Jump to content

Roundy1161

Members
  • Content Count

    127
  • Joined

  • Last visited


Reputation Activity

  1. Confused
    Roundy1161 got a reaction from skotothalamos in Carolina Krayts is the best X-Wing podcast   
    Whilst you don't want to straight joust with QD, threatening the revenge shot is strong. You can get a potential 3 extra attacks due to the ability. Ideally you manage to position to take minimal damage in a turn.
    Also can have the effect of people not wanting to shoot QD because of the revenge shot, which is also a win.
    QD just has massive DPS which is the appeal.
  2. Like
    Roundy1161 got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    Whilst you don't want to straight joust with QD, threatening the revenge shot is strong. You can get a potential 3 extra attacks due to the ability. Ideally you manage to position to take minimal damage in a turn.
    Also can have the effect of people not wanting to shoot QD because of the revenge shot, which is also a win.
    QD just has massive DPS which is the appeal.
  3. Like
    Roundy1161 got a reaction from player3010587 in Carolina Krayts is the best X-Wing podcast   
    Whilst you don't want to straight joust with QD, threatening the revenge shot is strong. You can get a potential 3 extra attacks due to the ability. Ideally you manage to position to take minimal damage in a turn.
    Also can have the effect of people not wanting to shoot QD because of the revenge shot, which is also a win.
    QD just has massive DPS which is the appeal.
  4. Like
    Roundy1161 got a reaction from Da_Brown_Bomber in Carolina Krayts is the best X-Wing podcast   
    Whilst you don't want to straight joust with QD, threatening the revenge shot is strong. You can get a potential 3 extra attacks due to the ability. Ideally you manage to position to take minimal damage in a turn.
    Also can have the effect of people not wanting to shoot QD because of the revenge shot, which is also a win.
    QD just has massive DPS which is the appeal.
  5. Like
    Roundy1161 got a reaction from Biophysical in Defender Thoughts?   
    I really feel the nuance in playing the defender is know when not to 4k. It is so easy, and tempting, to just set the dial at 4k and forget for 2 or 3 turns. But as mentioned above, often you need to think about where the next 3 speed move will land you, and if there will be a kill box there.
    Also knowing when to go slow is also key, and you can still take the evade. Often people will commit hard to a 4k, so a 1 bank or 2 forward can often catch and opponent out.
    I do avoid red moves like the plague however....that may be to my detriment.
  6. Like
    Roundy1161 got a reaction from SDCC in Defender Thoughts?   
    I really feel the nuance in playing the defender is know when not to 4k. It is so easy, and tempting, to just set the dial at 4k and forget for 2 or 3 turns. But as mentioned above, often you need to think about where the next 3 speed move will land you, and if there will be a kill box there.
    Also knowing when to go slow is also key, and you can still take the evade. Often people will commit hard to a 4k, so a 1 bank or 2 forward can often catch and opponent out.
    I do avoid red moves like the plague however....that may be to my detriment.
  7. Like
    Roundy1161 got a reaction from DexterV in Defender Thoughts?   
    I really feel the nuance in playing the defender is know when not to 4k. It is so easy, and tempting, to just set the dial at 4k and forget for 2 or 3 turns. But as mentioned above, often you need to think about where the next 3 speed move will land you, and if there will be a kill box there.
    Also knowing when to go slow is also key, and you can still take the evade. Often people will commit hard to a 4k, so a 1 bank or 2 forward can often catch and opponent out.
    I do avoid red moves like the plague however....that may be to my detriment.
  8. Like
    Roundy1161 reacted to ficklegreendice in Defender Thoughts?   
    You say that...then suddenly you're boned in the late game
    Seriously, even the Delta can 1v1 basically anything in the game. They're just that strong.
    Defenders are weakest while they're in danger of being focused down by concetrated fire. 1-on-1, that full throttle + dial just keeps them alive forever
  9. Like
    Roundy1161 got a reaction from Kleeg005 in Non-Scum players, your opinion please:   
    Palob, I play defenders a lot and he just bullies their biggest advantage out of the game.
  10. Like
    Roundy1161 got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    From my factions that I converted to 2.0 (empire, first order, and then CIS) the only ship I've not used is the Gunboat. 
    Outside of that, I've hardly played scum, resistance, rebel, or republic. But I've not converted them/ got them
  11. Like
    Roundy1161 got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast   
    But it killed the defenders in 1.0 🙄
    I certainly did a double take when I read it in 2.0, feels a bit dumb
  12. Like
    Roundy1161 got a reaction from Kanawolf in gas clouds, good? bad? or indifferent?   
    I've been trying 3 with a palp aces list running Duchess and Rexler, both of which have tricks when running over them.
    I'm not sure how impactful they've been for me, but it is telling to me that I'm mildly annoyed when my opponent brings 3 clouds. That tells me I should bring some rocks.
    I think they're a bit dumb, given that were released with the strain mechanic I thought for sure they'd give a strain token. The 'zero' consequences for hitting them feels bad when your opponent does it, but feels good when you do it! 😂
    Previously I pretty well always used the 3 largest rocks, with only one tourney recently taking debris. 
  13. Haha
    Roundy1161 reacted to Tlfj200 in 2019 SoCal Hyperspace Trial Playlist (The Trial is the one ending in “totally not Fortressing”)   
    I'm aware of what he said. I will post it here, as well, in its entirety.

