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K13R4N

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About K13R4N

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  1. I feel like a 8 year old getting comforted 😆 Sure we will say its great to make me feel better.
  2. Has anyone had any good experiences with Y wing Anakin? Recently I have been trying to come up with a strong squad that includes him. The best I have come up with so far is: Anakin Skywalker (Y-Wing) (60) Precognitive Reflexes (13) Proton Torpedoes (13) R4 Astromech (2) Obi-Wan Kenobi (48) R2-A6 (6) Calibrated Laser Targeting (4) 104th Battalion Pilot (42) Ahsoka Tano (12) Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z359X250WW136WW5WWY278XW241W200WY341XWW253WW&sn=Unnamed Squadron&obs= I am definitely not comfortable with it yet but Anakin seems to make sense with that build. With proton torps he will want to go slow so r4 works well with precog as you can use precog then get rid of the strain with a blue manoeuvre. He in general is ridiculously expenses and I don't want my list to rely on him too much. I feel like people will target him first so I need other ships that are a threat to the opposition. I put in obi with clt and A6 as they work well together and if anakin can take out the opponents I5/6 then Obi will be free to do ace things. Finally I put a Arc in because I don't want Anakin to be alone in the initial engagment. Originally I put Ric in but Anakin would get targeted to much. The Arc will be able to block then give anakin a focus from his rear arc or keep the force for a tl force shot. This a theory build and probably wont be that successful but it will be fun to be part of the journey to finding anakins niche
  3. Ignore my whole post then 🤣 Ill be deleting that squad from my list builder... I guess i'll be trying your squad out now. I agree with you though, against I1 - I3 ships they are both useless but in general 3 Delta Jedis are kinda strong when they are moving last.
  4. Like with mist force upgrades the problem with HP is spending the force. I agree at times init killing ships is increably useful I find it difficult to make it feel worth what your spending (points wise and force wise) ,especially on Lumi as her ability is amazing as well. I made a very similar list with these 3 pilots a while ago without SC, however it did have a 4 point bid so SC would fit perfectly (45) Mace Windu [Delta-7 Aethersprite] (2) R4 Astromech (18) Delta-7B (5) Sense (1) Synchronized Console Points: 71 (43) Luminara Unduli [Delta-7 Aethersprite] (2) R4 Astromech (18) Delta-7B (1) Synchronized Console Points: 64 (43) Saesee Tiin [Delta-7 Aethersprite] (2) R4 Astromech (18) Delta-7B (1) Synchronized Console Points: 64 Total points: 199 Mace has a extra force and it better at reigning the force then anyone else so having sense on him is perfect not forgetting the synergy with Saesee/R4 on everyone it allows you to see the aces move then change your 2 spend move accordingly. With the deltas ability to boost/barrell roll setting up kill boxes becomes easy. SC will actually be great in this list as you mentioned some ships are in better positions to lock and you can also attack in any order (all I4). Tl,dr: I'd take HP off coz its very situational and cost a lot for the list. With the extra points R4 works well with Saesee and through sense on mace.
  5. BTL-B Y-wing Ahsoka Tano Ion Cannon Turret Ahsoka says range 1-3 in your firing arc The ion cannon turret gives you a additional arc but you can only shoot at range 1-2 Can you use Ahsoka at range 3 in your mobile arc or is the ion cannon turret only viewed as a range 1-2 arc? Thanks in advanced.
  6. Are we saying that Dash needs bistan or some form of double tap to be usable? You can fit Dash with Wedge and Jake, you can choose between bistan or outrider. Jake is a good source for Dash to get mods, maybe lando crew for a evade and 2 crackshots or exp handling.
  7. Has it been confirmed which mode will be played for the X wing tournament at the UK Expo? Mainly, I am asking as I will be needing to practice with a list, alot of my games are casual but after going into milton keynes with only one game with the list I took, I supprisingly realised its kinda needed to make day 2🤣 It does not mention anything on the ticket yet but I know you guys have deep sources.
