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  1. Yup, same here. Physical resistance works against damage from dangerous terrain. Unlike with the bleeding condition, for example, where it is clearly mentioned that it does not.
  2. Hey there ! Well this is the 5th edition; first to come out since AEG sold the franchise to FFG. And short answer, it’s pretty darn different now!! Custom dice and all 1st, 3rd and 4th edition were quite similar to each other, like a set of siblings. But that is a completely different animal.
  3. Holly shoot! That’s right. Between that and the fact that the burst effect does not seem to have any apparent expiry (as written, it lasts as long as the Kiho is active), I think it deserves a rewrite 😛
  4. But with 3 opp, you can use one to give them 2 Strife and two more to force them to take Strife if they make a scheme action against you on their next turn. Decreasing returns, but still some scalability...
  5. Yes, it works. The enhancement effect lasts even if you switch stances in later turns.
  6. I have decided to refrain from any predictions on minor clans since I’ve seen the Deer clan (or something) announcement.
  7. Any check in Fire Stance to milk the opportunities... that’s the most reliable way I have seen so far.
  8. The way I read it, it’s the rank of the Invocation itself. A rank 3 tech is a rank 3 tech, even if you learnt it earlier thanks to your curriculum.
  9. Making a haiku About the rules of the game!? Tip my hat at you
  10. At the other end of the spectrum, it’s ridiculously easy for a Scorpion to get Skulduggery 3. You have to actively try not to get it 😛
  11. I find it takes a lot of work. It’s easier for Theology, but nigh impossible for martial arts (without the right heritage table roll) - which is another thing that sucks for bushi.
  12. To be fair, the character is well played and does not abuse his tremendous theological advantage, so it’s all cool
  13. Hmm I'm not sure about that. The school definitely looks morphed after the Togashi (bonus successes on kihos = to school ranks), except that: + They have "fists" that have a base DMG/DLS of 4/5 instead of 1/2 + They have access to Kata to further enhance their abilities (I would love my Togashi to have even just Striking As Earth, they he would be able to activate at the same time as Earthen Fist) - They don't have Shuji... big deal And starting with Water Fist does not lock you in there; techniques are quite cheap and you only "lose" 1 xp out of 3 for your progression when buying them out of curriculum. So maybe he's a bit less XP efficient, but being able to combine Iaijutsu: Crossing Blade with Fire Fist for a base damage of 8, that is increased by bonus successes AND opportunities (Razor Edged) without the drawback of a cumbersome weapon is pretty neat.
  14. I let one of my player chose, and he took the "Discovery"... for +1 Theology. I thought this was very flavorful and reasonable, then I realized he played a Shugenja who already had two ranks in the skill up to that point 😛 Theology 3 on a starting character who relies on Invocations is quite the power move. Basically worth 2 techniques in terms of XP (admittedly, 2 techniques you are authorized to buy, but as someone mentioned, you can always circle back around that point with Titles).
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