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TheVeteranSergeant

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  1. Like
    TheVeteranSergeant got a reaction from CaptainJaguarShark in Battlestar Galactica: Starship Battles Core Set   
    I think somebody did the math once, and even at the same scale as the Tantive IV (as opposed to the scale for the small ships), an Imperial-class Star Destroyer would be seven feet long.
     
     
    Also, hard pass on Battlestar Galactica until I get original Cylon Raiders and an alternate art Dirk Benedict Starbuck.
  2. Like
    TheVeteranSergeant reacted to Marinealver in A New Order   
    And JarJar Abrams gets to put the final nail in the coffin of the $tar War$ franchise.
    By the Dark side of the force I Hate his movies. His Star Trek movies suck and The Farce Awakens was worse than the Phantom Menace when rewatching it.
     
  3. Like
    TheVeteranSergeant reacted to Robin Graves in A New Order   
    Yeah Honestly between Jar jar and rose I don't know who I hate more. Only good thing was Mark Hamil. (and snoke calling out emo ren about cosplaying as Vader)
    Not that it unduely upset me tough. I've given up on the Saga. I got the OT  and it's still awesome, (and R1 was also good so it can hang with them) but all the rest: prequels, "special" editions, Dismals* they are just bad.
     
    * Dismals: My word for the Disney movies. ep VIII, IX, probably X and Solo. But not Rogue one.
  4. Like
    TheVeteranSergeant got a reaction from Forgottenlore in Film stories that might adapt well to the Star Wars Universe   
    I don't know if I believe that. I think Star Wars fans take the franchise way too seriously. This franchise has floated largely on repeat viewings and ticket presales.  Solo had two main areas where it fell short of TFA/R1/TLJ.  Its ticket presales were *way* down. Its weekly drops were even worse than The Last Jedi.  Basically, all the market data told us that a good number of Star Wars fans declined to see it entirely, and thus didn't go see it multiple times.  Catering to the die-hard Star Wars fans is crucial to their success.  They throw money at the franchise.  It's hard to believe that a movie as inoffensive and non-divisive as Solo just suddenly tanked for no reason, five months after The Last Jedi blew up the fanbase and pissed a bunch of them off.  Its audience scores are higher than TLJ on pretty much every review aggregator. So it means people are choosing not to see it.  I mean, sure, the sample size is smallish and Angry People on YouTube have to be taken with a sense of scale, but there were a lot of people saying they were boycotting Solo. You have to believe that a lot of them followed through on the threat. I mean, I only saw it because I'm a critic and I get to go to the screenings. I wouldn't have paid any money to see it, just because it's hard to get excited about the Disney Star Wars properties. 

      
    Gedoudda he-yah.  If you want to be taken even remotely seriously, you might want to dial the hyperbole down below a level where a blackfaced Robert Downey Junior is forced to begin giving you pointers about your portrayal of the mentally handicapped.
     
     
  5. Thanks
    TheVeteranSergeant got a reaction from RuusMarev in Rank the Disney-era Star Wars Films   
    1.  Rogue One - This is arguably the only Star Wars movie Disney has done.  It plays within the established "rules" of the universe, for the most part.  The characters are shallow, but serviceable for a war movie, so we can root for them. That's all we needed. Nobody complained we didn't know enough about the guys in Saving Private Ryan.  You know they are good guys, and you know they have a military mission.  I actually liked most of them aside from Captain Aimbot's machinegun laser. Krennic makes a decent villain. The editing is a complete mess, likely due to the reshoots, directorial change, and to make room for two pointless Darth Vader scenes.  Still, this movie looks and feels like Star Wars, while still treading a bit of slightly new ground by shifting from the Space Opera to the War Adventure genre.  Didn't mind CG-Tarkin because of the demand for the character's screen time. CG-Leia was unnecessary; she could have been a look-alike actress with her one line dubbed in. The third act is amazing aside from the way the ending was constructed.  I liked the choice to be daring and kill off all the protagonists. I've watched Rogue One, in its entirety, several times, and it continues to be enjoyable. Thought it was a good sign for future Disney properties... oh well.
     
