-
Content Count
4,933 -
Joined
-
Last visited
Reputation Activity
-
The Jabbawookie got a reaction from MandalorianMoose in Handling Squadrons Without Squadrons
I run into the same problem with Cluster Bombs as I do with QLT; Whenever I equip them to a ship or two, I sit back and go "Gee, they sure will regret choosing to attack that specific ship." If you give them all cluster bombs (assuming you picked mainly defensive retrofit ships), you've committed 15-20 points to a specialized defense. If they don't kill all of your CB-equipped ships, your 5 points did almost nothing (you could argue it deterred them, but they'll probably still hit what they most want to hit if it's worth putting a 5 point DR on.) I'd almost always rather have my fighter screen boosted by 15-20 points (which also boosts deployment.) Then there's Ackbar, MSU, Dual ISD and the like, who couldn't care less about cluster bombs. At least Valen and Ciena / Tycho and Shara will earn you points by killing their screen, or by being a persistent annoyance. If nothing else, RBD will always do something unless you took no hull damage (yay!) or went from full to zero hull in a single round (awww.)
-
The Jabbawookie got a reaction from ImperialCaptain2017 in Handling Squadrons Without Squadrons
Don’t forget that when wave 7 finally comes out, Imperials can do this:
ISD Kuat Refit:
- Leading Shots
-Flechette Torpedoes
-ECM
-Optional Boarding Troopers/Kallus/Avenger/QLT
I get the feeling squads aren’t going to be happy with that. (Or ships.) As for Rebels, the Profundity Expansion has an unknown card showing an unhappy-looking TIE fighter...
-
The Jabbawookie reacted to PT106 in Handling Squadrons Without Squadrons
Unless accuracied or Avengered (and spending racks while knowing that there are no accuracies in a roll is usually not a best decision).
-
The Jabbawookie reacted to Vergilius in Handling Squadrons Without Squadrons
The only Imperial ship I can think of is the Arquittens. Some kind of MSU swarm with long range Arquittens fire that otherwise just needs CB to help them stay clear of squads, plus your own light squadron screen that can finish/bludgeon out a squadron attack. So you've basically got one build on the Imperial side in which they work.
-
The Jabbawookie got a reaction from Megatronrex in Rebels Season 4
The cure can be worse than the disease, you know. I'm now certain Helicopter Lightsaber Boarding Troopers will be included in the Commander Binks Expansion Pack. Coming "soon" to a FLGS near you.
-
The Jabbawookie reacted to PT106 in Handling Squadrons Without Squadrons
This is actually true, however the way to mitigate it is to add that extra protection to your flagship/ship you are least prepared to lose - this way you're changing the attack target priority just by including the card (At least that's what i do in my QLT builds). The main problem with Cluster Bombs (in my mind) is that it's using defence retrofit slot and therefore is hard to justify on ships without dual def retrofits (i.e. Rebel MC80s)
-
The Jabbawookie reacted to Vergilius in Handling Squadrons Without Squadrons
If you've committed 15-20 points to specialized defense, you've also committed 160 bucks to acquiring Cluster Bombs, which may be the bigger problem.
I'm also not sure 15-20 points is exactly what one wants in the end. That seems to be the route of trying to get CB to do almost all the work by covering everything with them. The one time that I've run them, the MC30 was the only ship that had a defensive retrofit. And if you've already got flak, Toryn, and A-wings, and you're strapped for points, the 5 points you add actually does turn out cost-effective, since you bump into two problems: you need 2 squads for deployment and no squad costs 5 points. They are more of an "around the edge" upgrade with respect to the rest of your plan. And also, if that's a ship you can reliably keep alive, they also become 5 points in squadrons that your opponent cannot bag simply by winning the squadron game.
On Ackbar, MSU, and Dual ISD not caring about CB, we can come up with a list for nearly every upgrade in the game that simply doesn't care about that upgrade. I'd agree that 15-20 points starts looking iffy, but for 5 or 10 points, part of building well is recognizing that some build out there simply won't care about some upgrade that you have. The trick in building is to find ways to keep that number down to a minimum. And it isn't CB OR Valen/Ciena/Tycho/Shara, it is CB AND Valen/Ciena/Tycho/Shara/something else. The OR question is precisely where people go wrong in thinking about CB.
-
The Jabbawookie reacted to Drasnighta in Rebels Season 4
That would mean getting something new For Armada
Problem. Freaking. Solved.
