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The Jabbawookie

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  1. The Jabbawookie

    The State of Rebel Carriers, Yavaris

    What’s troubling is that, when push comes to shove, when many of the best players in the world bring their well-practiced, thought out fleets and generally play them well, Yavaris lists come out on top. Consistently, and not just because people haven’t planned for them, nor due to a lack of experience against them, as Yavaris has been around for years. That said, EWS gives me some degree of genuine hope. It’s perfect for covering front arcs at long range. The reason I’m not satisfied is because answering with a specific defensive retrofit kills variety. If the Yavaris title were banned overnight (and I’m not advocating for that,) Rebel bombers would be fine. Rieekan, Adar, Ten Numb, Jan, X-wings, B-wings, Toryn and the assortment of excellent Rebel carriers we’re meant to be discussing are entirely sufficient to guarantee that archetype a place in almost any meta.
  2. The Jabbawookie

    The State of Rebel Carriers, Yavaris

    1. Rieekan, but yes, that feels like the closest thing to an answer. 2. Raid tokens? I’m gonna bring Gauntlets and Intel in my list? 3. Far from useless, unless they bring Leia, rendering it pointless. And if it becomes a thing, Leia usage will rise. 4. Double-tapping Ten Numb in a Jan-boosted Escort fortress is arguably the strongest squad loadout in the game. Heck, even Sloane lists fear it, because it absorbs an amazing amount of damage. Imperial ships aren’t generally built to shoot sideways, they don’t tend toward being cheap to give you deployment advantages for flanking, and they aren’t usually maneuverable (though JJ is amazing.). Can you show these lists? Also, they don’t seem to have been at worlds, unless they have other serious problems (Raddus had a strong showing, but that trickled off too.)
  3. The Jabbawookie

    The State of Rebel Carriers, Yavaris

    Paging @Truthiness...
  4. For those of you wondering, Bylluran Athletic is the correct choice.
  5. Tagge is the one thing that justified the ECMs on the Arqs; now they no longer really prevent damage, because accuracies are better as damage vs Arqs. For instance, if your opponent uses 2 accuracies to lock your redirects, he sacrificed 2 dice. If he’d rerolled those dice into damage (and he will if you have ECM,) you would’ve redirected, but without ECM you get to keep your side shields. The one exception is if you burn your evade on a double hit at long range, and that only saves one damage. With ECM gone, there’s also room for an easy upgrade to an ISD.
  6. The Jabbawookie

    Dual Motti ISD-IIs

    Interesting idea; my theoretical response is EWS suffers without positioning or blanket coverage. I’ll be reliably outdeployed vs swarms, and squadrons would reposition to target the ECM ship. Enemy larges could have a harder time of things, but at that point both ships want ECM... All that said, I do gain a little choice, and no fleet gets an “ideal” defensive retrofit matchup. This may warrant testing.
  7. Two waves, delivered in a timely manner (4-7 months apart) would restore my confidence that FFG plans to continue Armada. Since that’s all I ask of them, my goodwill would also be restored.
  8. First off: welcome to the game! Be advised that Tagge is widely considered to be the worst commander in the game; I’m not saying “don’t run him ever,” but think carefully about whether this is the rabbit hole you want to go down as a new player. That said, you asked for feedback on this fleet. The most pressing concern is this: what do you plan to do when they come at you with an ISD (or two?) Your combat force consists of a pair of Arquitens. The fighter complement will put up a solid fight against a carrier fleet, but isn’t threatening against someone who doesn’t bring a real squad investment. I would drop the fighters to a 6-TIE screen, drop the luxury goods (Suppressor, Phylon Q7s,) drop the Quasar and get a warship. Probably a VSD, but squeezing in an ISD would serve you well. If you have 2 more Arquitens, they would be great instead. How did you get any? There’s a shortage. Objective wise, Most Wanted is a clear frontrunner for red. Yellow is trickier; Planetary Ion Cannon is a safe choice, Fire Lanes is riskier but has synergy with Arqs. For blue, Solar Corona is probably your best bet. Hope this helps, good luck!
  9. Playing a sport shouldn’t necessarily mean banking your future on it. They can also be, y’know, fun.
  10. The Jabbawookie