    3.  Solo - This movie is pretty dumb, and it features Star Wars' second-worst character ever. Enjoyed it the one time I saw it, but have little interest in ever seeing it again. But, in its favor, it is a lot of fun to watch, and the non-Emilia Clarke members of the cast are good in their roles. Like Rogue One, this mostly looks and feels like Star Wars.  As long as you don't think too much about it, or try to figure out how it fits into the Star Wars canon, Solo serves up entertainment, and a plot that mostly makes sense.  Hyperfuel... stupid. Neo-Rebels... stupid. Space Kraken getting sucked into the one thing you'd assume it would be careful to stay away from... stupid. Droid Rights nonsense... stupid. Oh look, Darth Maul, and his lightsaber! ?  But still, Donald Glover, Woody, Alden Ehrenwhatever, they push the movie along with a certain amount of charm.  Though Ehrenwhatever is a little short for a stormtrooper Han Solo; whatever, small gripe.
     
     
    7.  The Force Awakens -  This is a poor movie by most any measure. The plot functions entirely on convenience. Nothing in the movie past the first two or three scenes has a functional cause-and-effect relationship. The plot literally just coasts along on coincidence, right up until the end when R2D2 wakes up to trigger the plot for the sequel. The characters are flat and uninteresting.  Rey is especially bad, with no character arc, no adversity, and no personality.  Finn is okay.  Poe is sorta-interesting, but he survives the film via Bill & Ted's Excellent Adventure gimmick, which is hilarious, but not in a good way.  Kylo Ren is a fairly weak villain, but Adam Driver's performance is solid... when the script isn't failing him. There's no world-building; it just deconstructs everything from the OT and then replaces it with... nothing.  A Republic we don't know anything about, which is okay because it dies. An Empire First Order that we don't know anything about, other than apparently it's the remnants of the Empire, somehow displaced by a Republic with no military... wait, what? People can see distant space lasers travel across the sky in real time?   But, the good news is, it isn't like we hadn't already seen all these plot elements before and it was fresh and original... Oh.  Wait.
     
     
    13.  The Last Jedi - Is it even worth bashing this movie any more than has already been done?  It deconstructs the entire Star Wars mythology, but not in any way that is good.  The story is boring and bafflingly dumb; oh, and it's just The Empire Strikes Back remixed with a ridiculously slow real-time chase. The run time is at least 30 minutes too long.  The humor is terrible; the jokes being neither funny, nor well-timed, and usually inappropriate to the scene.  The villains are comically stupid and ragey, even by the ridiculous HeyLookNatzees! standards of The Force Awakens. The "heroes" are mostly as stupid as the villains, and there is little to no character development.  This movie is terrible from start to finish, with no redeeming qualities.  
  6. Like
    TheVeteranSergeant got a reaction from TheHumanHydra in Tie Avenger, please...   
    That First Order Interceptor seems like an incredibly good piece of starship engineering considering how much of the Star Wars universe is filled with narrow openings ideal for flat, wide space ships as opposed to taller, more square ones.
  7. Like
    TheVeteranSergeant got a reaction from Varyag in Tie Avenger, please...   
    There are quite a few ships with no role, and they still got made.  This argument never really makes any sense.  FFG just cooks up a new set of stats and a dial and sells you a toy space ship and some cardboard.
     
    The game literally has two Millennium Falcons and people are racking their brains trying to figure out how to add another TIE ship to the game?
  8. Confused
    TheVeteranSergeant got a reaction from KCDodger in Rank the Disney-era Star Wars Films   
    1.  Rogue One - This is arguably the only Star Wars movie Disney has done.  It plays within the established "rules" of the universe, for the most part.  The characters are shallow, but serviceable for a war movie, so we can root for them. That's all we needed. Nobody complained we didn't know enough about the guys in Saving Private Ryan.  You know they are good guys, and you know they have a military mission.  I actually liked most of them aside from Captain Aimbot's machinegun laser. Krennic makes a decent villain. The editing is a complete mess, likely due to the reshoots, directorial change, and to make room for two pointless Darth Vader scenes.  Still, this movie looks and feels like Star Wars, while still treading a bit of slightly new ground by shifting from the Space Opera to the War Adventure genre.  Didn't mind CG-Tarkin because of the demand for the character's screen time. CG-Leia was unnecessary; she could have been a look-alike actress with her one line dubbed in. The third act is amazing aside from the way the ending was constructed.  I liked the choice to be daring and kill off all the protagonists. I've watched Rogue One, in its entirety, several times, and it continues to be enjoyable. Thought it was a good sign for future Disney properties... oh well.
     
