Jump to content

gadwag

Members
  • Content Count

    997
  • Joined

  • Last visited


Reputation Activity

  1. Like
    gadwag got a reaction from CoffeeMinion in Help me figure out the Republic.   
    The V-19 torrent is cheap and durable. Its job is to soak up damage and take a long time to die, and it is very good at it. Dedicated blues are one option, but the golds are also great. It's not as good as it once was now that TIE/fos and scyks have dropped to an absurdly low price, but it's still a sound ship. Stick it in range 1 and annoy your enemy with it. Don't be afraid to hang onto a stress token occasionally if it gets you a shot or a block.
    The Y has 2 main roles: torps and ion. You've already discussed torps, and I agree oddball is pretty lackluster. If you want to try the lower init ones with torps, perhaps something with synched console and wolfpack (and a LAAT for rerolls?) might work, but I've not tried that and it suffers badly to arc dodging. AnakYn is indeed very expensive and tough to fly (r4-p and dorsal help) but he can do good work as a trader, deleting a high value piece before he dies.
    Ion from the Y is a really useful tool for all kinds of republic lists. It helps clones lock down arc dodgers that they struggle with and jedi to line up bullseyes. It doesn't synergise with Ric so be wary of that. Broadside is the ion king.
    I don't have much to say about bombs, but I know other players have found them useful as a control element particularly in clone-heavy lists. R2-D2 in the Y is also worth a mention as a cheap crew/gunner ship.
    N-1 fighters are very fast and have a hard time turning around, meaning that they often spend half the fight zooming away into the corner doing nothing. As you found, though, Ric is still effective (especially if you can convince the enemy to chase him) and daredevil helps keep him in the fight. Anakin with passive sensors is a great cheap torpedo carrier - he doesn't have to move fast to be scary and can easily fire a double modded torpedo at anything that lands in arc. N1 Anakin is the main reason we don't see more anakYn. The generic might be alright at flinging a torpedo, but the rest are overpriced and ineffective.
    Delta-7B is real expensive right now and with the number of swarms about and the high price of regen, CLT is the way to go on this ship. CLT jedi are powerful in the endgame and cheap enough to fit into almost any list. If you're not a fan, there are other options, but this is one of the strongest ships the republic has to offer and it brings endgame strength that most of the other ships lack.
    Gunners are completely unnecessary on this ship, and I have almost never seen competitive ARC-170s carrying gunners. The best options here are the cheapest generic (bargain price at 42pts) or wolffe with his rerolls, although I'm not sure if wolffe's rerolls are worth his price. This ship will probably die, but it can take a lot of the opponent's squad with it - just make sure the rest of your squad can clean up the mess afterwards.
    I was very underwhelmed by the LAAT on release, and I still think it's a bit pricey, but it can do decent work if you build your list around it (and at the price it costs, you have to build your list around it). As you've noted, it needs something good to support. In my book, that means at least one natural 3-die gun somewhere, and then the ARC really wants either cody or 7th fleet gunner to make those rerolled attacks really count. Here's an example list that I enjoy.
    Unfortunately, ARCs are the only reliable 3-die attacker. That said, they should be kept as cheap as possible. I usually just bring the 42pt generic.
    25-30pts: torrent territory. Best options are a gold or a dedicated blue, or tucker. Not fancy, but they are cheap bodies that your opponent will have to deal with.
    30-35pts: Not much in this space right now, but the V-Wing will fill it soon.
    "all the good stuff is 50+ points": A lot of the good stuff is 40-60pts. Often that means bringing two ships just over 50pts and two just under. CLT jedi are popular because they are strong ships in the mid-40s and help a lot with that list tetris. You've also got a generic arc at 42, DD ric at 47 and ion broadside at 41.
     
