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Bazakahuna

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Everything posted by Bazakahuna

  1. Sorry for what seems like a pretty basic question, as I honestly think I may just have missed reading a paragraph that explains it.... but: As an Emerald Magistrate I get to take Rank 1-2 Kata in my cirriculum, however, as a Shugenja this seems very powerful, ultimately allowing me to be a Bushi too (albeit without access to the high power Kata). Is this restrcited in any way? Does anything prevent me from taking multiple Rank 1-2 Katas? Do people consider this balanced in their experience having played it and am I unecessarily concerned by? Thank you.
  2. Stealth is certainly not an honourable way of fighting, but is it dishonourable is the question. You can evidence what honourable warfighting looks like under the honour examples: giving an unarmed foe a weapon to fight them as equals is an honourable action for instance. Stealth is deliberately trying to create an unequal and asymmetric combat however. It all depends whether, if trying to create a balanced and fair fight is honourable, trying to create an imabalnced an unfair fight is dishonourable or just the neutral way of things. I would expect there are degrees of asymmetry that are acceptable within the parameters of honour/glory, but it's where that line is drawn I am interested in and for which I have no real answer.
  3. Hence my saying you would be hunted by Emerald Magistrates etc. as a Maho practitioner. Indeed, as soon as I saw it I felt it was one of those powers that had a bredth of potential. Was my favourite spell for my Black Scroll Phoenix deck back in the first iteration of the card game, so nice to see it kicking around and being useful now!
  4. Yes sorry, that's the Condition I meant (didn't have the book handy as at work lol). Seems kind of nasty though... that's got to carry some loss of honour for sure, and Glory fs people find out... and get Emerald Magistrates on you for potentially being a Maho practioner... some things regulate perfectly well in game it seems
  5. Nice reply @gareth_lazelle. The original post is in response to my character who has Sympathetic Energies and I was curious about the restrictions due to some problematic conditions like the aforementioned Dying, or bleeding, or even Tainted. Drawing attention to the factor of range as you did was very useful as I missed that (normally only using it to spread buffs pre combat). To increase the range requires Opportunity and I keep no more than three dice maximum for anything, and getting the 2 opportunity to move Conditions and still succeeding is in itself difficult. I think with only 3 kept dice this basically becomes impossible to use under all but the most advantageous of circumstances. Even keeping 5 dice would make 2 successes and at least 4 opportunity (2 to target a Condition, 2 to increase the range) far from a certainty. When considering all these factors I feel the Evocation as written is quite balanced from a combat perspective.
  6. Just reading through all this and I'd firstly like to say thanks for the debate everyone, it's not only helpful in this specific case but also in general as regards approaches. I'm obviously in favour of roleplaying scenes and not just saying 'I have X spell and therefore Y' and I wasn't hoping to dice my way through adventures without interaction. My initial question was due to @Monkey Bloke running a campaign in Ryoko Owari and as with any geographically static campaign you can't run away from trouble you cause, and therefore the risks of being spotted in a disguise are far more damaging to a character's longevity. In light of what's been said I think the spell could be a lot of fun as if indeed I have some degree of control over my success (through mitigating risk by roleplaying) then I'm far more happy to use it. There is nothing more frustrating than something significant being entirely reliant on simply a dice roll.
  7. I actually really like this answer. Chose your ring if you are actively attempting something, otherwise default to the default TN. That makes a lot of sense and perfectly fits with the whole choosing of an approach, it's an active decision. Thanks I'll keep all this in mind!
  8. Hi guys. I was wondering how Mask of Wind was resisted, is this an active or passive thing? By this I mean: does your shugenja just rock about with a different face until someone suspects they aren't who they say they are and actively considers them with suspicion. Or is resistance passive in that anyone looking at them gets a roll. Or is it a mix of the two, someone who interacts gets a roll but otherwise not? I ask as Fire 2 is a very easy test to make and for something like an illusionary face it presents too weak a gamble to even bother with if resistance checks are too easy to justify.
  9. While they own 4th the books are no longer available and therefore ebay becomes their competitor in this regard. Why make it easier for people to play a version of the game that impacts the sales of your product? I think it's perfectly fair that they remove talk of it from this forum. I want 5th to be as much of a success as it can be, so FFG will give it as much support, attention and money as it deserves. If 5th is what we have, let's let FFG make it the best it can be.
