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spacoforatuto

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Posts posted by spacoforatuto


  1. assault frigate mark II b
    ackbar

    defense liaison

    advanced pojectors

    x17 turbolaser

    125 pts

    assault frigate mark II b

    defense liaison

    trc

    82 pts

    assault frigate mark II b

    defense liaison

    trc

    82 point

     

    3X transport + comm net

    60 pts

    shara bey

     3x ala a

    tot 50 pts

    total 399 pts

     

    obj

    advanced gunnery ( or most wanted)

    planetary ion cannon

    minefields

     


  2. insane idea in my mind trying a double interdictor...

    interdictor suppression

    darth vader

    wullf yularen

    disposable capacitor

    grav shift reroure

    g7-x grav well projector

    heavy ion emplacements

    projection experts

    155 pts

     

    interdictor suppression

    minister tua

    disp capacitor

    g-8 experimental projector

    g7-x grav well projector

    overload pulse

    projection expert

    interdictor

    ecm

    tot 129

    2* gozanti + comm net

    tot 50

    6 interceptors

    tot 66

     

    obj

    station assault

    contested outpost

    minefields

    yesterday i've tried a version with out tua & ecm and 4 advanced + lambda + jump master..... but i loose the last turn 1 interdictor so i choose to spend some points on ecm to grant it more survivability

     

    any suggestion for a much effective combination of squadrons or blue obj?


  3. vic II

    darth vader admiral

    gunnery team

    disposable capacitor

    overload pulse

    spinal armament

    vic II

    gunnery team

    disposable capacitor

    overload pulse

    spinal armament

    3 assault gozanti + comm net

    350 points....
    i don't really know if put some squadrons or a naked arquiten...

    basically vic II + overload pulse must exaust and discard defence tokens of enemy ships and then assault gozanties finish the job using 2 red dices ( conc fire + normal red dice)
     any suggestion how to spend 50 points???

     

     


  4. quasar fire i class cruiser class
    adm sloane
    wulff Yularen
    flight controllers
    boosted comms
    expanded hangar bays
    squall
    103 pts

     

    gladiator I
    adm monferrat
    ordnance expert
    engine techs
    assault proton torpedoes
    demolisher
    88 pts

     

    gozanti class cruiser
    chart officer
    boosted comms
    suppressor

    33 pts

     

    gozanti class cruiser
    chart officer
    boosted comms
    vector

    31 pts

    howlrunner  16 pts

    5 generic tie 48 pts

    6 tie bomber 54 pts

    2 jump master 5000 24 pts

     

    total 389 points...

    i don't know wich objectives are best choice , i'm also tempted to use the remaining points to buy some upgrades to the gozantis


  5. rebel fleet

    400 points

    admiral ackbar

     

    assault frigate mark II

    admiral ackbar

    ashoka tano

    gunnery team

    Phylon q7 tractor beams

    125 pts

     

    assault frigate mark II

    gunnery team

    phylon q7 tractor beams

    quad turbolaser cannons

    95 pts

     

    pelta assault

    shield to maximum

    projection experts

    phoenix home

    71 pts

     

    pelta assault

    projection expert

    62 pts

     

    wedge

    x wing X2

     

    tot 398

     

     

    the general idea is a conga line with pelta regenerating shields and frigate reducind enemy movement and shooting and doing as much as possible to destoyng anemy target....

    i'm thinking to drop the squadrons to add a corvette as a life boat for ackbar, possibly jaina's light to going through obstacles and trying to hit escaping flottillas...

    absolutely for fun trying to use different ships...


  6. On 3/10/2017 at 2:27 PM, slasher956 said:

    Dont forget that Akbard doesnt add to the battery dice so you must still have made an attack to add the dice to.....

    ok ok, the questio is , i have 2 enemy ships at range of my side arc. i shoot to one ship my red dices and add the 2 dices from ackbar's ability. then i shoot to the other ship from my same side thanks to gunnery team and i add the two ackbar's dices....

     


  7. 3 hours ago, Ritalbringer said:

    Yeah and give them Norra as well, if you really want to make damages. I feel like you can boost even more the Dodonna potential here. If this is something you would like to do I can share with you my list which brought me lot of satisfaction. Unless you took him just to save points?

    yeah , i'd like to see the changes you suggest.


  8. it's so ugly that  i like her very much and this is the list:

    modified pelta class command ship

    general dodonna

    raymus antilles

    all fighters, follow me

    expanded hangar bay

    engine techs

    phoenix home

    108 pts

     

    nebulon b support refit

    turbolaser reroute circuits

    salvation

    65 pts

     

    cr 90 corvette a

    turbolaser reroute circuits

    jaina's light

    53 pts

     

     

    gr75 medium transport

    leia organa

    comms net

    quantum storm

    24 pts

     

    gr75 medium transport

    ahsoka tano

    comms net

    22 pts

     

    2 vcx 100

    30 pts

    4 a wing

    44 pts

    4 y wing

    40 pts

    1 xwing

    3 pts

     

     

    tot 399 pts.....

    ashoka e leia give me the flexibility to change orders o tokens trying to same me from errors giving order.

     

    i'm thinking to drop a transport and cr90 using javaris nebulon and substitute the x wing with another vcx going to move 3 squadron with relay ability...

     

     

     

     

     

     

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