Soshi Nimue
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Soshi Nimue got a reaction from Daidoji Rasen in Illegal honor bid?
They definitely need to make some rule for this - I like the idea of letting the opponent choose the bid for a player who places an improper bid.
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Soshi Nimue got a reaction from sndwurks in character sheet - trade skills description
On the bar to the left of the Trade Skills where each skill set gives a description of their contents the Trade skills says
Acquire or use resurfaces
pretty sure it should be
Acquire or use resources
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Soshi Nimue got a reaction from Daigotsu Steve in Is this game like magic the gathering?
Harthstone is similar to magic. You use mana to summon monsters which fight the ground game beneath spells, enchantments, and reactions. L5R only has a similarity in that they are card games.
In MtG you have a life pool - in L5R you have provinces. The more damage you can deal the quicker you can drain your opponent of life, including a turn 3 infinite damage combo. In L5R it doesn't matter how much you overkill a province it only destroys that one province. You still need to destroy the others.
In MtG you build up from cheap monsters to expensive ones, and often try to eclipse your opponent with monsters they can't hope to remove. In L5R you can buy your biggest champion turn 1, and they could be dealt with and leave play that turn...
There factors and more create a game with a very different play experience then probably any game you've played before. If you're interested in playing a game that isn't magic, definitely try L5R.
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Soshi Nimue got a reaction from sichengjiang in Sleeving
I sleeve my entire collection using the FFG clear sleeves. I can't stand cards getting dirty. I have my entire Arkham and Lord of the Rings collections sleeved too. I guess I'll have to get some opaque sleeves if I go to any larger tournaments, but that's okay.
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Soshi Nimue got a reaction from JJ48 in New Mechanics
The Phoenix SH is "until end of phase." They could use it pre-conflict and not care about Kisada.
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Soshi Nimue got a reaction from Bayushi Tsubaki in More Card Spoilers
There was a time when Seeker was seen as the obviously more powerful role - it was a long time ago... times change, and the cards change. Withing digging up the passed I still think the choice was foolish. Keeper allows more splashed cards, and whether you are splashing dragon, or unicorn, or phoenix getting 13 influence can mean a more reliable splash. Keeper cards are pretty obviously more powerful than seeker ones. Scorpion don't have much use for Keeper Initiates, but no one has use for Seeker Initiates so... and of course the 2 province and bonus fate thing. I think some players are attempting to put more value on 2 bonus fate than its worth. The two provinces of the same element isn't bad in defense but I don't feel I need shameful display and pilgrimage. Midnight Madness isn't automatically a Scorpion win either considering our new, more unbalanced stat line. Phoenix and Dragon are going to love Midnight Madness more than Scorpion or Crane.
Anyway - without digging up the passed, I still think their decision was a poor one, and dedicating the choice to an admitted saboteur brings no comfort.
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Soshi Nimue got a reaction from Shinjo Tegi in Into the Forbidden City Fiction
It is thoughtful though - Hey there is a dead thing, lets use it to make a gift for Shahai. She always loves it when we make her gifts of dead things.
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Soshi Nimue got a reaction from Shinjo Tegi in Into the Forbidden City Fiction
I thought this was a very exciting story! I like the development of Altansarnai and her children. I hope to read more about them!
Shono claiming the right to go back and fight for the village was particularly inspiring and well written. I like how it both obeys his mother while throwing the question back at her, whether what she did was the right thing or the selfish thing.
Very well written imo ~
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Soshi Nimue got a reaction from Fu Leng in That Banzai + Negate Question
edited - incorrect answer - check @Schmoozies below
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Soshi Nimue got a reaction from Dustin4 in Do we really need to track honor and glory?
This beta continues one of the great traditions of L5R - an honor and glory track.
This creates a lot of uninteresting book keeping. You track the minute changes from 0-100 covering a few points for a breach of etiquette or failing in bushido with some ultimate penalty or reward which is far removed from the players immediate actions. There is also an inherent dissonance between these factors which are directly tied to the decisions of the player role playing that character that are different then other aspects like skills and aptitudes, in that a player can be perfectly honorable from the onset. If a player always makes the most honorable choices, even at a sacrifice to themselves, then they have always been honorable.
