Jump to content

SpiderMana

Members
  • Content Count

    1,861
  • Joined

  • Last visited

About SpiderMana

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The Y-Wing has a Threepio crew (?) and seemingly Artoo as a pilot. I hope he’s a mech, too, but they could always be saving him for the Actis. They can’t come out with all of the good stuff at once, or they don’t have anything interesting to release later
  2. Hoooly cow, double daggers are incredible. I've got them on Pathfinder Aragorn, and while he tended to avoid combat for the first several missions, now he can do an insane amount of damage with the upgraded daggers. Exploring/Pathfinding builds his inspiration, he's got the upgraded cloak that starts him off hidden, and for whatever reason, I seem to be able to have either Clever Wit or Throngil up at most times, so either an extra card or an extra automatic success. Playing alongside him I've got Hunter Beravor with the Bow/Agility Attack Option Cloak, and Captain Gimli with the Sword/Harp/other Cloak, whom I've just decided to dip into Guardian. I'm just excited to find cool/interesting builds beyond the suggested ones, because at first glance there really aren't a ton of options to switch things up with just the core set. Can't wait for expansions!
  3. The bullseye and turret are both primary weapons for the Nantex, yes.
  4. 1) If you move through or overlap them, they are moved. If you do not move through or overlap them, they stay put. Barrel rolls are a notable way to get them off of you because of this. 2) If, after moving through/overlapping, they cannot be placed in front of you or behind you, due to obstacles, other ships, or even other remotes/devices, they are successfully "brushed off," as they take one damage. This also deals a damage to this ship, because scraping those buggers off is gonna hurt your hull a touch. Basically, as the CIS player, your goal is to keep the Buzz Droids in the front of the ship and block potential barrel rolls. This keeps the ship moving through them every round and taking a crit at i0 engagement.
  5. Shoot, I absolutely loved the Delayed Prox Bombardments, I hadn’t even thought about combining Nantex Tractor shenanigans to that 😱
  6. This is the best reason to not have 2. But it is like the A-Wing in that it’s a difficult ship to fly, so all of the pilots will be relatively good. This is somewhat evidenced by the initiative of its genetics—though again, doesn’t realistically mean anything about having two talents.
  7. Well it obviously isn’t going to be 0 talent slots, so.... 3?? 😄
  8. I was kindof thinking this might be the case, myself. But "a lot" of Talent cards in a pack doesn't really mean that it definitely will have two slots, and that's the best we have to go off of, for now. Especially since two of them are ship-specific, likely inflating the number somewhat artificially, if that makes sense. Really just have to wait
  9. Sith Infiltrator - •0-66 - 71 •0-66 - Sinister Automaton (52) •DRK-1 Probe Droids (5) •Scimitar (4) •Kraken (10) Vulture-class Droid Fighter - •DFS-311 - 29 •DFS-311 - Scouting Drone (23) Energy-Shell Charges (5) Grappling Struts (Closed) (1) Vulture-class Droid Fighter - Trade Federation Drone - 25 Trade Federation Drone - (19) Energy-Shell Charges (5) Grappling Struts (Closed) (1) Vulture-class Droid Fighter - Trade Federation Drone - 25 Trade Federation Drone - (19) Energy-Shell Charges (5) Grappling Struts (Closed) (1) Vulture-class Droid Fighter - Trade Federation Drone - 25 Trade Federation Drone - (19) Energy-Shell Charges (5) Grappling Struts (Closed) (1) Vulture-class Droid Fighter - Trade Federation Drone - 25 Trade Federation Drone - (19) Energy-Shell Charges (5) Grappling Struts (Closed) (1) Total: 200/200 View in the X-Wing Squad Builder Use 0-66's ability to jam somebody via the probe if he gets shot at? Idk, man, he's probably better off running around mostly naked, but I might give it a shot next game night.
  10. Woah, what? I never heard anything about that, and I'm in the US. Time to call my FLGS...
  11. Yeah, I did consider that. Just got to wait to find out for sure.
  12. Upon further reflection, I’m thinking two i3s might be better? It all depends on points, obviously, but you can potentially tractor two targets, or double up the tokens on a more agile target. The timing is the rough part for non-Sun Fac Ensnarers, though.
  13. My first thought was Sun Fac + Vult Flock, but a couple generic Ensnare-ers could help out ESCs better, almost?
  14. Their generics are i3/4 for a reason, probably Can still block most aces, but you can’t just swarm with a bunch of stupidly annoying little Tractor Bugs. @Mep I’m not “social justice warrioring”, I’m simply standing up for human beings that struggle with enough dehumanization without people making jokes that (even unintentionally) dehumanize then further. Pronouns were being discussed, sorry if I wrongly assumed you were still talking about them. @Ryfterek Sorry not sorry I’m not going to sit down and shut up. I owe at least that much to any of my Minority friends. I’m super excited about the article, and can’t wait to fly Ensnare Sun Fac with as many ESC Vultures as I can fit!
  15. Oh, shoot, I forgot a couple pilots were unique to either expansion. Honestly I really want to get a few more of the standalone and another SoS or two, just for Epic, because having two different swarms on the board at once sounds incredible.
×
×
  • Create New...