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Swordbreaker

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  1. Like
    Swordbreaker got a reaction from kaosoe in Long term game, full talent sheet?   
    Sturn is correct. The pyramid sheet is only as big as it is because of page space. The only limit is how many talents exist in your game, which can be unlimited if you have the imagination to create unlimited talents.
  2. Like
    Swordbreaker got a reaction from Jedifish in Old West/Gunslinger   
    Here's the conversion I was talking about: https://community.fantasyflightgames.com/topic/87102-fistful-of-dice-edge-of-the-union-rpg/
  3. Like
    Swordbreaker got a reaction from Jedifish in Old West/Gunslinger   
    There was an old conversion for Edge of the Empire set in the Old West (I think it was called Edge of the Union; you can search the Edge of the Empire forums for it), and seeing as the rules are almost 1=1, it should provide some ideas on how to build a Genesys campaign.
    Gunslinger is a pretty easy build though. Rapid Reactions + Quick Draw + Quick Strike is basically all you need for a gunslinger. Throw in Dual Wielder, Fan the Hammer and Forgot to Count for some added flavor. The Star Wars Gunslinger specialization incorporated a few talents that you could consider adding back to the game; Sorry About the Mess (which reduced the critical rating of your weapon against targets that have not acted in the encounter, similar to Quick Strike), Lethal Blows (which increases critical injury results), Improved Quick Draw (for dual pistols), and Spitfire (which allowed hitting multiple targets when attacking with two weapons).
  4. Like
    Swordbreaker got a reaction from GnosisNoise in EPB's new spells and Terrinoth's new skills   
    There's no "official" word, per se, but Sam Stewart did talk a bit about it on The Forge podcast (episode 13). First of all, they didn't necessarily design the EPG with RoT in mind. I'm pretty sure he said it should be perfectly fine if Runes got Predict and Verse got Mask.
  5. Like
    Swordbreaker got a reaction from Armoks in EPB's new spells and Terrinoth's new skills   
    There's no "official" word, per se, but Sam Stewart did talk a bit about it on The Forge podcast (episode 13). First of all, they didn't necessarily design the EPG with RoT in mind. I'm pretty sure he said it should be perfectly fine if Runes got Predict and Verse got Mask.
  6. Like
    Swordbreaker got a reaction from emsquared in Old West/Gunslinger   
    There was an old conversion for Edge of the Empire set in the Old West (I think it was called Edge of the Union; you can search the Edge of the Empire forums for it), and seeing as the rules are almost 1=1, it should provide some ideas on how to build a Genesys campaign.
    Gunslinger is a pretty easy build though. Rapid Reactions + Quick Draw + Quick Strike is basically all you need for a gunslinger. Throw in Dual Wielder, Fan the Hammer and Forgot to Count for some added flavor. The Star Wars Gunslinger specialization incorporated a few talents that you could consider adding back to the game; Sorry About the Mess (which reduced the critical rating of your weapon against targets that have not acted in the encounter, similar to Quick Strike), Lethal Blows (which increases critical injury results), Improved Quick Draw (for dual pistols), and Spitfire (which allowed hitting multiple targets when attacking with two weapons).
  7. Like
    Swordbreaker got a reaction from horus75222 in Hmm. Yay?   
    As someone who has no horse in this race and has very little emotional attachment to the Terrinoth universe, the art they've used for their products prior to this point (such as in the Genesys book) strikes me as incredibly generic fantasy art. Not artistically bad (the artists they contract all [mostly] do excellent work), but the designs and imagery is very bland, as in, it could be from something from Lord of the Rings or maybe Warcraft or maybe Dungeons and Dragons or maybe something else.
    It just seems like, with this new style, someone is trying to give Terrinoth a newer, more identifiable style, for better or worse.
  8. Like
    Swordbreaker got a reaction from allenkwest in Hmm. Yay?   