    @pheaver:
    If anyone's curious about "totally-not-fortressing" at NOVA, don't do that.
    Unsporting Conduct: "This prohibits intentionally stalling a game for time".  The "such as..." parenthetical part is, read by me, a non-exhaustive list of common examples of what stalling a game for time is.  If your game plan is "I'll just wait until the last 5 minutes of the game and engage and kill one ship", that's stalling a game for time.  If your game plan is "I'll just wait until he tries to engage at the last 5 minutes of time and fly a ship off the board", that's just hilarious. 
    Basically, I expect players to at least start the game without planning on abusing the time mechanics.  If y'all get into a scrum and you end up ahead, and now Soontir is racing around avoiding shots for the last 15 minutes, that's fine.  If two players decide they want to just final salvo instead of playing a game, that's also fine.
    If I was the marshall in this particular case, I'd tell the players in question to either skip ahead to final salvo, or make some effort to engage their opponent."
    @Crimsonwarlock
    So both of our lists are built around punishing an opponent that moves into unfavorable terrain.  We both started the game planning on killing the other guy as he enters our side of the board.
    Your response is to End the game because one or both of them isn't willing to make a stupid move? (Jousting a swarm is generally stupid).  Were getting into some pretty subjective territory here.
     
    I came up a plan to win within the rules of the game, **** I even told him I was gonna come engage him in last moments of the game after we recognized the other guys game plan.  He had options to play against it ( it took about 2-3 turns to get to his corner of the board).  Ryan could have tried rushing me to force an even engagement or fleeing with his list to keep me from scoring points .
     
