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Sharkey1337

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  1. Thanks
    Sharkey1337 got a reaction from pjelstrup in Cooperative Variant Rules for All Scenarios   
    Enjoy the cooperative "New California" scenario and wish the rest of the game was cooperative? Follow these rules to adapt every scenario!

    Setup

    1. Choose a scenario, set up as described on the card.
    2. As a team, pick your faction to support. This faction is now referred to as the "survivor faction". Exception: New California
    3. Players do not draw agenda cards; influence is not used to win the game. Additionally, all of the agenda cards are used to create the agenda deck for this scenario, regardless of player count.
    4. Optional Difficulty Scaling: Finding your experience too easy? Try this scaling variant to increase opposing faction activations by removing your faction’s activating cards from the agenda deck. Refer to the bottom of the card symbols, not top.

    •  1 Player: Remove the 4-player survivor-faction agenda card from the agenda deck.
    • 2 Players: Remove the 4- and 3-player survivor-faction agenda cards from the agenda deck.
    • 3 Players: Remove the 4-, 3-, and 2-player survivor-faction agenda cards from the agenda deck.
    • 4 Players: Remove all survivor-faction agenda cards from the agenda deck.

    5. Players place their character figures on any space of the Crossroads tile. Players can share the same space as others.

    General Rules

    1. Victory: Your faction token reaches the final space of the power track. 
    2. Loss: The opposing faction token reaches the final space of the power track.
    3. Killed: If killed, advance the opposing faction token by 1 space.
    4. End of the Round: Advance only the opposing faction token by 1 space when the final agenda card is drawn.
    5. Agendas: When a survivor would gain an agenda card, do not draw an agenda card. Instead, move the opposing faction back by 1 space. 
    6. Survivor-Faction Activations: If any survivor-faction tokens would activate via an agenda card, follow these rules. Exception: Far Harbor (refer to scenario card only)

    • Move the token toward the nearest opposing faction token on the map.
    • If a faction token is able to attack an opposing faction token, a fight ensues between them.
    • A faction token’s attack value is equal to its level. Increase by 1 if it has a ranged ability and its opponent token doesn’t. Increase by 1 if it has the radioactive ability.
    • A faction token’s defense value is equal to its level. Increase by 1 if it has an armor ability.
    • If a faction token’s attack meets or exceeds its opponent token’s defense, the opposing token is defeated and removed from the board.
    • If both tokens would be defeated, remove only the token that wasn’t activated by the drawn agenda card.
    • If neither token would be defeated, remove both tokens from the board.
    • At the end of the survivor-faction’s activation, place one survivor-faction token on its HQ space (refer to scenario variants below for HQ locations).

    7. Opposing Faction Activations: Opposing faction tokens will move toward the nearest survivor or survivor-faction token, with survivors taking priority in a tie decision. After this enemy type activates, advance the opposing faction’s power token 1 space. Then, place an opposing faction token on its faction’s HQ space if possible (refer to scenario variants below for HQ locations). Exceptions:

    • New California: Follow the scenario card’s written rules instead.
    • Far Harbor: Only advance the opposing faction’s power token 1 space after activation, follow the additional scenario card’s rules regarding the factions. 

    Scenario Variants

    1. Rise of the Master
    a. Star HQ: Lost Hills Bunker
    b. Shield HQ: The Cathedral
    c.  Shield Faction: For quest #170, only the Shield token closest to The Hub will move toward it, the rest will move toward Star tokens. In addition, a survivor can escort the token, treating spaces as difficult terrain when moving with it.

    2. New California
    a. Follow the scenario card’s written rules, but follow General Rule #5 as described above regarding Agendas.
    b. 1-Player Easier Variant: decrease the X-value of the power track by 1
    i. X=1
    ii. X=2
    iii. X=3

    3. The Capital Wasteland
    a. Star HQ: The Tower
    b. Shield HQ: Project Purity

    4. The Pitt
    a. Star HQ: The Mill
    b. Shield HQ: Haven

    5. The Commonwealth
    a. Star HQ: The Railroad
    b. Shield HQ: C.I.T. Ruins

    6. Far Harbor
    a. Follow the scenario card’s written rules, but advance the opposing faction’s power token 1 space after its activation card is drawn. When the agenda deck is exhausted, advance only the opposing faction’s power token 1 space.
     
