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Nitenman

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Posts posted by Nitenman


  1. In Rokugan, dueling is an oppressive tool, and many duels are thrown against weaker opponents. It is a bullying tool. And Cranes are masters in using it that way. 

    It's true, most duellers will optimize their chances to win by buffing their guys with weapons, events or honor tokens and target low skills opponents. but I guess every tower deck does. 

    When I play a duel card, I expect to win it with minimal honor exchange. To be fair, I'd rather have a strong card with directly an ability, restricted to Duelists than having to buff my guy and play the honor dial minigame. 

    In that, it's true that dueling isn't that glorious moment where all odds can turn, high stakes will be played and the gods will favor the braves. 

    But I don't think it is supposed to be.

    It's a dirty business, as war, politics and killing  are. 

    Funny entertaining high stakes duels may happen, like buffed Kisada against buffed honored Toshimoko with iaijutsu Master on defense on the stronghold. 

    Such fight could happen on a batlefield, but maybe not a ritualized Iai duel. And while Toshimoko will most indubitably strike first and strike true, Kisada won't die on the spot and retaliate with a Killing Blow. Might even survive with a permanent wound. 

    In game terms, it ends to whoever buffs first at max before the resolution of the conflict and how much honor can one spend/lose. 

    As long as I can spend two honor, I just need 3 skill above my target to bid 3 and sure win. 

    I'm not going to duel your 7+ skill with my 4 skill for the sake of giving you the opportunity to bid just 3 and win, except if the shift of two honor is at stake for you, so that's bullying too anyway. 

    Duelling comes from card abilities so duel refusal or cancels should come from card abilities (like conditions included in the initiated duel) and not be part of a framework, like stay your hand, or upcoming Crane kill duel, which is a bully force dishonor or bully dishonored kill. 

    Funny you refer to scorpions using this as amongst the decks I play, my Scorpion is a non duelling at all scorpion KB Shinobi with lowering skills tools using stay your hand to reject duels, and Toshimoko for example isn't an issue, he can double coverted when needed. 

    But my honorable Kakita are dirty bully duelers preying on weaker skill characters and messing with your honor. 

    In Dragon, well as I go mighty towers and try to overpower opponents characters, might as well take advantage of it and use duelling, with box and attachs you should have 3-4 more than most anyway. 

    I like and play dueling decks, but I agree it's a convoluted minigame of overpowering the other characters to minimize the risk and not an all or nothing spotlight moment. And it ends up as "bullying" most of the time. 

    But it takes work, and can somehow be played around or fail. 

    I don't know how they could have implemented it differently because if the initiator risks losing an effect or letting opponent resolve it by playing this duel card, he just won't play it. 

    I believe the honor exchange may have been a limitation during testing, but now this as become part of the honor pressure arsenal. 

     


  2. These aren't weak and unsupported reasons, these are business minded reasons, and wathever community does is a bit irrelevant here from a business point of view. 

    As a business, the fact that they don't want to gate the story content behind a paying product is actually good. 

    As a business, the fact that fans scan and upload the stories has no weight in the balance because it's a community thing, not something officially endorsed by FFG.

    It's actually ok they tolerated it so far, but that's still illegal diffusion of a content people got access to by paying. So instead of preventing people to upload scans of their paying content, they just go full web. 

    I am happy FFG kept the tradition of L5R stories, but we aren't owed them or are entitled to them. It's a welcome extra, and it breathes life in the setting, but what I pay FFG for when buying a pack is the cards in the pack. 

    If they feel it will make them more in control of their story to not be bound by scheduled fictions that are supposed to drop in specific months because of a strict schedule due to printing and production , it's their call. It will indeed make their storytelling more flexible. Specially now we are back in the 6 in 6 months. 

     Once again it's business oriented, not community expectations oriented. 

     

     


  3. Regarding Yoshi, we should all move on and accept there are Heroes and Villains in every clans in FFG's iteration of L5R. (like in 7th Sea)

    Yoshi, portrayed as such a D is one, so is Aramoro. No one tries really to redeem Aramoro, so why bother redeeming Yoshi? Wether he is a fool or a cunning courtier with a very convoluted mind is second to the fact that he acts like a Vilain and for story purpose he is portrayed as an arrogant manipulator. 

    Vilains aren't all crazy bastards with world ending schemes, and they work towards the benefit of their clans like Heroes. It's just the means and behaviour that makes the difference, and the story portrayal. I guess each clan might have one. 

    Kuni Yori for the Crab

    Yoshi for the Crane then. 

    Dragon might pop us fan favorite Togashi Kokujin anytime soon, otherwise, not sure they have a Vilain yet.  

    I think as well Ikoma Ujiaki is a Vilain, maybe Akodo Kage too for Lion

    Many high potential candidate for Phenix, From Ujina to Tadaka, but not one yet. 

    Scorpion has Aramoro and Kachiko and of course is the Vilain of L5R, so even its Heroes may have vilainous ways. 

    Unicorn hasn't any yet, but then Shahai. 

