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viedit

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  1. viedit

    Carolina Krayts is the best X-Wing podcast

    Burner vader really likes them. 1st engagement, park behind them and get your lock and no consequences shot. Next turn speed through, burner and vader after that.
  2. For hyperspace, a couple T70's and a couple RZ2 a's will do you just fine. I'll wait and see what shakes out as the meta changes to adapt to the higher ship count and new factions being introduced.
  3. viedit

    The value of generics?

    4 beefy ships is a really sweet spot to be, especially if you have initiative over 5 similarly beefy ships that all shoot after you. 4 gives you the the ability to get a legitimate flanker (Looking at you Lulo) and three other 3 dice guns to start taking up space. Very few ships are happy to have three arcs with a three dice primary painted on them. More often than not, at least one of them with a bullseye and crackshot in the barrel. If you can squeeze in 4 ships, you can peel one or two off to deal with a flanking Fenn Rau and keep him honest while still having decent firepower on whatever else is in the squad. That's where the "value" of generics comes in. The ability to squeeze in an extra ship that you can deploy as sort of a free safety for your team. He's not operating with perfect knowledge, he's just there to keep the QB honest and stop those midfield passes that can break off for big gains.
  4. viedit

    Carolina Krayts is the best X-Wing podcast

    Gotta get those new sculpts moving and off the shelves.
  5. viedit

    The value of generics?

    Dual mods, plus a free reposition prior to moving. All without stress. And you get to mod your opponents dice, so that's like a fourth one tossed in from the dealership as an end of the month closeout bonus.
  6. viedit

    Carolina Krayts is the best X-Wing podcast

    I'm gonna do everything I can to recreate the Slave 1 siesmic bomb scene vs the eleventy billion Jedi starfighters that will be on the tables starting on Thursday.
  7. viedit

    Carolina Krayts is the best X-Wing podcast

    Seismics seem like a nice tool to keep handy for the 1 swarm you run into and to keep awings honest.
  8. viedit

    The value of generics?

    I think the only "Named" pilot at Toronto System Open final was Zeb Shuttle. Let that soak in for a bit.
  9. viedit

    The value of generics?

    Black Squad Aces can do some work. Don't sleep on them. Especially in an A-wing (where only 2 of the 5 are i5) and rebel beef meta. T70 defensive profile is very good, dial isn't total butt, and they can take crack or heroic. Also at the init levels of pretty much all empire stuff short of Vader in Hyperspace. Two i4 T70's with crack can absolutely paste i4 and below a-wings, ywings, uwings and blue squad X-wings.
  10. viedit

    The value of generics?

    And this topic is entirely different depending on if we are talking extended or hyperspace. So be sure to qualify your opinion based on format.
  11. viedit

    The value of generics?

    We'll agree to disagree. If there weren't so many awings ps4 skulls can downright murder things. Fangs just get hosed by rear arcs.
  12. viedit

    The value of generics?

    I4 generics in general are very interesting choices. That's where I gravitate too. You basically buy 3 and get 1 free over named pilots. I4 is a functional ps that can be both an ace and a red dice chucking blocker or bully. It's a very interesting initiative level that Empire can't access in hyperspace. Rebels can't either but they make up for it in health and red dice.
  13. viedit

    The value of generics?

    Empire generics suck. Except the tie academy. Everything else just get initiative murdered and has no utility for it's cost. Like you can't even objectively measure how much worse the empire generics are in hyperspace than the other factions. Go to extended where you get lambdas, bombers, gunboats, phantoms and interceptors and it's much more interesting.
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