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Vader is Love

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Everything posted by Vader is Love

  1. Is there really a need for balancing? Why do you think it is unbalanced? As a GM I take care, that the players don't find a box with thermal detonators in every street corner they look into, but in your case I'd be afraid to weaken the character in an inappropriate way.
  2. First of all, I love how invested you are in the game, as you constantly share your ideas with the community. This game is designed to work very well with a particular set of skills and attributes. You don't need a lot of tables, grids and stuff. So when is house ruling necessary? For me house rules should be applied to run the game more smoothly, to make things easier. For example take starship combat or vehicle combat, where many GMs brought some house rules in. And I think (at least in this case) creating a new skill or changing a talent make the game more complicated instead of easier. My piece of advice would be, let the player throw a few knowledge warfare opposed checks, like who analyzed the battlefield better, who positioned their troops the best and so on. With the results you finally can upgrade or downgrade or add boost and setback dies to the last check, which should determine the result of the battle.
  3. We once came up with brand names for expensive clothes, our characters weared. We just combined star wars terms with some real companies names. Unfortunately I just remember these two right now: Holo Boss Kashyyyk Klein
  4. Okay, thanks for your insight. So regarding my first question, the only way to survive would be to die near an ally with the force power heal/harm, who could then bring the Character back to life. But I really like the idea of a character being fatally injured and using the force to slow death and with that maybe gain enough time to fulfill her cause.
  5. Hello fellas! Two questions. 1 A character receives a critical injury, that would normally kill her, but she activates Endure and commits one force die to temporarily ignore the effect (until end of encounter or until stop committing force die). It is stated, that a critical injury, that would result in death cannot be treated or healed. So what does a character do after the encounter? Die anyway? Commit the force die forever? (Which would be up to the GM and is generally not recommended) 2 For a non-lethal critical injury, a character can use the endure mastery, which allows the character to try not to receive the critical injury at all. It is a force power check, so it is an action right? Not an incidental like the basic force power? So in a middle of a fight, a character would have to decide if it is worth to use her action for the endure mastery, instead of attacking or something else. Thanks.
  6. "I'm not a slave trader, I'm a talent scout!" "Why don't you have a picture of the emperor in this room?" "I guess, I just stay on the ship and watch Holo-TV." "Did you ever hear the tragedy of Darth Talon the Twi'lek Sith? I thought not. It's not a Story the humans would tell you. It's a Twi'lek legend. She had lekku so firm and so thicc, when she entered a ship, it became an Interdictor Cruiser... Her lekku were so luxurious, that they grew to be her own gravity well projectors. She became so powerful... the only thing she was afraid of was losing her power, which eventually, of course, she did. Unfortunately, she taught her apprentice everything she knew, then her apprentice kicked her out of the airlock, while in hyperspace. It's ironic... she could pull starship out of hyperspace, but not herself."
  7. Sounds great. And "Edgelord" gets a new meaning here.
  8. Yeah, me too. I even work in that field. I don't want to expand this any futher, but I just want to say, that your statements "hunted down to extinction" and "ALL refused to surrender and all were eventually systematically slaughtered by US Troops" are simply not true on many levels, as you will know, when having studied the subject. Concerning the actual topic, I maybe will leave a few notes how this all turned out. Thanks for your comments. Peace and may the Force be with you!
  9. Well, maybe I should have been more specific. It's not a few days after rotj, it's after the empire was defeated (new canon). Coruscant capitulated. To 3): Maybe one or more of the characters will become some kind of "wolverine". Perfectly possible. But... Not true. Some fled, many could live their lives untroubled in the new federal republic, even being active in political parties or become high rank government officials. Not true at all. Good idea. I think the sessions will include a lot of in-character discussions about the political occurrences.
  10. Thanks for your answers. Most of them witnessed the empire as a Force of necessity. Fighting organized crime and stuff. Also, in addition to indoctrination, they experienced aliens as a threat due to personal encounters. I agree, just listened to it, thanks! Yes, I think it would not be understandable to support a system like the empire, if a characters had not been exposed to circumstances, that significantly influence their decision to do so. Interesting. We also figured, if we could combine some eote background with aor.
