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Swordbreaker

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  1. Like
    Swordbreaker got a reaction from Vanahemir in Warriors rejoice   
    By the way, is Indomitable Will just Force Protection, but overall better? I'd have to see the long description, but it seems like Colossus is everything Protector needed to be.
  2. Like
    Swordbreaker got a reaction from Dayham in Forged in Battle's Environmental options VS. "Endless Vigil", "Savage Spirits", and "Stay on Target"   
    Forged in Battle includes charts for combat in various environments. Endless Vigil and Savage Spirits covers other skill checks in those environments, not specifically combat related. Stay on Target includes charts for vehicle combat in various environments.
  3. Like
    Swordbreaker got a reaction from Cantriped in Meets Instead of Exceeds Thresholds?   
    I don't see it making too big a difference. It is just one point, so raising everything by 1 should be fine. You could switch to the HP-like system and say anything less than 0 (at -1 or less) means a character becomes incapacitated, which is functionally the same as RAW, but easier to understand for most people.
  4. Like
    Swordbreaker got a reaction from Ghostofman in Forged in Battle's Environmental options VS. "Endless Vigil", "Savage Spirits", and "Stay on Target"   
    Forged in Battle includes charts for combat in various environments. Endless Vigil and Savage Spirits covers other skill checks in those environments, not specifically combat related. Stay on Target includes charts for vehicle combat in various environments.
  5. Like
    Swordbreaker got a reaction from shamp in So what's new with Genesys?   
    Chase rules applied to more than vehicles. You could have foot chases as well.
  6. Thanks
    Swordbreaker got a reaction from Whiz Canmaj in Forged in Battle's Environmental options VS. "Endless Vigil", "Savage Spirits", and "Stay on Target"   
    Forged in Battle includes charts for combat in various environments. Endless Vigil and Savage Spirits covers other skill checks in those environments, not specifically combat related. Stay on Target includes charts for vehicle combat in various environments.
  7. Like
    Swordbreaker got a reaction from HappyDaze in Genesys and Amber   
    I'm going to go out on a limb and say that taking a system that is specifically designed to not use dice or any other form of randomized element at all and a system that uses six different kinds of dice as the cornerstone of its design and trying to merge them together is going to be really, really counter-intuitive. You might as well design a brand new game system for all the effort put into it.
    It's one thing to adapt a setting to a new system, and it's quite another to smash two systems over.
  8. Like
    Swordbreaker got a reaction from ZorinIchiona in Verse and Rune Magic vs Arcana   
    According to page 118:
    So I think the answer is "Runes only."
  9. Like
    Swordbreaker got a reaction from ZorinIchiona in Verse and Rune Magic vs Arcana   
    Verse is pretty different from Arcana. It uses a different characteristic (Presence), has a different selection of magic actions available to it (p. 115), such as being the only magic skill that can't be used to attack, and the only other magic skill that can dispel. Likewise, it's the only magic skill that is used in talent actions (Encouraging Song and Dissonance). An argument can also be made that Verse can only work with musical instruments, and not other magic implements.
    As for Runes, it is heavily incorporated into the setting of Terrinoth. First, it requires a runebound shard, and cannot be used with any other magic implement. Second, the shards add extra effects unique to them. Finally, most shards have an activation effect separate from them being used as magic implements.
  10. Like
    Swordbreaker got a reaction from DarthDude in FAQ   
    Question: When a character is mounted as laid out in Realms of Terrinoth, does the character's and/or mount's silhouette change?
    Answer: The silhouette is the same as the mount’s value. A person on a horse is pretty much the size of a horse, and so on.
    Answered by Tim Huckelbery.
  11. Like
    Swordbreaker got a reaction from Tear44 in Genesys and Amber   
    I'm going to go out on a limb and say that taking a system that is specifically designed to not use dice or any other form of randomized element at all and a system that uses six different kinds of dice as the cornerstone of its design and trying to merge them together is going to be really, really counter-intuitive. You might as well design a brand new game system for all the effort put into it.