    Dual Motti ISD-IIs

    The idea is pretty straightforward: kill their stuff, keep the triangles alive. Not sure if Ciena and Valen are worth it; Slicer Tools + a strong bid + other goodies might be better. Also considering ECM over EWS; EWS is there in part to annoy Yavaris/lategame pursuers. As for objectives: I’m tempted to swap Gunnery Team for BTs and Avenger on one ship, then bring Advanced Gunnery. Fire Lanes would be more lucrative, but overlapping is a problem (and Strategic, if they don’t pick second.) Solar Corona is decent, but Intel Sweep or possibly Dangerous Territory have appeal too. Feedback is much appreciated. Motti Dreadnoughts Faction: Galactic Empire Points: 399/400 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Captain Brunson ( 5 points) - Gunnery Team ( 7 points) - Early Warning System ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 173 total ship cost Imperial II-Class Star Destroyer (120 points) - Strategic Adviser ( 4 points) - Gunnery Team ( 7 points) - Early Warning System ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 148 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 Ciena Ree ( 17 points) 1 Valen Rudor ( 13 points) = 30 total squadron cost
  11. The Jabbawookie

    Some Ideas feat. YT-2400s

    This is beautiful. The YTs don’t benefit from Precision Strike, as they lack bomber. I’d bring Hyperspace Assault over Fighter Ambush; you get to keep your deployments and it’s more useful against carrier fleets. Dodonna wants to be on Admo, as it’s by far the most resilient ship and the whole fleet is up close and personal.
  12. The Jabbawookie

    Happy Friday ....

    I'm picturing a Matrix style martial arts showdown...
  13. The Jabbawookie

    Why do people want a super star destroyer?

    Raddus players like JJ might disagree with you. MSU itself may well pop back up if/when dual Cymoons go out of style, too. Personally I’m opposed to Rebels getting another corvette because there’s a disparity in cheap ships already. Maybe if they release it with the Dreadnought...
  14. The Jabbawookie

    Vader ISD and Jerjerrod Victory

    Looks good. Dual Vader Cymoons are a solid fleet atm. A single Intel Officer generally doesn’t do as much (still nice,) because the other Cymoon is equally damaging, and therefore where they will spend tokens. XI7s and HIE clash in the same fleet, as XI7 shuts down redirects, but HIE makes them less useful to begin with. Redirecting one shield doesn’t matter as much when you only have one or two left on that hull zone. Spinal Armament is good if you drop Bossk down to Valen; if not, Quad Battery Turrets frees up an extra two points as a bonus. Another option is keeping the XI7s and dropping the Raider for 2 Gozantis, a better fighter screen (6 TIEs being a classic) and a decent bid/a turbolaser.
  15. The Jabbawookie

    Vader ISD and Jerjerrod Victory

    List 1 would like more activations. Vader is more cost-effective the more ships you have, and an important principle for Arquitens survival is “don’t let MC30s/Torpedo Hammerheads/other stuff get close to you,” which can’t really be done with 3 ships total and no significant bid. Rhymer isn’t too happy here, as you’re either engaged without Intel, dead, or you’ve killed their minimal screen and can go speed 5. Swapping Defenders for cheaper squads is probably the way to go, but you might be able to just squeeze in a Gozanti and Strategic Adviser to get you up to 5 activations and make Most Wanted better. As for the second fleet: I like it. The VSDs would like dice control, Leading Shots being an option. I’m confused about the Decimators. Are they intended to be a screen? They’re heavy, so they won’t stop bomber lists from delivering their payloads, and they aren’t fast enough to avoid engagement so as to attack ships. Fleet Ambush is not your friend in almost any situation, because certain builds with first player will get a whole lot more benefit out of it than you will. Examples include bomber or Demolisher strikes before you’ve even moved a ship, or being forced to move right into a Star Destroyer’s front arc. Planetary Ion Cannon, Contested Outpost or Fire Lanes are all better choices here. Even Hyperspace Assault could be fun. Good luck, hope this helps!