For the sake of creating a more narrative system that reacts to how players act out their character, and to enable more appropriate responses from the game, I feel this needs to change. We need to move away from deciding "how honorable" a character is, and focus instead on whether or not they have acted honorably, and the karmic reward for such actions. We also need to do away with the notions that non-people are somehow naturally honor-less. Certainly less people care if they are honorable or not, but there is nothing that says a peasant, or a ronin could not be honorable. Honor is understood across the caste spectrum.
Giri and Ninjo already set a better stage than we've had before. Finally we give a specific line on the character sheet in which a player can dictate what they perceive as "honorable." The game already has a decent idea of giving players advantages as a reward for being honorable, and disadvantages as a penalty - but this is still far removed and includes the extra book keeping.
To simplify the system I think we should simply give the player an advantage for the session IF they make a choice that follows their Giri or Ninjo. If they make a choice that forsakes either then they receive a disadvantage which can be called out against them. These are temporary karmic rewards for the player's actions and are immediately available. If the player chooses Giro over Ninjo then they are both activated, an advantage and disadvantage, giving both the player and the GM tools to create actual narrative consequences for these actions.
Its simple, direct, and allows a player anywhere on the honor spectrum to become engaged by the system, and tempted to act honorably.
Then Status will change - In my opinion the Status spectrum has never served as a stable model for social or political advancement, or renown. Not all advancements are linear, and it has never been able to properly manage all of the ways in which a character can be known, especially when it comes to being known for the bad things.
I suggest we simply give a space to list off traits freely. These traits allow a person to be recognized within a context. If they are known as a bandit then they gain the bandit trait. If they are known to be offensive in court, then they gain the offensive trait. This queues the GM and players to act according to that players tendencies. These are not always all known to everyone, and social skills discovering (dis)advantages would be able to uncover traits as well. These are primarily role play queues but can be turned to give the same mechanical effect of a (dis)advantage based on context. If a player has a negative trait exposed this could cause them the anxiety penalty just for being exposed - or could even give the adversity penalty if they were making some check when this trait was exposed, and knowledge of this trait would hinder them.
Basically these changes make honor a more dynamic system with direct rewards and consequences. Status is now free to be whatever status needs to be, both non-linear and concealable allowing duplicitous characters to properly function. The book keeping is dropped out as the system is turned into a simple list of triggers which either happen, or don't, and aren't awkwardly added together...
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Soshi Nimue got a reaction from Hos in More Card Spoilers
Its 2 cost for 1/1 which starts out bad, and you only get his effect AFTER you win the conflict of the ring type. This telegraphs to your opponent what ring you plan to go after, and requires you win this conflict to get anything from it. Unless you are already ahead, buying the initiate puts you behind in power for that conflict already. No ring is always valuable so you may have to make a decision that doesn't help you win just to trigger the ability.
The ability is great on Seeker Initiate - its everything else about it that is complete garbage. 2 cost for a 1/1? What other character would you buy for this? Goblin Sneak is only good because taking a fate away from your opponent may prevent them from winning the conflict but drawing a card after the conflict is done? I'll spend my 2 fate on a character that can do something, and just take ring of earth.
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Soshi Nimue got a reaction from DarkArk in More Card Spoilers
Its 2 cost for 1/1 which starts out bad, and you only get his effect AFTER you win the conflict of the ring type. This telegraphs to your opponent what ring you plan to go after, and requires you win this conflict to get anything from it. Unless you are already ahead, buying the initiate puts you behind in power for that conflict already. No ring is always valuable so you may have to make a decision that doesn't help you win just to trigger the ability.
The ability is great on Seeker Initiate - its everything else about it that is complete garbage. 2 cost for a 1/1? What other character would you buy for this? Goblin Sneak is only good because taking a fate away from your opponent may prevent them from winning the conflict but drawing a card after the conflict is done? I'll spend my 2 fate on a character that can do something, and just take ring of earth.
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Soshi Nimue got a reaction from agarrett in Two Major Dissappointments from PAX Unplugged
This is a pretty niche case - but if you were defending with Hotaru / Toturi, and had no characters with fate, but your opponent Did have characters with fate (maybe you used Elemental Fury to swap to the void ring) and you won in defense - Hotaru / Toturi ability allows you to activate the ring effect, but the Attacking player is still the Attacking player, so if you force Ring of Void, and the RoV effect includes "may" then the attacking player could say they don't need to remove a void from their character. If the word "may" isn't included, making RoV ability forced if activated then the attacking player would need to remove a fate off of their character.