    3.  Solo - This movie is pretty dumb, and it features Star Wars' second-worst character ever. Enjoyed it the one time I saw it, but have little interest in ever seeing it again. But, in its favor, it is a lot of fun to watch, and the non-Emilia Clarke members of the cast are good in their roles. Like Rogue One, this mostly looks and feels like Star Wars.  As long as you don't think too much about it, or try to figure out how it fits into the Star Wars canon, Solo serves up entertainment, and a plot that mostly makes sense.  Hyperfuel... stupid. Neo-Rebels... stupid. Space Kraken getting sucked into the one thing you'd assume it would be careful to stay away from... stupid. Droid Rights nonsense... stupid. Oh look, Darth Maul, and his lightsaber! ?  But still, Donald Glover, Woody, Alden Ehrenwhatever, they push the movie along with a certain amount of charm.  Though Ehrenwhatever is a little short for a stormtrooper Han Solo; whatever, small gripe.
     
     
    7.  The Force Awakens -  This is a poor movie by most any measure. The plot functions entirely on convenience. Nothing in the movie past the first two or three scenes has a functional cause-and-effect relationship. The plot literally just coasts along on coincidence, right up until the end when R2D2 wakes up to trigger the plot for the sequel. The characters are flat and uninteresting.  Rey is especially bad, with no character arc, no adversity, and no personality.  Finn is okay.  Poe is sorta-interesting, but he survives the film via Bill & Ted's Excellent Adventure gimmick, which is hilarious, but not in a good way.  Kylo Ren is a fairly weak villain, but Adam Driver's performance is solid... when the script isn't failing him. There's no world-building; it just deconstructs everything from the OT and then replaces it with... nothing.  A Republic we don't know anything about, which is okay because it dies. An Empire First Order that we don't know anything about, other than apparently it's the remnants of the Empire, somehow displaced by a Republic with no military... wait, what? People can see distant space lasers travel across the sky in real time?   But, the good news is, it isn't like we hadn't already seen all these plot elements before and it was fresh and original... Oh.  Wait.
     
     
    13.  The Last Jedi - Is it even worth bashing this movie any more than has already been done?  It deconstructs the entire Star Wars mythology, but not in any way that is good.  The story is boring and bafflingly dumb; oh, and it's just The Empire Strikes Back remixed with a ridiculously slow real-time chase. The run time is at least 30 minutes too long.  The humor is terrible; the jokes being neither funny, nor well-timed, and usually inappropriate to the scene.  The villains are comically stupid and ragey, even by the ridiculous HeyLookNatzees! standards of The Force Awakens. The "heroes" are mostly as stupid as the villains, and there is little to no character development.  This movie is terrible from start to finish, with no redeeming qualities.  
  9. Like
    TheVeteranSergeant reacted to FTS Gecko in Rank the Disney-era Star Wars Films   
    ...having thought about it, I think I'd probably slot The Black Hole in between TFA and TLJ.
  10. Thanks
    TheVeteranSergeant got a reaction from FTS Gecko in Rank the Disney-era Star Wars Films   
    1.  Rogue One - This is arguably the only Star Wars movie Disney has done.  It plays within the established "rules" of the universe, for the most part.  The characters are shallow, but serviceable for a war movie, so we can root for them. That's all we needed. Nobody complained we didn't know enough about the guys in Saving Private Ryan.  You know they are good guys, and you know they have a military mission.  I actually liked most of them aside from Captain Aimbot's machinegun laser. Krennic makes a decent villain. The editing is a complete mess, likely due to the reshoots, directorial change, and to make room for two pointless Darth Vader scenes.  Still, this movie looks and feels like Star Wars, while still treading a bit of slightly new ground by shifting from the Space Opera to the War Adventure genre.  Didn't mind CG-Tarkin because of the demand for the character's screen time. CG-Leia was unnecessary; she could have been a look-alike actress with her one line dubbed in. The third act is amazing aside from the way the ending was constructed.  I liked the choice to be daring and kill off all the protagonists. I've watched Rogue One, in its entirety, several times, and it continues to be enjoyable. Thought it was a good sign for future Disney properties... oh well.
     