  11. The Alliance/New Republic is winning the war and has taken back Coruscant. The players are Imperials, who fled into the lower levels of the planet, before they could get imprisoned. NR troops and Coruscant Security Forces are on the hunt for them (and for many other former Imperials, who are stuck on the planet). Will the players seek revenge for their fallen empire, maybe even become some sort of terrorists (the thing they swore to destroy)? Will they get along with the local underworld or be betrayed? What is with their permanent fear of secret agents and potential traitors? And so on. That's the kinda setting my group is facing. Everyone is up for it, but some are still pondering about fitting character concepts. Maybe you have some intriguing ideas
  12. Mostly our GMs just decide from time to time, what the HoloNet needs to be in the actual session. Also we rule, that many planets have a local network with public access terminals where characters can find streetmaps, shops or some other superficial information. But yes, it is definitely not the internet.
  13. FFGs Star Wars could achieve all that. There are no limits, by design. But if you prefer otherwise, it's perfectly fine.
  14. Bist du etwa Deutscher? When you character is a mechanic and/or hacker, you should talk with your GM about Droid crafting. If your chiss is not a good fighter, he could surround himself with some Droid guards he built or found somewhere and maybe even upgrade them. Otherwise, when he tries to get others to do what he wants, your Character should invest into the force power influence, especially the control upgrade on the left side.
  15. He could set up a trap with explosives. Or throwing a net to ensnare him. The best melee fighter is useless, if he can't move. Maybe make use of concussive weapons to stagger the PC. To spice things up the gand could wear a jetpack or repulsor boots. But keep in mind to leave options for the PCs.
  16. As you wish. Have you had a look at some of the published adventures?
  17. You're definitely right and when it fits the narrative I have no problem with "R(X-rated)" content in RPGs but I agree with emsquared, that it's not very STARWARS-y. I will put it on the list, let's see how many rituals must be done lol. Yep sounds good so far. I like the primal vibe. Since she often sees battle, it seems like an adequate approach. Yeah, it's just not a thing we will ever see in Star Wars. There are some good hints in books and stuff, though. Thanks for correction, English is not my first language. Actually I worked a lot with fear and deception just recently, so this time there will be a more rough, mundane approach. Also it will be more than two people fighting and being forced to fight against family, friends or neighbours will evoke very different emotions, that can fuel the ritual. I only read "Revan" and "Decieved", long time ago. I will have a look again at them again and maybe into Wookiepedia. Thanks for your answers.
  18. Hello fellow friends of move, autofire and the sequel trilogy. My Sith-Sorceress (Consular, Mystic) is currently preparing a dark ritual to corrupt a force vergence and subdue it to her will. The ritual is mainly narrative, but finalized by a discipline check, which will be modified by how well I describe her actions throughout the ritual. My first idea was to recite the code of the Sith. Piece is a lie. There is only Passion. Through Passion I gain Strength. Through Strength I gain Power. Trhough Power I gain Victory. Through Victory my Chains are broken. The Force shall free me. And combine every phrase with an action. My ideas so far: Piece is a lie. -> She abducted some guys from their untroubled villages and forces them to kill each other in front of the ritual site. Through Passion I gain Strength. -> Probably somehow utilizing Enhance. Through Strength I gain Power. -> Maybe go with Unleash, displaying her power with force lightning. Through Victory my Chains are broken. -> Her chains are broken, so she begins to break the vergence. The ritual was build up and now gets into the last phase. She declares her goal and starts to focus her mind fully on the vergence. The Force shall free me. -> Intense battle of forces with an uncertain winner. As you see I still miss these two: There is only Passion. Trhough Power I gain Victory. So does anyone have ideas for those or the other ones? Feel free to brainstorm. And I like unusual approaches. Thanks!
  19. If that counts as big But shipwise nothing greater than silhouette 5.
  20. I have GMed a Force and destiny dark sider group, who executed a second Order 66, targeting the Inquisitorious. "You, my friend, are all that's left of their religion."
