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Mobiusllls

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  1. A Clash is a duel. But since they tought that their written duel was a ritualized combat (Its not.) They made the distinction(with no mechanical difference, because its not ritualized). So answering your question, yes Lions tremble when someone ask them to 1x1. On the more specific part of changing scenes and deal with strife. I would rule that is the same scene, but that two guys are special and they use different rules of the system, instead of 1x1 in a skirmish like any other game would do. Stupid on my opinion, but it is what it is. About the clash being a "one turn duel" Here comes what makes sense: "duel does not last a fixed number of rounds. At the end of each round, if either character achieved their objective, the duel ends and proceeds to Phase 3: Resolution. Otherwise, the duel returns to Phase 2:Perform Actions and continues for an additional round." one round of duel becomes several. Honestly if that its not RAW or RAI, I still would make Clashes go forever until someone interferes,withdraw or win.
  2. Is "Ex3" exalted? If it is, Range in Exalted is irrelevant and not a big deal. you choose spears, bows, guns or whatever for the mottif, not for mechanical benefits. ****, The most powerfull combat offensively in the game is unarmed (go grapple). To those who dont know what is Exalted: its a game where you play characters given powers from the gods. People that can literally destroy an army alone. The balance of the game is the fact that the whole world is against you, so you being actually overpowered on your own system is no big deal. Its by design. Edit: He ll is a censored word.
  3. Its still overpowered. 1 Fatigue wont change anything. Still would like to see a change were they dont become weaklings in duels. or at least make way more overpowered but only working on mass battles. That would make sense. "oh look, The lion killed 10 guys and now he has 10 fatigue1" Yeah, Big deal, and the other 10 bushis are dead. I also like this, makes the school more distinct. Could be done with exclusive techniques, but i dont know if they are going this way. Only problem with 4E was some schools getting 2 attacks on rank 4 instead of 3. But to me was never a issue (since it was not a D&D game with CR anyway)
  4. I said before all the updates that i tought "I strike" every turn was the optimal action. Dont go for fatigues, go for the kill or debuffs. Make your enemy roll fitness to escape your lethality. It may be even better if you are a Kakita. That said . I dont think straight out removing is the better option.
  5. It was posted before the update. i guessed that they would change name and fluff before they did it. I'm against. Wounds was fine, people were projecting their expectations on it for no good reason on my opinion. Must say that i'm not against "fatigue" or whatever (despite being strange you spending weeks to recover from fatigue alone). Just didn't saw a worth reason to change.
  6. I found the wording weird so i'm not 100% sure, if thats it. (The grip part confuses me.) But in any case, in water stance you wont lose a turn, and you can do what i said. I would guess that the Mirumoto School will end up giving Earth and Water (Mirumoto family, Mirumoto Bushi, will Start with water 3 earth 2 fire 2 before choosing any ring to increase. Which would help up them to dual wield as fast as possible using a good ring from their character.
  7. Actually its not a problem with DND. You read the wounds description, at least before they changed in this beta, and you would see physical harm, bruises and such. You dont read this description in DND. At least on 5E that is the most recent on my mind it literally says something like "its the mixture of physical and mental durability, your will to live" and stuff like that. You are not being cleaved in half by attacks and sustaining them because you are Level 8 and not 1. You are being battered around until you are cleaved and die. (Your HP reaches a negative or at least 0). Biggest problem of Hitpoints in DND is that people dont bother to read because they think they already understand it. Not long ago actually had this discussion with the GM and when he got the book to check out he was literally impressed. Like i said before Wound was fine, People were projecting what they TOUGHT wounds should be.
  8. He can draw at the beggining of the stance, use iai on the second blade, and now he have both weapons ready without using opportunity. But since japanese blade is made of paper and cant parry, beats me why the Mirumoto would use two weapons.
  9. In his defense, usually games has bad range rules and even worse reach rules. You can use the range bands and everything on this beta as an example. Does it really matter? nope, Its just a small complication to be ignored with one action or another.
  10. In general there is not a rule that you cant duel in armor, and there is a historic of duels in the past that went with armored duelist, so the samurai can make a good case. It just go against tradition and maybe common sense. But a courtier can certainly try and do that, the other duelist would probably be against, afraid of looking like he is backing down for a challenge. Duels do get rescheduled due to events all the time, sometimes it may look like one of the duelists is running from it. A good point to remember while we discuss Iaijutsu Duels, is that usually they take some time since the challenge to actually happen. I Would suppose that even on the classic winter court case, where the lords are already there and can give permission to a duel right away, they would at least give one or two days for preparations or other things like that.
