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Nitenman

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Everything posted by Nitenman

  1. That's also the main bane of Roleplaying IRL : demand is higher than offer. Everyone's keen on playing, but ask for GMing and everyone disappears...
  2. I had this crazy theory once that Unicorn's position was a pervert storytelling device from FFG, outsiders and misunderstood in the lore (like a puzzle ) . So maybe scorpion current strength is another of such, reflecting their current position in the lore.
  3. 3 times. I never said it isnt strong. It's just the cancelling honor style, as opposed to the scorpion which is the cancel dishonor style. that's thematic rokugani tools. The crane and scorpion, they are the guys that foils your plans. An honor based Lion can run it and run FFG. it's strong, but it's a needed tool, that could be used by almost everyone with a bit of setup. crane just makes it competitive worthy because they are Cranes. once again take it with a grain of salt, I care more about flavour or Rokugan itself than clan loyalty.
  4. I might see this from a l5r roleplayer pov too, so it's biased, but removing counters or having a greater handicap to play them is depriving crane or scorp of their flavor. so yes Crane and Scorpion can cancel some events. Sucks when facing them, but that's what they do. It's like asking For Greater Glory to cost +1 fate for each Bushi that you fate, because if it isn't canceled, it's too strong.
  5. all hail Tadaka, the prophet, announcing us the time as come to put only two copies or even a single copy of cards in our decks, and play more attachments and conflict Characters.
  6. Probably because a crane duellist would have much more chances to win, if the Iaijutsu tournament followed the same rules (AFAIR, there was extra points for each Iaijutsu match won) and FFG doesn't want people think the game is biased/unbalanced
  7. Right, I removed "maximum" from my previous comment ?. Let's say it's a failed attempt.
  8. it's not easier to play them indeed. On the contrary, they are probably the "easiest" to be played badly/wrong like the caricaturals brutish Hida, uneducated moto or betraying for the sake of it Shosuro. But let's not forget the point, which was highlighting why it makes no sense for FFG to have made only 4 clans available in beginner game kit. I'd even say the whole "beginner kit" limited pre-gen is a dumb idea for Rokugan. Particularly because FFG tries to not have "class feeling" (open school progression, ring approach mechanic...) yet their kit could make it feel these 4 archetype are the L5R classes (Bushi, courtier, monk, shugenja) and those 4 clans are the poster boys of these respective archetypes/classes.
  9. Didn't meant that it should give a free pass. handling newcomers introduction to the setting smoothly is GMing 101 anyway, so correcting player and explaining interactions faux pas stands is implied. It wasn't about the character action but about the player interpretation, easier for a newcomer to play less traditional clans for their first scenarios. And of course nothing about allowing someone to pile up crap without consequences after you explained the eventual wrongs. Anyway, honestly, no clan is hard to play, and no clan is easy either. As long as you do a bit of homework to learn your clan and GM isn't a d*ck with the setting.
  10. Worst is, in previous editions, Unicorn and Crab used to be considered the "easiest" to play for newcomers or folks less familiar with medieval Asian setting, crab for its lack of decorum, and Unicorn for their supposed ignorance of Rokugani customs, because they would be a reason/excuse for political/cultural blunders while Crane and Lion were not advised for newcomers due to their focus on honor, culture and bushido. Probably an aftermath of the way FFG's L5R forces Giri and Ninjo on players and GM throats, and make what was a Progressive Roleplaying effort an obligation from beginning. Rokugan their way...
  11. Well, first there are no ninja in the scorpion, every scorpion would tell you that Now, for basic reasons that could justify their limitations on pre-gens variety. Thing is: playing well a scorpion needs a good bit of knowledge on Rokugani society, to exploit people well, and realize what their ends justify means philosophy really is. Else newcomers could role play the scorpion as one dimensioned treacherous bastards and miss the point. So no scorpion is almost understandable. Then, for cavalry, apart from the riding contest, no much way to shine as a horserider in the Topaz tournament. So the role would be a bit unused. And you need to understand the culture, to make the foreign ways of a Unicorn more noticeable. For Crab, while folks have always thought them easy to play because of the lack of focus on decorum, it's a clan that needs to have his mindset and burden understood to be played well in character. Despite this, I'm a bit surprised as well that they ain't in the folios pre-gen. Tbh, they once again miss the point (as during the beta) and force us to live Rokugan as they see it fit only. No much leeway for GM and players to appropriate their Rokugan. 4th ed was "Rokugan your way" 5th ed seems once again FFG's "Rokugan our way or the highway" FFG doesn't trust us to Rokugan well.
  12. Still, what a shameful display it had been at Kyuden Isawa.
  13. Usually, such riots happened after a feast. Or a famine.
  14. Cultural clash is anyway coming to the empire. An "heresy" like the pure land sect and it's view on the relations between caste is the perfect brew for a religious civil war. For those who got Imperial History, the time of the famine, erased from history by the shosuro/Ikoma alliance shows how social inequalities can bring civil war. The Empire will have a hard time to suddenly start an industrial revolution, closed and xenophobe as it is. like in Iron Empire, it may need a foreign intervention to force it.
  15. There are anyways some foreign powers that have been hinted at in the RPG beta, by referring to Unicorn and Mantis clans culture having knowledge of foreign languages Ivinda, Mekhem, Banatu and Portuga. while they do not own maybe the rights to Burning Sands of Ivory Kingdoms IP, those are still the border countries of Rokugan. They will I bet be used, but with non already trademarked names.
  16. Shame on a forumer who runs game on a forumer!
  17. seems like it's related to promo cards https://www.fantasyflightgames.com/en/op/l5r-lcg/l5r-vote/
  18. And she gives herself away, and she gives herself away...
  19. Three posts above, @Ishi Tonu quoted some obscure gaijin references
  20. Very interesting insight Kinzen. I can't wait for more on the PLS and the Dragon monks. (always makes me laugh to use PLS as it's the French acronym used for "recovery position" and in slang means being wrecked or unable to do actual stuff)
  21. I'm not even sure folks actually say Isawa no Kami, as he wasn't one per se, that's why he could be a thunder. He is probably venerated as a blessed ancestor, a Shiryo, more than a Kami. I think if the seven thunders have ascended, it's to yomi more than Tengoku. I might be wrong though. if someone as previous Eds reference to point.
  22. http://l5r.wikia.com/wiki/Rokugani_Army That might help. Indeed, clans have often special "forces" that aren't the typical military formation, but otherwise, everyone still follow in some way the good old Akodo structure.
  23. Lorewise, maybe, with a bit of retcon and AEG Fiat. Mechanic wise (old card game and RPG) they needed a fully fledged Shugenja family, who IMHO was very gimmicky in the end to the Mantis, and less useful and purposeful when 3rd ed dropped the first Tejinka and other stormriders. As Tejinka have already been introduced now in the lore, no need to shoehorn the Moshi. Even a with a wedding Yoritomo/Amika.
  24. Specially, mantis got the moshi to add a shugenja family, then came the Yoritomo shugenja. So no need for a shugenja family, they are some showcased already (Tejinka).
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