    3.  Solo - This movie is pretty dumb, and it features Star Wars' second-worst character ever. Enjoyed it the one time I saw it, but have little interest in ever seeing it again. But, in its favor, it is a lot of fun to watch, and the non-Emilia Clarke members of the cast are good in their roles. Like Rogue One, this mostly looks and feels like Star Wars.  As long as you don't think too much about it, or try to figure out how it fits into the Star Wars canon, Solo serves up entertainment, and a plot that mostly makes sense.  Hyperfuel... stupid. Neo-Rebels... stupid. Space Kraken getting sucked into the one thing you'd assume it would be careful to stay away from... stupid. Droid Rights nonsense... stupid. Oh look, Darth Maul, and his lightsaber! ?  But still, Donald Glover, Woody, Alden Ehrenwhatever, they push the movie along with a certain amount of charm.  Though Ehrenwhatever is a little short for a stormtrooper Han Solo; whatever, small gripe.
     
     
    7.  The Force Awakens -  This is a poor movie by most any measure. The plot functions entirely on convenience. Nothing in the movie past the first two or three scenes has a functional cause-and-effect relationship. The plot literally just coasts along on coincidence, right up until the end when R2D2 wakes up to trigger the plot for the sequel. The characters are flat and uninteresting.  Rey is especially bad, with no character arc, no adversity, and no personality.  Finn is okay.  Poe is sorta-interesting, but he survives the film via Bill & Ted's Excellent Adventure gimmick, which is hilarious, but not in a good way.  Kylo Ren is a fairly weak villain, but Adam Driver's performance is solid... when the script isn't failing him. There's no world-building; it just deconstructs everything from the OT and then replaces it with... nothing.  A Republic we don't know anything about, which is okay because it dies. An Empire First Order that we don't know anything about, other than apparently it's the remnants of the Empire, somehow displaced by a Republic with no military... wait, what? People can see distant space lasers travel across the sky in real time?   But, the good news is, it isn't like we hadn't already seen all these plot elements before and it was fresh and original... Oh.  Wait.
     
     
    13.  The Last Jedi - Is it even worth bashing this movie any more than has already been done?  It deconstructs the entire Star Wars mythology, but not in any way that is good.  The story is boring and bafflingly dumb; oh, and it's just The Empire Strikes Back remixed with a ridiculously slow real-time chase. The run time is at least 30 minutes too long.  The humor is terrible; the jokes being neither funny, nor well-timed, and usually inappropriate to the scene.  The villains are comically stupid and ragey, even by the ridiculous HeyLookNatzees! standards of The Force Awakens. The "heroes" are mostly as stupid as the villains, and there is little to no character development.  This movie is terrible from start to finish, with no redeeming qualities.  
  11. Thanks
    TheVeteranSergeant got a reaction from Zarovichx in Rank the Disney-era Star Wars Films   
    1.  Rogue One - This is arguably the only Star Wars movie Disney has done.  It plays within the established "rules" of the universe, for the most part.  The characters are shallow, but serviceable for a war movie, so we can root for them. That's all we needed. Nobody complained we didn't know enough about the guys in Saving Private Ryan.  You know they are good guys, and you know they have a military mission.  I actually liked most of them aside from Captain Aimbot's machinegun laser. Krennic makes a decent villain. The editing is a complete mess, likely due to the reshoots, directorial change, and to make room for two pointless Darth Vader scenes.  Still, this movie looks and feels like Star Wars, while still treading a bit of slightly new ground by shifting from the Space Opera to the War Adventure genre.  Didn't mind CG-Tarkin because of the demand for the character's screen time. CG-Leia was unnecessary; she could have been a look-alike actress with her one line dubbed in. The third act is amazing aside from the way the ending was constructed.  I liked the choice to be daring and kill off all the protagonists. I've watched Rogue One, in its entirety, several times, and it continues to be enjoyable. Thought it was a good sign for future Disney properties... oh well.
     
