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birthright

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  1. Both will do well in your group. I’d lean towards Diala because she has several abilities that can support other heroes and none of your other heroes are strong support figures.
  2. Thanks for all the input. Below are the lists I put together: (Rebellion) Deployment Cards (9) - 40 points: • Kanan Jarrus (8) • Zeb Orrelios (8) • Sabine Wren (7) • Ezra Bridger (7) • Hera Syndulla (4) • C1-10P (3) • Spectre Cell (2) • Trusted Ally (1) • Heroic Effort (0) Command Cards (15) - 15 points: Dying Lunge (2) Element of Surprise (0) Field Tactician (1) Force Surge (2) Heart of Freedom (2) Hit and Run (1) I Can Feel It (0) Karabast! (1) Knowledge and Defense (2) Learn by Example (1) On a Mission (0) Protect the Old Ways (1) Pummel (1) Pummel (1) Wild Attack (0) Activations: 6, Figures: 6, Total Health: 62, Attack Dice: 16, Top Speed: 4. Four Player Rebel Luke Leia List (Rebellion) Deployment Cards (7) - 40 points: • Luke Skywalker (10) • Fenn Signis (9) Echo Base Trooper (Elite) (8) • Leia Organa (8) Alliance Smuggler (2) • Rebel High Command (2) • Balance of the Force (1) Command Cards (15) - 18 points: Brace for Impact (1) Burst Fire (2) Call the Vanguard (2) Celebration (0) Concentrated Fire (1) Covering Fire (3) Deadeye (0) Grenadier (3) Hour of Need (0) Inspiring Speech (2) Officer’s Training (0) Planning (0) Rally (0) Reposition (1) Son of Skywalker (3) Activations: 5, Figures: 6, Total Health: 47, Attack Dice: 15, Top Speed: 5. (Mercenaries) Deployment Cards (7) - 40 points: • Boba Fett (13) • Bossk (8) Weequay Pirate (Elite) (7) • 0-0-0 (4) • R2-D2 (3) Jawa Scavenger (Elite) (3) • C-3PO (2) Command Cards (15) - 15 points: Against the Odds (0) Assassinate (3) Cruel Strike (0) Eerie Visage (1) Element of Surprise (0) Glory of the Kill (1) Heightened Reflexes (2) Mandalorian Tactics (3) Opportunistic (0) Price on Their Heads (1) Stimulants (0) To the Limit (0) Toxic Dart (0) Trandoshan Terror (2) Triangulate (2) Activations: 7, Figures: 8, Total Health: 57, Attack Dice: 14, Top Speed: 6. (Empire) Deployment Cards (6) - 40 points: • Kayn Somos (10) • The Grand Inquisitor (9) Stormtrooper (Elite) (9) • BT-1 (6) Probe Droid (Elite) (5) Targeting Computer (1) Command Cards (15) - 15 points: Ballistics Matrix (1) Celebration (0) Covering Fire (3) Devotion (0) Hunt Them Down (2) Of No Importance (0) Rally the Troops (3) Rank and File (1) Reinforcements (2) Reinforcements (2) Self-Defense (0) Set a Trap (0) Shared Experience (1) Targeting Network (0) Urgency (0) Activations: 5, Figures: 7, Total Health: 59, Attack Dice: 18, Top Speed: 5.
  3. It looks like I might have the opportunity to run a four player skirmish game soon - three new to IA players and myself. I thought a 2v2 skimish mission might be the way to go. I have one of every set and figure pack released for IA (plus an extra Jawa and Terro pack). Can any of you suggest four lists to put together that are: 1. Reasonably balanced - if one list is the 'worst' then I'll take that one, but the other three should be roughly equal. 2. Can be made from a collection that includes one of each box set and figure pack (+extra Jawa and Terro packs) 3. Relatively straight forward to play (not too many figures that have lots of abilites in any one list) Also open to suggestions of which four player map to play on. As I understand things, there was one in each of Hoth, Jabba and Heart expansions. Thanks for any input!
  4. Congratulations. That’s a really cool list. Any Spectre cell?
  5. Maybe this one: https://tabletopadmiral.com/imperialassault/2c33298888868686863e79a98700008f9e9551af4977a05c1c352b179f38
  6. Errata-ed card for anyone interested
  7. I’m not sure it would be as simple as a % modifier by release wave. C-3PO, R2D2 and Gideon all see competitive play and don’t need any modifiers. Jyn pops up occasionally and might just be a ‘1’ headstart. E-Web might need to be 3 or 4... myabe we survey the competative player base on a Facebook group?
  8. Would working out a suitable VP head start value for each deployment card be a viable alternative to trying to rebalance each card? i.e. how many VP head start would you want to include Boba in your list as currently written? What about Saska? Naturally, plenty of figures would have a head start value of '0'. You would begin each skirmish mission with VP equal to the sum of the headstart values of the deployment cards in your army.
  9. Yes, I just read the RRG and they don’t count for purposes of rules on other cards, etc. thanks.
  10. Sorry for the slight derail: Can you take Heroic Effort if you have Extra Armor (a non-unique deployment card) in your Army. I’m likely missing something that technically allows this.
  11. One of SC strengths is all the pierce, so how about Double Bantha + Onar where pierce is useless. Round it out with Loth Cats with last resort and a pet for Onar, load up on creature/brawler command cards: Deployments: Bantha Rider [9] Bantha Rider [9] Loth-cat [Elite] [6] Loth-cat [Elite] [6] Onar Koma [6] Indentured Jester [1] Last Resort [1] Last Resort [1] Beast Tamer [1] Commands: Counter Attack [2] Grisly Contest [2] Parting Blow [2] Wild Fury [2] Jundland Terror [2] Jundland Terror [2] Pack Alpha [1] Ferocity [1] Roar [1] Marked Territory [0] To the Limit [0] Element of Surprise [0] Celebration [0]
  12. (emphasis mine) Probably an attempt to simulate the fact that you don't usually know what order an Imperial player will spend surges? It's usually obvious, but with recover surges you might not know if they will do that in preference to doing more damage or applying a condition to a hero.
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