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Johan Marek Phoenix Knight

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About Johan Marek Phoenix Knight

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  1. Johan Marek Phoenix Knight

    Genesys Talents Expanded

    Is this going to be updated with the new talents from Shadows of the Beanstalk?
  2. Johan Marek Phoenix Knight

    Cosmere Genesys: Mistborn

    I am well aware of how Genesys works. I’ve made more setting books for Genesys by this point than FFG have, and I’ve been running campaigns in those settings since Genesys first came out. However, keeping track of your metal reserves IS an important part of the Mistborn universe. I’m also well aware of how long combat encounters typically take, and if you pay attention to the charges, the only metals that have 1 vial lasting longer than that are non-combat oriented metals like Copper. This is by no means the final product, as I am still working out exactly how to make Allomancy and Feruchemy work, but this is the best answer I have right now. In this case, the amount of detail the author put into the magic system makes it harder to convert into Genesys.
  3. Johan Marek Phoenix Knight

    Adventures in Azeroth: Warcraft Genesys 1.3

    Version 1.3 is now up, and it includes an appendix, adding a ton of additional races, as well as rules for Azerite.
  4. Johan Marek Phoenix Knight

    Adventures in Azeroth: Warcraft Genesys 1.3

    I’m currently working on an Appendix, which will add new races & rules specific to things introduced to the lore during the course of World of Warcraft and its various expansions.
  5. Johan Marek Phoenix Knight

    Overwatch - Futuristic Hero Setting

    One slight critique I have is that Tracer’s Blink seems like it should allow her a third Move maneuver. After all, she can blink 3 times in a row. In both lore and gameplay she is typically supposed to be incredibly mobile, moreso than usually possible.
  6. Johan Marek Phoenix Knight

    Overwatch - Futuristic Hero Setting

    I love Overwatch and this looks really high quality! I’ll have to keep an eye on this moving forward.
  7. Johan Marek Phoenix Knight

    Adventures in Azeroth: Warcraft Genesys 1.3

    Version 1.2 is now up! I've had a bit of a hiatus from setting creation to play & GM more, but since I am doing another Warcraft campaign soon I decided to come back and make some edits and fixes to this document that I've been meaning to for a while. I mostly just fixed a couple mistakes and added a bunch of talents. I hope you enjoy it!
  8. Johan Marek Phoenix Knight

    Clone Wars supplement release?

    How soon is the new Clone Wars book coming out? Do we know?
  9. Johan Marek Phoenix Knight