  11. I wouldn't call a entire unit of Kenshizen (A Kenshizen is a elite bushi to the very least) weak on the battlefield. They are just worth more at duels. But yeah, Classic Crane tactics is the General (probably a Duelist) challenging the other General to a duel (and he is probably not a duelist). The minimum you get is reducing enemy morale because the general is not ready to die for his army, if it works, well you should have the advantage based on the fact that your Clan proud itself on having the best duelists in Rokugan. I dont disagree with either of you on these points, like i said, i just dont think that Kakita Bushi should come off the chargen with Earth 1 and Water 1. That would give them a extremely low "health pool" to a Bushi. and this would effect them real bad at current duel rules.
  12. You know this is a fantasy setting inspired on exactly this kind of stuff and that Rokugan is not Japan, i dont need to tell you that. Like yourself said, this is how Rokugan is, if they want to change, they have at least to do it public. "We are changing this stuff and here is why." A Kakita vs Murimoto duel would likely be by rules a Warrior's Duel rather than a straight Iaijutsu duel. By law its a iaijutsu duel and they always used the iaijutsu skill for drawing their weapon. on this edition, they can also use iaijutsu to ready the second weapon. Every school has its own Iaijutsu (They learned from kakitas, be it stealing or not) while not being the focus, Every clan groom its own duelists to be Yojimbos and deal with courts. The danger from the Kakita is not only having the heritage of creating Iaijutsu(and being good on it) but also the fact that every single one of their Kakita Bushi are actually duelists. Like you said yourself, the others school focus on having the majority of their bushis being good where the real fight happens, not on the court. I Agree with you. I Favor the old artworks of the Kakita X Mirumoto. Kakita ready to draw, Mirumoto in a weird stance with his 2 weapons. both standing close to each other, not defending themselves, not doing any footwork, not attacking. Thats the WHOLE POINT OF IAIJUTSU DUEL, not the actual iaijutsu (Funny is it not?) and then suddenly, both strike. Curiously, in this edition, the writers disagree with you. Read the Iaijutsu Technique and tell if that is not better for Mirumoti than it is for Kakita? You will use your weapon in a one handed stance. Okay, The Mirumoto only has 2 hands, so he will have to do that. You can only read one weapon per turn (unless you are in water stance.) well, that sounds like trouble for Mirumoto. But wait, you can draw one weapon and attack with iaijutsu on the other. If you dont want to do that, you can attack with iaijutsu (with both weapons on the sheat) and then draw a second weapon with opportunity. In the case you feel this idea of drawing both weapons stupid, ask the writers to change that. 4th edition actualy agrees with you. The Mirumoto WILL use iaijutsu Skill on a Iaijutsu duel, just like anybody would in the mechanics, but they actually earn a bonus equal to their Kenjutsu at some point of their school progression. (Perhaps to simulate that the weapons are actually draw? dont know.) Now why they use Iaijutsu then? Well if a player asked me that, i would tell then that the stance of iaijutsu duels, restraining yourself and putting yourself in your enemy mercy the way that happens in a duel is alien to kenjutsu. That together with the stance that the Mirumoto does on duel, The Iaijutsu skill is the proper way to represent the attack. In any case, why can the Mirumoto do that and others cant? Well Tradition, Niten x Iaijutsu is one of those discussions that people on Rokugan love. Same way i would give bigger penalty to a Crane going to a duel in heavy armor than to a Crab. The Crab is kind of expected, despite still being a breach. In any case. Iaijutsu duel is the law of 4th Edition. Can be argued that is the Law of Rokugan in any case (4th edition is setting agnostic.) But it can be changed on this Edition. Like i said.I just want them to change it in a clear way.
  13. How is a misunderstanding if every duel rules is actually rules for Iaijutsu's Duels? Are the writers from past editions ******? (having a retardation is motive for censorship apparently.) Would make sense, if you are right. Honestly, Fortunately or Unfortunately, Iaijutsu on Rokugan has its own meaning and is completely different from Japan. You can speak about iai, iaijutsu,iaido, the meaning of it, origins and everything else. You would be speaking about the japanese one. Lets be clear, Iai is about drawing your sword and defending yourself in any situation or place. The Kakitas of first edition fighting by drawing and sheating their weapon at every single turn, kind of proves the point that Iaijutsu is just similiar do what we have on real world. not the actual samething.
  14. Anyone can draw a katana (or any weapon, if that matter) and attack at the same turn. No one will convince me that this is not a quick draw. Even if you judge necessary to posses the Iaijutsu Kata to act on the description of a draw and strike in continuous flow. The kakita does have advantage on Iaijutsu Duels due to being able to have a crazy high severity that will acomplish the objective goal of the duel. (Hitting a critical of severity x). But i would rather be a Hida, take the penalty for being a disrespectful guy and appearing on my formal duel, that was decided three months ago, with heavy armor and have at least a -6 on the severity of the enemy strike, before i even get to roll fitness.
  15. Yeah because Skirmish and intrigue does not exist and does not cover conflict between two individual characters. 10/10; You are so polite and smart.
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