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Franwax

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  1. Like
    Franwax got a reaction from Cannibal Halfling in Making a Kakita Duelist   
    Well being a Crane and from the Kakita dueling academy, you WILL end up with Air 3, so might as well make your peace with that
    From there, you can go several routes, but what I would go with is either Fire 3 / Earth 2 or Fire 2 / Earth 3. Almost any family in the clan will let you get there (you get +1 Earth from the school; then Kakita family for the Fire bonus and add another +1 with question 4; or take Air with the Kakita and when your school increase in Air would bring that ring to 4, convert it into any other ring; or take Earth with the Daidoji and shore up your Fire with question 4... etc.)
    I would not aim for Void 2 at character creation. Derived stats will suffer.
    With Earth and Fire being at 2 and 3 (in whatever order), you have a solid Endurance of 10. The pros and cons of each are:
    Earth 3: better composure (8, but you will want to up your Water pretty soon, as soon as you get 6 xp), and you will be comfortable sitting in Earth stance to avoid being critted by a double opp, while perfectly able to crit yourself since you keep 3 dice in that stance. Lower initiative though, and the opportunities in Earth stance are not that great Fire 3: better initiative (Focus 6), pretty cool opportunities for duels (dumping Strife on your opponent, forcing them to take more Strife if they make an attack or scheme action against you, making your crits harder to resist...), bonus successes with your Strife, BUT rather low composure of 6 (you will want even more to up your Water). And you are not safe from a lucky crit... So it's high risk / high reward. Finally, don't discount your Air ring.. the opportunity that lets you add a kept die with an opp on your next roll is pretty good if you want to go for a quick crit. And adding +1 to your TN also makes it much harder for your opponent to both hit you AND keep 2 opportunities, so while it's not as safe as Earth stance, it's still pretty close, defensively.
    Your school ability will not help much in first strike duels, but does give you an edge for first blood - getting that Crit 5+ is not easy when you rely on iai strikes that force you into a one-handed grip.
    Skill choices: not much to say here... Meditation for the initiative roll, and martial arts [melee] are no-brainers.
    Techniques: you start with Rising Blade, and can buy Crossing Blade from rank 1. Crossing blade adds damage with bonus successes, so it's a good one if you want to wear off your opponent into incapacitation, but it does not let you crit with two opps. Neither does Crossing Blade actually, but that one does crit if your opponent is Compromised. Not a very likely contingency though (you will rarely start a duel against a compromised target, and if they become compromised in the course of the duel, then the finishing blow is an auto crit anyway). What's interesting with Crossing blade is that the TN is your target's Vigilance (cf. the errata, btw). So it's still pretty nice for finishing blows, because a compromised character's Vigilance is 1: a sure thing. So long story short, it helps to have both of them available.
    Also, they let you draw and strike in the first round of the duel without needing to be in Water stance - it's always nice to sneak one up early. But as said before, they don't crit, so you won't win during that round.
    Hope this helps!
  2. Like
    Franwax got a reaction from DangerBob in Index of Clans / Families / Schools / Titles   
    Asked and wish granted !! Thanks a lot. 
  3. Like
    Franwax got a reaction from Tenebrae in Taking Damage   
    More precisely, here's how it happens.
    You take a certain amount of Damage Reduce it by your worn armor's resistance If you are NOT incapacitated, you can (and usually must) "Defend" against the damage. To do so, you take Fatigue equal to the residual damage coming your way You may chose to spend a Void Point to NOT defend against the damage, but we'll get to that later If you are incapacitated, you cannot defend against the damage. What's interesting here is that the amount of damage does not matter here! When you do not defend, you "only" take a critical strike with a base severity equal to the weapon's Deadliness (and can be further modified in some cases, e.g. Striking as Fire or Razor Edged weapons) When you are incapacitated, any critical strike renders you Unconscious (yeah, even a punch) When you are Unconscious, the severity of all critical strikes you get is increased by 10 --> THAT's how you usually die Side notes: you can take critical strikes while not incapacitated, either as a result of a double-opportunity spend by the attacker (allowing that the target is not in Earth stance) or from specific techniques or effects that inflict a crit regardless of your fatigue level. Spending a VP as mentioned above can let you soak a critical strike but as we saw, the damage does not matter and you won't take Fatigue. It is a worthwhile bet when the hit would incapacitate you and you'd rather fight another round even at the cost of a wound.