    3.  Solo - This movie is pretty dumb, and it features Star Wars' second-worst character ever. Enjoyed it the one time I saw it, but have little interest in ever seeing it again. But, in its favor, it is a lot of fun to watch, and the non-Emilia Clarke members of the cast are good in their roles. Like Rogue One, this mostly looks and feels like Star Wars.  As long as you don't think too much about it, or try to figure out how it fits into the Star Wars canon, Solo serves up entertainment, and a plot that mostly makes sense.  Hyperfuel... stupid. Neo-Rebels... stupid. Space Kraken getting sucked into the one thing you'd assume it would be careful to stay away from... stupid. Droid Rights nonsense... stupid. Oh look, Darth Maul, and his lightsaber! ?  But still, Donald Glover, Woody, Alden Ehrenwhatever, they push the movie along with a certain amount of charm.  Though Ehrenwhatever is a little short for a stormtrooper Han Solo; whatever, small gripe.
     
     
    7.  The Force Awakens -  This is a poor movie by most any measure. The plot functions entirely on convenience. Nothing in the movie past the first two or three scenes has a functional cause-and-effect relationship. The plot literally just coasts along on coincidence, right up until the end when R2D2 wakes up to trigger the plot for the sequel. The characters are flat and uninteresting.  Rey is especially bad, with no character arc, no adversity, and no personality.  Finn is okay.  Poe is sorta-interesting, but he survives the film via Bill & Ted's Excellent Adventure gimmick, which is hilarious, but not in a good way.  Kylo Ren is a fairly weak villain, but Adam Driver's performance is solid... when the script isn't failing him. There's no world-building; it just deconstructs everything from the OT and then replaces it with... nothing.  A Republic we don't know anything about, which is okay because it dies. An Empire First Order that we don't know anything about, other than apparently it's the remnants of the Empire, somehow displaced by a Republic with no military... wait, what? People can see distant space lasers travel across the sky in real time?   But, the good news is, it isn't like we hadn't already seen all these plot elements before and it was fresh and original... Oh.  Wait.
     
