) Prince Lewyn Martell <2> Apply -1 Combat Strength to your opponent's Army score if a support order token would affect combat. Gain +1 Combat Strength if no Support Orders are currently affecting this combat. Gerold Hightower "The White Bull" <2> 2 Fortress Icons. Ser Oswell Whent <1> If your rank on the fiefdom track is lower than your opponent: Gain +2 Sword Icons. If your rank on the fiefdom track is higher than your opponent: Gain +1 Fortress Icon. Guard Captain, Areo Hotah<1> If Doran Martell is in your hand: Gain +1 combat Strength and +1 Sword Icon. If Doran is discarded: Lose -1 Combat Strength and gain +1 Fortress Icon. Prince Doran Martell <0> If you lose the battle: immediately move your current opponent to the bottom of one Influence Track of your choice. House Targaryen Ser Rhaegar Targaryen "The Last Dragon" <4> if your opponent initiated this battle: Gain +1 Combat Strength and a Fortress Icon. If you initiated this battle: Lose -1 Combat Strength and gain +1 Sword Icon. Hand of the King, Lord Jon Connington <3> If Rhaegar is in hand: Gain + 1 Combat Strength and +1 sword Icon. If Rhaegar is discarded: lose -2 Combat Strength, but gain +1 Fortress Icon. Ser Barristan Selmy "The Bold" <2> 2 Sword Icons. If the final calculated Combat Strength values of this battle are tied: you win the tie irrespective of the fiefdom track standings. Master-at-arms, Ser Willem Darry <2> If you win the Combat: you may upgrade one of your footmen in the embattled area into a Knight. Ser Jonothor Darry <1> Fortress Icon. Sword Icon. Master of Whispers, Lord Varys "The Spider" <1> Discard a Power Token to immediately downgrade or replace any one of your opponent’s unactivated Order Tokens on the map. (You may not replace the March Order used to initiate this battle) King Aerys II Targaryen "The Mad" <0> Both you and your currently embattled opponent's army gain +2 Skull Icons for the battle. If you immediately discard one power token when this effect activates: your opponent loses their skull bonus. Rebel Army House Arryn Lord Yohn Royce "Bronze Yohn" <4> Sword Icon. Fortress Icon. Gain +1 Combat Strength if this card was used defend an Arryn controlled Territory. Lord Jon Arryn <3> If you win the battle: Immediately gain 2 Power Tokens. Ser Vardis Egen <2> If your opponent's house card has a higher Combat Strength: Gain +1 Combat Strength and +1 Sword Icon. Ser Denys Arryn "Darling of the Vale" <2> If you own more Power Tokens than your opponent: Gain +1 Sword Icon and +1 Fortress Icon. Ser Lyn Corbray <1> Fortress Icon. Petyr Baelish "Littlefinger" <1> You may choose to discard 3 Power Tokens to exchange places on the King’s Court track with your current opponent. If you choose not to use this effect: Gain +1 Fortress Icon. Lysa Tully "Lady of the Vale" <0> If you lose this combat: reduce your standing on the King's Court Track by the Combat Strength listed on your opponent’s House Card. You may then gain an equal amount of Power Tokens. House Stark Lord Eddard Stark <4> If you are attacking and win this combat: you may place a standard support or defense token in this newly conquered territory. (Rules permitting) When embattled within a Dornish controlled territory: Gain +1 Combat Strength. Lord Roose Bolton <3> If Eddard Stark remains in your House Card hand: Lose -2 Combat Strength and gain +1 fortress Icon. If Eddard Stark is discarded from your hand: Gain +1 Combat Strength and +1 Sword Icon. Lord Willam Dustin <2> All Stark Horseman (Including supporting Stark Horsemen) units gain +1 Combat strength for the battle. Theo Wull "Buckets" <2> Sword Icon. Martyn Cassel <1> 2 Fortress Icons. Ser Mark Ryswell <1> If your rank on the fiefdom track is higher than your opponent: Gain +1 Combat Strength, +1 Sword Icon, and +1 Fortress Icon. Lord Howland Reed <0> If you lose this combat: You may look through your opponent's house card hand and discard 1 card of your choice. House Baratheon Robert Baratheon <4> If your opponent holds a higher position on the Iron Throne Track: Gain +2 Combat Strength and +1 Sword Icon. If you hold a higher position on the Iron Throne Track: Lose -2 Combat Strength but gain +1 Fortress Icon. "Silveraxe" Fell <3> Immediately destroy one attacking or defending enemy Knight Unit. If a Knight unit was defeated in this way: reduce your combat strength by -1. Donal Noye <2> Sword Icon. If you hold the topmost rank on the Fiefdom Track: Gain +1 Combat Strength and +1 Sword Icon. Lord Grandison <2> Sword Icon. Fortress Icon. Lord Stannis Baratheon <1> Fortress Icon. If defeated in combat while defending a castle or stronghold: the attacker may not capture the embattled area as long as at least one Baratheon unit survives. (Baratheon units do not rout, nor retreat, after the engagement) Lord Cafferen <1> Immediately gain +1 Combat Strength for each Sword Icon on your opponents House Card. Davos the Smuggler <0> All Baratheon support orders placed on ocean tiles this round may affect combat on land. The first group of ships that support in this way provide +1 Combat Strength for the battle.
  9. King_Balrog

    Craving a new Expansion

    fan created content is the way to go for you bud. I wouldn't expect further updates from FFG unless they are waiting on the next book to release in 2020.
  10. To my knowledge: only Fenn Signis and Gideon Argus have character write ups from the Fantasy Flight staff though the information provided is minimal. Many folks in the forums have made character backstories to make up for the missing info. @Stompburger or even myself have thrown our hats into making the IA universe feel a little more "real/lived in".
  11. King_Balrog

    Post HotE Predictions

    ^Every 15 minutes that you check to see if there is a new IA update..
  12. Just re-watched rogue one last night and Krennic doesn't suck that hard. He seems to be the only sane man in the room when surrounded by his fellows (at least twice in the movie he is the driving force for retaliation against rebel attacks), is frustrated that he doesn't receive due recognition for his efforts by Vader/Tarkin- (pet the dog already), and is unafraid to face his foes head on- ultimately leading to his death via death star.
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