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12gage

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Everything posted by 12gage

  1. So in the end I went to Atlanta with the list below. I got matched up against 3 other Imperials, all running a Sloane ISD list. Did pretty okay with 2 wins 1 loss, playing Contested Outpost, Station Assault and Solar Corona. Will never take Solar Corona again, cost me the last game by one crucial accuracy in the final round lol. Had fun moving terrain around and actually i started every game at speed 0 which threw people off which was fun to observe. Name: GA Regional Fleet Faction: Imperial Commander: Admiral Motti Assault: Station Assault Defense: Contested Outpost Navigation: Solar Corona Interdictor Suppression Refit (90) • Projection Experts (6) • Disposable Capacitors (3) • G7-X Grav Well Projector (2) • Grav Shift Reroute (2) = 103 Points Victory I (73) • Admiral Motti (24) • Veteran Gunners (5) • Spinal Armament (9) = 111 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) = 100 Points Squadrons: • Captain Jonus (16) • Gamma Squadron (10) • Tempest Squadron (13) • Major Rhymer (16) • Mauler Mithel (15) • Black Squadron (9) = 79 Points Total Points: 393
  2. Oh I didnt think of moving them towards me at all and playing those objectives! Briliant thought mate!
  3. I like the trade for the VSD2 with that equipment and think i will try it out this weekend! As for the speed 0, i thought it would counter the heavy raider and cr 90 lists which rely on me moving forward so that that can get into my back. We got 3 players here in my region who bring 7 -9 ships almost no cards and no fighters. Plus i thought of me not moving means he can't shoot me sooner either cause its shoot and move. Thanks for the ideas! Think i should stay with the other VSD1 as is ?
  4. A list I have been rolling with lately and thought i would share it! To start of, I don't care about initiative too much, since a lot of people run almost exclusively only ships around here which out activates me every time. So what I came up with against that is me not having to move at all first and only moving some of my ships in the second turn by using the G7-X Grav Well Projector to make my ships deploy with speed 0. Makes it hard to out activating me if i don't activate at all, or so i think at least. The Interdictor is my middle ship, which supplies the VSD which has Commandant Aresko with tokens as well as shields since that is my getting close ship, and yes i know, getting close with speed 2 takes time, but it seems to work so far. My flagship, I usually speed up first and have him come from the outside and circle in using the front arc 4 red dice to shoot at things. Fighters are to occupy others as well as the 3 bombers in case i do get a chance and a ship comes to close. That's basically it, so what do you guys think ? Playing the Waiting Game Faction: Galactic Empire Points: 400/400 Commander: Admiral Motti Assault Objective: Close-Range Intel Scan Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona Interdictor-class Suppression Refit (90 points) - Projection Experts ( 6 points) - Disposable Capacitors ( 3 points) - G7-X Grav Well Projector ( 2 points) = 101 total ship cost Victory I-Class Star Destroyer (73 points) - Commandant Aresko ( 7 points) - Veteran Gunners ( 5 points) - Quad Turbolaser Cannons ( 10 points) = 95 total ship cost [ flagship ] Victory I-Class Star Destroyer (73 points) - Admiral Motti ( 24 points) - Gunnery Team ( 7 points) - Spinal Armament ( 9 points) = 113 total ship cost 1 Darth Vader ( 21 points) 1 Tempest Squadron ( 13 points) 1 Gamma Squadron ( 10 points) 1 Major Rhymer ( 16 points) 1 Captain Jonus ( 16 points) 1 "Mauler" Mithel ( 15 points)
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