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Kzloy

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  1. I've not played Genesys, so I am not sure what you would need for it. If you are able to give me a good enough explanation, it wouldn't be hard to adapt this. I did this within coreldraw, so I have the capability to move things around and tweak them fairly easily.
  2. Glad you liked it, I am hoping it will prove useful, if you use it and find that you keep saying, man I wish I had... let me know and I'll look at adding it.
  3. Thanks. That is what I thought and had originally designed it with the simple one plot for close, but then I tried it out with a trial space combat skirmish and my kids wanted to pile all their ships in the middle, so I expanded it. I have not yet done much space combat, but I assume that for the most part that it will generally take place in the close range band, so after the initial encounter and getting into position, range bands won't be all that pertinent, but rather the narration of what is taking place. At least for non-capital ships. Again, largely inexperienced with the matter, but that is how I at least see my group going at the moment.
  4. In getting back into the game, I made myself a speed/range band chart for space combat as it is always confusing to me and I don't want to grind the game to a halt while I try to figure out range bands. I looked around, but didn't find anything to my liking. I haven't finalized this, but was looking first for errors, and second for any input. I don't want to drop a ton of info into the chart, but just keep it simple. I mainly run games with my kids who like the visual representation, thus the greater area in the close range band for a pile of ships to congregate as that is where most of the combat will be performed. This was geared towards use in tabletop simulator, but obviously is pretty generic. This is about a 11x17 sheet size and in .pdf or .jpg format. Thanks for any input you can offer. PDF Version: https://drive.google.com/open?id=1TVhLTLs2vbadVUypIn243Pp6g-g718aX JPG Version: https://drive.google.com/open?id=1GVQ2OSMLeERGyo2VPfDi_6XMpvi3Mjpi
  5. Would you mind sharing any great customizations you have found for TTS? I just made myself a chart for range bands and speed to add into it and will post here when I figure out how to share it, but I am new to it and I'm sure there is plenty of community content that I don't have to recreate. Plus, I haven't yet run a game with TTS, but is there in app support for voice communication or do you use an independent program for that? I'm having fun messing around with the program as it has such limitless potential. Any help is appreciated, thanks!
  6. *sigh of relief* Thanks for the thread references, I will head there now. I entered into a state of panic the moment I thought I had missed the opportunity to get all the books I had put off getting and now would have to mortgage the farm to get them.
  7. Hello all, it has been a long time since cracking open my books or logging into the forum, but the kids have been revisiting all of it and asking if we can get a game going. I have EotE and AoR core rule books, and 1 or two other additional supplements, but not the Force and Destiny Core rule book. I eventually would like to have it in my library for the sake of completeness and because I know my kids will want to go down that path, but never rushed out to get it as I am not made of money. I recently saw a review of the starship supplement and the individual mentioned that it was probably the last book that FF would be putting out. Are they still printing the previous books and are they available or are they going to continue to be available? This is a more general question about all the books not just FaD, but especially about FaD. I went to the product page and FaD is not available at this time. Should I go on the hunt to find a copy elsewhere or should I sit tight and wait for it to pop back up here? Thanks for your input!
  8. I like a lot of the ideas that people are throwing out on the variations of allowing this to happen and obstacles to overcome. I think though, that if the shot is successfully taken, then it should draw a lot of attention, to the point that this famed super-sniper is both feared and more importantly hunted. This could incorporate bounties and search parties by authorities, citizens snitching on where he is due to the propaganda that he targets innocents at great distances, even a new side adventure with an "Enemy at the Gates" type of counter sniper hunting the player and party. I say, yes, let him have his shot, but if he gets to using it too often, then his criminal profile skyrockets and "fun" consequences surface.
  9. Ok, now that makes me want to try an emulator. Any suggestions on where to go for one @Archlyte I guess I just have to meddle with the past. All I want is just a few more minutes, yea, just a few minutes more to finish crafting this (until I look out the window and realize the sun is coming up and I have to shower and be at work in 30 minutes) Ah to be young again. You're right, ranged was really hard to pull off, I remember being melee more often than not.
  10. Well, that just makes perfect sense. I really should have figured that out, thanks!
  11. Font sizing issue: I've searched around a bit to find an answer on font sizing with the character generator, but haven't been able to solve this one. I am sure it is simple, but my lack of html programming knowledge is hindering me. I am trying to input the information for the talent descriptions, and would like to retain the reference where the information is taken from. For instance, I am inputting the info for Utinni!. I get the description in, then I want to keep the portion that says "Please see page 145 of the Edge of the Empire Core Rulebook for details." I initially had used the [S1] marker before the text to make it nice and small, but keep it there should I really need it. I later found out that when I make an adversary, those [S1] markers stack and change text that follows on their stat sheet. So, by the time an adversary displayed their final bit of information at the bottom, it was microscopic. I thought, no problem, I will go back and use html to set the font size in the talent description and get rid of [S1]. So, using the <> markings, I put in font size="3" with the closing /font or whatever size I liked, and I would be able to change it. But, it seems that this has no affect on the font size. Any help would be appreciated. Thanks.
  12. That brings me back. That was one of the best games out there. I liked how it predated a lot of the polished and formulaic MMORPGs and was very raw. There were so many cool things to explore and loot that you didn't really know what you were going to find. I spent a great deal of time immersed in that. I haven't tried any of the emulators, I may just leave that in the past as the glory days.
  13. I have a pretty current version I just downloaded recently, last week I think. This is not the web version. Here it is in a google doc .zip: https://goo.gl/HBkdhr Enjoy.
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