    As someone who has no horse in this race and has very little emotional attachment to the Terrinoth universe, the art they've used for their products prior to this point (such as in the Genesys book) strikes me as incredibly generic fantasy art. Not artistically bad (the artists they contract all [mostly] do excellent work), but the designs and imagery is very bland, as in, it could be from something from Lord of the Rings or maybe Warcraft or maybe Dungeons and Dragons or maybe something else.
    It just seems like, with this new style, someone is trying to give Terrinoth a newer, more identifiable style, for better or worse.
  9. Like
    Swordbreaker got a reaction from ClassicalMoser in Hmm. Yay?   
    As someone who has no horse in this race and has very little emotional attachment to the Terrinoth universe, the art they've used for their products prior to this point (such as in the Genesys book) strikes me as incredibly generic fantasy art. Not artistically bad (the artists they contract all [mostly] do excellent work), but the designs and imagery is very bland, as in, it could be from something from Lord of the Rings or maybe Warcraft or maybe Dungeons and Dragons or maybe something else.
    It just seems like, with this new style, someone is trying to give Terrinoth a newer, more identifiable style, for better or worse.
  10. Like
    Swordbreaker got a reaction from Watercolour Dragon in Hmm. Yay?   
    I can only speak for myself, but if I were to make that kind of investment into something, I would be worried more about the quality of the game mechanics, the durability of the cards and miniatures themselves, the quality of the campaign design, etc. Again, that art would not be a deal-breaker.
  11. Sad
    Swordbreaker got a reaction from Tubb in Hmm. Yay?   
    I mean, sure it's not super realistic, but it looks okay to me, and is identifiable. I play Final Fantasy games, so I have a high-threshold for ridiculous weapons. It just looks stylistic to me, and wouldn't by itself be a deal-breaker.
  12. Thanks
    Swordbreaker got a reaction from Mr. LeeOC in Hmm. Yay?   
    I mean, sure it's not super realistic, but it looks okay to me, and is identifiable. I play Final Fantasy games, so I have a high-threshold for ridiculous weapons. It just looks stylistic to me, and wouldn't by itself be a deal-breaker.
  13. Confused
    Swordbreaker got a reaction from twincast in Hmm. Yay?   
    As someone who has no horse in this race and has very little emotional attachment to the Terrinoth universe, the art they've used for their products prior to this point (such as in the Genesys book) strikes me as incredibly generic fantasy art. Not artistically bad (the artists they contract all [mostly] do excellent work), but the designs and imagery is very bland, as in, it could be from something from Lord of the Rings or maybe Warcraft or maybe Dungeons and Dragons or maybe something else.
    It just seems like, with this new style, someone is trying to give Terrinoth a newer, more identifiable style, for better or worse.
  14. Like
    Swordbreaker got a reaction from Inksplat in Hmm. Yay?   
    As someone who has no horse in this race and has very little emotional attachment to the Terrinoth universe, the art they've used for their products prior to this point (such as in the Genesys book) strikes me as incredibly generic fantasy art. Not artistically bad (the artists they contract all [mostly] do excellent work), but the designs and imagery is very bland, as in, it could be from something from Lord of the Rings or maybe Warcraft or maybe Dungeons and Dragons or maybe something else.
    It just seems like, with this new style, someone is trying to give Terrinoth a newer, more identifiable style, for better or worse.
  15. Like
    Swordbreaker got a reaction from MisterCram in Keyforge - Poisonous Species Feature   
    Typically, if the book says they 'suffer wounds', it ignores soak. If the book says they take or suffer damage, it does not ignore soak.
  16. Like
    Swordbreaker got a reaction from SavageBob in Templar and Smiting   
    I would suggest making it a talent, possibly having Templar as a prerequisite, that gives him a unique Augment additional effect that he can cast on himself or others. I would personally keep it simple and just add the Holy/Unholy effect from the attack spell to the target's melee attacks. Perhaps have an improved version that can add the Burn effect (to undead/demonic targets only, perhaps), but reducing critical rating is already covered with the Wraithbane talent.
