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RodentJoe

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  1. "Way of the Dragon (School Ability): Once per round during a duel or skirmish..." Uhhhh... I'm assuming you meant once per SCENE, right? Lowerinh the Tn to attack by your school rank (basically a garenteed hit)/ making your enemy have "attack adversity" equal to school rank (basically a garenteed miss at 5) has got to be a one time thing... right?
  2. I voted Yasuki merchant. Really hoping they get in, but the system is missing an important detail that is needed for their existance to work... Might want to consider including the koku, bu, and zeni conversion rates. Currently im assuming its 4e conversions (5bu=1koku, 10 zeni=1bu), but if im not mistaken- i'm fairly certain previous editions had a more mertic conversion rate (10bu=1koku, 10 zeni=1bu). I dont care what the conversion is. It could be something completely new, with a fourth currency, or broken into equivalent rice for the year, month, and day. But there does need to be a conversion.
  3. No. Not really. If walking or "doing a thing" was a skill then you would end up rolling for it all the time because people walk and "do things" a lot. It doesnt mean they are good or interesting skills. It could just mean they are too mundane or generalized. Yet people would be required to waste points on them because everyone wants to "do things". These are extreme examples obviously but it does make the point that "most rolled" does not mean "most interesting or fun". Why does the game need investigation? This isnt supposed to be confrontational- its a legitimate question. What does adding investigation add that isnt covered in the system currently? I can tell it matters to you a lot so you can always add it in if you like it- but im not sure I understand the need or appeal.
  4. If you want perception, get water. Getting a skill is redundant and is too general (its easily the most rolled skill in every rpg). Also if you are making people roll for a huge blood sladder in the middle of the room then you are breaking 2 of the rules of "when should you roll?": is it possible to fail? Is it interesting? With out this rolling rule a lot of systems fall apart- it cant be ignored.
  5. Character creation was engaging but long. Just put related sections closer to there required question. The only part I found werid was the elements associated with resiliance and composor seem odd to me. After building a high water ring (to reflect his adaptable nature) and to low fire ring (to reflect his the lack of that empassioned spark) I ended up with a pathetic composure and ridiculous resiliance for a shugenja. It seem backwards to me that the fire, a ring associated with Matsu and Moto, is composure. When I imagine a Fire-y character I imagine a charcter who is so passionate and furious that they would keep fighting- past the point where most people would have fallen into shock. On the opposite side of the coin, water is a ring associated with Shiba and Ide. To me a water-y character adapts to situations and moves around obsticles to avoid stress entirely- and its clear someone of the development team thought this too because water oppertunities can be used to remove strife. Earth works fine for both of them (earthly fotitude/ grounded stoicism) so it doesn't even seem like a drastic change. Just swap water and fire with the 2 stats.
  6. Your kolat ways will end in ruin! Kami bless the Emperor and his family!
  7. I think that just makes it impossible for a player to become immersed in their character if they can't believe in the system that the game should be laying out. Also there's a difference between something being up for debate for a character and incomprehendible to a player. There are bits in book that point out the paradoxical nature of ancestor worship and reincarnation. But that weirdness is made clear to the player- which leads to great roleplaying oppertunity. With the order though- the inconsistency is not even addressed. It is on two completely different pages as if multiple authors just didn't come to an agreement on this. They can keep the Dual system ideology- but they need to make it clear that it is in fact two systems and not one.
  8. This seems like good use of passions imo. And it makes strife a problem even in downtime scenes which reenforces the theme of "finding balance (or else)".
  9. I think the purpose of the kata is closely tied with the question of "is drawing your weapon an action". Unfortunately i couldnt find the answer to this in the book but if it turns out drawing a weapon is an action- that basically means the one with the kata always goes first- putting anyone who doesnt have that kata at a SEVERE disadvantage. Without the kata, you can pretty much only rely on duels to the death or good dodging skills.
  10. I definately think your right about that. I just hope that FFG does one of two things for the RPG. 1. Make the difference between political and metaphysical clear. Scholarly debate could be fun in game- but there no point if the players cant even grasp the difference. 2. Make it one system. Having gods literally make the system makes it perfectly believable that the political system is how the system literally works in the afterlife. Have Burakumin move to the bottom of the healed system- otherwise it would imply they are not a part of the government (and thats not good for social order). This werid middle ground that AEG had doesn't need to remain through FFG. And it doesnt even need lore change- just clarification.
  11. Celestial order is your karma/dharma Everyone (even Burakumin) have karma/dharma ???Burakumin not in celestial order???
  12. Celestial order is heirarchy Burakumin in heirarchy (at the bottom) ???Burakumin not in celestial order???
  13. Wow. I have no clue where this topic went after this comment. Bringing it back though- I found the parts you quoted and that does alleviate a lot of my concerns. I suppose that i was confused because I assumed that being excluded from the Celestial Order implied that you were excluded from dharma and reencarnation altogether- the concept of dharma is brought up in relation to the order after all. Over all I just want some clarity on what the order is in relation to the afterlife. Because if it has no connection- then dharma and karma should not be in the section about the celestial order. Yet it is.
  14. I like that FFG is trying to incentivize disadvantages, but I feel getting void points from failing at them was an over-correction. It'll lead to circumstances where my min-maxers are encouraged to make characters that are softhearted killers, and one arm violinists. I think disadvantages are perfectly incentivized without this additional void point. The ability to spend void points to use a disadvantage in a positive light I thought was really interesting. Sure that's car on my character's face makes it hard for him to be perceived courteously, but I can spend a void point two make that scar intimidate people instead.
  15. This seems like a small and insignificant change from the original content- but I feel it has huge ramifications. What motivation does a Burakumin/Eta/Hinin have to live in their terrible working conditions if not for the promise of coming back higher in the order in the next life? Sure there's the threat of samurai killing you, but there are more burakumin then there are samurai- and with out an cosmic positive incentive- i can see "burakumin" becoming synonymous with criminal. Of course that's more of a practical argument instead of a religious one- but I feel including them in the order is more consistent anyways. Burakumin would still recognize the emperor as the son of heaven (they're uneducated- but they aren't THAT uneducated). They are still Rokugani. They still play their part. Still recognize the order, the emperor, the heavens, and the fortunes. You cant say the same for Gaijin. Their only chance for salvation was to except these ideologies - that the unicorn would often introduce them to. Otherwise gaijin arent even nothing, they're less then nothing- and likely a danger. The difference between hinin and gaijin is the difference between being the bottom of the barrel- and not being in the barrel at all. Of course FFG is free to try new things with the material- I have no problem with that- in fact I like quite a number of the changes so far. But I feel in this case the original source material will lead to less inconsistency down the line. (For source material on this I found the sections "Hinin and the Void", on page 122, and "Gaijin and the Void", on page 123, in the 4th edition supliment "The Book of the Void" to be very helpful) Edit: addition of the snippet im referencing
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