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Daitora

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  1. Nitenman, you should do it. My character, Bayushi Isao, is interested in having a nemesis. Someone from the Kolat would do nicely.
  2. Is there going to be information released on the other schools missing from this book? And when might those be released? I'm missing my Mirumoto bushi.
  3. Also, the Enraged condition could apply, depending on the NPC. Enraged characters add +2 severity to critical strikes they deliver, and receive. So Enraging an opponent can make your strikes against them more deadly.
  4. Thank you for your reply. I had it in my mind that it would be cool to have a Dragon samurai that still remembered being a peasant. I think that can still work, if they were adopted at the tail-end of toddlerhood.
  5. Don't know if you found the answer or not, but your strife should fall down to half your composure after an outburst. For some reason, they mention it at the ends of the paragraphs detailing the types of outbursts.
  6. On page 35, under Togashi Tattooed Order's Techniques section, it lists "Earth First" as a potential kiho. On page 112, the name of the kiho is "Earthen Fist".
  7. There's a couple of questions that will be wrapped up in this. Right of the bat, under the Togashi Tattooed Order school techniques, it lists Earth Fist, but under the kiho section itself it refers to it as Earthen Fist. I'll have to post that in proofreading if it hasn't been done already. The kiho Earthen Fist allows you to knock a character prone after activating it if they fail a Fitness skill check. As another effect, if you spend a void point while Earthen Fist is active and successfully attack someone suffering the prone condition, then you double your bonus successes against them. To activate the kiho, you must be in the stance related to the element of the kiho. So; Question 1: Does it make sense to be able to activate the Earthen Fist kiho, and then change into another stance next turn? Because if that's acceptable, you can change into Fire stance, and take strife as bonus successes. Unfortunately, the prone condition says nothing about reducing TN to hit in that scenario. Even still, the damage potential of that seems pretty high. I'm just not sure if that makes sense, or even if that's what the devs intended. Question 2: Under the prone condition, it says "Removed When: At the end of their turn, if the character did not perform a Movement action, they remove the Prone condition." (Page 172) Does it seem weird to anyone else that you can't just take a movement action to stand up? Or that there are no penalties for being prone, other than only being able to move one range band? I understand to an extent what they're saying. If you spend your turn crawling around, you aren't able to take the time to stand up. And maybe they're trying to mitigate an issue that happens in other systems, where you knock someone down and they stand back up before anyone can do anything. But, I'm still not quite getting it.
  8. There may be a discrepancy in the text, then. From what I can see, on page 164 under the sidebar for "Narrative Descriptions of your Assessment Check", it says "a character". But all this just means that they need to be more clear and ensure their wording is accurate, especially when it comes to a rule that allows you to ignore disadvantages for a time. Also, by ignoring the disadvantage, I'm assuming you can't regain void points from that disadvantage for that time? So there might be some offset, at least.
  9. The text actually says "If you succeed, choose one known disadvantage of a character in the scene; the character ignores the chosen disadvantage until the end of the scene". Not that I think this should be the case in the final product. But by that wording, you can be a blind duelist who ignores the "choose and reroll 2 dice showing  or  results" when making skill checks that require sight. I guess. I don't know what's real anymore.
  10. That story is in part what sparked this idea. I remember reading in some older editions how Dragon had this practice at times, but this is the first time I've seen it explicitly stated in lore. Not that I've read every bit of lore out there or anything. Which is why I was wondering if anyone in the community knew of a specific age, or if me writing a background about a peasant being adopted around the age of six or seven would be blasphemous.
  11. "You complete the task with more haste and vigor than others anticipate. In a conflict, at the beginning of the next round, increase your initiative by 1 per  spent this way." Maybe some clarification is necessary in the final product, but I think you are correct. I was hoping to get other people's ideas on that subject from this post the other day: Maybe for the sake of consistency, they could consider adding the bid aspect of the staredown to the start of skirmishes, at least where you aren't surprised. If you want to go first, bid your strife, and potentially risk an outburst. Lore-wise, I like the sound of that as it relates to "berserker" types, and the Matsu specifically. They could intentionally provoke themselves to the enraged condition, risking it all to go first in battle. Balance-wise, I have no idea how it would play out. Still, seems an idea worth exploring.
  12. I like the sound of that. One wild theory I have, now that you bring it up, is maybe they didn't want it to be too similar to duels and the staredown. But if you made it so the one with more strife goes first, it gives another instance for characters to strike that balance between taking strife and "risking" an outburst.
  13. Is that the Rising Wave story?
  14. Does anyone have lore that indicates a specific age that the Dragon Clan may have adopted peasant children to be samurai? I like the idea of Dragon samurai adopting peasant children, because those are some of my favorite characters narratively. But I was wondering if there is anything that indicates a specific age. Was it while they were still babies, or potentially when they were older and would be shoved into training as soon as possible?
  15. I would like to see that video. Generally speaking, anything that talks about the armor-piercing capabilities of nearly any sword is making dubious claims. This video, for example, shows them aiming for gaps and weak points in the armor. But I do agree with your final point. Let the GM have the power to make it as lethal or non-lethal as they want.
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