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P'an Ku

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About P'an Ku

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    Trapped in Ningen-Do

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  1. Ritual Cleansing 1 cost neutral event Ritual Philosophy Action: Bow a (friendly) character - Discard any dishonor tokens on the bowed character and place a fate on the character if this is the first event you have played this turn.
  2. Many of the minor clan ones but those seem to be coming. Crane: Harriers Lion: Kensai, Ikoma scout Dragon: Not really sure what they need. Phoenix: Henshin... all I really want. Scorpion: Shadow adept. Unicorn: Some kinda foreign culture specialist. Crab: Some kinda Bully courtier. Unaligned: Taoist archer, Ronin shugenja, and Bloodspeaker.
  3. I'm unsure of any grandmaster of the elements. Elemental masters are still a thing but I don't recall a grandmaster being around.
  4. I think the moth will be in an adventure. They have plot hooks already set up for them in some of the material. I really want to see them. The phoenix are going to get the book that covers fortunes and kami more and probably get a bunch of shugenja stuff. The lion will have mass combat and a bunch of cohort rules probably. Also some really nifty ancestor stuff. Maybe ancestor advantages will comeback. The dragon will get the shinsei book. It will probably round out with a bunch of heresy. The unicorn will get the beyond the borders stuff and probably some weird schools. The scorpion will get the shinobi book that details all the things the clans do that is less honorable.
  5. Kiyoteru * 4 cost neutral dynasty character 2/3 3 glory Shugenja, Void Action: During a conflict - Bring a Mythic character into play at this conflict from one of your provinces paying all costs but reducing fate costs by 2. After the conflict resolves, put the character fourth from the top of your dynasty deck and lose 2 honor. Invoke the Dragons 0 cost neutral event spell Action: During a conflict in which you are the defender, target your Mythic or Champion character - It gains +1/+1 and "Cannot be moved, dishonored, or bowed by opponent's card effects." Until end of conflict.
  6. Something that I noticed being referenced in the rpg that I thought could make a fun group of cards. Moon Cultist 3 cost neutral character 3/0 0 glory Monk, Bushi Action: During a conflict - Move this character home then reduce the glory of each character at the conflict by 1 until the end of the conflict. Death Priest 2 cost Neutral character 1/2 1 glory Shugenja Interrupt: When a character you control is being discarded - Discard this character instead.
  7. Hi, I was wondering if any of you wonderful samurai, fox spirits, or oni have made fortunes for the fortunest monk school. If not that's fine. Thanks for stopping in and saying hi back! If you have though, I would love to see what you got. This would include fortunes that never existed created to fill a niche and fortunes from O5R that don't have given spell lists or any new lore. Everything from just a spell list to a full in-setting write up. I'm really interested to see what people have made. Regards, P'an Ku
  8. Right Hand of the Emperor 1 cost Lion event Philosophy Action: During a conflict - Perform a glory count adding honor. Then the winner claims the imperial favor. Return the favor to its original position after the conflict.
  9. Is this supposed to be 1 card per fate or just 1 card no matter how much fate is ignored? I really like this idea and I'm trying to get an idea what you were going for.
  10. Had some thoughts for some Lion cards. I think they're fairly balanced. Tactician's Aid 2 cost conflict character Lion 2/1 1 glory Bushi, Commander Interrupt: When an event targeting a character at a conflict is played - Put this character into play and the event's controller must choose new targets for the event. 3 bamboo Momoku 1 cost neutral attachment Condition Attach to an opponent's character. Attached character cannot gain fate and when fate is removed from them remove two fate instead. Contacting Meido 0 cost event Lion Ritual, Spell, Water Action: Target a character in your dynasty discard pile - Shuffle that character back into your dynasty deck. If you control a shugenja, shuffle all copies of that character back into your dynasty deck and draw a conflict card. Esteemed Ancestor 3 cost dynasty character Lion 2/3 2 glory Bushi, Spirit Sincerity Action: Change your honor dial to 2 - Honor this character and it can't be dishonored until end of phase.
  11. You are very welcome! So after re-reading some sections of the core book I think I have an answer for you. The source of the damage is what determines what happens. If the kiho is the medium for the damage then you use DLS 8 but otherwise you use the weapon dealing the damage. Death touch doesn't deal damage inherently so you would use normal damage/DLS for unarmed. I guess you really just want the burst which is amazing. This really is weird....
  12. Kiho have deadliness 8 unless specified otherwise. It's in the unspecified deadliness section. I'm unsure why that's hidden away from the kiho section. Even my madness wouldn't do that.
  13. Technically monks aren't peasants. Monks don't really fit into the celestial order proper. Based on how most of the books seem to describe them I would say they fit into being above peasants but below samurai. This still means a samurai could technically punish them for rudeness but couldn't be outright hostile. I think abbots are even stated to be in the Status 30 range, putting them equal to the average great clan samurai. I guess that would probably put the average monk around minor clan samurai rank or just a smidge below perhaps.
  14. A later book that goes into much more depth actually contradicts the core book. It still counts as a minor crime and the lord could still escalate it making it a terrible idea to kill merchants with out good reason. Plus killing a half-person is still seen as illegal. Also lords don't always side with their own samurai. Usually they do but not always.
  15. Emperor technically owns all money but that rarely actually matters. Also being a samurai gives no grounds for owning anything above normal law. Normal law being that taking things from other people by force is illegal in polite society which Rokugan is. The Emerald Empire book even states that stealing from a merchant is illegal for a samurai. You would have to give a pretty good reason for stealing from a merchant. Also many magistrates would out right arrest you for murdering anyone unless you were a local and therefore probably trusted. One of the stated penalties is having to make apologies to the wronged party. No samurai wants to have to make apologies to a merchants family. It would be humiliating. Commoners have rights in Rokugan. Not many but still some. Being a samurai makes getting away with murder much easier but it still has consequences. Samurai only own what their lord gives them (Which includes what they buy with their koku that their lord gave them) and to seek more would be dishonorable and seen poorly by every other samurai. Samurai have less claim to owning things than most peasants because they aren't supposed to want for things. The only kind of merchant this should hit is a traveling merchant who doesn't have a magistrate around to enforce the law.
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