Jump to content

s1ickrick

Members
  • Content Count

    86
  • Joined

  • Last visited

About s1ickrick

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks Captain Obvious. Guess I should have been more specfic. I figured a lot of people where using these sleeves and somebody would have found an affordable binder and I would have gotten a quick reply. Not the massive and over priced one on amazon. I mean the **** thing has 7 holes on it and only one binder in the world fits and only uses 2 rings. Good luck finding the slim one in the USA on any website besides the manufacturer site which doesn’t sell anything. Come on Captain show us those amazing google skills again and GTS.
  2. Has anybody found a binder these sleeves will fit in?
  3. Building something fun and different for the CAC tournament in April. Jankyard (100) •Ezra Bridger (22) - Sheathipede-class Shuttle Snap Shot (2), Hera Syndulla (1), •R3-A2 (2) Wookiee Liberator (28) - Auzituck Gunship Selflessness (1), Wookiee Commandos (1) Blue Squadron Pilot (25) - B-Wing Fire Control System (2), Tractor Beam (1) Gold Squadron Pilot (25) - Y-Wing Twin Laser Turret (6), Flight-Assist Astromech (1), BTL-A4 Y-wing (0) Could drop Y-wing and Tractor Beam and add another B-wing with FCS to get Low instead of Liberator. Any thoughts or suggestions?
  4. Test (98) •Colonel Vessery (40) - TIE Defender Expertise (4), Tractor Beam (1), TIE/D (0) •Countess Ryad (37) - TIE Defender TIE/D (0), Ion Cannon (3) Omicron Group Pilot (21) - Lambda-Class Shuttle Collision Detector (0) What would be the best way to spend the last 2 points?
  5. Understand the Linked Battery and will playtest that out. How do you propose I keep Ezra alive without Low, long enough to get any use out of him?
  6. I was thinking of running this in a local tournament. Any thoughts or suggestions? (100) •Ezra Bridger (22) - Sheathipede-class Shuttle Snap Shot (2), Hera Syndulla (1), •R3-A2 (2) •Lowhhrick (30) - Auzituck Gunship Selflessness (1), Wookiee Commandos (1) Blue Squadron Pilot (24) - B-Wing Fire Control System (2) Blue Squadron Pilot (24) - B-Wing Fire Control System (2)
  7. To play meta lists or not seems to really be the question. Will concentrating on a janky meta list really raise my overall skill? Or will it just teach me a few tricks that won’t carry over to other lists? I looking for that list to concentrate on that will raise my overall knowledge of the game. One that will teach me how to fly, know when to block or fly away. Teach me to know when to focus and when to target lock etc.
  8. I used to run my Tie Bomber with Unguided Rockets and LWF would that be better?
  9. I am still narrowing down my squads to find my list to learn forwards and backwards to raise my skill level. I am a rebel at heart but really like flying Defenders. I am down to two for the Empire. VesseRyad (100) •Colonel Vessery (40) - TIE Defender Expertise (4), Tractor Beam (1), TIE/D (0) •Countess Ryad (40) - TIE Defender Push The Limit (3), Ion Cannon (3), TIE/D (0) Scimitar Squadron Pilot (20) - TIE Bomber TIE Shuttle (0), Twin Ion Engine Mk. II (1), Fleet Officer (3) and 3D Rainbow (99) Delta Squadron Pilot (32) - TIE Defender Tractor Beam (1), TIE/D (0), Twin Ion Engine Mk. II (1) Delta Squadron Pilot (34) - TIE Defender Ion Cannon (3), TIE/D (0), Twin Ion Engine Mk. II (1) Delta Squadron Pilot (33) - TIE Defender Flechette Cannon (2), TIE/D (0), Twin Ion Engine Mk. II (1) Been flying the first list with pretty good success and can’t decide between these two. When it comes to the Rebels things are a little more complicated. I really want to fly this list but feel even after gaining a high skill level the current meta might be to much. Maybe I should be thinking triple T-70’s? Baby Blues (100) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) I flew Magic Carpet Ride for some time with success but found it a little boring at times. So I have been thinking about this one for the Rebels also. Tactical Wookiee’s (100) •Lowhhrick (36) - Auzituck Gunship Predator (3), Tactician (2), •C-3PO (3) Wookiee Liberator (32) - Auzituck Gunship Expertise (4), Tactician (2) Wookiee Liberator (32) - Auzituck Gunship Expertise (4), Tactician (2) Love X-wings and B-wings. So thought this would be a good compromise. But again feel even at a high skill level the meta might be to much. Blue Thunder (100) Blue Squadron Pilot (25) - B-Wing Fire Control System (2), Tractor Beam (1) Blue Squadron Pilot (25) - B-Wing Fire Control System (2), Tractor Beam (1) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Any thoughts or suggestions would be greatly appreciated.