  10. I came across something I felt was at odds in the last session we played. I attempted to embrace the philosophy of strife as advised by people on this forum and even in the email from the designers, I didn't shy away from outburst. I actually quite enjoyed roleplaying it and found it liberating to not worry about it... that was, until I wanted to get into a duel. Now as a Kakita Duelist I shouldn't be shying away from duels, however, in following the philosophy of strife I happened to be very close to outburst at the time. This is kind of an issue. Sure, outburst when embraced is actually quite fun, but getting a killing blow done against you in a duel because you didn't shy away from your outburst isn't. Essentially playing a Kakita Duelist is actually entirely at odds with the desired philosophy of strife. Either I don't avoid outburst and get massacred in duels, or I do avoid outburst and therefore play against it's intended principle. I get the whole idea of strife is one of internal antagonism, this is fine when outburst is the outcome as that's just a temporary inconvenience/RP opportunity... but when the outcome is death or being forced to act entirely out of character... Makes wonder if strife has a place in combat at all?
  11. While technically its true. Ultimately the real decision lies with the player as if they construct their approach correctly they can define the ring being used and the GM can either announce the ring they're fishing for is the one being used... or be wrong.
  12. @WHW @sidescroller there are some really cool tokens being made for the LCG on Etsy. Not sure if you're playing the card game but if you look around you could probably find some really apt ones.
  13. I think we have very different definitions of book-keeping if you think this is even the remotest bit taxing
  14. I'm not telling anyone how great it is, I am trying to help people make a game that I can then tell people is great. You are simply banging the 4th Ed drum and offering nothing constructive to the dialogue. If you have nothing constructive why are you still here? You already have a game you clearly enjoy, let other's try to develop a game they can enjoy and then we can all be happy in our respective worlds. For the record I came into this a total pessimist whose only FFG experience is that I played Star Wars and I came away from that thinking its good for a one-off but not much else. I am by no means an FFG fanboy (but I see a lot of promise in this Beta). But if I sign-up to a Beta test then I think it is only responsible for me to help the developers.
  15. I think that's VERY good advice to be honest. Avoiding Outburst is certainly something I've been guilty of doing and I'm going to try and embrace that a little more and see how it effects my experience. The last email FFG sent out suggested doing this in fact.
  16. Oh they will have Clan themed dice, I am certain of it... and I'll be suckered into buying appropriate ones for every character I play because I'm stupid like that.
  17. I totally understand your point. However, what if your character has old wounds that hurt on cold days? You can roleplaying them without needing stats. The physical can also be subjective from that perspective, but can also be objective at the same time. I believe the mental can be the same if properly implemented. I actually do agree with your point though and have in fact suggested on other threads (maybe even this one) an added extra to the mechanic. You gain less Strife in less stressful situations, i.e. 1 Strife on a dice in a fight = 1 Strife, but maybe 1 Strife on a dice when painting recreationally doesn't = 1 Strife. As soon as you differentiate high stress situations from low stress, then it opens up the chance of people taking some sort of Advantage (as in a mechanical Advantage) that means they take less Strife doing X. A ninja could love climbing stuff and takes less Strife on rolls with Fitness etc. (I would always shy away from having combat as an option though). I guess I am saying that I am happy with an objective element to mental injury and as I said before, if implemented properly will be very interesting.
  18. That's the problem, you are viewing it as subjective. It's not. That's like saying 'my picture of my character is that he's tough as nails and can take punishment for days'... when he has Earth and Water 1. Are you saying 'my vision of my character is he wouldn't be phased by that' when you have a Composure of 4? Because if you are, you're objectively wrong (if you think that give him 12, then chances are he will ignore it). You see it this way as gaming since the 70s has taught us to think of physical wounds being objective and that HP/Constitution etc. is the sole determining factor in the depiction of their toughness. You want to be mentally tough and able to handle strife, you take the stats to do so and you'll be fine. Look at it that way and you'll see its the same as being physically tough when you take lots of earth and water, if you want that, make your character that way. This mechanic is asking you to step outside the norm and look at it from a different perspective, 'old man shouts at cloud' is fine if you don't want to see innovation, but I think it's worth trying these things out as its the only way to move forward... it just has to be done right.
  19. Thing is its not an expanded skill list, as you use approaches that are not in skill group to make rolls. Why, when you are not restricted to skill approaches do you group them as skill approaches? In the Ronin's Path adventure, there are many occasions when you roll approaches outside of the skill group (Survival skill with non trade approaches) and therefore I don't see why they want to convey the implication that this is undesirable.
