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Copes

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  1. Like
    Copes got a reaction from Borthcollective in Copes' Army Painting - New Painter - Imperial Army - 883rd Legion   
    Hey, @Force Majeure I appreciate your interest. 

    I haven't been painting much over the past month because I've been incredibly busy with work, and real life. My AT-ST still isn't based. However, I can update with my first set of Speeder Bikes, which I finished about two weeks ago. I'm working on the second set right now, and then after that I'll be doing another Stormtrooper unit and two Snowtrooper units to finish out my competitive list that I play locally. A 4th group of Stormtroopers and Veers are also in the queue, and of course my AT-ST base and some wear-and-tear, but I want to finish the stuff that I'm utilizing on the table first. 

    First, here are the bikes I finished at the end of May:

     
    And as an added boost of confidence, we had our first Organized Play event at the local store. While I didn't perform great in the Escalation event (went 1 and 3 ) I did walk away as a winner of something. 


     
    So that was awesome. Was against some really great models and really experienced painters too. So I'll take it!
  2. Like
    Copes got a reaction from VAYASAN in Scariff mk2   
    That board is unreal. 

    Just a thought - if you added 2 or 3 bridges over the water at various points, you could then had the water function as difficult terrain for troopers (theoretically slowing down in shallow water) but no problem for Repulsor Vehicles. Gives some neat choice too - is it better to rush through or to move towards the designated crossing.
  3. Like
    Copes got a reaction from Alrik2438 in Copes' Army Painting - New Painter - Imperial Army - 883rd Legion   
    Haha thanks man, I appreciate that. I think I chalk it up to being a perfectionist - I spend A LOT of time on each model. Generally I'll take over my kitchen island for several days, to the displeasure of my fiance. I see people saying they are whipping out groups of troopers in a couple of hours and I can't imagine how that's possible.

    And thanks. I spent a bit of time trying to figure out how to make desert bases look decent. It's not too hard though. I'm literally supergluing on little rocks and pebbles from a bag I picked up at Michael's crafts, then covering the whole base (rocks included) with Citadel's Armageddon Dust. After that I wash with Aggrax Earthshade and then drybrush with Ushabti Bone. 

    Thanks for the kind words!
  4. Like
    Copes got a reaction from Amanal in Opinions on if in competitive tournaments they should put a max limit on number of units in list or if a player timer should be used?   
    That would require unit price to drop. But fine, in my opinion. When building lists, players need to be cognoscente of the tournament rules around time, and they need to make sure their lists function effectively. 

     
  5. Like
    Copes got a reaction from Bohemian73 in Opinions on if in competitive tournaments they should put a max limit on number of units in list or if a player timer should be used?   
    So, to answer the question, I don't think that number of activiations should be limited. I think the list-building restrictions as they exist in game are designed to allow you to take more units that are lighter verus fewer units that are heavier, and I think that's a strategic decision. Limiting activations will push people towards bulkier units, and take away a list-building element. 

    I also think that as the game gets played more, and people get used to the rules, games will speed up. My 800 point games with 8-10 activations are currently clocking in around 2:15 - 2:30. I played one in almost two hours the other day. 

    If anything I would suggest increasing the game time-limit in a tournament to 2.5 hours.
  6. Like
    Copes got a reaction from Force Majeure in Copes' Army Painting - New Painter - Imperial Army - 883rd Legion   
    Took a crack at my AT-ST this past weekend - it isn't yet finished but I thought I'd show a progress photo. I plan to add some rush and corrosion, and then base it. However, my FLGS was having their first meet this past Sunday and I wanted to be able to play a list using my AT-ST.


     
    Given that my store has started playing, its time to put a push on getting my units finished. Since the AT-ST is currently serviceable I'm switching to my two sets of Speeder Bikes. But for now, here is a WIP shot!

    I'm very excited to be building towards my final army shot when I get this all done!
  7. Like
    Copes got a reaction from Mep in The Meta so far.......   
    Eh, I kind of disagree. 
    The TTS league is a tough one to assess. First off, Snowtroopers with Flamethrower weren't allowed, and I think that's a very relevant unit when assessing the current meta. This was due to the tournament schedule versus release announcement, so it'll be interesting to see what happens when they are more wide-spread. Further, at the time that lists were submitted, Veers with 2x AT-ST was chosen - and it was the most popular Imperial list. Since then I think people have been migrating to Veers with 3x Speeder Bikes as a more effective Imperial List. This was, however, not popular at the time lists were submitted (very early in the game's life). So I think that the Imperial Lists were not optimized as much as they could be. I say this as someone who played in the tournament. (And for the record, this is not in any way a shot at the TTS league. Everything makes sense. I just think that the league, because of when lists were required to be submitted, is a snapshot of what the meta might have looked like about 1 month after release.)

