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Yosh6314

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Everything posted by Yosh6314

  1. I use an old .50 cal ammo can to store and transport the fleet Im currently using, works pretty well really.
  2. Subbed, lets help him out fellas.
  3. I will second this for the exact same reasoning.
  4. Teaser: Something Bigger Its the Death star! At the end of each round, roll the Death star at your opponents fleet like a bowling ball simultaneously crushing their models as well as their dreams.
  5. Something Big isn't coming after all
  6. With out a doubt its a TRC90. Change my mind.
  7. https://docs.google.com/spreadsheets/d/1lzqP1NNs4xsv5tmhBsAuhD7r5-SX4DyJfqI3-dF9RAA/edit#gid=0 This has price comparisons of various UK retailers, hope it helps.
  8. Never played max squads and don't intend to as im not a fan of using more than a couple of named aces with my generics as there are too many abilities to keep track of.
  9. Still no alt art Shrimp but that Kuat sure is pretty.
  10. Somewhere around 200 Dreadnaught-class heavy cruisers now if only I could come up with a cool sword based name for them...
  11. Halo. Definitely Halo. Still hoping some good models from Spartan Games will show up on ebay to be used on Armada bases that doesn't end up going for way over my budget.
  12. SSD Of the ships I own it would be the pelta as its just so ugly and also doesn't seem to fit the play styles I enjoy.
  13. Happy Friday everyone, I noticed @Cubanboy didn't do a happy friday for whatever reason for today so in continuing the tradition this is this weeks question: What is your favorite ship configuration? MC75 Armored Cruiser (104) • Admiral Ackbar (38) • Walex Blissex (5) • Gunnery Team (7) • Electronic Countermeasures (7) • Leading Shots (4) • Quad Battery Turrets (5) • Aspiration (3) = 173 Points The above is how I build my favorite configuration of the MC75 with Walex to help with having only 2 defence tokens, QBTs to assure a blue to trigger Leading Shots even at long range and the natural black and blues in the front so its less likely to get boxed in by smaller craft. Also Ackbar as where dice are concerned, bigger fistfulls = more fun.
  14. I was thinking about this yesterday while playing some EaW. Some ability to remain at speed 0 while being able to rotate on its axis to keep the front arc with missiles spweing out on target would be required as being artillary ships they wouldn't want to be moving closer to the enemy after firing. As for firing and dealing damage I think some kind of target lock system would be required to make them not an easy to use auto win and the damage delayed until the start of the next round to impact the intended target to simulate ordnance in flight.
  15. So has anyone found a situation where cluster bombs is actually worth taking over ECM? Thread can't be derailed if it was never on the rails to begin with.
  16. I would definitely like to hear how this fleet does and also if you regret not taking ECMs instead or not.
  17. The perfect time for Admiral Nelson to rejoin the community would be just before this announcement.
  18. That is a very good point I hadn't considered.
  19. I am still a keen player of EaW as it was the game which caused Armada to catch my interest and become the only tabletop game I have ever become a player of other than the occasional Chess game. This being said I don't think I will personally feel like armada is ever finnished until it contains all the ships from that game and when they do finally stop supporting Armada I will hopefully be buying 3D ships from Mel of any FFG have missed, the only thing holding me back currently being lack of painting skills and limited disposable income.
  20. Wasnt it already decided on either SSD or lawn dart?
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