  2. Like
    gadwag got a reaction from FriendofYoda in Help me figure out the Republic.   
    The V-19 torrent is cheap and durable. Its job is to soak up damage and take a long time to die, and it is very good at it. Dedicated blues are one option, but the golds are also great. It's not as good as it once was now that TIE/fos and scyks have dropped to an absurdly low price, but it's still a sound ship. Stick it in range 1 and annoy your enemy with it. Don't be afraid to hang onto a stress token occasionally if it gets you a shot or a block.
    The Y has 2 main roles: torps and ion. You've already discussed torps, and I agree oddball is pretty lackluster. If you want to try the lower init ones with torps, perhaps something with synched console and wolfpack (and a LAAT for rerolls?) might work, but I've not tried that and it suffers badly to arc dodging. AnakYn is indeed very expensive and tough to fly (r4-p and dorsal help) but he can do good work as a trader, deleting a high value piece before he dies.
    Ion from the Y is a really useful tool for all kinds of republic lists. It helps clones lock down arc dodgers that they struggle with and jedi to line up bullseyes. It doesn't synergise with Ric so be wary of that. Broadside is the ion king.
    I don't have much to say about bombs, but I know other players have found them useful as a control element particularly in clone-heavy lists. R2-D2 in the Y is also worth a mention as a cheap crew/gunner ship.
    N-1 fighters are very fast and have a hard time turning around, meaning that they often spend half the fight zooming away into the corner doing nothing. As you found, though, Ric is still effective (especially if you can convince the enemy to chase him) and daredevil helps keep him in the fight. Anakin with passive sensors is a great cheap torpedo carrier - he doesn't have to move fast to be scary and can easily fire a double modded torpedo at anything that lands in arc. N1 Anakin is the main reason we don't see more anakYn. The generic might be alright at flinging a torpedo, but the rest are overpriced and ineffective.
    Delta-7B is real expensive right now and with the number of swarms about and the high price of regen, CLT is the way to go on this ship. CLT jedi are powerful in the endgame and cheap enough to fit into almost any list. If you're not a fan, there are other options, but this is one of the strongest ships the republic has to offer and it brings endgame strength that most of the other ships lack.
    Gunners are completely unnecessary on this ship, and I have almost never seen competitive ARC-170s carrying gunners. The best options here are the cheapest generic (bargain price at 42pts) or wolffe with his rerolls, although I'm not sure if wolffe's rerolls are worth his price. This ship will probably die, but it can take a lot of the opponent's squad with it - just make sure the rest of your squad can clean up the mess afterwards.
    I was very underwhelmed by the LAAT on release, and I still think it's a bit pricey, but it can do decent work if you build your list around it (and at the price it costs, you have to build your list around it). As you've noted, it needs something good to support. In my book, that means at least one natural 3-die gun somewhere, and then the ARC really wants either cody or 7th fleet gunner to make those rerolled attacks really count. Here's an example list that I enjoy.
    Unfortunately, ARCs are the only reliable 3-die attacker. That said, they should be kept as cheap as possible. I usually just bring the 42pt generic.
    25-30pts: torrent territory. Best options are a gold or a dedicated blue, or tucker. Not fancy, but they are cheap bodies that your opponent will have to deal with.
    30-35pts: Not much in this space right now, but the V-Wing will fill it soon.
    "all the good stuff is 50+ points": A lot of the good stuff is 40-60pts. Often that means bringing two ships just over 50pts and two just under. CLT jedi are popular because they are strong ships in the mid-40s and help a lot with that list tetris. You've also got a generic arc at 42, DD ric at 47 and ion broadside at 41.
     