    Cosmere Genesys: Mistborn

    I’ve started work on a new series of setting PDFs focusing on the Cosmere, the universe in which the majority of Brandon Sanderson’s various high fantasy book series (Mistborn, Elantris, Stormlight Archive, etc) take place, and I will be starting with Mistborn. School and other issues will be taking up a lot of my time, so I’m not sure how soon I will be able to start posting the PDFs on here for you all, but any ideas, suggestions, or support I can get from you would be great. To start out, I have been fiddling with the different Allomantic metals and this is what I have come up with so far for their effects: 1 Vial = 12 Charges (Allomancy) Iron/Lurcher * Burn: 3 Charges = 1 round - Move, Defend (Others only), uses Discipline * Flare: 9 Charges = 1 round - Pull as if 1 Silhouette Heavier Steel/Coinshot * Burn: 3 Charges = 1 round - Move, Attack, Defend, uses Discipline - Hitting deals damage equal to your Encumbrance * Flare: 9 Charges = 1 round - Push as if 1 Silhouette Heavier Pewter/Thug/Pewterarm * Burn: 4 Charges = 1 round - Increase Brawn & Agility by 1, suffer no strain for second maneuver, 1 ranged/melee defense * Flare: 12 Charges = 1 round - Increase Brawn & Agility by 2, suffer no strain for second maneuver, can make third maneuver, 2 ranged/melee defense Tin/Tineye * Burn: 1 Charge = 1 round - Increase ability of Perception/Vigilance check once * Flare: 3 Charges = 1 round - Increase ability of Perception/Vigilance check twice Zinc/Rioter * Burn: 2 Charge = 1 round - Increase ability of Social check once * Flare: 6 Charges = 1 round - Increase ability of Social check twice Brass/Soother * Same as Rioter Bronze/Seeker * Burn: 1 Charge = 1 round - Sense Allomancy within Medium Range * Flare: 3 Charges = 1 round - Sense Allomancy within Long Range Copper/Coppercloud * Burn: 1 Charge = 1 round - Hide Allomancy within Medium Range * Flare: 3 Charges = 1 round - Hide Allomancy within Long Range Aluminum/Aluminum Gnat * Burn: All Charges = Instantaneous - Eliminate all Allomantic reserves in the body * Flare: N/A Duralumin/Duralumin Gnat * Burn: 4 Charges = 1 round - Uses all other metals currently burning in one big blast, using up all Charges, effect depends on number of Charges available * Flare: N/A Chromium/Leecher * Burn: 4 Charges = 1 round - Eliminates all Allomantic reserves in another individual’s body * Flare: N/A Nicrosil/Nicroburst * Burn 4 Charges = 1 round - Uses all other metals currently burning in another individual’s body in one big blast, using up all Charges, effect depends on number of Charges available * Flare: N/A Gold/Augur * Burn: 3 Charges = 1 round - Shows past version of self * Flare: N/A Electrum/Oracle * Burn: 3 Charges = 1 round - Shows spectral images of immediate future, adds 1 ranged/melee defense - If an enemy is burning Atium, all the benefits they gain from it are canceled against you * Flare: N/A Cadmium/Pulser * Burn: 3 Charges = 1 hour/1 round - Creates a bubble of time out into Short Range. Inside the bubble, when 1 round passes, an hour would have passed outside. * Flare: 9 Charges = 2 hours/1 round - Creates a bubble of time out into Medium Range. Inside the bubble, when 1 round passes, 2 hours would have passed outside. Bendalloy/Slider * Burn: 4 Charges = 1 round/3 rounds - Creates a bubble of time out into Engaged Range. Inside the bubble, when 3 rounds pass, 1 round would have passed outside * Flare: 12 Charges = 1 round/6 rounds - Creates a bubble of time out into Short Range. Inside the bubble, when 6 rounds pass, 1 round would have passed outside Atium/Seer * Burn: 6 Charges = 1 round - Shows spectral images of everyone else’s immediate future, upgrading the ability of all checks against them by 4 and upgrading the difficulty of all checks they make against you by 4 - If an enemy is burning Atium, all the benefits they gain from it are canceled against you and vice versa * Flare: N/A
  10. Johan Marek Phoenix Knight

    Mounts and Encumbrance

    Remember, I am specifying their Encumbrance rating, not their Encumbrance Threshold. Gnomes, Hobbits, & etc might be able to carry about the same amount of stuff as other people, but they themselves are usually very easy to carry. You see characters easily throwing these little guys over their shoulders ALL THE TIME in various media. They are OBVIOUSLY much lighter and easier to carry than your average human. So while their Encumbrance Threshold might be the same, their Encumbrance rating should not.
  11. Johan Marek Phoenix Knight

    Mounts and Encumbrance

    So a new issue came up with a gnome: What Encumbrance are Silhouette 0 characters? The 5+ Brawn rule doesn’t seem like it would make much sense for a 3ft tall midget unless they were made of freaking rocks or something. Typically creatures of that size (like Ewoks) are portrayed as very light. So what Encumbrance (not Encumbrance Threshold) would a Silhouette 0 character be?
  12. Johan Marek Phoenix Knight

    Adventures in Middle Earth: Lord of the Rings Genesys 2.0

    The “spellcasters” in LoTR are quite different from your spellcasters in most settings. Tolkien’s magic is not at all like most fantasy settings. If you read the pdf, you will see that I added in rules for more accurate LoTR-style magic.
  13. Johan Marek Phoenix Knight

    Cosmere Genesys?

    Has anyone talked about making a setting based off of any of the book series in Brandon Sanderson’s Cosmere (Mistborn, Stormlight Archive, Elantris, Warbreaker, etc)? I recently got back into reading his books and the unique settings and magic systems would be really fun to play with but also difficult to convert to really any RPG.
  14. Johan Marek Phoenix Knight

    Adventures in Azeroth: Warcraft Genesys 1.3

    They are listed at the beginning of the Magic section under the heading “Magic Skills” on page 74.
  15. Johan Marek Phoenix Knight

    Adventures in Azeroth: Warcraft Genesys 1.3

    I leave it up to the GM. When I am GMing though, I put the narrative above all else. If the player has a good narrative reason for it, then why not? I just started a campaign recently in which one of the characters is a Worgen Paladin who uses her devotion to the Light to control her more savage nature. It seemed like a really fascinating idea and it has turned out really well so far, even though in WoW Worgen can’t be Paladins.
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