    As long as your Fatigue is still EQUAL or lower than your Endurance, you can still defend against attacks.
  4. Like
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Making a Kakita Duelist   
    Well being a Crane and from the Kakita dueling academy, you WILL end up with Air 3, so might as well make your peace with that
    From there, you can go several routes, but what I would go with is either Fire 3 / Earth 2 or Fire 2 / Earth 3. Almost any family in the clan will let you get there (you get +1 Earth from the school; then Kakita family for the Fire bonus and add another +1 with question 4; or take Air with the Kakita and when your school increase in Air would bring that ring to 4, convert it into any other ring; or take Earth with the Daidoji and shore up your Fire with question 4... etc.)
    I would not aim for Void 2 at character creation. Derived stats will suffer.
    With Earth and Fire being at 2 and 3 (in whatever order), you have a solid Endurance of 10. The pros and cons of each are:
    Earth 3: better composure (8, but you will want to up your Water pretty soon, as soon as you get 6 xp), and you will be comfortable sitting in Earth stance to avoid being critted by a double opp, while perfectly able to crit yourself since you keep 3 dice in that stance. Lower initiative though, and the opportunities in Earth stance are not that great Fire 3: better initiative (Focus 6), pretty cool opportunities for duels (dumping Strife on your opponent, forcing them to take more Strife if they make an attack or scheme action against you, making your crits harder to resist...), bonus successes with your Strife, BUT rather low composure of 6 (you will want even more to up your Water). And you are not safe from a lucky crit... So it's high risk / high reward. Finally, don't discount your Air ring.. the opportunity that lets you add a kept die with an opp on your next roll is pretty good if you want to go for a quick crit. And adding +1 to your TN also makes it much harder for your opponent to both hit you AND keep 2 opportunities, so while it's not as safe as Earth stance, it's still pretty close, defensively.
    Your school ability will not help much in first strike duels, but does give you an edge for first blood - getting that Crit 5+ is not easy when you rely on iai strikes that force you into a one-handed grip.
    Skill choices: not much to say here... Meditation for the initiative roll, and martial arts [melee] are no-brainers.
    Techniques: you start with Rising Blade, and can buy Crossing Blade from rank 1. Crossing blade adds damage with bonus successes, so it's a good one if you want to wear off your opponent into incapacitation, but it does not let you crit with two opps. Neither does Crossing Blade actually, but that one does crit if your opponent is Compromised. Not a very likely contingency though (you will rarely start a duel against a compromised target, and if they become compromised in the course of the duel, then the finishing blow is an auto crit anyway). What's interesting with Crossing blade is that the TN is your target's Vigilance (cf. the errata, btw). So it's still pretty nice for finishing blows, because a compromised character's Vigilance is 1: a sure thing. So long story short, it helps to have both of them available.
    Also, they let you draw and strike in the first round of the duel without needing to be in Water stance - it's always nice to sneak one up early. But as said before, they don't crit, so you won't win during that round.
    Hope this helps!
  5. Like
    Franwax got a reaction from neilcell in The most Korean place in Rokugan   
    And they have Korean barbecue!! Something that would only ever be palatable by Unicorns in Rokugan
    I have always seen Unicorn as a mix between Mongols and Koreans... more of the former, but still. 
    Edit: to be fair, the Mongol part is most specifically tied to the Moto, so there’s room for other influences among the Shinjo and Iuchi. 
  6. Thanks
    Franwax got a reaction from DanGers in Multiple "Close Call" Criticals   
    Well there is the little matter that any critical strike received while incapacitated also provokes the unconscious condition
