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siabrac

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  1. Makes sense (I still don't like the career skill thing ?). I would love to have some team thing for our hunter group though.
  2. I don't know the WFRP system either but I don't like the idea of group based career skills. Why would it be easier (less XP) to raise ranks in a skill while I am with the group than when I'm not? Maybe I'm missing a few crucial things from the original system. I like the idea of group talents, purchased together and having a threshold of how many members of the group have to be present for the talent to work. Or maybe scaling in some way with the number of present members.
  3. Oooohh, I think I'm gonna get in on this
  4. siabrac

    Gah! 50 bucks!!

    Not all penguins... SCNR
  5. I think the Core Book has been on sale at DriveThroughRPG since release.
  6. siabrac

    Player Locator

    North America Canada — Kamloops, BC — eowarion USA — Wichita, KS — Simon Retold USA — Cleveland, OH — c__beck USA — Poulsbo, WA— Lyinggod USA — Seattle, WA — Noldorian USA — Darlington, SC — Kakita Shijin USA ---- St. Louis, MO ---- Gilbur USA — Orem, UT — SwivelDiscourse USA — San Antonio, Tx — ArtWend (CST, UTC-0600) USA — Dunnellon, FL — ESP77 Europe CET (GMT + 1 November - March, GMT + 2 April - October) Austria --- Vienna --- Klort Germany — Stuttgart — Siabrac Germany — Munich — JohnChildermass Norway — Oslo region — Morridini Oceania Australia — Geelong, Vic (GMT +10 May to September, +11 October to April)— Richardbuxton Australia — Adelaide, SA (GMT +9.5 May to September, +10.5 October to April)— RagingJim
  7. You mean they released just a generic tool kit instead of a full-fledged roleplaying game? Man... FFG... I mean... right?
  8. siabrac

    Player Locator

    Would it make sense to sort it by time zone?
  9. siabrac

    Player Locator

    Really guys? North America USA — Cleveland, OH — c__beck USA — Poulsbo, WA— Lyinggod USA — Seattle, WA — Noldorian USA — Darlington, SC — Kakita Shijin USA ---- St. Louis, MO ---- Gilbur USA — Orem, UT — SwivelDiscourse Canada — Kamloops, BC — eowarion Europe Norway — Oslo region — Morridini Germany — Stuttgart — Siabrac Oceania Australia — Geelong, Vic — Richardbuxton
  10. If you do the suggested 15-20XP per session (iirc) you could let them spend a story point to get an XP advance and use it in the way you outlined above. Not more than what you will give out anyway at the end of the session so there won't be XP debt to track. This way the characters won't need to save up XP theay already have which is something I could see many players not being particularly fond of.
  11. I like Mike Krahulik's (Penny Arcade) name for the Challenge Die: "THE F**K ORB"
  12. siabrac

    Player Locator

    USA USA — Cleveland, OH — c__beck USA — Poulsbo, WA— Lyinggod USA — Seattle, WA — Noldorian USA — Darlington, SC — Kakita Shijin USA ---- St. Louis, MO ---- Gilbur Europe Norway — Oslo region — Morridini Germany — Stuttgart — Siabrac Oceania Australia — Geelong, Vic — Richardbuxton
  13. So the real question is: Do you refer to the dice by color or by colour?
  14. If I wanted to factor in the opponent`'s skill then I'd probably give the attacker a setback die if his skill is lower than that of the target and maybe a boost if it's better.
  15. I think if you make it a core mechanic, like for a heist game, then you can do it without spending story points. But only if it something that would have come up in preparation. If you want to change something you could not have known in preparation you still have to spend a story point.
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