    Thoughts?
  2. Like
    Sharkey1337 got a reaction from Darth Keyes in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  3. Like
    Sharkey1337 got a reaction from MatsuRobun in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  4. Like
    Sharkey1337 got a reaction from Frank56 in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  5. Like
    Sharkey1337 got a reaction from angelman2 in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  6. Like
    Sharkey1337 got a reaction from maddwarfer in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  7. Like
    Sharkey1337 got a reaction from Pollux85 in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  8. Like
    Sharkey1337 got a reaction from diamo in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  9. Like
    Sharkey1337 got a reaction from General_Grievous in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  10. Like
    Sharkey1337 got a reaction from Strawhat in AMA with Andrew Navaro   
    I know you’ve said FFG has no current plans for more physical Imperial Assault content, but what about a Republic Assault game that covers the Clone Wars? ;D
    I would personally love to see it use an app much like Journeys in Middle Earth, which was done very well!
     
  11. Like
    Sharkey1337 got a reaction from The Cocky Rooster in Future Playable Characters Wishlist   
    Now that we know who's playable in the core box from the Adepticon demo (Han, Lando, Fett, Aphra, Jyn, Bossk, IG-88, Ketsu), who would you love to see in an inevitable FFG expansion? Here's my list of 8, made up largely of characters who are currently confirmed as crew members already in the base game (if used to play as then you'd remove their relevant cards from the decks):

    1) Zuckuss/4-Lom: Zuckuss would be the main character while 4-LOM would be a starting crew member as these two are pretty inseparable. Zuckuss' ship Mist Hunter would be a new upgrade option for the starter G-1A ship. Zuckuss isn't going to have great character stats (probably just a single skill), which is made up for by the fact that his starter ship is upgradeable and he begins with a crew member.

    2) Dengar: While he's confirmed as an encounter card in Outer Rim, it's unconfirmed if he's a possible crew member to recruit, so unknown what his abilities would be. His addition would bring the Jumpmaster 5000 ship to the game, upgradeable into Punishing One.

    3) Greedo: confirmed as a possible crew member, unique skill would be to add 1 hit in ground combat. Never really has had a unique ship to himself (the Manka Hunter never flew), probably wouldn't add a new ship to the game.

    4) Aurra Sing: unconfirmed if she's in Outer Rim at all, so unknown what possible skill she could have aside from being focused around combat. Most likely wouldn't add a new ship either as her blockade runner is probably too big to consider, haha.

    5) Hera Syndulla: confirmed as a possible crew member, unique skill would match her ability to gain free movement based on a tech check. Starting skills would be Piloting and Tech, upgrading her would give a 2nd Piloting skill (allows Focus rolls to count in Piloting tests). Definitely starts out with negative Imperial status, possibly positive Rebel status. Would obviously add the VCX-100 ship, upgrading into the Ghost. Would also add Chopper to the game as a possible crew member if he already isn't one, no other Specters though.

    6) Hondo Onaka: confirmed as a possible crew member, innate ability to gain 2,000 more credits on cargo missions. Only skill is Influence however to balance this out. Probably won't add a new ship to the game as he no longer has his pirate saucer by this time.

    7) Tobias Beckett: unconfirmed if he's even in Outer Rim, but he's a proper scoundrel to add. Most likely specialize in Stealth and Influence. Wouldn't add a new ship to the game as he's not known to have a unique one.

    😎 Enfys Nest: unconfirmed if she's in Outer Rim, but a proper pirate figure from Solo movie. Skill would definitely include Tactics, start with negative Syndicate status. Wouldn't add a new ship to the game as her gang used a carrier of some kind for their swoop bikes.

    Those are just mine, what about everyone else?
  12. Like
    Sharkey1337 reacted to TheSpitfired in Future Playable Characters Wishlist   
    I think you're right about a Mandalorian expansion if there are going to be expansions. OMG Yes to Talon Karde and Mara Jade, if only!
    The Outrider has a one second cameo in A New Hope, that's canon enough for me!  
  13. Like
    Sharkey1337 got a reaction from TheSpitfired in Future Playable Characters Wishlist   
    There’s a very good chance the first expansion is heavily influenced by The Mandalorian if they have current access to the show’s materials, otherwise maybe a 2nd expansion would be based on it if the game does well enough.
  14. Like
    Sharkey1337 reacted to TheSpitfired in Future Playable Characters Wishlist   
    Dash Rendar and Prince Xizor's Black Sun!
    With most of the main "Fringe" characters already in the game I'm not sure what direction they could go if they were planning an expansion. The only thing that comes to mind would be characters that are more heavily involved with the Rebels/Imperials. Kallus, Kanan Jarrus, Sabine Wren all come to mind, provided that they are not already in the game. Maybe Cad Bane if he was still alive? It's a hard call.
    Otherwise as you alluded, converting characters with encounters/crew abilities into playable characters and then adding more crew encounters. I just don't see any expansion being more than a "more stuff" expansion if they even can plan one with this game. Now that might not be a bad thing, but I think it will be a long time before we hear of it.
  15. Like
    Sharkey1337 reacted to BountyHunterH in Future Playable Characters Wishlist   
    For some of us old timers (or just fans of older books) I would like to see Talon Karde as playable with Mara Jade as crew.  
  16. Like
    Sharkey1337 reacted to Karneck in Video of Star Wars Outer Rim Demo   
    There are 4 double sided starter ship cards. You just flip it to the side of the ship you wish to start with.
  17. Like
    Sharkey1337 got a reaction from QuarrenKing in Wave 12 Wishlist   
    Ha, that is a fair point after all! Kallus could actually be an interesting two character pack, one Imperial Version and one Rebel Version.
    Imperial player could gain him automatically with his Agenda Set, however Rebel players could essentially remove his Imperial version from the game by completing and winning his Green mission, gaining his Rebel version! =D
     