  20. Strife acts like a barometer to help you know the mental state of your character. I find it strange that people have issue with this, but have no problem with wounds/HP etc. that simply show the physical state of your character. Saying 'I don't want to Strife telling me how I should RP' is like saying 'I don't want wounds telling me I can't stand up'. We accept that physical damage effects our character and we are even forced to modify our roleplaying in games based upon wounded conditions. This is no difference really, it's just newer and more alien and therefore people are having a harder time embracing it. You get to pick your outbursts and you get to decide how Strife effects you for the most part, so really it is there to help you. Rather like looking at your wound track helps you know if you should act debilitated and hurt, strife helps you determine if you should be more fraught. Of course, you may say you don't need help in knowing your character's state and should be able to RP without (you could say, I don't need wounds, I know in my head how badly I'd be hurt!). The bottom line really is that this isn't there as an RP guide/restriction so much as it's there as a second health track, monitoring your mental health as opposed to physical health, because the game wants to emphasis the psychological impact of being samurai as much as the physical impact of mixing it up with your katana.
  21. @Monkey Bloke is right, I think the Strife and the Outburst mechanic is actually a good homage to samurai stories and I feel that perhaps people with an issue with it should look into these traditional tales more than the way samurai are portrayed in fantasy. That said, people may want to play fantasy samurai, which is fair enough as taste is subjective, however for the same reason FFG can realise the vision they desire too. I suggested 'Lapse', as I saw the psychological effect the word Outburst was having on people. It sounds aggressive and explosive which immediately disinclines one to see the subtle possibilities. I also think it paints a picture of someone going from a neutral state to a negatively dynamic one. Lapsing however suggest that one is going from a state of perpetual hyper-tension and self-control back to being a fallible human that makes mistakes. I think people are more inclined to accept the negative aspects of the latter, as it implies that when not Lapsing, they stoic are bastions of discipline (and therefore badass), whereas in the sense of Outburst, their default state seems simply just normal. I for one intend to embrace Outburst and see where it takes me (something I've been trying to avoid), if it enriches the narrative and creates fun for me, then congratulations FFG.
  22. Reposting some thoughts I've mentioned elsewhere: Strife As regards Strife, I have found that it feels like it punishes involvement, in the sense that the more rolls you make you the more you get (while Opportunity can reduce it, this is at a far lesser rate to its increase). This is a psychological hurdle however and it may be that the solution is not a mechanical one, perhaps it's even my fault for worrying about Outburst (I do note in the email it suggests rolling with it and letting the Outburst happen, which perhaps I ought to). I do think that there should be some revisions to Strife: perhaps you gain far less during relaxed situations where you are more able to keep control and are not facing pressures such as time/danger etc. simulating that you move at a comfortable pace and find it easier to keep your poise. This would mean that you are only in real danger of gaining appreciable strife is in dangerous situations, which generally means that a) action is unavoidable and thus you are not being punished for being proactive, rather being psychologically damaged due to circumstance and b) you are less likely to feel aggrieved receiving it as danger in games generally means you take damage. I also wonder whether, to avoid outbursts in every scene, but to still keep a sense creeping tension gnawing at your self control, whether there should be a second track, mechanically having a Temporary and Permanent Strife. Temporary would operate much like Strife does now, but with outbursts being more minor and therefore less of a concern and feeling of loss of control. However for every X temporary Strife gained you get 1 permanent Strife. This builds up slowly but inevitably as eventually even the most disciplined breaks. Just a couple of thoughts and potential solutions. Ultimately it seems to be balanced well enough, I just fear that in fun scenes with no real danger where you wish to participate, you may feel left out due to unlucky rolls or previously acquired Strife. I worry it will become a barrier to fun and not the vehicle to drama it is intended (this is based on 1 session play however). Approaches I was very pleased to see your question on page three about how approaches should be presented. I strongly feel that due to the thematically distinct feeling of the rings, and their importance in dice rolls, they should be the first point of contact and therefore approaches should be organised by ring. Skills are useful as a quick reference, a way to swiftly check the axis for the most likely approach, however where skill approaches don't suit, I found myself always looking at approaches in other skill sections based on their ring. Therefore putting approaches under ring for me makes sense as I know that if I want to be creative/inventive I am looking somewhere in Fire. Or if I am being rational and reasoning I am looking in Earth.
  23. Well yes, I meant you can't stop in the middle of a fight or political debate and say 'hang on lads, I'm just going to write a haiku, I'll be back in a minute'.
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