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Everything posted by viedit

  1. I think some of it is because 2.0 brought in a lot of new players so there's a lot more n00bs to take advantage of.
  2. I'm on team "R". Have played each of them at a trial. This weekend I was the *only* rebel player at a trial. I may keep with it to maintain snowflake status.
  3. It's incredibly good on 3 dice ships that typically only get one (or no) mods for offense. You can punch some natural rolls through a lot harder.
  4. There's not an exact response for this, but I highly favor independent functioning pieces. Meaning, I can take my stuff and spread it out and it can run independent of others and can inherently modify dice without needing to be in range of others.
  5. Super does. Can't totally disengage and get back up past half health. Now they are on a lot tighter clock.
  6. Drea was most certainly not on my radar at all. I was not expecting that. Trick shot doubling *again* was also unexpected but I'm fine with that. Hate getting priced on base size was something I thought was sort of needed (my own prediction was hull based) but not at the pricing levels they took it to. Man SithBro's and Dreadloks got BLOWN UP.
  7. Iden. It's one ship that never should have existed. I hates it. That stupid ability doesn't keep Howl alive for an extra round, in practice it's more like 2-3 more since you never get the dream shot you want the next couple attacks or the stupid Tie nattie evades every attack and simply refuses to die.
  8. What if Fenn is Ketsu + fearless after Han gunner goes down? I'm pretty sure I'm in on a 68'ish point Protop Kavil + two other things that are legitimate threats on the board for him to be somewhat ignored for a turn or two. If he lasts 3 turns he's going to hurt something. A LOT.
  9. If Scum gets a re-costing on Han Gunner, Ketsu + Kavil + thing is going to get some serious reps from me.
  10. Wookies, YT-2400, Scum falcon, M3-A, YV, Y-wing (either faction), K-fighter, either Aggressor. Edit- forgot the entire CIS faction. Still in the box. F. And I don't own Resistance Bomber.
  11. You have no idea how long I ignored that first part of the card text. Reading kids, it's fundamental.
  12. Fortressing is known to the state of California to cause cancer.
  13. No. No way b's stay at their pricing. Especially the named. Up up up.
  14. Who has the bid? Or is it just a 94 Obi vs 96 Boba? With CLT & SNR obi is going to be force starved frequently and struggle to punch enough damage through.
  15. Also an incredibly valid meta response. I faced that list in ATL with a braylen/wedge/cassian/jake setup and I only won because he overcommitted kylo and he got nuked in one round. But those shuttles (Thannison in particular) were terrifying for that poor b-wing. It's too slow to get around them and he *really* didn't want to stress and wind up on a rock like you said. Jake was the MVP since he was mobile enough to get behind the shuttles and bully them. If I was running the typically beefier variant with 2 bwings I don't win that, even with kylo removed from the equation.
  16. Those s-foils need room to be flappy. Also, have not lost to beef with it.
  17. I would only think this works because a lot of beef players forget that it's possible to fly their squad beyond r1 of each other and out of formation. Otherwise it's attack Vennie from the sides and he goes down doing absolutely nothing. Sure, if you approach him as a R1 blob from the front he does bad things to you...but....there's other options.
  18. Kylo, tavson, starkiller base pilot. Don't play Kylo like a doofus and you're fine. Those shuttles are happy outjousting beef. Take out Cassian and you just shut Braylen down. But if you can one round Wedge, take that first.
  19. You aren't getting attacked. Not with that attitude.
  20. Dilly dilly this thing still works.
  21. Now remember the fortressing rules and don't stall this out for too long.
  22. I've watched A LOT of ships die to that 2 dice butt arc on lambdas. Sometimes you don't have to turn around. Just bank enough to catch something.
  23. NASA talks about the "Seven minutes of terror" where there's total silence as a lander starts it's entry and descent to landing on a planet. All communications are off and and they don't know if the landing was successful. https://www.jpl.nasa.gov/infographics/infographic.view.php?id=10776 I feel like the next two waves are that 7 minutes of terror where we are starting to enter a game state that we don't know if it's going to land well or not.
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