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Soshi Nimue got a reaction from AradonTemplar in That Banzai + Negate Question
edited - incorrect answer - check @Schmoozies below
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Soshi Nimue reacted to DarkHorse in Two Major Dissappointments from PAX Unplugged
It informs your Conflict mulligan.
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Soshi Nimue reacted to L5RBr in New Mechanics
Thats not true.. Lion didn't have a counter, or a attachment discard, and we cant use one of the best cards in the game: cloud the mind (and any cards that requires a shugenja like embrace the void). We also didn't have any bow cards, and the best cards abilities are always atacking, so the opponents have always a chance to do something with their first action..
Basically with Lion cards only we have to accept everything our opponents do. Display of power: ok, Cavalry Reserves: fine, Embrace the void: take my money, Ambush: well played, Against the waves: sure!, yokuni: ok become a 5/5 pride brawler, no problem.. etc..
After worlds every card Lion gets is "Oh my god, now nothing can't stop them.." but I know most of these complainers didn't even tested the cards.. I personally don't think Aged crone is that amazing, is a open strategy char like steward of law, and in most cases will just delay the game, i'm testing it to be sure is worth getting another cards place.
Look at the cards phoenix already got: A +2 holding that controls and read every card your opponent will draw for the rest of game, a magistrate that honored is 5/5 and deny more than 90% of characters skills, Kaede , water prodigy a shugenja that will participate 2 conflicts each turn, or 3-4 if you play against the waves, embrace the void 2 fates for 1 card.. Do you know what I think about that? Amazing, strong cards that people will use, more diversified decks, stop complaining after each good card appears, the worst thing is seeing cards like the Lion and Crane unique holdings, that probably no one will run..
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Soshi Nimue got a reaction from Donovan Morningfire in Is there any value in homebrew?
I'm not a lawyer, but I do know that some companies have specifically isolated their development team from their forums to prevent any claim by a forum participant that any concept developed in game was derived from their comments.
IF a major company would take the issue that seriously I can only assume there are some grounds for it. That is an assumption so it could be wrong - but I am not a law professor to say it isn't wrong, and unless you are a law professor, I don't think you can say it is either...
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Soshi Nimue got a reaction from Thaliak in Do we really need to track honor and glory?
My point is NOT that honor and glory aren't important aspects of a character. My point is that a track of 0-100 where minor decisions create minimal impact with a potential karmic reward far removed from the decisions which lead to it is not the best way to run this system. It involves a lot more nit-picking, a lot more paper work, and doesn't feel rewarding unless your players have latched onto some placebo effect where they actually feel the impact of +/- 3 honor...
What I suggest is simply changing the system to a more immediate, and dymanic system. If a character makes a decision which follows their giri or ninjo, or makes a decision which is honorable against their own best interests then they activate an "honored advantage" which gives them an extra free advantage for the session. Similarly if a character makes a decision which goes against their giri or ninjo, or makes a decision which is self serving or dishonorable, then the GM gains a free disadvantage against them for the session.
This gives an immediate karmic reward for being honorable or dishonorable. It cuts out the paperwork of calculating the exact impact of every small slight of honor. It also gives incentive to dishonorable folks to occasionally act honorably as they can receive some recognition or reward from it despite their previous actions.
What constitutes honorable or dishonorable is defined by each character through the giri and ninjo, and the narrative the GM and players create. I feel this is best as every character should have some ideal of what is honorable or not, which is often influenced by their clan but at its core is a very personal belief.
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Status and glory on a 0-100 system is just horrible. Doing away with that in favor of titles is much better.
Glory is highly contextual. What you may be known for in one area as a good thing may be a negative thing in another setting. You might be well known in one area and completely unknown in another. Contextual traits completely fail on a blanket, linear, global scale of 0-100.
This is similar for Status. You may be a high ranking courtier, but how will you be treated in the Crab lands? If you are a Daidoji who's served on the wall and are known for your combat prowess you may be treated very well, but if you're Kakita Yoshi who's never drawn a sword... well you might not get such treatment. There are growth lines as a warrior, as a socialite, a politician, magistrate ect - and a single character may exist in multiple spectrum as well. Similar to Glory this becomes too contextual for a single linear progression.