  3. Thanks
    gadwag got a reaction from Cpt ObVus in Help me figure out the Republic.   
    The V-19 torrent is cheap and durable. Its job is to soak up damage and take a long time to die, and it is very good at it. Dedicated blues are one option, but the golds are also great. It's not as good as it once was now that TIE/fos and scyks have dropped to an absurdly low price, but it's still a sound ship. Stick it in range 1 and annoy your enemy with it. Don't be afraid to hang onto a stress token occasionally if it gets you a shot or a block.
    The Y has 2 main roles: torps and ion. You've already discussed torps, and I agree oddball is pretty lackluster. If you want to try the lower init ones with torps, perhaps something with synched console and wolfpack (and a LAAT for rerolls?) might work, but I've not tried that and it suffers badly to arc dodging. AnakYn is indeed very expensive and tough to fly (r4-p and dorsal help) but he can do good work as a trader, deleting a high value piece before he dies.
    Ion from the Y is a really useful tool for all kinds of republic lists. It helps clones lock down arc dodgers that they struggle with and jedi to line up bullseyes. It doesn't synergise with Ric so be wary of that. Broadside is the ion king.
    I don't have much to say about bombs, but I know other players have found them useful as a control element particularly in clone-heavy lists. R2-D2 in the Y is also worth a mention as a cheap crew/gunner ship.
    N-1 fighters are very fast and have a hard time turning around, meaning that they often spend half the fight zooming away into the corner doing nothing. As you found, though, Ric is still effective (especially if you can convince the enemy to chase him) and daredevil helps keep him in the fight. Anakin with passive sensors is a great cheap torpedo carrier - he doesn't have to move fast to be scary and can easily fire a double modded torpedo at anything that lands in arc. N1 Anakin is the main reason we don't see more anakYn. The generic might be alright at flinging a torpedo, but the rest are overpriced and ineffective.
    Delta-7B is real expensive right now and with the number of swarms about and the high price of regen, CLT is the way to go on this ship. CLT jedi are powerful in the endgame and cheap enough to fit into almost any list. If you're not a fan, there are other options, but this is one of the strongest ships the republic has to offer and it brings endgame strength that most of the other ships lack.
    Gunners are completely unnecessary on this ship, and I have almost never seen competitive ARC-170s carrying gunners. The best options here are the cheapest generic (bargain price at 42pts) or wolffe with his rerolls, although I'm not sure if wolffe's rerolls are worth his price. This ship will probably die, but it can take a lot of the opponent's squad with it - just make sure the rest of your squad can clean up the mess afterwards.
    I was very underwhelmed by the LAAT on release, and I still think it's a bit pricey, but it can do decent work if you build your list around it (and at the price it costs, you have to build your list around it). As you've noted, it needs something good to support. In my book, that means at least one natural 3-die gun somewhere, and then the ARC really wants either cody or 7th fleet gunner to make those rerolled attacks really count. Here's an example list that I enjoy.
    Unfortunately, ARCs are the only reliable 3-die attacker. That said, they should be kept as cheap as possible. I usually just bring the 42pt generic.
    25-30pts: torrent territory. Best options are a gold or a dedicated blue, or tucker. Not fancy, but they are cheap bodies that your opponent will have to deal with.
    30-35pts: Not much in this space right now, but the V-Wing will fill it soon.
    "all the good stuff is 50+ points": A lot of the good stuff is 40-60pts. Often that means bringing two ships just over 50pts and two just under. CLT jedi are popular because they are strong ships in the mid-40s and help a lot with that list tetris. You've also got a generic arc at 42, DD ric at 47 and ion broadside at 41.
     
  4. Haha
    gadwag reacted to theBitterFig in Help me figure out the Republic.   
    It's filler or a blocker.  When it released, it was a lot more impressive compared to stuff like M3-A Scyks and TIE/fo, who were both up around like 28 points.  Now that they're 25, the main selling point of the Torrent--that it trades mobility for high toughness--is kinda gone.  When it came out, regular TIEs and Z-95s were like 23-24 points, and this ship could fly worse, but gain a significant edge over similar kinds of ships.  Buffs to other ships have made the Gold Trooper no longer something truly special.
    These days... I think the right pick is a Dedicated Blue.  Now it has a nifty little defensive buff for someone else in the squad.  At 27, that's pretty reasonable.
    Also, Sinker Swarm is still decent.  4 Golds, Sinker, and some 6th ship (generic ARC or pocket ace).
    Basic turret Y-Wings are fine.  Broadside is a great piece along side something like CLT Jedi.
    Torpedoes... probably just not worth it.  I think some folks have done OK with a torpedo Anakin.  He's going to die, but he'll die being a sledgehammer, something Republic doesn't really have otherwise.
    Ric is solid.  Passive Sensors/Torpedo Anakin is solid.  The rest are overpriced trash.  FFG was careful to make sure the ship didn't exploit too heavily the Full Throttle effect, but they created a really hard to fly, really expensive ship that can barely contribute.