    So 1st crit while incapacitated would be “damaged clothes AND unconscious”, then the second crit would have had a base severity of 13 (+10 due to unconscious), and that is a bit harder to soak...
  7. Like
    Franwax got a reaction from AndyDay303 in Deadliness and crit clarification   
    That's quite right. It's not exactly super-lethal for PC, but it's quite punishing in terms of injuries and quite easy to become permanently maimed, amputated, or what have you.
    Healing from wounds take time, though you could argue that rules for assistance can come into play and make the check significantly easier (even if the "medic" fails their downtime action roll to heal a wound level, they can just say "I spend the next week tending to my comrade's wounds, which gives them assistance on their roll").
  8. Like
    Franwax got a reaction from AndyDay303 in Use of 'Lady Doji's Decree' during a duel?   
    This. No need to find ways for Courtiers to be competitive duelists - they have no business fighting a duel themselves in the first place! And if they have no other choice, it is normal that things should be harder for them against someone whose very job description is to cut down people on demand 😛
  9. Like
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Special Arrows   
    Just for clarity, armor piercing, flesh cutter and humming bulb are in the 5e book. Just not their price and rarity
    Rope cutter would be nice. 
  10. Like
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in The Value of Composure   
    But with 3 opp, you can use one to give them 2 Strife and two more to force them to take Strife if they make a scheme action against you on their next turn. Decreasing returns, but still some scalability...
  11. Like
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Current Edition   
    Hey there !
    Well this is the 5th edition; first to come out since AEG sold the franchise to FFG. 
    And short answer, it’s pretty darn different now!! Custom dice and all 
    1st, 3rd and 4th edition were quite similar to each other, like a set of siblings. But that is a completely different animal. 
  12. Like
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Courtiers in combat?   
    All allies get a free move... into a spot that you make Obscuring for enemies! +1 TN to hit allies, which you can boost to +2 with an opportunity. That’s a massive buff and it stays until your friends chose to move out of that place. 
  13. Haha
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Dueling Question?   
    Also note that Predict is an attack and scheme action, so even as your bonus action in Water stance, there isn’t much you can do... certainly not strike. 
    Hehe sorry. The ritual had been performed ! But @Avatar111, I did PREDICT your reaction, right?  Ok it was not that hard. 
  14. Haha
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Dueling Question?   
    No! Be careful! You’ll summon Avatar
    But basically, the thinking goes that if you sit in Earth stance and your opponent takes the Predict action, as you suggest, then you will know for sure he wants to get you out of that stance... Predict is very predictable! So on you next turn, you just pick another stance and sneak a strike while your opponent just did nothing on their last turn (just Predict). You end up one strike ahead. 
    Of course, now you’re not in Earth stance anymore so there is some value to that Predict action, but is it worth being one whole turn behind? Most of the times I’d say no, though there can be borderline cases. 
  15. Like
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Dueling Question?   
    It’s true the optimal strategy in most duels is to turn them into a slug fest... not your very canonical one draw - one strike duel.
    I could imagine a very ritualized form of Iaijutsu duel (meaning even more formal than the one described in the book) where the only actions authorized would be Center and Predict. And so on, until the finishing blow. That would be closer to what fictions have depicted time and again!
  16. Like
    Franwax reacted to Tonbo Karasu in Courts of Stone, a new sourcebook   
    Well that will be your Bayushi bushi there - the Deathdealer.
  17. Like
    Franwax reacted to UnitOmega in Courts of Stone, a new sourcebook   
    It's official boys, Scorps and Bayushi have a bushi school, and they're also shinobi, and also do some dueling. 
    Also I just double-checked the Deer article, "Mercenary Ninja" is the same school from that one - so I guess they edited that because I'd bet my ninja stars that was "Mercenary Shinobi" a few weeks ago. We also name check a few new techniques: Deceitful Strike, Cunning Distraction, Like a Ghost and Silent Elimination.
    https://www.fantasyflightgames.com/en/news/2019/6/12/moving-in-shadows/