    All this said Ryan and I had a blast cracking wise and playing for 2 hours with plastic space ships.  Does it matter how we flew?
    @pheaver
    ...yes?  To preface this, none of what I'm about to say is accusing you of any shady shenanigans.  Your marshal was cool with it, so that's fine.  I recognize this is a bit of an edge case.
    I'm just saying, that in events that *I* marshal, I would warn the players in a similar situation that they are here to play the game, not play the clock.  Planning your strategy to get only a single round of attacks in as time is called is "stalling a game for time", in my book.
    We are definitely getting into subjective territory here.  That's the job of the marshal in an event: to interpret the rules documents and make judgements."
    *used Blue/Red because of @Brunas
    Basically. Like, we actually do know what the driving factor is/was. It isn't some great mystery written down on stone tablets for people to fight over.
  14. Like
    Roundy1161 got a reaction from Icelom in How do i request a replacement part for prize support?   
    I had the same issue, I sent through saying it was from the core set templates, and sent through a photo.
    They replaced it with no issue and sent out a new one which I received last week.
  15. Like
    Roundy1161 got a reaction from Darth Meanie in What's a Furball?   
    My friends and I messed around with this at the start of 2nd edition. 
    There was 4 or 5 of us, bringing 1 ship worth up to 65 points (what we chose)
    We scored 1pt per kill, then if you killed a ship you got a bounty so were worth more when you got killed. 
    Setup in corners initially, then used the hyperspace marker to spawn in after been killed. 
    It was a huge amount of fun, aces tended to rule though. 
  16. Like
    Roundy1161 got a reaction from Captain Lackwit in Is Maul in Sith Infiltrator OP?   
    Kinda. I'm not yet convinced you would run an infiltrator and bellyrub in the same list. 
    To the original question, I don't think so. With 1 agilty and a relatively high ship count in hyperspace it just melts. 
  17. Like
    Roundy1161 got a reaction from JJ48 in Is Maul in Sith Infiltrator OP?   
    Kinda. I'm not yet convinced you would run an infiltrator and bellyrub in the same list. 
    To the original question, I don't think so. With 1 agilty and a relatively high ship count in hyperspace it just melts. 
  18. Like
    Roundy1161 got a reaction from millertime059 in Galactic Empire Ship Rankings   
    Rexler Brath- 9
    An absolute monster, can easily solo ships worth well more than his points. Advanced sensors borders on the unfair
    Countess Ryad- 7
    I don't get the hate on her being I4, it is arguably better than her PS5 in 1.0. Though no PTL options hurt her to a point
    Colonel Vessery- 5
    I get why they priced him high, but makes him hard to fit in with things that want/need/can get locks to trigger his ability
    Onyx Squadron Pilot- 3
    Not sure why you would bother
    Delta Squadron Pilot- 6
    I1 great jouster, no loss of efficiency
    Duchess- 9.5
    Absolutely amazing arc dodger. Juke and 5th Brother should almost be stapled to her. Evade, Force in defense means 1 paint gets you 2 evades. She can take the stray shot with the evade
     Pure Sabaac- 7
    Draws so much aggro so the rest of your list can blast away unimpeded. Flank comically hard with him and make your opponent squirm
     Countdown- 7
    Ability is great as always, but no longer the budget option he was
    Black Squadron Scout- 2
    Why???
    Planetary Sentinel- 6
    Only 'good' with Sloane, but even then still not great.
  19. Like
    Roundy1161 reacted to CRCL in Unpopular Opinion Thread   
    Pineapple is good on pizza.
  20. Sad
    Roundy1161 got a reaction from william1134 in Galactic Empire Ship Rankings   
    No you can't.
    But it is still crazy good. Boost white 4k is brilliant
  21. Like
    Roundy1161 reacted to SirWillibald in SirWilli's Workshop: X-Wing 2.0 stuff   
    Scum Falcon MicroHangars and GearBoxes  reporting in!
    http://sirwillibald.com/swz04-scum-falcon-added/

  22. Haha
    Roundy1161 got a reaction from Scopes in Advanced Sensors - I don't get it...   
    Slightly off topic, but do the phantoms show the decloak options for you? 
    Advanced Sensors on defenders can be pretty nutty with their white 4k. You can easily put yourself in places that your opponent can not reach. 
    Sure, turns off the ship ability, but I hear not getting shot whilst having shots is pretty good
  23. Haha
    Roundy1161 reacted to Archangelspiv in Advanced Sensors - I don't get it...   
    Please don’t reference rules when I am on a roll 😳
    Cheers, brain was in things the Punisher does. Which still feels strange that the ship gets so much talk in 2.0
  24. Haha
    Roundy1161 reacted to Archangelspiv in Advanced Sensors - I don't get it...   
    Ok I’m out. No more commuting to work posts from me. 
    Once caffeine hits I will be good to go. 
  25. Like
    Roundy1161 got a reaction from Archangelspiv in Advanced Sensors - I don't get it...   
    Can't launch a bomb and do the stop shenanigans... both trajectory simulator and advanced sensors use the same slot. 
×
×
  • Create New...