    If anything, I think the biggest takeaway from current tournament assessments isn't that Rebels are "stronger", its that activations absolutely matter. More people were playing Imperials in TTS, however, I suspect that number of activations wasn't valued as much as it should have been. This is largely because this was a tournament that kicked off almost immediately at launch. 

    Rebels MAY be stronger if you think strength = activations. However I think that the two sides are very well balanced at this time. 

    Just some thoughts.
  8. Like
    Copes got a reaction from Contrapulator in The Meta so far.......   
    Eh, I kind of disagree. 
    The TTS league is a tough one to assess. First off, Snowtroopers with Flamethrower weren't allowed, and I think that's a very relevant unit when assessing the current meta. This was due to the tournament schedule versus release announcement, so it'll be interesting to see what happens when they are more wide-spread. Further, at the time that lists were submitted, Veers with 2x AT-ST was chosen - and it was the most popular Imperial list. Since then I think people have been migrating to Veers with 3x Speeder Bikes as a more effective Imperial List. This was, however, not popular at the time lists were submitted (very early in the game's life). So I think that the Imperial Lists were not optimized as much as they could be. I say this as someone who played in the tournament. (And for the record, this is not in any way a shot at the TTS league. Everything makes sense. I just think that the league, because of when lists were required to be submitted, is a snapshot of what the meta might have looked like about 1 month after release.)

    If anything, I think the biggest takeaway from current tournament assessments isn't that Rebels are "stronger", its that activations absolutely matter. More people were playing Imperials in TTS, however, I suspect that number of activations wasn't valued as much as it should have been. This is largely because this was a tournament that kicked off almost immediately at launch. 

    Rebels MAY be stronger if you think strength = activations. However I think that the two sides are very well balanced at this time. 

    Just some thoughts.
  9. Haha
    Copes reacted to Steelgolem in The #1 worst rule in Legion   
    So you managed to get within range one of a unit and that unit also happen to be movement one away from the table edge and you did it to your opponent more than once, sounds like your opponent needs to pay more attention to the game.
  10. Haha
    Copes got a reaction from Patteous in Fleet Troopers - how have they fared for you?   
    I play Imperial, but after playing them several times I can tell you that for me they are a priority target!
  11. Like
    Copes got a reaction from Qwrety77 in Vader At St list   
    So, in general, Darth Vader + AT-ST just isn't a competitive list. This is a game number of activations really matter in, and unfortunately using over half your army on two units really hinders you. Use AT-ST with Veers, use Vader with Corps and Bikes. That's my humble opinion but I have yet to see a Vader / AT-ST list that is effective.

    As for the Rebel versus Imperial debate, saying Rebels is better is just kind of a lazy perspective. Rebels outnumber Imperials on the board easier, sure, but Imperials have the stronger units. I would much rather be attacking with a DLT than anything else. AT-ST is super powerful under Veers. Vader is the best unit in the game for holding a point. DLTs may be the best unit in the game in terms of value-for-points, period. 

    The whole point of a game like this is to make the factions different. Suggesting that costs should "be more similar" lazily ignores how the units are meant to be played. Imperials are supposed to be able to do more with less, while Rebels are meant to have more units to sacrifice. Imperials are meant to play with heavier, harder to kill units, while Rebels play with flimsier harder-hitting units. It is quite thematic, and whats more, it is well balanced. However, balance will only take you so far. If you are playing with lists that don't work to the strengths of your units (which I'm sorry @Gun4hire, but a Vader + AT-ST list does not work to either units strengths) then it makes sense that you will lose to an optimized Rebel list and they will seem more powerful than you. 
  12. Like
    Copes reacted to DangerShine Designs in Scum and villainy faction talk(Solo spoilers)   
    I understand the arguments against Scum but from a variation, gameplay and “fun” perspective, bringing them in makes more sense than excluding them.
    and, frankly, any gang that can’t muster up 50-ish goons for a fight with either an invading imperial force or Rebel mosquitoes isn’t really a gang - the Hutts, Black Sun, Crimson Dawn and Co could absolutely do that.
  13. Like
    Copes got a reaction from Contrapulator in Is Vader Overcosted/Does he need help?   
    So, my best real life list at the moment is Vader, 2x Speeder Bikes, 3x Stormtroopers w/ DLT and 2x Snowtroopers with Flametrooper. I feel this list is quite strong, and it relies on Vader. 

