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spacoforatuto

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Everything posted by spacoforatuto

  1. assault frigate mark II b ackbar defense liaison advanced pojectors x17 turbolaser 125 pts assault frigate mark II b defense liaison trc 82 pts assault frigate mark II b defense liaison trc 82 point 3X transport + comm net 60 pts shara bey 3x ala a tot 50 pts total 399 pts obj advanced gunnery ( or most wanted) planetary ion cannon minefields
  2. I change the squadrons. 4 tie advanced 1 lambda 1 jumpmaster Screed take the command of the fleet and the gozanties drop comm net... Now 397 points...
  3. Thanks for the suggestions. Now i study 2 versions using screed or konstantine increasing points and quality of squadrons...
  4. my friend was not very happy of them yesterday...
  5. insane idea in my mind trying a double interdictor... interdictor suppression darth vader wullf yularen disposable capacitor grav shift reroure g7-x grav well projector heavy ion emplacements projection experts 155 pts interdictor suppression minister tua disp capacitor g-8 experimental projector g7-x grav well projector overload pulse projection expert interdictor ecm tot 129 2* gozanti + comm net tot 50 6 interceptors tot 66 obj station assault contested outpost minefields yesterday i've tried a version with out tua & ecm and 4 advanced + lambda + jump master..... but i loose the last turn 1 interdictor so i choose to spend some points on ecm to grant it more survivability any suggestion for a much effective combination of squadrons or blue obj?
  6. No strategic Advisor.... we european people are very bad so se must wait....
  7. vic II darth vader admiral gunnery team disposable capacitor overload pulse spinal armament vic II gunnery team disposable capacitor overload pulse spinal armament 3 assault gozanti + comm net 350 points.... i don't really know if put some squadrons or a naked arquiten... basically vic II + overload pulse must exaust and discard defence tokens of enemy ships and then assault gozanties finish the job using 2 red dices ( conc fire + normal red dice) any suggestion how to spend 50 points???
  8. Sorry, non chart officer but veteran captain. .....
  9. quasar fire i class cruiser class adm sloane wulff Yularen flight controllers boosted comms expanded hangar bays squall 103 pts gladiator I adm monferrat ordnance expert engine techs assault proton torpedoes demolisher 88 pts gozanti class cruiser chart officer boosted comms suppressor 33 pts gozanti class cruiser chart officer boosted comms vector 31 pts howlrunner 16 pts 5 generic tie 48 pts 6 tie bomber 54 pts 2 jump master 5000 24 pts total 389 points... i don't know wich objectives are best choice , i'm also tempted to use the remaining points to buy some upgrades to the gozantis
  10. I have drop the decine pelta and the fighters adding 2 cr90... funny
  11. rebel fleet 400 points admiral ackbar assault frigate mark II admiral ackbar ashoka tano gunnery team Phylon q7 tractor beams 125 pts assault frigate mark II gunnery team phylon q7 tractor beams quad turbolaser cannons 95 pts pelta assault shield to maximum projection experts phoenix home 71 pts pelta assault projection expert 62 pts wedge x wing X2 tot 398 the general idea is a conga line with pelta regenerating shields and frigate reducind enemy movement and shooting and doing as much as possible to destoyng anemy target.... i'm thinking to drop the squadrons to add a corvette as a life boat for ackbar, possibly jaina's light to going through obstacles and trying to hit escaping flottillas... absolutely for fun trying to use different ships...
  12. ok ok, the questio is , i have 2 enemy ships at range of my side arc. i shoot to one ship my red dices and add the 2 dices from ackbar's ability. then i shoot to the other ship from my same side thanks to gunnery team and i add the two ackbar's dices....
  13. may i use gunnery team upgrade card to attack 2 different ship adding ackbar's dices in both attacks or i can add the dice only for one attack?
  14. yeah , i'd like to see the changes you suggest.
  15. it's so ugly that i like her very much and this is the list: modified pelta class command ship general dodonna raymus antilles all fighters, follow me expanded hangar bay engine techs phoenix home 108 pts nebulon b support refit turbolaser reroute circuits salvation 65 pts cr 90 corvette a turbolaser reroute circuits jaina's light 53 pts gr75 medium transport leia organa comms net quantum storm 24 pts gr75 medium transport ahsoka tano comms net 22 pts 2 vcx 100 30 pts 4 a wing 44 pts 4 y wing 40 pts 1 xwing 3 pts tot 399 pts..... ashoka e leia give me the flexibility to change orders o tokens trying to same me from errors giving order. i'm thinking to drop a transport and cr90 using javaris nebulon and substitute the x wing with another vcx going to move 3 squadron with relay ability...
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