-
The Jabbawookie reacted to Megatronrex in Rebels Season 4
Now you've gone and done it. You've all but insured that we will now see helicopter lightsaber boarding Troopers in an episode. And then we'll have to have them in Armada.
-
The Jabbawookie got a reaction from thestag in Rebels Season 4
I watched it, and I learned helicopter lightsabers are canon now. Still trying to recover from that. In fairness, there’s stuff to like about it. Thrawn, Kallus, sweet fighter paint jobs, etc. I do miss TCW, though.
-
The Jabbawookie got a reaction from ImperialCaptain2017 in Rebels Season 4
Nobody would ever insure Rebels-era Arquitens anyway... they die when someone sneezes at them.
-
The Jabbawookie reacted to Ginkapo in Orions hunting party
Àlways trial with Konstantine. Then you find out what you need.
-
The Jabbawookie reacted to Ardaedhel in Skilled First Officer - Strange Question
Lol, me too.
Fixed mine.
-
The Jabbawookie reacted to Ginkapo in Skilled First Officer - Strange Question
Instance #3 Achieving Armada Zen and freaking out your opponent to the point where they concede before a dice is rolled.
-
The Jabbawookie got a reaction from GhostofNobodyInParticular in Rebels Season 4
Nobody would ever insure Rebels-era Arquitens anyway... they die when someone sneezes at them.
-
The Jabbawookie got a reaction from ManInTheBox in Handling Squadrons Without Squadrons
Don’t worry, they’ll be out “soon.”
-
The Jabbawookie reacted to Drasnighta in Rebels Season 4
As I said, Sanity and Hope for the Future are, basically, irrelevant.
But considering everyone who performs the trick is dead, well. I doubt we'll see it again.
-
The Jabbawookie got a reaction from thestag in Rebels Season 4
Nobody would ever insure Rebels-era Arquitens anyway... they die when someone sneezes at them.
-
-
The Jabbawookie reacted to moodswing5537 in Just something I found interesting
Oh, I'm not surprised at all. Everything else is trying to kill you there, why not the rocks too?
-
The Jabbawookie reacted to IronNerd in Handling Squadrons Without Squadrons
Oh I haven't forgotten. Every time I build a fleet I salivate at the other two ISD options, just to realize I can't have them yet... Being able to NOT pay for the flexibility that a higher squadron value provides is something I desperately want.
-
The Jabbawookie reacted to Dr alex in Nerf me
I’m hoping the rebel squadrons III pack includes the ewok with a hang glider, that rock has got to be worth two black dice and bomber.
-
-
The Jabbawookie reacted to Coldhands in Orions hunting party
Well, the list won't be impressive, so I needed an impressive title. I wanted to create a list with some of the least used ships and squads (okay, gladiator is common, but not without any title). I like the gladiator, most of you do too. Hits hard, can take 1-2 punch as well. And, a quite basic version comes into play for just 65 points. Without Demolisher, its harder to utilise them, so I created the rest of the fleet to cure this:
Faction: Galactic Empire
Points: 398/400
Commander: Admiral Konstantine
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 65 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 65 total ship cost
Quasar Fire I-class Cruiser-Carrier (54 points)
- Squall ( 3 points)
- Flight Controllers ( 6 points)
- Phylon Q7 Tractor Beams ( 6 points)
= 69 total ship cost
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Projection Experts ( 6 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Targeting Scrambler ( 5 points)
- G-8 Experiemental Projector ( 8 points)
= 141 total ship cost
1 Valen Rudor ( 13 points)
3 YV-666s ( 45 points)
Basically, apart from the large ships, the rest can be pinned down by Orion(the 'dictor), then he can unleash his two hounds(the glads). I think the hardest part is to have the glads in black range till they get activated. But you don't have to care about range if your victim cannot move(much). Minimal squadron cover, wanted as much firepower as possible with as much hull as possible(I know, Squall+3YV=3 defender, lot less pain to handle, more speed. But they just try to intercept any incoming attack and try to last as long as possible.)
Any comment is welcome, also looking for a volunteer to test the list
-
The Jabbawookie got a reaction from duck_bird in First Rebel List!
Probability for blue with a Toryn reroll comes out to 75% as well. Definitely worth switching to Biggs IMHO. He’ll save x-wing lives just as much as the flak would.