     
    13.  The Last Jedi - Is it even worth bashing this movie any more than has already been done?  It deconstructs the entire Star Wars mythology, but not in any way that is good.  The story is boring and bafflingly dumb; oh, and it's just The Empire Strikes Back remixed with a ridiculously slow real-time chase. The run time is at least 30 minutes too long.  The humor is terrible; the jokes being neither funny, nor well-timed, and usually inappropriate to the scene.  The villains are comically stupid and ragey, even by the ridiculous HeyLookNatzees! standards of The Force Awakens. The "heroes" are mostly as stupid as the villains, and there is little to no character development.  This movie is terrible from start to finish, with no redeeming qualities.  
  12. Like
    TheVeteranSergeant got a reaction from Shosur0 in Are you enjoying this game?   
    Not really. 
    It's not that it's completely awful, and there are ideas with merit, but it's just "Not good" at almost everything it does.  Which means there's basically zero incentive to play this over previous editions of the game.  The attempt to bridge the gap between RnK and Star Wars/Genesys just plain doesn't work, and the game ends up in a hole I don't think it can dig its way out of without a ground-up re-write. The TN system is has terrible probability issues, character creation is creative but the results are still bad even after 2 revisions.  Strife sounded cool.  It doesn't work anywhere near intended. And when the Risk half of a Risk/Reward System doesn't work, the whole core mechanic suffers.  And you can't ignore Strife as a mechanic because it is built into the dice and without it, the entire rest of the game falls apart. Intrigues are boring. Duels aren't much better. Skirmishes have mechanical issues all over the place.
    All just to "force" players to roleplay, which many experienced gamers know is a losing battle in the first place because if people want to roleplay, they're already doing it, and if they don't want to and just want to roll dice and do things, it's not like they're suddenly going to change their mind. And with this game, it doesn't feel like you're really "roleplaying" anyway, because the outcome is solely determined by the dice rolls most of the time. That's like calling a To-Hit roll "roleplaying" because you or the GM are going to describe what happens after the result. Not to mention that because it's basically just an add/subtract book-keeping exercise, the end results aren't really very coherent or logical so the "roleplaying" experience isn't great either. Characters just get agitated for whatever reason (usually good, sometimes bad), and then blow up based on whatever happens last. "I'm happy, excited, angry, excited, happy, sad, angry, <hit Composure score> OMG Whoop for joy!" Not a really compelling look at human psychology and stress management. But, most of the time, a well-built or higher-rank character isn't getting anywhere near their Composure Score, so they just sit around running a simple financial ledger trying to see if they can balance their revenue (Strife mitigation) against their overhead (accrued Strife results) and not go bankrupt.
    It's promising that they're willing to make changes, but the changes have been a lot of weird half-measures and stubborn refusals to address the fundamental problems, which isn't encouraging.  Because of the lack of coherency in design philosophy, they just create new problems a lot of the time. Calming Breath, or the switch to Fatigue, for example.
    If I were to offer my honest opinion, they should just scrap the entire Beta. It's basically WHFRP3 or Dark Heresy 2 all over again, but without the robust built-in fanbase. This isn't Star Wars or 40K. L5R RPG is a small-to-moderate-sized demographic of die-hards with the potential to attract a moderate demographic of new players. This Beta (5ish Edition) has its fans and defenders, but like somebody joked on RPG.net (where the thread about this Beta died 18 days ago), any game that's not FATAL will find some small audience of champions.  This game just doesn't look like it will have any widespread appeal, and that higher likelihood of failure kills the L5R RPG license for the foreseeable future, which I don't want to happen.
    Make L5R a campaign setting for Genesys if you want. Scrap the excessive clunky mechanics of this system and simplify it down to a storytelling game like PbtA or Savage Worlds and sell it as "L5R Narrative Gaming System" or something. Better to be good at one genre of gaming, than bad at several.  Then offer a gussied up reprint of 4th Edition and profit because it's a well-liked system with an existing player base willing to buy hardcover books and the work is already done. Sometimes simple is better.  FFG sold Black Industries' (GW/Green Ronin) version of Dark Heresy for 6 years successfully. Suggesting there's no money in just reprinting and continuing the AEG line is foolish.
  13. Thanks
    TheVeteranSergeant got a reaction from DanGers in Miniature recommendations   
    So, this is a fun question, since I love miniatures wargaming in general. I'll stick at 25-30mm since that's the scale that will fit with any Clan War figs you pick up.
    GCT's Bushido minis are great.  So much character, lots of fantasy elements.  Downside?  They're big and won't scale well with any other lines of samurai figures aside from Zenit's Kensai which they'll only be "noticeably bigger" than.  The other downside is they're ridiculously expensive which means if the aesthetics of scale matter to you, you and your wallet are stuck with Bushido. Their Bakemono (goblins) are so cool though and goblins don't have a set scale with humans anyway... Still, at like $4+ a goblin (and that's bargain hunting), that horde is going to cost you.
    The best line currently, imo?  Zenit's Kensai. Gorgeous, well-sculpted models. Lots of fantasy creatures and a line of undead ashigaru and samurai, as well as traditional samurai.  Some of the samurai are even quasi-L5R in their look. Scale decently with other model ranges in the genre if being a little taller. Downside?  They're also really expensive, especially the characters (which are most of the figures you'll want for the heroes).  Line troops are a little more reasonable as they come in bulk, but still pricey. If you're in the US, take advantage of the exchange rate and try to find a seller on Ebay.es and buy them in Euros from Spain.
    Best overall line in balancing price and quality?  Perry Miniatures.  Without a doubt. Of course, they are historical, so the only downside is that there's no fantasy stuff. Good source for samurai and ashigaru, with some decent townspeople.  They will be smaller than Zenit by a tiny bit, but hey, some people are short. They will be dwarfed by Bushido. You can get them at a slight discount from TheWarStore in the US and Firestorm or Wayland in the UK. 
    Best price option?  Test of Honor by Warlord. Sculpts are decent, especially for scrubs like "Generic Bad Guy Samurai, Ronin, and Ashigaru." Not a ton of options outside of that though. It's a samurai combat game and the figures are designed around that. Scale tends to be a little inconsistent because Warlord bought Wargames Factory's lines a few years ago and not all the figs were done by the same company or sculptors. But, for the most part, these will scale with Perry and Zenit (again, being a little smaller and slighter). The Ronin box has a really good metal Not-Crab samurai in it.  And they are plastic multi-part kits meaning you can assemble them with weapons as needed. But these from the same places as Perry if you're looking online.

