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K13R4N

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About K13R4N

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  1. A tractor Beam basicly denies a ace barrell rolling out of arc. If Soontir also wants to boost + BB the YV can tractor him so its as tho he only did a boost. Also am I right in saying that you tractor with Latts before soontir gets his focus? so you can potencially get a soontir with 2 dice without a focus?? Thats a dead Fel!
  2. Can someone explain what planet Lares666 and Dalli is on? Just seen it on list fortress, out of 144 people at the German Champs Comp they came top 4 and top 16th with: Koshka Frost (70) Crack Shot (1) IG-88D (3) 4-LOM (49) Crack Shot (1) Contraband Cybernetics (3) Latts Razzi (59) Unkar Plutt (2) 0-0-0 (5) Hound's Tooth (1) Nashtah Pup (6) Ship total: 6 Half Points: 3 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z106X116WWW36WWWWY109X116WWW92WWY154XWWW64W63WWWW150Y160XWW&sn=Unnamed Squadron&obs= I know I am definitly going to give it a go but what on earth am I missing here? How did they both do so well with it out of no where?
  3. K13R4N

    Overlooked ships

    Zuckass w/ 4lom crew and crackshot is my go to! very cheap to fit a 4 ship list.
  4. If the oppent chooses to take the damage from homing missiles, would a strain token be removed? Strain says it is removed after a ship has defended. Does the opponent still defend even if he doesn't roll dice?
  5. K13R4N

    Figuring out Ric

    I believe the combo shouldn't work however please could you link rule references to these statements? As from my point of view (the jedi are evil!) The only point I can find is assuming its a game mechanic over a card abilty as the rule referecne clear says you can choose what order you queue your abilities. Next question, How do we know if the max of 4 for SFG is a one time check as you are appling the ability or for the whole attack whilst using SFG?
  6. K13R4N

    Figuring out Ric

    Sorry should have been clearer. If you have 2 seventh Fleet Gunners with ric can he fire 5 dice as you can trigger his ability after the 2 SFGs? To put it simply - Ric has 2 dice + SFG (Max 4) + SFG (Max 4) = 4 dice + Rics ability = 5 dice
  7. K13R4N

    Figuring out Ric

    Also, I put this in the rules and questions section but I dont know if anyone even looks at that these days so I thought I'd ask here: Ric - While you defend or perform a primary attack, if the speed of your revealed maneuver is higher than the enemy ship's, roll 1 additional die. Seventh Fleet Gunner - While another friendly ship performs a primary attack, if the defender is in your firing arc, you may spend 1 . If you do, the attacker rolls 1 additional die, to a maximum of 4. During the System Phase, you may gain 1 disarm token to recover 1 . So both abilities say "while you perfom a primary attack." Does this mean I can choose the order and add dice up to 4 with seventh fleet gunner then a additional one with rics ability?
  8. K13R4N

    Figuring out Ric

    I do think for the same points as R2-C4 the FCS/R3 combo is alot more usful. The only thing I would take over R3 is R2 as regen is what wins games in tourments for the republic. I personally dont think ric is the best carrier for torps as he can already get 3 dice attacks were as anakin or padme can not. What I have found: Daredevil or Juke are the best Talents R3 (Only with FCS) or R2 are the best driods FCS or Collition detector are the best systems Torps aren't nessercery Any other good stuff I have missed?
  9. Ric - While you defend or perform a primary attack, if the speed of your revealed maneuver is higher than the enemy ship's, roll 1 additional die. Seventh Fleet Gunner - While another friendly ship performs a primary attack, if the defender is in your firing arc, you may spend 1 . If you do, the attacker rolls 1 additional die, to a maximum of 4. During the System Phase, you may gain 1 disarm token to recover 1 . So both abilities say "while you perfom a primary attack." Does this mean I can choose the order and add dice up to 4 with seventh fleet gunner then a additional one with rics ability?
  10. Question: Do you need to take 2+ bots to make them useful? My most recent list has IgD with Adv sensors and then Fenn and Palob (w/ title) . I have not tried it yet but I was going through what I felt was the bots weakest attributes and it's the I4 so I paired him with the best ace killers I could think off, another I6 and Palob. In theory if you are against lower then I4 then D is crazy good. But when you add aces you start to struggle Palob is really good at stealing the focus tokens so others can hit harder and if they have I5/I4s Fenn is close to OP.
  11. Swarm tactics on Dengar and take preditor off Fenn. This gives you 3 I6 shots and lets Bossk shoot first and use greedo everytime without the negative effects. I get the impression you are flying with space between your ships however so it might not be that great for your chosen stratergy.
  12. Just adding my own imput to this Corran Discussion, 1) Lando is definitly one of the best pilots to fly with Coran to help with his action efficiency Lando w/Corran > Han w/ Corran now 2) The discussion on AS v FCS depends mainly on one thing, Is Corran the center of the build? If he is then you can put more point on to him and add ships that support eg. lando or AP. If Corran is a big piece but it is a 3 ship+ list with other I5/6 aces then he will have less action support so FCS is more effective. I too am among the meming pilots of Corran and would never get anywhere with him in large tournements. The Lando with force did get me thinking however, btw do you also get the moments when your mind clicks and things start coming together whilst list building? Corran Horn - Predator/Advanced Sensors/R2-D2 Lando Calrissian - Trick Shot/Ezra Bridger/Nien Nunb/Maul (12) Ezra is better when your stressed Maul can regen force to get stressed or you can boost. Nien helps with blues to clear the stress after as well as helping lando Double force lets Corran have Landos +1 action Definitly will try this next time 😀.
  13. (54) Trandoshan Slaver [YV-666 Light Freighter] (8) Lando Calrissian (3) IG-88D Points: 65 (54) Trandoshan Slaver [YV-666 Light Freighter] (4) L3-37 (12) Han Solo Points: 70 (54) Trandoshan Slaver [YV-666 Light Freighter] (6) Dengar (2) 4-LOM (2) Zuckuss Points: 64 Total points: 199 All 3 ship have VERY modded shots. 1) reroll/calculate 2)focus/Tl 3)focus(or TL)/4lom/zuckess
  14. Palob has debris and Moldy, teroch has predator the other 2 have crackshot
  15. Was any of the streamed games including Juan Pablo (Palob, seevor, teroch, torani)? I would love to give any of his games a watch!
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