  17. Like
    Swordbreaker got a reaction from HaphazardNinja in Templar and Smiting   
    I would suggest making it a talent, possibly having Templar as a prerequisite, that gives him a unique Augment additional effect that he can cast on himself or others. I would personally keep it simple and just add the Holy/Unholy effect from the attack spell to the target's melee attacks. Perhaps have an improved version that can add the Burn effect (to undead/demonic targets only, perhaps), but reducing critical rating is already covered with the Wraithbane talent.
  18. Like
    Swordbreaker got a reaction from SavageBob in Rhetoric   
    Have you tried the social encounter rules from Genesys?
  19. Like
    Swordbreaker got a reaction from StriderZessei in Warriors rejoice   
    Probably so the spec can still be a general archetype. By naming it Teräs Käsi Adept, it pigeonholes it into specific practitioners of that fighting style. By naming it Steel Hand Adept, it at least allows players to adapt it to any Force-sensitive hand-to-hand fighter that they want.
  20. Like
    Swordbreaker got a reaction from GnosisNoise in Difficulty to activate a Runehbound shard?   
    It defaults to a maneuver to use (RoT p. 118). Checks are actions by default, so no difficulty to use a runebound shard normally. However, looking at them individually (at least the ones in the book), they either require an action, or are paired with an action (the weaponized runes, like the arcane bolt rune, require a maneuver to activate and an action to use as a weapon).
  21. Like
    Swordbreaker got a reaction from HaphazardNinja in Spellcasting in Terrinoth   
    You should check out the Expanded Player's Guide, which adds three more spell types (Mask [illusions], Predict, and Transform). It also covers teleporting.
    Utility should be reserved for simple utilities, like DnD's mage hand, light, etc. It should theoretically replicate the effects of a number of simple tools, but nothing overly complicated. Alarm could also be utility, provided it has a rather simple application.
  22. Like
    Swordbreaker got a reaction from Sturn in Buying and Selling: Refusing the Deal.   
    A thing that can be done is remember that most sellers have a minimum they are willing to sell an item for, and most buyers have a finite budget they are willing to spend. Realistically, a Negotiation check should never push either characters beyond these limits, except maybe in the realm of Triumph/Despair. So if you have an item worth 450, want to sell it for 900, and have a buyer who wants to spend no more 800, then the Negotiation check is to determine a compromise somewhere in that range, not to force the seller to sell for 45, or for the buyer to pay 10,000.
  23. Like
    Swordbreaker got a reaction from Bren Silet in Buying and Selling: Refusing the Deal.   
    A thing that can be done is remember that most sellers have a minimum they are willing to sell an item for, and most buyers have a finite budget they are willing to spend. Realistically, a Negotiation check should never push either characters beyond these limits, except maybe in the realm of Triumph/Despair. So if you have an item worth 450, want to sell it for 900, and have a buyer who wants to spend no more 800, then the Negotiation check is to determine a compromise somewhere in that range, not to force the seller to sell for 45, or for the buyer to pay 10,000.
  24. Like
    Swordbreaker got a reaction from GM Hooly in [THE FORGE PODCAST]: Questions for our KeyForge: Secrets of the Crucible Review + Q&A   
    I guess it's probably too late to ask questions, huh? Couldn't think of any until now, but I'll throw a few out anyway:
    First, how long does the disorient effect of Distraction last? Second, if someone was to port some of the talents that cost A/Ember into a different setting, like Terrinoth, what would be recommended to make up for the A/Ember cost?
  25. Like
    Swordbreaker got a reaction from KRKappel in Anything new?   
    Secrets of the Crucible, the Keyforge book, is the most recent book. An adversary deck bonus xpac thing for that book is shipping now. The only other news is that Edge Studios, which will be taking over Genesys development from FFG from here on out, will probably be doing a Twilight Imperium book next, and the possibility for more books in the Android and Terrinoth settings.
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