    Just leave off the gunner.  The ARC is a pretty reasonable efficiency jouster.
    Something like 2 ARCs, Broadside, and a 7B Jedi is a pretty solid sort of list.
    LAAT is new, so it's unproven and folks are figuring it out.
  5. Like
    gadwag reacted to Rich P in Concentrate Your Fire - LAAT Preview   
    I had daredevil on Ric, and R4-P and sat at 200, though I don't think I needed the mech, and a 2 point bid is probably better
  6. Like
    gadwag reacted to wurms in Stay Sharp - V-Wing preview live!   
    That boost to lock as the only link, on a 4 health ship 😳 
    Contrail could be nice with ESK. Turn an eye to a blank for opponent, easier to ionize. Toss that crit astro on him for guaranteed crits too. Standout Vwing pilot with high init and passive mod ability.
    Klick can be a nice support ship. R3 astro on him and lock 2 ships early in game and then just focus there on out. Let him help your jedi not take range 1 shots aka turn scum fenn into a normal fang (no 5 dice for you!) or neuter Bobas range 1 shot. His ability alone could save a couple health per game to an important ship. A ship like Kanan has to spend a force to neuter attacks. Klick has potential. He doesnt have to spend his lock, only his charge, so that ability stays until klick dies pretty much, just dont spend your lock!
     
  7. Like
    gadwag reacted to theBitterFig in Stay Sharp - V-Wing preview live!   
    Wait... PIE?
    Is this secretly a Darths & Droids reference?

  8. Like
    gadwag reacted to GreenDragoon in [Blog] X-Wing Analytica: Mustafar Top 32   
    Just over an hour until cut starts. Time to look at some number on Crait!
    https://xwinganalytica.net/2020/10/04/galaxies-crait/
  9. Thanks
    gadwag got a reaction from Greedo_Sharpshooter in Kitchen Sink aka Scum Salad   
    I'm late to the party again but that looks like a very solid list. You have some overlap on jamming abilities between seevor and 4-lom, but frankly I don't see that as an issue - it frees you up to use seevor defensively or avoid triggering 4-lom if you don't want ion. You could mess around with swapping sunny for a HLC spacer if you like (since you have a tractor ability to help score bullseye), but it looks great as-is
  10. Like
    gadwag reacted to svelok in Balance idea: limiting ships/upgrades to "X per 100 points".   
    The more or less canonical example at this point is 2x Defender + Vader - if too cheap is too cheap, adding limits just means players mix two different chassis that do basically the same thing.
  11. Like
    gadwag reacted to 5050Saint in Moldy Crow is too expensive, and a whole chassis is paying for the sins of three months of Palob.   
    Palob definitely is the cause. But I'd imagine Palob would greatly different in the meta now. He was great against Soontir, Phantoms, and Barrage Rocket Bombers that all loved their focuses and evades. Jedi are largely immune to him, droids are completely immune, and Barrage Rockets don't exist. I won't argue that he deserved going up in price and still deserves his price. I just wonder if he is anywhere near as effective.
    Moldy Crow was also too cheap at 12 points. But 18 points feels like too much. 15 sounds reasonable, but 16 is likely fine, too.
  12. Like
    gadwag reacted to 5050Saint in Rule the Skies - HMP Droid Gunship preview up   
    You quoted me saying that it was in the TIE/rb spread.  
    Anyway, it's in the in-flight report video here at 4:45. Somewhere we have screen captures of it.
  13. Haha
    gadwag reacted to mschobes in Why Does FFG Hate Scum and Ace Players?   
    Scum doesn't get a new ship. 6 Nantexans are allowed, and aces can't win the joust against them. FFG, what gives?
  14. Like
    gadwag got a reaction from ClassicalMoser in Rule the Skies - HMP Droid Gunship preview up   
    I'm surprised this thing has a bomb slot. Also a bit surprised (but not disappointed) to see that the TIE brute is likely to have a double cannon slot.
  15. Like
    gadwag reacted to theBitterFig in Watt Tambor Crew??   
    I expect his text would sound something like "While you perform an attack, *werr uoowhe errs* if you are not stressed."
  16. Like
    gadwag reacted to Kreen in Watt Tambor Crew??   
    You would have to tell your opponent "That is valuable Techno Union property!" anytime they shot at your ships. Oh, and you get to deploy some fancy remotes (they look cool, and do nothing).
  17. Like
    gadwag reacted to Managarmr in Rule the Skies - HMP Droid Gunship preview up   
    Compare it to the Auzituck, the other small base with 180deg forward arc. DMP has a 5forward, 1banks and 3 banks are red, but that sweet "interceptor" blue 2hard. That's not horrible, that's fair for the fixed forward arc ships.
  18. Like
    gadwag reacted to theBitterFig in Rule the Skies - HMP Droid Gunship preview up   
    Might also be different for different pilots.  I wouldn't be surprised if, say, Onderon Oppressor was the only one with bombs, and maybe double cannon/double missile isn't common to all variants.
  19. Like
    gadwag reacted to Cuz05 in Rule the Skies - HMP Droid Gunship preview up   
    I feel quite meh about synced cannons on IGs. The card will be priced for its utility on the HMP, adding an attack die. For IG, you'll be paying the same just to remove a R3 defence die.
    Now ofc, IG-B can double tap it, but having to miss first makes for a so-so ability. You're getting a slightly more reliable 3 die attack, but only if the 1st manages to strip a token. That can be counter played, taking one damage to turn off the follow up is feelsbad for IG.
    It's neat, but I imagine it's going to seem 1 or 2 points too much for them.
    MMP and Dorsal on TIE Aggressors... you won't have a lot of time, but it will almost all be on target.
    Emon with Conc bombs.... Oh baby, such casual filth.
    Completely random idea. A cheap V-Wing strafing in on a Conc run, might be a fun little flanker. 
  20. Like
    gadwag reacted to 5050Saint in Rule the Skies - HMP Droid Gunship preview up   
    Honestly, Ablative Plating doesn't protect you from anything since it's too expensive to take. But, your point is right. AP only stops suffering damage from the bomb, not other effects from bombs.
  21. Like
    gadwag reacted to theBitterFig in Rule the Skies - HMP Droid Gunship preview up   
    Probably more for the 3-dice double-tap than the anti-defensive-dice effect.
    Anyhow, while I don't like that a vanilla 3-dice cannon like this exists, I'm glad that since it does, it's a 2-slotter.
  22. Like
    gadwag reacted to DR4CO in Watt Tambor Crew??   
    I imagine he'd look like this:

  23. Thanks
    gadwag got a reaction from Greedo_Sharpshooter in Kitchen Sink aka Scum Salad   
    @Greedo_Sharpshooter Those two lists you've posted both look good to me. Whether you take Zs or TIEs or shave some points to upgrade to a second Scyk is up to you.
    Personally, I think Zs and TIEs are roughly on par in terms of strength. I'd take whichever you feel more comfortable with. The TIEs can be killed in one shot quite easily if you're facing a squad with some heavy hitters, whereas the Zs are a bit weaker against lots of small attacks from a swarm. That's not a huge concern, though - if your opponent is killing them they aren't shooting your much stronger ships.
    Cerebrawl is right that Scyks are better than Zs or TIEs, as they are much more durable. As I said, though, your opponent really should be ignoring these ships anyway so spending points upgrading to a sturdy scyk may not be as useful as something like fearless on Fenn.
    Get out there and fly it and have fun!
     
     
  24. Like
    gadwag reacted to KiraYamatoSF in So... Super Poe is going to be a thing, huh   
    About half of my squad dedicated to Poe, a pilot with no Passive modifiers limited to BB charges. 
    If this ever becomes a thing Sloane is gonna be Poe's Boogeyman...woman? I love Poe but that many points feels like a trap when I got A-Wings and efficient ships like Bastian, Jess, Cova+Leia, Kaz, and possibly Rey.
    I admit its a nice trick but limited.
    Personal guess for the Thruster is 4. There are both benefits and limitations. It is also unique so only one per squad.
  25. Like
    gadwag reacted to Cuz05 in Scum Sabine....   
    I do agree, to a point. For a genuinely viable Sabine, you're paying the same as Fearless Ketsu. 
    The 4-LOM Shadowport is neat at a much lower price. Stick SDV on it as well and it's a heck of an interference piece, quite probably doing more for less.
    But it will probably explode too. Like Ketsu often does.
    Sabines tankiness- buying an extra couple turns, or not dying at all when by rights, she should have, brings more value from the pieces around her and can end up keeping a lot more points off the scoreboard. This is Sabines gig imo, but it does need leaning into quite hard.
    For eg, in the game I posted about, she occupied his entire squad for the whole game, largely by jousting a weird lane, and still did not die. So he scored a total of 35pt
    You can get more disruption and destruction from ALL the other pilots. So I'd say it depends what exactly you're looking for in a squad and hinges on a more subtle balance between your various choices.
    (Assaj remains my clear favourite for doing all the jobs btw).
     
×
×
  • Create New...