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Posts posted by HelixSix
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I posted this question on reddit a couple of hours ago but thought I'd post here as well.
I have a deck with 2 Evasion Sigils. If both copies are in play, does the effect trigger twice when a creature attacks? The deck also contains Firespitter, does the "Before Fight" effect trigger before the "Before a creature fights" text from Evasion Sigil? Since I am the active player, my assumption is that I choose which trigger goes first.
Text for Reference:
Evasion Sigil: Before a creature fights, discard the top card of its controller's deck. If the discarded card is of the active house, exhaust that creature with no effect.
Firespitter: Before Fight: Deal 1 damage to each enemy creature.
Thanks.
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22 hours ago, BlackFoxHero said:Listening to Season 1 made me really excited to run a game. Unfortunately, it is in a queue, with a few other (currently running) games taking presidence.
Get it to the table my dude, Genesys is excellent! Good luck!
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On 9/21/2018 at 8:32 PM, Flobio said:Finished season 1! Awesome work. I really enjoyed the choices the players made with their characters. Keeping the editing to the narrative and limiting the table talk was a good idea. While I enjoy the table talk, sometimes I zone out during the table talk (I'm usually working while listening) and then miss important narrative points. It's a hard balance to strike and for your format I think you did pretty good. If you ever do a Patreon, table talk extras or uncut version could be tier reward.
Thanks for the feedback, we are glad you liked it. Balancing table talk with the narrative is hard, and even through season 1 I was struggling with how much to keep. In the end I decided on focusing almost entirely on the narrative because, as you say, it's easy to zone out during non-narrative moments (and also, I typically don't like things that detract from the narrative in APs, myself). At this time, there are no plans for Patreon, but I have been planning on releasing some of the more entertaining out of game moments as clips on our twitter page (twitter.com/plotmelting).
Something we noticed while playing Genesys is that the system lends itself to remaining in the narrative. Even when trying to determine the results of a die roll (advantages, triumphs, despairs, threats), we talk about how to use those results to further the story. We really enjoy this at the table because it keeps everyone engaged. I highly encourage others to discuss die results as a group, instead of expecting the person who rolled the dice to do all the "work". This part is especially true for your GM... help us out, we need it!
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5 hours ago, Norr-Saba said:This sounds really interesting and actually somthing I would love to see with genesys, namely using it to create roleplayable versions of existing franchises and characters.
Genesys is SO GOOD for this. First of all, narrative dice is the best thing for keeping the story moving because it encourages players to be involved in the narrative. On top of that, the Genesys system is designed to be used in every instance, so if we roll up Tony Stark, Bilbo Baggins, and Bender as PCs, the system works for it. It's brilliant and has been a ton of fun to try to figure out how to build each character. If there is interest, we can post the character sheets from our past season.
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17 hours ago, SavageBob said:I know I just complained about the length of Season 1, but I wonder if you've considered doing a "Session 0" sort of thing, even if it's after the season ends. I like how you keep it a surprise which characters show up, but I'd love to hear what happens when you and the players learn who the cast of characters will be. "Oh, cool! I get to play Dougie Houser!" Do you record these sessions? Or is it done some other way?
So we've actually thrown this idea around - as it turns out, selecting characters is not as exciting as you'd think. We have this big list of potential characters, and then we roll randomly to see who is selected. However, there is a TON of discussion after about how to make the selected group work together (if you've listened to season 1, you'll know that it doesn't always work out, sometimes a character is too much of a villain (spoilers?)).
We have also toyed with the idea of doing an Episode 0 but as you stated, it's kind of fun to be surprised when a new character pops up. That being said, at the end of season 1 we did a breakdown of the season with the cast. I fully anticipate we'll do that for season 2 and beyond. I will put a discussion about character selection on the list of things we break down in S2!
Who knows, maybe in S3 we'll record the character selection process...
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20 hours ago, SavageBob said:I really enjoyed Season 1, so I'm glad to see the second season rolling out. My one complaint about Season 1 was that it seemed to drag on a bit too long, but other than that, I loved the players, the GM, the conceit of putting random characters together, and the story arc that developed. Looking forward to listening to Season 2!
We're glad you liked season 1 and thanks for the feedback on the season length! The story can be difficult to pace because, while we're trying to tell a story in a narrative way, we're still playing a tabletop RPG so
sometimesthings don't go according to plan and pacing gets thrown out the window (I blame Hannibal)! Let us know what you think of season 2! -
Hello! I'm the host of an actual play podcast using the Genesys system, we concluded our first season a month ago and just launched season 2!
The podcast is called Melting Plot, it is an edited actual play podcast where we play as a randomized group of characters selected from among popular movie, TV, or video game franchises. We put those characters into a catastrophic scenario and try to survive! Each season features a brand new story with new characters and will be played until the characters survive the catastrophe or die trying.
You can find all of season 1 and the first episode of season 2 at the links below or wherever you get your podcasts.
https://itunes.apple.com/us/podcast/melting-plot/id1342478398
www.meltingplotpodcast.comOur goal is to make the highest quality podcast we can to help tell a story in a cinematic way. We do this through the use of music and light SFX. We just released the first episode of season 2 and we'd love to know what you guys think!

Evasion Sigil Question
in KeyForge
Posted
So the jury is still out on Flamespitter, but it sounds like we've agreed that both Evasion Sigils will trigger if they are in play. I have a follow up question: If the first card discarded is of the active house, does the creatures controller still discard a second card?