    And well, there's Crown Prince Hantei Sotorii.

    So that's just it, Yoshi sucks because he is indeed not a nice guy and isn't supposed to be (his treatment of Taka is a bit of a kick the dog though). But he is a powerful Vilain anyway. 


  4. In any case, you shouldn't have/need to memorize the whole 20 cards, but memorize the 3-5 most disruptive for your strategy or ones you need to plan playing around. 

    And even though some of us may have predispositions for this, memory isn't just a gift, it's a skill. 


  5. Maybe I don't play conservative, but I rarely have 12+ hands. I like attachments and playing them during the action window closing the draw phase ending with 7-10 cards, so my hand is already on the table and I play 4-6 at least card during conflicts, so you shouldn't have to take notes when reading my hand, and you can when you want check my discard. 

    I don't say git gud at memory, but you only need to remember 3-5 cards in my hand, mostly to know how they go against your plans. Some even in multiple. 


  6. Cards don't care about later...

    It's about triggering and afterwards fulfilling as much effects as you can, during resolution of this action. 

    Matsuri is straightforward honor 2, so can't be fulfilled if at least one is honored, as it's a "single effect", while Shameful as two effects, so at least one need to be fulfilled and one can fizzle. 

    It's all aout game state change. 

     

     


  7. Yeah, I got it right! :)

    what a twisted mechanism. 

    So basically, by selecting his bid of 5 to your one in the second duel, your opponent did seppuku :)

    funny thing is you said he argued that the bid should resolve with dial of duel 2. Did he realized it meant he had just suicided? 


  8. Ok. I thought you were asking if the bid dial value at the end would "invalidate" ICS if it was now lower than opponent. 

    That's a tricky one, I searched the rulings on this forum but didn't find. Maybe @Bayushi Shunsuke , the rules loremaster has insight? 

    As per the rules as written, the dial indeed should stay as is after a reveal, until next honor bid. 

    In D3 of the first duel, you both did the honor bid. 

    In D4 of the first duel, your opponent plays DYH to your contingency after the reveal. 

    It creates a 2nd, nested, duel that goes trough resolution, where you both did an honor bid at D3 that changed the dial. 

    When coming back to duel 1's D4 step, you dont go trough making a honor bid again, so Dial stays as it is until next honor bid. 

    So now at D5 of the first duel and all other following steps you should refer to the actual value of the dial, which is the one set during duel 2's honor bid. 

    Not very intuitive, but makes sense. 

     

     

     


  9. I believe that we need to look at framework and timing for this. 

    First, the targeting and cost or requirement check of ICS is done. Your dial was higher, you targeted a dishonored guy. 

    Now comes the effect, the discard. When this effect should initiate, your opponent plays DYH to cancel the effect (triggering condition of DYH) 

    So once the two nested duels are resolved, if you won both you prevented the cancel of ICS effect, so now the effect would resolve and the discard happens. There should be no need to check again the validity of ICS as the requirements and cost were already fulfiled, what was attempted to cancel was the effects. 


  10. I don't know,  I like the feeling of exchanging tokens, and the honor/dishonor tokens fit ok at the top of a sleeve. 

    Tokens are good because information can be obtained at a quick glance. From the other side of the table, it's easier to see you have 3 piles of 2 honor tokens than have to check the number on a dice. Plus I may have to ask you what's your honor total and give you insight that I'm considering something against your honor... Each player moving a dice doesn't have the same feel as exchanging tokens. 

    White and black token or beads are commonly used for honor/dishonored, there also lots of custom ones that goes on tourney or streams. 

    People are actually using a lot of custom markers in this game, but it's more for the bling than for practicality, because FFG ones are in the end really not bad and do the job. 

    Dice are good though, if they aren't small and are easy to read to mark a character increased skill or a skill totals during conflict. 

    What matters the most is how it conveys information during a game, and FFG ones are good because everyone knows them. But then of course, if your playgroup use nutshells or sakura petals for a game currency and every one knows it, it's totally fine too. 


  11. Unfortunately, character pool/choice isn't big enough to make such "side families" thematics decks work yet, and most of the time, such theme decks would end up being Janky and lacking oomph to be fun to play. 

    Let's face it, Rokugan's take on "each family has its role" shows us the interdependency of the families and their need of each other to survive. For example, of course the Hida family needs the Yasuki to feed the wall, but if there wasn't the Hida, the Yasuki would be easily wiped out by the crane. 

    Currently a Yasuki themed deck would seem to revolve around resources management: cards from the shrewd, getting fate from the sacrifice of your characters (Taka, Broker, but both are costy), play attachments (to get the proc discount) and punish the use of events with Oguri. 

    Overall, not enough to make a Yasuki strategy in itself, beyond benefiting of their keywords to enable courtier actions, but definitely some synergy with some Crab themes. 

    But indeed, Fuzake doesn't match this classic Yasuki role of resources manager. Not the courtier Keyword and a weird ability not really in line with the rest of crab strats. 

    Does Crab need a cost efficient and useful Shugenja? Yes. Is it Fuzake? I don't think so. 