This has been exposed with every L5R system as various notoriety home-brews have been used to accommodate contextual status.
If we simply used titles which had no effect, but could be invoked as an advantage or disadvantage based on narrative circumstance then we allow a character to have multiple aspects to their glory and status in play at one time, without the added paperwork and scale balancing. If you are famous in Ryoko Owari Toshi specifically you can have a title for that and be famous in that city while being completely ignored in Toshi Ranbo.
Again - I'm not against honor and glory, or status as being aspects of a character. I feel they are very important aspects for the setting. What I challenge is that the 0-100 linear, global scale is a conflicting and contradictory system with a lot of paper work, and only becomes MORE paperwork if you attempt to expand that scale to account for contextual factors. The karmic rewards of actions are too far removed from the actual actions which the player may take. By bringing the reward forward to the point of the decision a player can more directly feel the impact of acting (dis)honorably, and may more easily see the monikers of recognition they may experience, and importantly might know why they should care to know someone else.
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Soshi Nimue reacted to Yoritomo Kazuto in Translating to Japanese
So my wife and I have started for fun slowly beginning the process of translating the card game into Japanese (starting with names). Does anyone have access to an L5R card template I could use for seeing how the translated text fits. Still trying to decide weather to just do Hiragana for the names, or do Kanji with smaller hiragana above it. One of the names did have to be changed slightly so far, specifically the Doji (どじ) name as the name (and thus the Kanji) means clumsy. Our big change to it was lengthening the O sound so now in romajii it would be written as Douji (どうじ) . If anyone is willing to help with this fan project I greatly appreciate it as well.
You will also find attached a picture of the names so far and how we have started to translate them.
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Soshi Nimue reacted to baconspoon in Translating to Japanese
How will you translate the given name Altansarnai? I guess you could vaguely transliterate it with katakana. Two of the syllables don't even exist in Japanese.
寝所アルタンサレナイ? You certainly couldn't use kanji... or hiragana, because I think "aru tan sa renai" (あるたんされない) already has a clear meaning, and it's definitely not a name.
Anyway, the Crane name you mentioned is definitely Dōji, not Doji, and your kanji is accurate (堂路). Some of the other ones you listed here are a bit shaky though:
Asahina 朝比奈
Daidōji 大道寺 (Close though. Just the middle kanji was off)
Kakita 垣田
Kitsuki 杵築
Hida 飛騨
Hiruma 昼間 (Also close. 日 = ひ = day/sun. 昼 = ひる = daytime/noon. The second kanji is correct. You essentially had Hima instead of Hiruma. 日間 would actually be pronounced にっかん (niikan), ひあい (hiai), or かかん (kakan) depending on context.
Kaiu I'm not sure what the kanji for this would be, or if there really is one. I'm not even sure it's a Japanese name. For example the author of the manga "The Promised Neverland" is Shirai Kaiu, but his name just gets transliterated using Katakana for the given name, and kanji for the family name (白井カイウ). I suppose Kaiyū (回遊) could be a name. Anyway, I think I'd want to ask someone who's first language is Japanese on this one.
Kuni 久邇 Not 100% on this one. The name is Kyu-Miyake (旧宮家), which are branches of the Japanese Imperial Family, so you will usually see it written as Kuni-no-miya (久邇宮). Kuni (久邇 ) feels legit though. Otherwise I guess it would just be 邦, which is also pronounced Kuni, but that just means "country".
Yasuki 泰樹
Kitsuki 杵築
Mirumoto 未留本 or 未流基. This name is nonsense. Miyamoto (宮本) is a name and Kurumoto (久留本) is a name. I would feel compelled to use the two kanji 留and 本. 留 using the On pronunciation ル, and 本 using the Kun pronunciation もと, just as in Kurumoto (久留本). I really like the idea of 未留本, but I'm not 100% sure it would work. The first On pronunciation of 未 is ミ, so I believe this would be pronounced Mirumoto. It would essentially mean the essence of un-restraint. 未 = un-, not yet, hitherto... 留 = detain or stop, and 本 = book, present, main, origin, true, real. I also think that 未流基 would be pronounced Mirumoto, and jisho.org agrees with me. Based on the kanji, this would mean not flowing from the foundation or source. Rebellious? I guess that makes sense for Rokugani culture, since they use two swords (daishō). It seems more reasonable to base it off of a real name though. I guess they would both work.