  18. Like
    Franwax reacted to T_Kageyasu in Some of the Clan rings seem weird   
    For the Lion water seems to represent leadership/charisma whereas fire for the Dragon represents creativity and innovation. I haven't seen a build that really bothers me. The odd NPC without a 3 ring during the Topaz Championship biased things a little.
  19. Like
    Franwax got a reaction from MonCalamariAgainstDrunkDriving in Battle in the Mind kata   
    I always thought this was meant to be used in tandem with Predict, if you have a higher initiative, to effectively deny your opponent his TWO best Rings and/or increase your chance to potentially dump some more Strife on them...
    Haven’t tested this much in a real game situation though. It seems the Predict action is not very often picked as it basically consumes your action with only a small chance of being useful, but maybe this Kata can improve the odds?
  20. Like
    Franwax reacted to Matrim in Scorpion Clan Preview   
    The next beginner clan preview (Scorpion) is up on the blog at
     
    https://shirodaidoji.blogspot.com/2019/06/l5r-newbie-part-vi-introduction-to.html
  21. Like
    Franwax reacted to Tonbo Karasu in Edo-period roads, passports, checkpoints, and tourism   
    The following is quoted from a thread called 'So What Did We Learn Today' on rpg.net.  I repost it here with the permission of the author, Shadowjack.  Given the state of Otosan Uchi's outer wall, I could easily imagine it ending up the same way...
     
    In the past week, I've been reading a history of Edo-period roads, passports, checkpoints, and tourism. Dry read, but fascinating stuff. How to sum up?


    Okay, here is a thing that might actually happen to a person travelling during the Tokugawa shogunate:

    So all women exiting Edo were to be inspected, and all baggage entering Edo was to be inspected. Baggage, so no one smuggled guns into the capitol, which actually makes sense. Women because theoretically some daimyo might try to smuggle his wife held hostage with him out to the provinces so he could revolt maybe. Everyone knew this was a dumb explanation, but it was The Rules.

    You walk up to the border control checkpoint, and the guard checks your passport, and he frowns at you. "It says here one woman with long hair, but I see two women with short hair. No pass. Next!"

    And you say, "Uh, yeah? The 'second woman' is my infant daughter, because I gave birth while in Edo. And I had a long convalescence, and the doctor cut my hair—"

    And the guard says, "I don't want to hear any excuses, lady, people are waiting. No pass. New passports available from the Office of Women's Passports in Edo, 1500 mon, allow 3 to 20 days for processing. NEXT!"

    So you stagger back to the teahouse where you spent the night, wondering what the **** you're going to do now. But a half hour later, that same guard wanders in on his lunch break, and sees you still there, and he seems surprised. "The heck? Hey, Hida!" he shouts at the innkeeper. "You sleeping on the job? Got a mother here wants to buy the special bag of sweets." And now you're really worried, because you're wondering what the heck the shakedown here is.

    And the innkeeper is all apologetic for missing you in the crowd, and for the low price of 100 mon, gives you an actual bag of local-made artisan candy, and assigns one of his serving girls to take you out back to "show you how to eat it."

    And right there, behind the teahouse, is the side road that leads up to the gap in the wall of the border station. There are people going back and forth like this is normal. There's a frikkin' guard tower right there. You see some person on the ground chatting with one of the spearmen in the tower, that guards the border, which has a hole in it, which people are using.

    So you go through the gap in the wall, and come up in the border station. Like, the passport desk is right over there, you can see someone putting their hat and shoes back on right now after the pat-down. But the new guard currently on duty just waves you irritably the other direction. See, his job is to check all passports of people coming from the left, and going to the right. You're on the right, so you're not part of his job.