    It's one thing to adapt a setting to a new system, and it's quite another to smash two systems over.
  12. Thanks
    Swordbreaker got a reaction from hobbesque in Improving the Original Core Rulebook Specializations   
    There's a lot of talk about how the original 18 specializations can be underwhelming sometimes, compared to later specializations. It seems as the game progresses, the developers got more comfortable with making fancier talents, leaving the originals in the dust, so to speak. You can see the design mentality of the originals relied a lot on mostly passive, supportive talents and few active talents other than rerolls or the like.
    With each career book for Edge of the Empire released, 4/6 career books for each Age of Rebellion and Force and Destiny released, Dawn of Rebellion released, and the Genesys core rulebook released, here's a spec-by-spec of my thoughts on each of the original 18 and how they could be tweaked for better performance.
    Assassin: Overall, not actually that bad, as it does its work well enough. I kind of think having both Targeted Blow and Anatomy Lessons is redundant, but I can't think what to put in either of their places. Gadgeteer: Good as is, I think. Survivalist: Only 3 active incidental talents, which leaves 17 passive talents. Biggest changes I would make are to incorporate Trailblazer's  Cunning Snare into it; you could probably drop the third rank of Expert Tracker. Ambush wouldn't be out of place either thematically, but Stealth is not a career skill for Bounty Hunter or Survivalist. Doctor: The only thing missing is perhaps Medic's It's Not That Bad talent and Healer's Physician, but perfectly functional as is. Politico: Good as is. Scholar: Adding Researcher (Improved), Thorough Assessment, and/or Valuable Facts would be a good start; maybe not all three though. The lone rank of Codebreaker and Confidence both feel like filler to me, so dropping those for two of the above is a good place to start. Fringer: Sort of a grab bag of talents with very little focus, other than Astrogation which is an underutilized and often confusing skill. I would look at theming the spec around the Operating skill from Genesys. Other than Astrogation, Ship Captain and Pirate both cover what Fringer wants to be, but better. In other words: where to even start? Scout: Not terrible but underwhelming. Stalker feels the most out of place here, which I would switch with either Outdoorsman or Planet Mapper. Trader: Good as is. Bodyguard: Body Guard (Improved) and (Supreme) would be a good place to start. As a 'tank,' the only thing I'd like to see is a provocation talent of some sort. Marauder: I'd like to see it have Berserk (from Genesys) and maybe Force Adherent's Push Aside, but that kind of gives a solid specialization more tools than it already needs. Mercenary Soldier: Good as is. Pilot: Barrel Roll from Genesys. I'd merge the Dead to Rights talents into one (seems like filler to me) and place Barrel Roll where Dead to Rights (Improved) is now. Scoundrel: Seems like an odd halfway point between Charmer and Gunslinger. I feel like Advocate's Blackmail is the best tool you could give Scoundrel, and cut Hidden Storage entirely. Thief: More Stalker, less Hidden Storage and Shortcut. Maybe Pirate's Knows the Ropes. Mechanic: Overall good. Contraption feels out of place, so I'd swap it with Outlaw Tech's Known Schematic. Outlaw Tech: Swap Known Schematic with Mechanic's Contraption. The lone rank of Solid Repairs feels like filler, so maybe Eye for Detail? Slicer: On the one hand, good at what it does. On the other hand, it really doesn't do much else. Not really sure how one would improve it.
  13. Like
    Swordbreaker got a reaction from HirumaShigure in A Tiger Stalks His Prey Lore Discussion   
    Not to offend anybody personally, but why are there so many theories here that assume all roads lead back to the story AEG told with the Scorpion Coup followed by the Clan War? There's enough changes currently that they could do anything they at all, but there seems to be a consensus that it will all work back to where it was before.
  14. Like
    Swordbreaker got a reaction from jbudd in Re: Cancellation of Netrunner Card Game   
    FFG lost the use of Netrunner, which they licensed from Wizards of the Coast. FFG owns the Android setting, and they've already spoken about expanding on in other products, particularly with Genesys.
    https://www.fantasyflightgames.com/en/news/2018/6/8/android-magnum-opus/
  15. Haha
    Swordbreaker got a reaction from Endersai in How would you handle drug addiction?   