  12. Divine right is about the Church putting donimion on Kingships in Europe by asserting these claims of right of god to the masses, holding lavish coronations and advising European bloodlines and nobility. As a political theory, it needs a strong theocratic backbone. 

    The brotherhood isn't exactly the christian churches but it surely preach the Rokugani Religion, of which the Emperor is the head. 

    On Rokugan, this is a fact that the emperor is seen as a god amongst men and people are extremely pious. It would be a blasphemy to most to think the emperor isn't holy and righteous. And he has right to rule the land and give it to its vassals. 

    That would mean the end of the legitimity of the whole caste system. Divine right is also the right to rule of all the Clans ruling families. 

    Divine Right is already in place in Rokugan since its dawn, having been founded by gods. 


  13. Guns, lot of guns...joking, yet introduction of gunpowder could be an empire shattering event in itself. 

    Something more mundane than constant epics against world breaking events. Every two season.

    I hope they'll build up slowly to the day of thunder then stop.

    Then reboot it again :)

     

     


  14. 24 minutes ago, Mangod said:

    If there's one thing I will never forgive the Benioff & Weiss Game of Thrones show for...

    What I can't forgive is how they took complex writing and characters and made it mass entertainment using weak characterization. And being indirectly responsible for folks who wouldn't have touched a dnd book with a stick years ago now popping everywhere claiming they always loved dragons...

    Oh and of course they can't be forgiven for effing up Stannis character and having sacrificed his integrity to pander the masses. :)

    But indeed, since their GOT, feels death is cheap, and cheap death becomes meaningless. 

     


  15. 39 minutes ago, AtoMaki said:

    The justification for killing Kaede is its sheer shock value. It would change the entire narrative in a fundamental way. If Kaede can die in a brutal and unexpected way then so can anyone, ever, in any future story. That's kinda big. 

    And lazy too.  

    No more originality in a Anyone can die gruesomely since ASOIAF became mainstream. 

     


  16. The problem with tropes is that you end up realizing everything has already been written anyway. 

    Problems of tropes isn't that they are overused, of course, they became tropes this way. It's more some are outdated/archaic or a mark of creative laziness. 

    A war for power/succession crisis is overarching a story, it's a classic framework, it's been used indeed but it works well with faction based story developpment. History has proven it can makes  compelling stories. Is it lazy to follow this trope? Only if the writing that follows is lazy. 

    Fridging a wife is a rather gratuitous heinous act, leftover from when women were barely more than faire-valoir for the heroic men. It's an archaic trope that has its uses but is better left in the Charles Bronson revenge flicks domain. Is it lazy to follow this trope? Most probably, as it make a vilain being vilain by sheer vilainy, yet a good writer might work something different out of it. 

    Let's not be too quick to denounce tropes, else nothing is worth giving a read anymore. 

    Kaede isn't a disposable woman trope, she doesn't exist as a Toturi faire-valoir and so isn't needed to set him in motion. 

    Killing her just to make Aramoro more detestable would be a waste and a lazy move, unnecessary. 

    Kind a like GOT laziness in having Stannis Baratheon kill his beloved daughter for fallacious reasons that book Stannis would'nt even consider. Lazy, unjustified, and only aimed at serving one dimension people who didn't like Stannis feel even more righteous to now hate him and make of a complexely written character a poor base tv show vilain. 

    tropes are bad only in the hands of bad writers.

     

     


  17. Toturi and Kaede are two intertwining storylines. 

    And they are each the lead of those storylines. 

    Aramoro outright killing or leading to the death of Kaede would be a cheap kick the dog on scorpion, losing them a lot of sympathy. 

    I don't see Toturi and Aramoro ending the fight for good the first time. There would be only one to survive and I have the feeling we are not done with both. 

    What if Aramoro ended up as the scorpion thunder? 

     


  18. The great thing with this short story is the amount of detail on Moto's and Ujik's culture and how it's foreign to Rokugan. Their tactics, weapons, titles, beliefs. The way they declare their wealth by horses and sheeps instead of Koku/Rice. 

    The Moto feel also very proud of themselves quite condescending even of the so-called Walking Clans. And doubtful of the Shinjo. 

    There's lots of love for the Unicorn, dropping fan favorite Moto Chagatai early in the setting, with a positive writing, playful with kids, sympathetic, with a promised great destiny! 

    Moto feel more relaxed, less tight than the Rokugani society. It's a nice outlook that will bring sympathy for the Riders Clan. Expect to face lots of purple cards in the coming days, as Main or in Splashes. 


  19. Litteraly on the first page of rules, under Ability: 

    "Card abilities only interact with, and can only target, cards that are in play, unless the ability specifically refers to an out-of-play area or element. Card abilities on characters, attachments, holdings, strongholds, and provinces can only be initiated or affect the game while they are in play unless the ability specifically refers to being used from an out-of-play area, or require that the card be out of play for the ability to resolve. Event cards and role cards implicitly interact with the game from an out-of-play area,  as established by the rules of their cardtypes"

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