     
    Figs I don't own:
    North Star's Ronin figs seem like they scale well as I've seen in pictures. I don't own any yet. Their sculpts are okay. Swords are a little bulky and crude to my taste, but it is what it is. I do like the look of their Not The Seven Samurai set. The other figs seem like they can be done better with Perry, Zenit or Warlord, especially since all the packs have at least 2 teppo (musket) wielding figs in them that aren't useful to L5R.
    Also, Ronin Hood has a couple of Not-L5R Shugenja, and might be the only seller currently selling those aside from GCT. Scale looks right, sculpts look a'ight. Price isn't bad.  Edit:  Oh, also, female characters. This is probably the only line other than a handful from Kensai that have female warriors. Again though, I don't own any so I don't know where these sit in scale or sculpt quality. Claim to be 28mm top-of-head to foot, so they should, if that's true, put them right in with Perry/Warlord/North Star.
    Steel Fist minis look good, seem to be slightly bigger than Perry but scale well with Kensai. If you sprinkle them in, like with Kensai, from pictures I've seen, they probably won't stick out like a sore thumb. And the price of them means you won't be tempted to buy a ton of them anyway.
     
  14. Like
    TheVeteranSergeant got a reaction from Mattman7306 in The big Clone Wars thread.   
    Or a low bar for "originality."  I mean, yeah, TFA is lazy AF by negative-flipping the color scheme.  But honestly, the sequel trilogy is only a slight step up from the prequels, so you might as well suggest gingivitis is better than early-stage squamous cell carcinoma. 

    But really, plopping curved "wings" and a TIE Fighter cockpit on something isn't terribly original.  The aesthetic of the prequels still remains entirely different.  Everything is sleeker and shinier and... well, just completely out of an entirely different design philosophy.  Ships in the OT were blocky and dull and well-used.  Everything in the prequels is the exact opposite.  And the discrepancy isn't even explainable, as the ships in the prequels are not  the same ships, or even close relatives, but brand new.  There's no continuity between the technology at all.  I mean, even something that should last, such as a star destroyer, is completely replaced in less than 20 years by a galaxy-spanning Empire.  To the point where the Republic's fancy new cruisers are just... completely gone 18 years later.  No wonder the Empire had to mass-produce cheap short-range TIE Fighters, lol.  It spent all that time manufacturing entire fleets of star destroyers for... reasons, while scrapping all of the Republic's old capital ships for... reasons.  
     
    Or, the prequels are just completely lack any real continuity, instead opting for a strange, shiny set of ships that kinda look like things you might have seen in the original trilogy.
  15. Sad
    TheVeteranSergeant got a reaction from Herowannabe in Tallie Lintra speculation: I6 Ace or I5 Support? (Solved, Aug 2nd)   
    People remember Dak.  Nobody will remember Tallie Lintra, lol.
  16. Thanks
    TheVeteranSergeant got a reaction from Scopes in Tallie Lintra speculation: I6 Ace or I5 Support? (Solved, Aug 2nd)   
    People remember Dak.  Nobody will remember Tallie Lintra, lol.
  17. Haha
    TheVeteranSergeant got a reaction from Cr0aker in Bringing more Legends pilots into X-Wing 2.0   
    Isn't he the guy that fell in love with a horse?
  18. Like
    TheVeteranSergeant got a reaction from Do I need a Username in Why is the k-turn all or nothing?   
    If you fail a red bank or turn and bump, you still get a stress. 

    Higher risk, higher reward.

    Also, higher cost of failure.
  19. Like
    TheVeteranSergeant got a reaction from Do I need a Username in Why is the k-turn all or nothing?   
    Would it really?  I mean, you should point the ship down (at varying angles) theoretically, not sideways. But it's a two-dimensional game, not a three dimensional one.
    Let's be realistic:  The game can't be completely realistic. 