    This is obviously a tough game to conduct a unit-by-unit comparison, and quite frankly, the strength of units is very much based on the strength of the players. For every strength of Vader that has been posted in this thread, someone else has posted their counter. Which is good. No character should have an unchecked strength.

    I've lost my Vader on several occasions, and it is always when I march forward for the sake of marching forward. In my opinion, the correct way to play Vader is to move him into a position where you know your opponent will need to go. Usually this is near an objective. Based on map, key choke points are huge. The other thing about Vader, at least with my list, is that he should be backed by Flametroopers. The combination of Vader and Snowtroopers create a killzone that your enemy will not want to enter. 

    The biggest threat to this strategy is definitely Luke. He is the unit that worries me the most. As such, if you are playing Vader, you want to get a few wounds onto Luke before he engages with the Dark Lord. I've had great success doing this with my bikes, as well as my DLTs. I hold my bikes as long as I can on Turn 1, and generally send them Jedi Hunting. Even if Luke has 2 or 3 wounds, it makes Son of Skywalker so much riskier. 

    Also, when playing Vader, Dodge tokens are oh-so-important. Force Reflexes is used every single turn. I have Force Choke equipped for when I'm in a pickle and need to take out an annoying Z-6 or something, but Force Reflexes is what I am refreshing every turn. Vader gets a dodge EVERY TURN and when I'm in a defensive position my Vader will rarely double-move. Instead, it'll be a second Dodge + Move + Free Attack, or, if appropriate, Aim + Move + Free Attack. 

    We played the Escalation Event at my game store the other day, and with the above strategy my Vader never died. I did successfully kill a Luke, however. 

    Do I think Luke is the better Commander? Yeah, as an Imperial player I'm kind of jealous. However, I honestly leave my Veers and AT-ST at home in favour of the aforementioned Vader list. I'm not sure if this will change with Boba comes out. I'm thinking it probably will. However, Vader is no slouch. You just can't march him forever forward and assume he will survive. Which is why Long March is the last thing you ever want to play as Vader!
  14. Thanks
    Copes got a reaction from Lord Cedric in Are you playing with enough terrain?   
    Absolutely love your setup. Where is the mat from? I'm a huge fan.
  15. Like
    Copes got a reaction from Themoaningwhale in First analysis of the legion meta?   
    The Airspeeder has uses. I think as lists evolve and more options are available, it will have more niche uses. However, I also think (from my experience) that it is the worst unit in the game when making an assessment of impact and utility versus points spent. This is of course across many games, with many users. 

    Also, I don't know if I buy the TTS =/= Tabletop argument. Obviously they are different avenues, but top players will attempt to buy units / build lists based on what they perceive to be the most optimal, particularly if tournament play is intended. I didn't intend to buy a second AT-ST until I tried double AT-ST on TTS. Now I want to run it locally for an event. The abilities and playstyle of the list doesn't change. Nor does its weaknesses. All that changes is the terrain I am playing on. I definitely get the point that players may not always have everything available. However, that in no way alters what are effective lists and what are not effective lists. An extremely effective list on TTS will likely also be an extremely effective list in real life.
  16. Like
    Copes got a reaction from Tirion in Tournament Regulations are up   
    I dunno, people are saying there isn't a clear answer, but in the modification section they state:

    "They cannot modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents."
    and
    "Cards must remain unaltered, though they may be sleeved for protection."

    In my mind, the cards are what determine clearly what upgrades your units have, not the figures. They want cards to be easy to understand, and if I have laid out the cards I am using then I assume that there is not "significant confusion". It doesn't even say "any confusion" it says "significant" and the upgrade cards make it crystal clear what is in play.

    I am convinced this game is not WYSIWYG.
  17. Like
    Copes got a reaction from edmund_pevensie in Tournament Regulations are up   
    I dunno, people are saying there isn't a clear answer, but in the modification section they state:

    "They cannot modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents."
    and
    "Cards must remain unaltered, though they may be sleeved for protection."

    In my mind, the cards are what determine clearly what upgrades your units have, not the figures. They want cards to be easy to understand, and if I have laid out the cards I am using then I assume that there is not "significant confusion". It doesn't even say "any confusion" it says "significant" and the upgrade cards make it crystal clear what is in play.