    OR if the Imperial player loses Kallus’ Agenda mission then the Rebels gain him as an ally.
    Another option could still have a Green mission packed in, however only one of the missions can be included in a campaign. If the Imperial player picks his Agenda set then his Green mission won’t be included in the side quest deck. If the Imperial player doesn’t choose to use his Agenda set then his Green mission may be included for the Rebels for that campaign then.
  18. Like
    Sharkey1337 reacted to SoundsGouda in New California Still "On The Boat"?   
    My FLGS was finally able to get it in stock this week. If you haven't checked with them recently, they may be able to get it for you now/soon.
    Cheers!
  19. Like
    Sharkey1337 reacted to Otakuon in New California Still "On The Boat"?   
    Exactly, they could have just said "Available now exclusively at GameStop, available at your local FLGS later this year".
  20. Like
    Sharkey1337 got a reaction from Otakuon in New California Still "On The Boat"?   
    Agreed, I see their news post as 10/25 being the official release date but there was no mention of Gamestop’s exclusivity other than GS’s item page.
  21. Like
    Sharkey1337 reacted to Otakuon in New California Still "On The Boat"?   
    Hum...I noticed that MM has had it listed as "New Arrival" for at least a week or two now.  Not sure if that means they actually have it or if they jumped the gun.  Still, very odd situation.  Wish Asmodee/FFG would be more transparent with this stuff as it just causes customer confusion.
  22. Like
    Sharkey1337 got a reaction from Slash Macbain in coop ... what are we missing?   
    You only draw the agenda cards for enemy activation at the end of a round, not each player's turn.
  23. Like
    Sharkey1337 reacted to Almeric in Questions: New California and the Playmat   
    Ooo great!  That will be fun!
    I was looking at your co-op play rules, and it's got me thinking about all sorts of house modifications to the game...not the least of which is that it would be nice to finish each scenario rather than stopping whenever one player gets enough points.
    First thought off the top of my head:  Agenda cards can be exchanged at any time for their value in caps.
  24. Like
    Sharkey1337 got a reaction from jbudd in Wave 12 Wishlist   
    Ha, that is a fair point after all! Kallus could actually be an interesting two character pack, one Imperial Version and one Rebel Version.
    Imperial player could gain him automatically with his Agenda Set, however Rebel players could essentially remove his Imperial version from the game by completing and winning his Green mission, gaining his Rebel version! =D
     
    OR if the Imperial player loses Kallus’ Agenda mission then the Rebels gain him as an ally.
    Another option could still have a Green mission packed in, however only one of the missions can be included in a campaign. If the Imperial player picks his Agenda set then his Green mission won’t be included in the side quest deck. If the Imperial player doesn’t choose to use his Agenda set then his Green mission may be included for the Rebels for that campaign then.
  25. Like
    Sharkey1337 got a reaction from Spidey NZ in Wave 12 Wishlist   
    Ha, that is a fair point after all! Kallus could actually be an interesting two character pack, one Imperial Version and one Rebel Version.
    Imperial player could gain him automatically with his Agenda Set, however Rebel players could essentially remove his Imperial version from the game by completing and winning his Green mission, gaining his Rebel version! =D
     
    OR if the Imperial player loses Kallus’ Agenda mission then the Rebels gain him as an ally.
    Another option could still have a Green mission packed in, however only one of the missions can be included in a campaign. If the Imperial player picks his Agenda set then his Green mission won’t be included in the side quest deck. If the Imperial player doesn’t choose to use his Agenda set then his Green mission may be included for the Rebels for that campaign then.
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