Tamori 田森 (eventually they will print a Tamori)
Togashi 富樫 (You were close though. 藤樫 is not a word or name, so the kanji would be pronounced independantly as fuji and kashi. トウ is the first On pronunciation for 藤 though, so とうがし(tōgashi) is not a stretch, but definitely not とがし(Togashi).
Anyway, this is kind of a fun exercise. When I have some time I'll run through the rest of the list.
-baconspoon
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Soshi Nimue reacted to Yoritomo Reiu in Translating to Japanese
The use of katakana to transcribe foreign words is a really modern practice. There are two other options used historically that I think would fit the setting better:
Attributing kanji for the name based solely on their phonetic values (such as 加須底羅 for castela) Attributing kanji for the name based solely on their meanings (such as 煙草 for tobacco) In the case of Altansarnai, the length of the name in kana would make the first option unwieldy. But given that the name means "golden rose" in Mongolian, you could easily assign it kanji such as 金薔薇 or 金花.
(Incidentally, there was a real Shinjo clan who wrote their name as 新庄.)
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Soshi Nimue got a reaction from Mirumoto Shiroiken in Card Memory
Rules Reference page 10 bullet 2
If a card leaves play and re-enters play during the same period, it is considered a new instance of the card and there is no memory of having used the ability during the specified period. (This rule also applies to any ability with no specified limit.)
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Soshi Nimue got a reaction from Notorious I.D.E. in More Card Spoilers
Wow - great spoils! I was expecting Kanjo district after seeing the others ones. Phoenix should be proud they get a district in the inner city. That makes Crane, Crab, Lion, and Phoenix right?
Think they might throw out a few outer districts just to establish that everyone gets an Imperial District? Or do we keep it to the Miwaku Kabe Club?
Yeah - Its hard not to get jealous... but its also important to remember that there may be cards as great for the other clans within these same sets, or just beyond - the game is long, and we must be patient.
Sadly I already saw the Scorpion card I wanted, and people decided to ban it... Is it better to have loved and lost, than to never have loved at all?
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Soshi Nimue reacted to InquisitorM in shameful display rulling versus shinjo tatsuo rulling
I'm afraid that isn't relevant in this case. That he cannot be moved does not inherently invalidate the effect.
Tatsuo's ability targets himself and up to one other. A card may not be targeted if it cannot be affected by an effect. An effect could be used that would move a character already in a conflict, provided that the effect did not target that character and the ability had the potential to change the game state in totality. Only the 'choose' text prevents Tatsuo from using his ability from within a conflict to bring in one other.
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Soshi Nimue reacted to Ishi Tonu in New Mechanics
I agree that strength of a clan is irrelevant, however, you're kind of cramming it all into your post, which is why I pointed it out.
WC and crone are not an equal comparison. While both increase the "cost" of a card in some way, paying honor is not the same as paying extra fate. If I just have the 1 fate in my pool............I can't interact with Crone. If I'm at 1 honor and can't pay the cost of Watch Commander............I've got much bigger problems. Being at 1 fate is a common board state, being at 1 honor is not, so the comparison between WC and crone both preventing someone from playing is not very accurate.
Earlier in that same post you are telling people to prove you wrong by actually playing Lion, assuming they haven't already, yet you go on to say in another post that you have more games under your belt as Unicorn. If you don't see the irony there, I just don't even know how we can even begin to have a rational discussion about this.
Lion hasn't just won one big event. They won worlds, and at PAX Lion had two of the top four decks. They are clearly one of the top clans in the core only environment and the dynasty packs have not only added cards to what we already know to be a devastating combination of Charge/Spiritcaller/FGG/LPB/etc., they are also covering up areas that other decks could try exploit against them..........in comparison, some clans are still struggling to even be viable. I could see why some people would have a problem with this. You don't, and that's fine, but, telling people their complaints are invalid by insinuating they haven't played enough or are playing wrong is a bunch of carp
........and we all know what happens to carp.................Shoju pokes it!