  8. Dengar (53) Ion Cannon (6) Maul (12) Contraband Cybernetics (2) Fenn Rau (68) Fearless (3) Cartel Spacer (25) Autoblasters (3) Cartel Spacer (25) Autoblasters (3) Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZhZ200Z115XWW11W48WW92WWY97X121WY139XW232Y139XW232&sn=Unnamed Squadron&obs= It Probably is not worth it to lose the 2 3 dice ion attacks but swapping the cartels to auto blasters get you maul on Dengar which increases his survivablity 3 fold.
  9. I like the concept of Dengar fenn then 2 cheap ships, I will be playing around with this for sure. Personally I am not a fan of the PO title as with cannons you get the front arc and a side arc like asajj. I am not sure whether 3 ion cannons would be too much but Dengar with ion cannon and perceptive Co pilot also fits at 67 points. Perceptive Co pilot really helps with having 2 agility and 2 shots. CC is really good though so you could mess around with a autoblaster spacer or no fearless on fenn.
  10. Sorry, not arguing I think I just joined the conversation a bit late. What is the point people are making?
  11. Apologies, may I ask what point your making then?
  12. Don't people complain about everything though? If someone can point me to a tournament where Boba is in every top 8 list I'll shut up but it seems to me that he is beatable. Is he too good for his cost? Yes All I am saying is if he was as good as you guys are making out he should be at least in every top 4 list. Sure he wins in lots of events but he also loses in lots of events. The point regarding the bid situation: would you prefer 2 ships like whisper to have force upgrades or the guarantee to move last. That's what you can get for 20 points! 2 aces with force instead of just aces. If fenn could get a force upgrade in a Boba fenn list my guess would be they would slap that on him and have a 10 point bid instead. I am just a mere mortal though so my word is just a opinion.
  13. Just played a game and wow. Dengar is good. The feeling of 3 talon rolling and have force/ lone wolf is crazy. He felt almost as unkillable as Guri. I won with him getting one off half health on Dengar and one hit on Guri. Dengar revenge shot stopped him from shooting a couple of times and being able to lone wolf reroll for my proton torps allowed me to keep the lock on whisper to threaten the 4 dice TL shot. My ion canon never got to ion anyone but got damage through so I'll take it. I didn't launch proton torp in the initial engagement as I wanted to save them for whisper but having ion cannon was incredible as it allowed me to keep my primary arc to the left the entire game.
  14. I mean I scanned it 🤷‍♂️ I like the R5 interaction 👌 Asajj is definally one of the harder ships to fly, without repo and being low I the only way to do well is the force resource management, I can imagine learning when NOT to use HP is a massive part of any HP Asajj list. Is their ever a time not to give your opponent a tractor token with HP if both your ships have a shot? R1 of teroch = YES able to put onto a rock = YES Into bullseyes = YES Even in general for the -1 green dice when is that a bad idea within R2? You have to hit the target so not doing HP against aces before you have a lock to make sure you get 3 hits (or at least the best odds)
  15. Dengar has always been a favourite of mine and tried him many times throught 2.0 but only ever in casual formates. My Favourite list of 2.0 is Guri Fenn as Fenn it oftern used to kill the 6s so Guri can do the rest So I thought of swapping Dengar in for Fenn and aim for him to kill the 6s. As you mentioned That was my numebr 1 goal. To give him as much action econ as possible. So first thing first slap Maul on coz force is GOOOD. The other upgrade I put on was Lone wolf, in 2 ships list its fairly easy to keep them outside R2 of each other, it also allows him to fire proton torps and not spend the lock for a revenge proton shot. Plus the ion cannon as you cant have the title with maul. CC is amazing for the 2pts now. The only thign that worries me is the 7 point bid however in casual games it should be enough. Dengar (53) Lone Wolf (5) Proton Torpedoes (13) Ion Cannon (6) Maul (12) Contraband Cybernetics (2) Ship total: 91 Half Points: 46 Threshold: 5 Guri (64) Outmaneuver (6) Advanced Sensors (10) Afterburners (6) Virago (8) Shield Upgrade (8) Ship total: 102 Half Points: 51 Threshold: 4 Total: 193 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z115X124W136W11W48WW92WWY147X126W111WW105W163W165&sn=Unnamed Squadron&obs= I am playing it tonight so it could be a flop but will enjoy anyway. The aim will be as with any guri list, trade with Dengar including their I6 ships then outmaneuver them 😀
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