    The current way the K-Turn works is "gamey" because it has to be. X-Wing is a game, limited by certain spacial constraints. The game rewards good flying choices and punishes bad ones.  Bumping during a K-Turn is a bad flight choice, so you receive the (theoretically) negative game outcome.
  20. Like
    TheVeteranSergeant got a reaction from Odanan in That Yellow Fighter from Star Wars: Resistance   
    The Wing Commander film was probably the first of the really big Let-Down Video Game adaptation films.  It was sooooooooo bad.  Which is unforgivable because Wing Commander 3 was the benchmark in storytelling action games at the time.  Heck, I'd go as far as to call Wing Commander 3 a landmark in video game history in terms of showing us what games were capable of achieving as a commercial product and art form. 
    The Wing Commander movie, on the other hand, was the first film I considered walking out of.
  21. Like
    TheVeteranSergeant got a reaction from Jadotch in That Yellow Fighter from Star Wars: Resistance   
    The Wing Commander film was probably the first of the really big Let-Down Video Game adaptation films.  It was sooooooooo bad.  Which is unforgivable because Wing Commander 3 was the benchmark in storytelling action games at the time.  Heck, I'd go as far as to call Wing Commander 3 a landmark in video game history in terms of showing us what games were capable of achieving as a commercial product and art form. 
    The Wing Commander movie, on the other hand, was the first film I considered walking out of.
  22. Like
    TheVeteranSergeant got a reaction from stuffedskullcat in That Yellow Fighter from Star Wars: Resistance   
    The Wing Commander film was probably the first of the really big Let-Down Video Game adaptation films.  It was sooooooooo bad.  Which is unforgivable because Wing Commander 3 was the benchmark in storytelling action games at the time.  Heck, I'd go as far as to call Wing Commander 3 a landmark in video game history in terms of showing us what games were capable of achieving as a commercial product and art form. 
    The Wing Commander movie, on the other hand, was the first film I considered walking out of.
  23. Like
    TheVeteranSergeant got a reaction from Jike in PSA: no public MathWing / ship evaluation for X-wing 2.0   
    While to some extent there's potential truth there, I don't think having a "do-over" button is a bad thing.  Game design isn't an exact science, and the evolving meta of a persistent card-based game like X-Wing can render point values obsolete.  We saw this painfully in the current version of the game.  Obviously at a certain point, the X-Wing was overcosted. We knew this because nobody used them outside of one or two pilots. Why did this happen?  Well, the X-Wing was developed based on the Wave One rules.  By Wave 8, the game had changed significantly, rendering the X-Wing obsolete at its listed values.  Only the unique pilot skills of cards like Biggs would generate significant enough value to overcome the inherent overcost of the X-Wing as a platform.
    It's why so many cards needed "fixes" to make them "viable" in the game space again.  2.0 allowing more design flexibility is inherently a good thing.  Your expectations are unrealistic.  This is far better than the old school way of doing it like 40K in the 90s and 00s where the ruleset was just overhauled every 5-6 years (less in later years) to reset the meta.  They could probably do it better with good data analysis, but even if they had better data analysis, it would still be advantageous to have a quarterly Do-Over button because nothing about it will ever be an exact, permanent science.
  24. Like
    TheVeteranSergeant got a reaction from JasonCole in PSA: no public MathWing / ship evaluation for X-wing 2.0   
    Yeah.  They tried to cheat him, basically.  Not only gaining ownership of his work, but of the processes of his work, for free.  Oh, I'm sorry, apparently for the privilege of getting to play X-Wing 2.0 as a tester.  If they didn't think there was a substantial dollar value attached to the work, that's one thing.  But the rights to all of his work is ridiculous.  It's the kind of thing that unscrupulous companies try to deal on young or inexperienced employees all the time. But they weren't even going to pay the guy before they stole his work, lol. 
     
    As far as whether or not Mathwing was valuable is always going to be up for debate.   But, as anyone with experience can tell you, it's possible to be successful without data analysis.  But having more data rarely hurt anyone.
  25. Like
    TheVeteranSergeant got a reaction from Blail Blerg in PSA: no public MathWing / ship evaluation for X-wing 2.0   
    Yeah.  They tried to cheat him, basically.  Not only gaining ownership of his work, but of the processes of his work, for free.  Oh, I'm sorry, apparently for the privilege of getting to play X-Wing 2.0 as a tester.  If they didn't think there was a substantial dollar value attached to the work, that's one thing.  But the rights to all of his work is ridiculous.  It's the kind of thing that unscrupulous companies try to deal on young or inexperienced employees all the time. But they weren't even going to pay the guy before they stole his work, lol. 
     
    As far as whether or not Mathwing was valuable is always going to be up for debate.   But, as anyone with experience can tell you, it's possible to be successful without data analysis.  But having more data rarely hurt anyone.
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