    In a daze, you keep heading to the right, with the people who passed inspection the normal way, and the attendant asks, "Will you be renting a post-horse or palanquin with us today?"

    "No, thank you," you stammer, "I'll manage."

    "Thank you for your cooperation. Please check out our gift shop. You and your child enjoy your trip!" And you're free to go. And there really is a gift shop, too.

    The next time you come through, you now know to head straight for the hole in the fence, and one of the locals scolds you for not leaving a little thank-you note or a tip for the guards. So you do that from then on, and everyone is fine.



    Now, not every station was quite that loose, and there were some genuinely tight borders – especially if the chief of watch was a martinet, or if there was an alert on, or an official inspection (for the first time in years), or if the Shogun was on pilgrimage nearby, whatever. And they all would keep a serious eye out for wanted criminals. But basically everyone on up to the Shogun hissownself knew the travel rules were bull that no one cared about… but the law said there had to be passports and check stations, so there were passports and check stations. Like, 99% of the time, if you got caught travelling without proper papers, you'd get no more than a lecture, especially if you apologized right away. If you even got caught. Most people just took the unmonitored side roads and/or bought cheap papers – you could basically get anyone who was vaguely an authority figure to scribble you a legit travel pass, so long as you said it was for "pilgrimage". Ironically, the higher your social status, the more careful you had to be about proper papers and inspections. Commoners got to take a lot more tourist trips than samurai.

    Why bother going through a check station in the first place? For one thing, you could hire porters and horses at below market rate…
  22. Like
    Franwax got a reaction from jbudd in Current Edition   
    Hey there !
    Well this is the 5th edition; first to come out since AEG sold the franchise to FFG. 
    And short answer, it’s pretty darn different now!! Custom dice and all 
    1st, 3rd and 4th edition were quite similar to each other, like a set of siblings. But that is a completely different animal. 
  23. Like
    Franwax reacted to AltitudeMatters in Now Available: Paper Blossoms, a Character Generator   
    https://github.com/dashnine/PaperBlossoms/releases
    Version 1.1.0-alpha1
    Due to a massive influx of enhancements, we're doing doing alpha testing on a major release! This release has a variety of bugfixes and enhancements, but was chiefly focused on adding support for database internationalization. We currently have brave translators working on German, Spanish, and Polish database translations, and this alpha release includes a full translation into French!
    While we've made efforts to test this release, the number of back-end changes are significant. We'd love some feedback and testing from adventurous users--but read this description completely!
    Changelog (from 1.0.1-beta1):
    Support DB Translation (current supported languages: French!) Locale now uses settings.ini file found in the App Data Directory Now remembers last save/open directory Locale now saved in character files. Will not open a char file if wrong locale detected! Allow editing family name after saving Performance enhancements, data and code bug fixes As noted above: starting with this release, character files will be linked to a locale--you won't be able to load characters from a different locale. The application's database and UI locale will default to your system locale, but can afterward be adjusted by changing the values in <applicationdatadirectory>/settings.ini and restarting the application. NOTE: Database translation is an inherently fraught activity -- it is likely that there will be bugs. Please let me know about them!
    Known Issues:
    This application may be unrecognized by Windows or Mac (causing the infamous "Windows has protected your PC" error). If this occurs, you can run it anyway -- see this link for steps on Windows, and something like this link for guidance on OSX.
  24. Like
    Franwax got a reaction from Avatar111 in Body is a Anvil question   
    Holly shoot! That’s right. Between that and the fact that the burst effect does not seem to have any apparent expiry (as written, it lasts as long as the Kiho is active), I think it deserves a rewrite 😛
  25. Like
    Franwax reacted to Avatar111 in Body is a Anvil question   
    It does work, according to the rules. But you can say than anything over range 2 (the burst activation range if I'm not mistaken) would not trigger the burst effect.
    Your call.
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