  21. One of our groups saw an ex-stormcommando soldier, who had served under Vader and was tasked with some of Palpatine's Nero Orders after Endor (new Canon). He then left the broken empire kind of depressed with his masters being dead and somehow got together with a Duros Pilot and a Twi'lek Commander (the other players). An unlikely combination, but their skills complemented well. He still pursued his pro-imperial views and thanks to him they all finally got involved with the Sloane VS. Rax stuff, in the empires end book trilogy and finally the battle of Jakku. All in all the characters sided with Sloane and defeated Rax. Maybe even more important the Duros Pilot helped defending the Ravager (Executor - Class star destroyer) and prevented its loss. The conclusion was that the New republic lost the battle and the empire still had an imposing fleet lead by an SSD. So the war would be going on, Sloane stays in the known galaxy and the first order got at least delayed by far. Fun fact: The ex-stormcommando ultimately found out about the real purpose of Palpatine's late orders, that the empire should not live on, as it had failed to protect its leader. Contrary to expectations he cursed his own recent actions and openly agreed with his emperors view, then threatened to kill Sloane. The other group members intervened, calmed him down a bit, but the break was inevitable. They brought him to Jakkus surface, where he parted with his friends and waged a lone war against everyone, cause all but him had bitterly betrayed his beloved emperor. The campaign ended at this point, but I guess it qualifies as a major change to the galaxy. I had the honor to run all this and it originally was my plan to introduce my group/friends to the new after-endor-canon. None of them really knew about the events or the appearing persons and it was just really great to see the reactions in game like off game.
  22. Sorry for the late answer! Most earned XP were about 3,600 for a melee fighter. 9 Talent trees and fully modded high-end gear. It's the most played character in our group and has been in several campaigns under different GMs. The remaining challenges in a fight consist mostly of vehicle weapons. Of course there are not a lot of fights anymore, though. (Btw I just looked up Chris Hunt's stuff and he's made some really cool stuff, thanks.) You are probably right, that in the end the devs had to choose some stats, as they wanted him statted. I fully agree, that this would not have been neccessary (for Vader or other important characters). I actually knew about "Rescue at Glare Peak" and thought it really wasn't a comprehensible decision going from this to the profile in DoR. But nonetheless I admit I like to introduce some kind of "combat monsters" to my players, but always to show something new and with leaving a way out. The huge rancor with cortosis reinforced armor built by a crazy inquisitor scientist can't be taken down with a lightsaber, but easily with Bind. The other way round, our 15-Soak-Marauder can be confronted by an Elite-Soldier armed with the "They bigger they are..."-Signature Abiltity from Forged in Battle, who will deal a lot of damage, but will also die as fast. Encounters like this are very, very rare of course, but it keeps even high-ep-chars vigilant while conquering the galaxy. But until now, no player character has ever died in one of my sessions (at least not through an NPC). Sounds like an awesomely cinematic battle, though. Did your characters die? You sum it up very well. I guess, I was kinda disappointed with the Vader profile in DoR, because I could't really make use of it. But yeah, I changed it until it fitted and everything was fine lol.
  23. He still struggles with his new identity and his suit, that short after RotS. I know the comic and I think, for the limitations he faced at that time, his powers are great. You seem to miss, that after this incident, he had two decades to improve his abilities and powers. At his height he probably could take every old master quite easily. So Reflect and Parry rank 5 / FR 6 are totally fine. Reflect and Parry rank 8 / FR8 = mindless brute. Wow, ok. I am actually a fan of Vader (who would have thought that?) because he's just not a mindless brute. And when you bring up the comics, then you have to admit, that there are enough sources of him fighting against all kind of enemies, last but not least the Sith-Lords Book, which showed the peak of kinda everything, maybe only scecond to the highly questionable scene of Starkiller bringing a star destroyer down. In the end, the respective author defines more or less how mighty a character is in his creation. You're right with Ahsoka, though, but well, it would have been a bit boring, with him killing her in a single strike. Maybe it was just "GM-mandated plot power", which protected Ahsoka lmao. (I will use that phrase from now on, to bug my GMs.) Luke was meant to defeat Vader. And besides the emperor the only individual, who could do this at that time. I never wanted him to be an invincible force, lol, I just want you to understand, that he shoudn't be killed right away with one or two hits from a player character. And even my vastly improved Vader was overpowered more or less fast, but he delivered a fight, not forgotten easily. And that's what matters I guess.
  24. Protecting against unleash could use a few dies, though.
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