  10. Really loving all the diverse responses to this topic. I am still narrowing down my squads to find my list. I am a rebel at heart but really like flying Defenders. I am down to two for the Empire. VesseRyad (100) •Colonel Vessery (40) - TIE Defender Expertise (4), Tractor Beam (1), TIE/D (0) •Countess Ryad (40) - TIE Defender Push The Limit (3), Ion Cannon (3), TIE/D (0) Scimitar Squadron Pilot (20) - TIE Bomber TIE Shuttle (0), Twin Ion Engine Mk. II (1), Fleet Officer (3) and 3D Rainbow (99) Delta Squadron Pilot (32) - TIE Defender Tractor Beam (1), TIE/D (0), Twin Ion Engine Mk. II (1) Delta Squadron Pilot (34) - TIE Defender Ion Cannon (3), TIE/D (0), Twin Ion Engine Mk. II (1) Delta Squadron Pilot (33) - TIE Defender Flechette Cannon (2), TIE/D (0), Twin Ion Engine Mk. II (1) Been flying the first list with pretty good success and can’t decide between these two. When it comes to the Rebels things are a little more complicated. I really want to fly this list but feel even after gaining a high skill level the current meta might be to much. Baby Blues (100) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) I flew Magic Carpet Ride for some time with success but found it a little boring at times. So I have been thinking about this one for the Rebels also. Tactical Wookiee’s (100) •Lowhhrick (36) - Auzituck Gunship Predator (3), Tactician (2), •C-3PO (3) Wookiee Liberator (32) - Auzituck Gunship Expertise (4), Tactician (2) Wookiee Liberator (32) - Auzituck Gunship Expertise (4), Tactician (2) Love X-wings and B-wings. So thought this would be a good compromise. But again feel even at a high skill level the meta might be to much. Blue Thunder (100) Blue Squadron Pilot (25) - B-Wing Fire Control System (2), Tractor Beam (1) Blue Squadron Pilot (25) - B-Wing Fire Control System (2), Tractor Beam (1) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Any thoughts or suggestions would be greatly appreciated.
  11. Just read a great post about getting good and moving past your skill plateau and it got me thinking. I can beat most of the casual players at LFGS. You know the guy, he has every model and plays a different list every time you see them. They know the basic rules and how to play. But they just aren’t very good players. I want to step up my game and start to see things a couple moves ahead so I can compete with the top guns in the area. I need to find my signature list, one that I know backwards and forward so I can focus on flying and learning the game on the next level. My question to you all is what was your signature list? The list that propelled you from just playing x-wing to being a contender.
  12. This looks pretty good, but still see bomber not performing well. •Colonel Vessery (40) - TIE Defender Expertise (4), Tractor Beam (1), TIE/D (0) •Countess Ryad (41) - TIE Defender Push The Limit (3), Ion Cannon (3), TIE/D (0), Twin Ion Engine Mk. II (1) Scimitar Squadron Pilot (19) - TIE Bomber TIE Shuttle (0), Fleet Officer (3) Any 19 point ship that would do better?
  13. I love running this squad but find the bomber is pretty under whelming. •Colonel Vessery (40) - TIE Defender Expertise (4), Tractor Beam (1), TIE/D (0) •Countess Ryad (40) - TIE Defender Push The Limit (3), Ion Cannon (3), TIE/D (0) Scimitar Squadron Pilot (20) - TIE Bomber Unguided Rockets (2), Lightweight Frame (2) Any thoughts on this shake up? Glaive Squadron Pilot (39) - TIE Defender Expertise (4), Tractor Beam (1), TIE/D (0) •Countess Ryad (40) - TIE Defender Push The Limit (3), Ion Cannon (3), TIE/D (0) Omicron Group Pilot (21) - Lambda-Class Shuttle Collision Detector (0), Courier Droid (0)
  14. Updated BBXX, any ideas for making it stronger? Blue Thunder (100) Blue Squadron Pilot (25) - B-Wing Fire Control System (2), Tractor Beam (1) Blue Squadron Pilot (25) - B-Wing Fire Control System (2), Tractor Beam (1) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0) Blue Squadron Novice (25) - T-70 X-Wing Flight-Assist Astromech (1), Integrated Astromech (0)
×
×
  • Create New...