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Shadow5021

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Posts posted by Shadow5021


  1. 2 hours ago, Magnus Arcanus said:

    OK for what it is worth, my response isn't at all to smack you down, but there are many, many posts that have been made on this very topic. The answers are always the same.

    It is best if you do not allow characteristics to be raised outside of the normal process (e.g. Dedication Talent). The game system has been playtested and vetted. Allowing XP to be directly spent on stats outside of character creation will break your game.

    I appreciate the feedback I've looked and hadn't seen any addressing it probably just didn't go far enough back. I was just thinking as another way for the PC's to use credits. I wasn't going to use xp for but more like have them buy a gym membership or take a course at the local academy depending on where they were stuff like that. I also was thinking about making it limited like you could only add a point to the respective skill and make it cost more each time you advance in each of the say 5 sessions it would take to complete it.

     


  2. I'm wondering what you all as GM's think about allowing your Players to up their characteristics. My thoughts on it where the PCs would have to spend credits on it and train or study or something of that sort to up it by one point each time. And they would have to do it a few times like boosting a skill in videogame rpgs. I'm super new to this whole process and just wanted a GMs point of view on the idea.


  3. On 8/28/2015 at 2:51 PM, That Blasted Samophlange said:

    Mandalorian Human

    All attributes at 2, wound and strain thresholds 10+stat

    110 experience. Choose one combat skill and recieve one rank. May train that skill up to 3 ranks at character creation.

    Spend your money on the best armour you can. Done.

    Sabine from rebels is from Mandalore, which has an imperial academy, and she isnt wearing heavy armour.

    She is wearing Mando armor that she crafted herself actually.

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