    I am convinced this game is not WYSIWYG.
  18. Like
    Copes got a reaction from UnitOmega in Tournament Regulations are up   
    I dunno, people are saying there isn't a clear answer, but in the modification section they state:

    "They cannot modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents."
    and
    "Cards must remain unaltered, though they may be sleeved for protection."

    In my mind, the cards are what determine clearly what upgrades your units have, not the figures. They want cards to be easy to understand, and if I have laid out the cards I am using then I assume that there is not "significant confusion". It doesn't even say "any confusion" it says "significant" and the upgrade cards make it crystal clear what is in play.

    I am convinced this game is not WYSIWYG.
  19. Like
    Copes got a reaction from Bohemian73 in Tournament Regulations are up   
    I dunno, people are saying there isn't a clear answer, but in the modification section they state:

    "They cannot modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents."
    and
    "Cards must remain unaltered, though they may be sleeved for protection."

    In my mind, the cards are what determine clearly what upgrades your units have, not the figures. They want cards to be easy to understand, and if I have laid out the cards I am using then I assume that there is not "significant confusion". It doesn't even say "any confusion" it says "significant" and the upgrade cards make it crystal clear what is in play.

    I am convinced this game is not WYSIWYG.
  20. Like
    Copes got a reaction from ScummyRebel in Tournament Regulations are up   
    I dunno, people are saying there isn't a clear answer, but in the modification section they state:

    "They cannot modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents."
    and
    "Cards must remain unaltered, though they may be sleeved for protection."

    In my mind, the cards are what determine clearly what upgrades your units have, not the figures. They want cards to be easy to understand, and if I have laid out the cards I am using then I assume that there is not "significant confusion". It doesn't even say "any confusion" it says "significant" and the upgrade cards make it crystal clear what is in play.

    I am convinced this game is not WYSIWYG.
  21. Like
    Copes got a reaction from Traxo in How do you run the AT-ST?   
    I find I use Veers' stuff early. Certain his 1 and 2 Pip. I had previously been using Assault first turn (and dealing to Veers + 2 AT-STs) followed by Maximum Fire Power 2nd turn, followed by Evasive Maneuvers 3rd turn. That made sense in my head. There is an argument for Maximum Fire Power first (could conceivably nuke a unit to death / suppress them off the board turn one between MF + 2 AT-STs) but I'm hesitant to use the 1 Pip that early and have no control over AT-ST activation. Still on the fence regarding how to play it. Likely dependent on opponent setup and terrain. 
  22. Like
    Copes got a reaction from Jman444 in How do you run the AT-ST?   
    In my opinion, given current list-building options, 1 ATST is kind of bad. 

    My favourite list at the moment is Veer + 2 ATST. 

    A single ATST + Vader is too many points for too few units. The two don't sync well. Vader is much better served with 2 or 3 units of Speeder Bikes. 

    If you don't own / don't want to buy a second ATST, I recommend Veers + ATST + 2x Speeder Bikes, however I still think 2 ATST is better. 

    Oh, and personally I deck my ATSTs out with Mortar launcher and Grenade Launcher to ensure I have two weapons to fire every turn starting turn one. Use Suppression to your advantage. As you can imagine, Limited Visibility is literally the worst card you can have - do everything in your power to eliminate it.
  23. Like
    Copes got a reaction from Qwrety77 in How do you run the AT-ST?   
    With so few unit types, Trooper / Bikes seem to be more optimal. As I've said, the only really decent AT-ST build I've seen requires two of them. Every other effective Imp list is a combination of Troopers and Bikes.
  24. Thanks
    Copes got a reaction from Qwrety77 in How do you run the AT-ST?   
    In my opinion, given current list-building options, 1 ATST is kind of bad. 

    My favourite list at the moment is Veer + 2 ATST. 

    A single ATST + Vader is too many points for too few units. The two don't sync well. Vader is much better served with 2 or 3 units of Speeder Bikes. 

    If you don't own / don't want to buy a second ATST, I recommend Veers + ATST + 2x Speeder Bikes, however I still think 2 ATST is better. 

    Oh, and personally I deck my ATSTs out with Mortar launcher and Grenade Launcher to ensure I have two weapons to fire every turn starting turn one. Use Suppression to your advantage. As you can imagine, Limited Visibility is literally the worst card you can have - do everything in your power to eliminate it.
  25. Like
    Copes got a reaction from Rogue_Group1 in New Unit Type: Operative   
    Very happy they did it this way. I was predicting Boba as either Empire Special Forces, or Neutral Faction. Looks like I was wrong all around - new unit type and Empire. 
     
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