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About Kzloy

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  1. I like a lot of the ideas that people are throwing out on the variations of allowing this to happen and obstacles to overcome. I think though, that if the shot is successfully taken, then it should draw a lot of attention, to the point that this famed super-sniper is both feared and more importantly hunted. This could incorporate bounties and search parties by authorities, citizens snitching on where he is due to the propaganda that he targets innocents at great distances, even a new side adventure with an "Enemy at the Gates" type of counter sniper hunting the player and party. I say, yes, let him have his shot, but if he gets to using it too often, then his criminal profile skyrockets and "fun" consequences surface.
  2. Ok, now that makes me want to try an emulator. Any suggestions on where to go for one @Archlyte I guess I just have to meddle with the past. All I want is just a few more minutes, yea, just a few minutes more to finish crafting this (until I look out the window and realize the sun is coming up and I have to shower and be at work in 30 minutes) Ah to be young again. You're right, ranged was really hard to pull off, I remember being melee more often than not.
  3. Well, that just makes perfect sense. I really should have figured that out, thanks!
  4. Font sizing issue: I've searched around a bit to find an answer on font sizing with the character generator, but haven't been able to solve this one. I am sure it is simple, but my lack of html programming knowledge is hindering me. I am trying to input the information for the talent descriptions, and would like to retain the reference where the information is taken from. For instance, I am inputting the info for Utinni!. I get the description in, then I want to keep the portion that says "Please see page 145 of the Edge of the Empire Core Rulebook for details." I initially had used the [S1] marker before the text to make it nice and small, but keep it there should I really need it. I later found out that when I make an adversary, those [S1] markers stack and change text that follows on their stat sheet. So, by the time an adversary displayed their final bit of information at the bottom, it was microscopic. I thought, no problem, I will go back and use html to set the font size in the talent description and get rid of [S1]. So, using the <> markings, I put in font size="3" with the closing /font or whatever size I liked, and I would be able to change it. But, it seems that this has no affect on the font size. Any help would be appreciated. Thanks.
  5. That brings me back. That was one of the best games out there. I liked how it predated a lot of the polished and formulaic MMORPGs and was very raw. There were so many cool things to explore and loot that you didn't really know what you were going to find. I spent a great deal of time immersed in that. I haven't tried any of the emulators, I may just leave that in the past as the glory days.
  6. I have a pretty current version I just downloaded recently, last week I think. This is not the web version. Here it is in a google doc .zip: https://goo.gl/HBkdhr Enjoy.
  7. Kzloy

    OP PCs

    Here I would take the "trust, but verify" approach. Would love to see how these numbers pan out. I hadn't heard this general guideline, but I like it. I'll have to find this guide and check it out. Thanks @kkuja
  8. You could allow the reverse engineering of your current pistol into components and parts, maybe based on a mechanics check and award a fixed number of available credits per advantage rolled, ie. rolled 2 advantage, you gain 200 credits worth of material to then use in crafting the pistol. The remaining material could then be purchased/found/awarded. I've thought a lot about the ability to reverse engineer items to then reclaim material or earn knowledge, a schematic or advantage towards a future build, but so far I believe the crafting system allows for many advantages once time, money and xp have been invested, so I don't want to allow an awful lot to be put into the reverse engineering portion of it. That could just be me. Edit: With respect to improvement of the base item after creation, I would not allow that. Modification would have to come through attachments after creation.
  9. @Felswrath We wouldn't be here if we weren't total nerds, so no worries. I had the same questions, but had a particular result I wanted: a catalog of blasters for my kids to rummage through while looking at which gun to buy. I wanted to have as much visual representation as I could. (I GM for my kids, so the target age is lower than most here). I have so far only compiled a catalog of hold-out blasters and light blaster pistols, I am linking it here if you want to download it. I will eventually find the time to get all the weapons I can find in there, but for now this is what I have. https://goo.gl/BXrVDR I have also come across lists of the different blasters on various sites people have put together, some from the resource list that is pinned, some from what others on the forums have led me to: https://ewebdevelopment.github.io/sw-galaxy/ https://www.dropbox.com/sh/nv1wkjypuljnjrb/AACR44N1LZzKpnoy6jHDDnhna?dl=0 https://kainrath.wordpress.com/ http://swrpg.viluppo.net/equipment/ Hope this helps fuel your obsession.
  10. I updated the link in the first post to my expanded file. I have put hold-out blasters and light blaster pistols onto the same file. I have not gone through the stats with a fine tooth comb for accuracy, so if you see something, let me know and I will update it. Thanks and enjoy. https://goo.gl/BXrVDR
  11. Wow, that is an amazing collection of cards. With that out there, I'm not sure I need to proceed to try and make my own catalog. That is pretty much what I was looking for. Some great work, thanks!
  12. Looks like someone has downloaded unless that was you, in which case it didn't work. I just uploaded it to a google drive, let me try linking it there and see if it works, plus it will be better resolution. Let me know if you are able to get it. https://drive.google.com/open?id=0B7huqYGG8pXadFYzNS1PX1RWUkE
  13. I updated the catalog based on a bunch of that info that Genuine had pointed me to, that was a great help. Thanks again. As before, this is a work in progress and will need to be quality controlled before I accept it as final. I added a reference line and left "unknown" for where the weapon wasn't taken from a source book, I may drop it later or just leave it knowing that it wasn't sourced. Plus I cleaned up a lot of the slop from before. If you guys have anything else you think should be included, let me know. I am trying to keep it as brief as possible, pointing to references for detailed descriptions, hoping to get some pretty pictures for the kids to reference quickly while buying things or descriptive help while engaging in combat with bad guys.
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