    Rehab.
  16. Like
    Swordbreaker got a reaction from The Cocky Rooster in Character/ NPC Inspiration   
  17. Like
    Swordbreaker got a reaction from The Cocky Rooster in Terrinoth adversary decks   
    https://www.fantasyflightgames.com/en/news/2018/6/26/friends-and-foes-1/
     
  18. Like
    Swordbreaker got a reaction from DarthHammer in KotOR Starships.   
    For the record, as I've played that game, there's no way that ship is 100m long. The developers (where the size came from) mixed up meters with feet.
  19. Like
    Swordbreaker got a reaction from The Grand Falloon in 'New' Official Map   
    I think the difference is: In one setting the weird things are deliberately written that way, drawn attention to, and given an explanation. In the other, the artist draws something that looks neat, not realizing it doesn't make any sense, and people are left trying to deal with it.
    Sure, there may be a workable explanation in-universe that can be used to justify the oopsies, but that's damage control. Ideally, we can do without the damage in the first place.
  20. Like
    Swordbreaker got a reaction from CGJackson in Magic & Genesys   
    I was personally hoping for a look at wards and seals.
  21. Like
    Swordbreaker got a reaction from rsdockery in How can I trust reviews?   
    It would boil down to how the game actually plays from a mechanical standpoint. Even if the situation and objectives change from box to box, as long as how situations and objectives are resolved remain consistent, you could probably trust reviews.
    You can compare it to RPGs in a way: different people may use the same system, but one group may play a group of noir vampire hunters, and another may like playing high fantasy, but the system remains the same so both groups can say that it works.
    So if one copy of Discover has you stranded in the mountains being hunted by sasquatch and another has you surviving on an island after a shipwreck, as long as the rules for foraging for supplies, setting camp, and whatever else remain consistent, you can assume the game works and reviews are trustworthy.
  22. Like
    Swordbreaker got a reaction from Lorne in Verse and Rune Magic vs Arcana   
    Verse is pretty different from Arcana. It uses a different characteristic (Presence), has a different selection of magic actions available to it (p. 115), such as being the only magic skill that can't be used to attack, and the only other magic skill that can dispel. Likewise, it's the only magic skill that is used in talent actions (Encouraging Song and Dissonance). An argument can also be made that Verse can only work with musical instruments, and not other magic implements.
    As for Runes, it is heavily incorporated into the setting of Terrinoth. First, it requires a runebound shard, and cannot be used with any other magic implement. Second, the shards add extra effects unique to them. Finally, most shards have an activation effect separate from them being used as magic implements.
  23. Like
    Swordbreaker got a reaction from Tom Cruise in Savage Genesys :)   
    Pretty much any setting can be used with Genesys. The pitfall I typically see is when people try to translate mechanics from one system to another (not just with Genesys, but with any two or more systems that are different).
  24. Haha
    Swordbreaker got a reaction from Jegergryte in Star Wars Resistance - new trailer   
    I've seen better, particularly when it comes to "anime inspired." Voltron: Legendary Defender really aced the "anime" look, successfully blending CG and 2D animation. Castlevania looks amazing, and many people think it is anime, despite being made by the same studio that did The Fairly OddParents and Adventure Time. Resistance, by contrast, looks worse than some of its western compatriots, such as the How to Train Your Dragon show (despite being a downgrade compared to the movies).
    So, if you're asking "why," that's why, personally.
  25. Haha
    Swordbreaker got a reaction from Jegergryte in Star Wars Resistance - new trailer   
    Ship designs are cool. The human character designs is a significant improvement over Rebels (where the humans looked like uncanny horrors that give Cthulhu nightmares) though the colors and lighting are jacked beyond all reason. Why does literally everything look like it's covered in gloss? There's something off about it. Those aliens don't look the best either; very humanized and generic looking.
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